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![[Post New]](/s/i/i.gif) 2013/11/04 10:08:32
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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By combat do you mean close combat? If that's the case, they do have a couple of melee weapons that could work. As for non combat stuff, I can try to look into it.
As for the cannon, would it be a better idea just to remove the poison property entirely and just give it a high strength?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/04 10:13:54
Subject: Mercenary Codex
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Heroic Senior Officer
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Yea i suggest melee should be their purpose. I will come back and make some proposed changes i reckon given the fact they have multiple limbs they need more attacks possibly random not sure yet.
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![[Post New]](/s/i/i.gif) 2013/11/04 19:42:30
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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I mean for the cannon from what you told me it could be poisoned damage, but if it wasn't I wouldn't put it higher then str 6, but the 3+ poison would be better then a str.
I mean you could make it 3+ poison with str 6 for the purposes of instant killing a toughness 3 model with two or more wounds left.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/04 20:55:18
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Okay then how about this:
Strength is 5 instead of 4
Initiative is 4 instead of 3
Attacks are 4 instead of 1 (considering they have eight limbs)
Melee weapon:
Rad Axe
Strength - User
Ap - 3
Type - Unwieldy, Melee
For the cannon:
Still costs 25 points
Range is same (after it was edited)
Strength is 6
Ap is the same
Still poisoned (3+)
Still blast
Still gets hot
Dat guy, I'm very sorry if I'm still not getting it right.
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This message was edited 4 times. Last update was at 2013/11/04 22:27:07
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/04 22:32:52
Subject: Re:Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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SkavenLord wrote:Okay then how about this:
Strength is 5 instead of 4
Initiative is 4 instead of 3
Attacks are 4 instead of 1 (considering they have eight limbs)
Melee weapon:
Rad Axe
Strength - User
Ap - 3
Type - Unwieldy, Melee
For the cannon:
Still costs 25 points
Range is same (after it was edited)
Strength is 6
Ap is the same
Still poisoned (3+)
Still blast
Still gets hot
Dat guy, I'm very sorry if I'm still not getting it right.
This post made me sad, why are you apologizing to me? This is made up stuff that is your idea. You are doing good people are just trying to help and give you ideas. I like the update, but I would keep them at str 4 and the weapons AP 5 and rending. The attacks make sense, the initiative might not make sense but they need it since if they are in close combat with marines they won't come out alive especially because of 5 being max squad size. And I like the gun!
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/05 00:26:22
Subject: Mercenary Codex
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Heroic Senior Officer
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looks good, although id change the gun to a power axe as it is exactly the same but ap 2 i beleive. give it 2 melee options as I4 means nothing if they strike last. I reckon if you change the rad axe to power axe and then give them an upgrade where they use their base S of 5 and AP- but D6 + 2 attacks (at most 8 standard attacks = 8 limbs). but thats my opinion.
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![[Post New]](/s/i/i.gif) 2013/11/05 00:32:08
Subject: Mercenary Codex
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Disguised Speculo
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Plenty of the models in the game have two limbs and only one attack =/
Eight attacks is insane, at most the d6 method of getting them is reasonable.
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![[Post New]](/s/i/i.gif) 2013/11/05 00:50:20
Subject: Mercenary Codex
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Heroic Senior Officer
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Yes but it could just be three attacks. which is good still but yea maybe it is too much? maybe just a standard D6 standard attacks before modifiers.
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![[Post New]](/s/i/i.gif) 2013/11/05 11:54:47
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Then again, putting it at D3 may also make it even more reasonable.
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This message was edited 1 time. Last update was at 2013/11/05 11:55:02
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/06 05:31:32
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Well I know stuff doesn't get that many attacks because of limbs. I know the 4th edition tyranids codex that you can upgrade a gene stealer with a pair of arms that gave 1 extra attack. I mean these things have 8 limbs on top of two legs? Or 8 limbs and they walk on 2 or 4 of them?
Regardless I think a d3 attacks per model works the best for this situation.also if they have that many arms you could give them a special rule that if they have two different types of melee weapons they can use the effects of both. But a draw back is they can never gain +1 attacks for two close combat weapons and it will cost a lot of points for that model.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/06 05:35:59
Subject: Mercenary Codex
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Heroic Senior Officer
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Agreed, D3 is much better.
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![[Post New]](/s/i/i.gif) 2013/11/06 11:13:34
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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I've only seen two hand weapons they have:
Rad Axe - It could be kind of like a power axe.
Intimidator - A sword that could be kind of like a power sword.
Dat Guy wrote:
Regardless I think a d3 attacks per model works the best for this situation.also if they have that many arms you could give them a special rule that if they have two different types of melee weapons they can use the effects of both. But a draw back is they can never gain +1 attacks for two close combat weapons and it will cost a lot of points for that model.
For some reason I keep forgetting these are not tyranids and extra close combat weapons are not automatically in their attack stat.
So maybe something like this?
Multi - Limbed
Rak'Gol mercenaries do not gain an extra attack by equipping a second close combat weapon but may use the effects of both weapons in assault.
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This message was edited 1 time. Last update was at 2013/11/06 11:23:22
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/06 19:53:07
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Yeah that's pretty good, I am sure there will be a lot of complaints though. I was thinking about it and it can be difficult and overly powered if you can use a power fist and power sword at the same time, then how is it determined if you use what AP value, or str, and even initiative step. Yeah if you chose the best out of those two it would basically be a power fist at initiative.
Maybe that rule could be given to the Sgt type upgrades and the HQ choices to represent their skill and experience. For the basic guys multi limb could effect the amount of weapons they hold and they could be given a special rule that let's them use salvo or rapid fire and still assault while still being able to hold two basic close combat weapons and get +1 for charge and +1 for two close combat weapons.
Further more you can even make up for them being multi limbed, they can be given 4 basic close combat weapons and +1 attack per two weapons. Further again it could decrease their ws because they try to focus on all 4 weapons.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/07 00:41:48
Subject: Mercenary Codex
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Heroic Senior Officer
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Or perhaps give them 2 attacks base, 2 Pairs of close combat weapons and rage (apparently they get angry really fast). this combination could be "unfocused" where on any role of one to hit is a wound against themselves.
They could go into focused where they 2 attacks base, 1 pair of combat weapons and no rage but dont suffer from the rule above?
Maybe someone else can expand on it or is it too complicated?
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![[Post New]](/s/i/i.gif) 2013/11/07 04:11:32
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Um I'm not sure if it's complicated lol because I come up with stuff like that too, I definitely think they don't get a set number for base attacks and just roll a d3 and for each set of 2 close combat weapons they get +1 attack but they also suffer from -1 ws and initiative if they attack with the extra weapons, see that's complicated to am extent also, for me it's not because I know what I am talking about same with you know what you're talking about also.
There is no easy way to make them distinct from other races without something being complicated.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/07 04:21:47
Subject: Mercenary Codex
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Heroic Senior Officer
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I know what you mean. Otherwise what is the point of this if we are just gonna rename a terminator or a fire warrior etc. Gotta be different but achieve balance. Otherwise its just boring
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![[Post New]](/s/i/i.gif) 2013/11/07 11:33:16
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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So... something like this?
Multi-Limbed
A Rak'Gol with 2 pairs of close combat weapons may choose to use either 1 pair (focused) or both pairs (unfocused). Using one pair allows for a normal attack. Using both pairs grants + 1 attack and rage but with - 1 to WS and Initiative and rolls to hit of 1 result in the mercenary wounding himself.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/07 21:13:31
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Very good skaven lord that sounds awesome but one minor wording detail, rolls of 1 hit yourself but still roll to wound yourself not just an auto wound, I wouldn't put rage in their and if that's the case you can take hitting yourself out of there too.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/07 21:17:45
Subject: Mercenary Codex
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Heroic Senior Officer
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Awesome so if no one disagrees i can add them to the OP. Any one like the idea of a psyker unit?
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![[Post New]](/s/i/i.gif) 2013/11/07 21:43:13
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Um for primitive races? The closest thing would be a type of voodoo or witch doctor with 1 warp charge at the most and only access to biomancy and pyromancy.
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/07 21:43:33
Subject: Mercenary Codex
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Pustulating Plague Priest
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Dat Guy wrote:Very good skaven lord that sounds awesome but one minor wording detail, rolls of 1 hit yourself but still roll to wound yourself not just an auto wound, I wouldn't put rage in their and if that's the case you can take hitting yourself out of there too.
Yeah, that probably makes more sense.
Swastakowey wrote:Awesome so if no one disagrees i can add them to the OP. Any one like the idea of a psyker unit?
A psyker unit? What do you have in mind?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/07 21:48:19
Subject: Mercenary Codex
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Heroic Senior Officer
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I was thinking, the psyker battle squad works like a single psyker. Maybe we could do a play on that and make like a communal psyker squad where they can pool their warp charges for an array of primitive sounding abilities. But the more warp charge they pool the bigger the consequences...
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![[Post New]](/s/i/i.gif) 2013/11/07 21:50:26
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Are they human or xenos?
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/07 21:51:51
Subject: Mercenary Codex
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Heroic Senior Officer
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Not sure, are there any potent psyker xenos or mutants out there in 40k?
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![[Post New]](/s/i/i.gif) 2013/11/07 22:02:32
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Hmm... Unsanctioned Imperium Psykers? (Witches)
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/07 22:16:27
Subject: Mercenary Codex
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Heroic Senior Officer
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Yea that would add to the unit being potentially very dangerous to itself and those around them etc. How far should we go power wise? custom or rule book Automatically Appended Next Post: I reckon we make its own chart (that we we can control how much the warp charges cost) so that it works with their increased potential depending on how many members they have, but the more they have the more chance there is of something bad happening to them for which we can make a quick D6 chart for.
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This message was edited 1 time. Last update was at 2013/11/07 22:24:57
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![[Post New]](/s/i/i.gif) 2013/11/07 23:05:56
Subject: Mercenary Codex
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Courageous Silver Helm
Rochester, NY
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Oh this should be interesting and hard to make your own psychic table, if it proves to hard pyromancy and biomancy would work.
I would take it there primitive powers would be primarily witch fires and a few debuffs with 1 buff power. You can always do a 3 power chart with a 4th as a primaris like chaos does. To do 6 chart with 7 can be difficult. With a total of 4, 1 witch fire, 1 focused witch fire, 1 debuff and maybe one buff but I would personally say another witch fire or malediction
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Yeah...it's kinda like that. |
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![[Post New]](/s/i/i.gif) 2013/11/08 01:00:14
Subject: Mercenary Codex
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Heroic Senior Officer
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i reckon a 4 would be great as its not big but not small. maybe make the powers so that if you want to commit the squad to the power you can merge certain powers for better effects, then just make the consequences of failure worse.
Maybe. But its better to start with the powers itself first.
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![[Post New]](/s/i/i.gif) 2013/11/08 01:39:06
Subject: Re:Mercenary Codex
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Pustulating Plague Priest
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Aren't psychic tests basically leadership tests where failure results in the psyker getting a wound? What if for every psyker in the unit, add one to the rolls for the psychic tests.
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Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
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![[Post New]](/s/i/i.gif) 2013/11/08 01:41:42
Subject: Mercenary Codex
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Heroic Senior Officer
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yes but i like risks so i was thinking if they fail then something bad will happen but yea it would get complicated i guess. I'll look into it after work and make a simple one to begin with then we can expand on it if need be.
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