Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/11/12 02:48:05
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
maybe the inquisitor routine set up is the way to go then?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 03:03:16
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Yeah, I thought that is what we were doing :p that's why I saw your mutant unit and I came up with my servitor type of mutant unit.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 03:05:43
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
ahhh well yes, i think that is the way to go. Well i like your meat sheild idea so thats a definate. We need a mutant leader? Any ideas?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 03:20:02
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
The hulk, well at first I said that as a joke, but it might be interesting as a profile he would be ld 5 like the rest of them but they are fearless? He would be str 6 toughness 5 and everything else is 3 he would have two wounds and a 5+ save with a 5+ feel no pain. He could not use any guns he can have a special rule that he rolls a d3 to find something to throw, on a 1 its a model from his own unit that he tosses for str 4 AP- nothing 2-5 its a rock or debris or otherly equal things that all have a range of 12" that is str 6 AP 6. On a 6 he picks up a un used missile or bomb or fuel tank or some type of explosive and its str 9 AP 3. If not I have another example.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 03:38:52
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
So an ogryin with FnP as the leader and a weapon that has random ammunition... sounds good. Maybe have a d6 chart but 1= something, 2-3 = something, 4-5 = something and 6 = spomething? 1 being bad, 6 being good?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 03:55:22
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
That's an ogryn stat? Damn I thought they were both s and t 5 and 3 wounds? No? Oh well yeah if you want to do the weapon that way you can but I was thinking no weapon and he just finds something to throw, I think the way I had it was balanced with 3 options, the average one was in the middle and the other 2 with a 1 chance was either really bad or really good.
I mean a 1 can be str 3 and AP-nothing 2-3 can be str 5 ap-nothing then 4-5 can be str 7 AP 5 and a 6 can be str 9 AP 3. I personally don't think it needs 4 options. 1 bad one 4 good ones then one awesome one
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 04:00:18
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Yes i agree and making it the same stats as an ogryn is easier points wise (35 points a model they are i think) but if you dont like the ogryn thing we can weaken it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 04:10:45
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
No I am cool with it, I just didn't know
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 04:28:08
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
awesome so we have the leader and the meat sheild mutants. probably need a shooty one, a hitty one and a flamer one to start with?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 04:34:58
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Well are you counting my servitor ones? We know yours was good.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 04:41:02
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Yes yours are in, mine can be cheap filler as they are useless but i have a cool rule for them ill add to make them usefull. So thats 3 mutants all up including the leader.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 04:43:50
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
I like yours we can use both of ours, you made it sound like you weren't going to use one of them, I think you should keep your first one the same exact way you made them, there out number rule is cool and will make people need to decide how they want to run this unit.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 06:23:04
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Because the unit is no longer randomly determined ill make a release the pack rule where at any point during the game the lobotomized runts will get released forming their own unit and follow their rules.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 07:55:27
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
How could the unit be random? I was wondering why you wanted it to do it penal legion like. Penal legion only determines one of 3 different styles or special rules they get. I don't know how you would make a random unit.
If you can explain it better to me or give an example so maybe I can work off it?
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 07:59:33
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
I meant like you roll for what batch of mutants you get, but its over the top. a routine set up is better.
What i meant is we have 6 different mutants and depending on your dice roll depends on the unit you get.. but its too much anyways Automatically Appended Next Post: I meant like you roll for what batch of mutants you get, but its over the top. a routine set up is better.
What i meant is we have 6 different mutants and depending on your dice roll depends on the unit you get.. but its too much anyways
Better to just customise the unit, i think we need a shooty mutant and a hitty mutant then a flamer unit and they can make the base of what you can have in a squad
|
This message was edited 1 time. Last update was at 2013/11/12 08:02:32
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 08:09:16
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Oh ok, yeah it would be really difficult and at best we could only probably get it to a d3 choice of mutants because we would have to do the profiles similar and make sure the points cost is equal. It would take a lot of going back and forth to make sure it's balanced.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 08:10:39
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Yea it worked better in my head at the time haha. Well the flamer one is easy. Any ideas for the hitty one and the shooty one?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/12 08:28:46
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
What's the squads minimum size and what is a hitty model? I am not sure how to take it lol, for a shooty model though..how about like a gatling gun that is salvo 3/5 it's str 5 AP 4 range 18" because it's so heavy and cumbersome the firer suffers -1 to BS skill. I would say their stats are 3 across besides w 1 and a 1 and armor save like the other guys and ld 5
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 01:02:02
Subject: Re:Mercenary Codex
|
 |
Pustulating Plague Priest
|
I think by a hitty model he means a model more focused on melee.
As for minimums squad size, maybe 4 models?
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 07:14:15
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Well the way I was thinking because it's a retinue it should be a larger size squad. Um if "hitty"was being referred to as melee here is my stupid idea, this mutant is hard to be honest.
Ws 3 BS 1 S 3 T 3 I 1 w 1 as 6+ and one attack. They have no weapons but one of their arms is "mutantly" huge :p it counts as a power fist but at AP 3.
I really can't think of anything else for them sorry, you never mentioned about the shooty model I mentioned :p
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 07:34:36
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Sorry guys been busy. Shooty one snd hitty one seems good I think. The Shooty one can for free trade their gun for a flamer?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 08:19:29
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Id say so for simplicity reasons and you are forgiven even though you're the boss! You make da call shots bro.
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 18:57:52
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
awesome well that just about covers it i think. Ill add it to the OP later on. So whats next for you guys? Kroot and ogryns are an easy choice, ill add those too. What about a vehicle or bikers etc of sorts? Something not infantry. Automatically Appended Next Post: oh and skaven lord yea minimum of 5 maximum of 20?
|
This message was edited 1 time. Last update was at 2013/11/13 18:58:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 19:51:28
Subject: Mercenary Codex
|
 |
Pustulating Plague Priest
|
Sounds good! Alright, so for non infantry mercenaries, maybe a transport? Like maybe a looted rhino or a renegade IG chimera? Also, artillery is something not a lot of armies have. Throwing that in can make something different.
|
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 20:49:01
Subject: Mercenary Codex
|
 |
Courageous Silver Helm
Rochester, NY
|
Hey if you guys want we can use my space wolf transport idea without all the extra complicated rules.
Transport capacity is 5 armor 12 front and 12 side with 11 rear, it has a heavy flamer and a crude multi melta 18"range str 7 AP 2 melta. It has a boost engine that allows you to move a further 6"in your movement phase without effecting shooting. But you roll 2d6 on any roll of 1 the vehicle becomes immobilized if a double 1 the engine explodes and so does the vehicle.
Points cost...id say 90? It also has three hull points
|
Yeah...it's kinda like that. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 20:58:46
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Ok its a start, but we need an idea behind it, being a vehicle i think its pretty good except only transports 5, maybe it can be a dual battle tank / transport (like a falcon) or be a strait up transport (wave serpent) Maybe let it trade its weapons for transport space or its transport space for weapons? or maybe even make a chasis and from there you can pick and choose bits to vreate the vehicle you need?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 20:59:56
Subject: Mercenary Codex
|
 |
Mighty Vampire Count
|
Swastakowey wrote:awesome well that just about covers it i think. Ill add it to the OP later on. So whats next for you guys? Kroot and ogryns are an easy choice, ill add those too. What about a vehicle or bikers etc of sorts? Something not infantry.
Automatically Appended Next Post:
oh and skaven lord yea minimum of 5 maximum of 20?
There is plenty of room for variants on the basic Kroot form - you can nick loads from Avatar re this - the big predatory "cat" would be cool:
So something like this:
Sulkreth'Ma
Some Kroot, usually those that have been alone for long periods, have evolved into large but lithe and deadily hunters, preying on anything they can stalk and kill although limited intelligence remains in these apex predators. They can dimily recognise other Kroot as "pack" but their killing instincts can not normally be retrained for long.
WS 5, BS0, S6, T5, W4, I4, A4, LD6, Monsterous Creature
Special Rules: Fleet, Monster-Hunter, Night Vision, Scout,
Re Bikers - how about the good old Squat bikers?
|
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 21:04:44
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
Kroot guy is cool but is there more rules for it i.e points cost?
And squat bikers are a great idea. Care to expand on those?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 21:36:31
Subject: Re:Mercenary Codex
|
 |
Mighty Vampire Count
|
Not sure on the Kroot Cost........how about 90pts?
Guild BIkers - Fast Attack 90pts
Few remaining Squat Strongholds remain in the galaxy - most having been consumed by the Tyranid menance - however some remote outposts and holds survive. On occassion a Engneering Guild Master may find common cause with a Mercenary force or simply be well paid in artifacts or minerals to join them. Engineers wear a personalised uniform of leathers, festoned with Lodge and Guild symbols.
Unit: 1 Guildmaster and 3 Bikers
Guildmaster WS4, BS4, S4, T5, W2, I3, A2, LD9 Sv 3+, Bike (Character)
Biker WS4, BS 4, S3, T5, W1, I2, A1, LD8 Sv 3+, Bike
Attack Trike WS4, BS4, S3, T5, W2, I2, A2, LD8, Sv 3+, Bike
Wargear: Leathers, Bolt Pistol, Chainaxe or Chains (Close Combat Weapon), Krak Grenades,
Attack Trike: Multi-Melta
Special Rules: Hatred (Tyranids), Stuborn,
Options: May include upto 4 extra Bikers..................18pts per model
Upto 2 Bikers may have one item of : Storm Bolter 5pts, Melta Gun 10pts,
Any other Biker may have Shotgun 1pt
The Guildmaster may take: Power Weapon 15pts, Refractor Field 10pts, Auspex 5pts, Melta Bombs 5pts
May add upto one Attack Trike for 55pts
|
This message was edited 3 times. Last update was at 2013/11/13 21:40:25
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/13 21:38:55
Subject: Mercenary Codex
|
 |
Heroic Senior Officer
|
As i dontknow much about bikers (only have 3 jetbikes ) are these pretty much the same as standard bikes? If so maybe make a defining feature about them.
|
|
 |
 |
|