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Made in ca
Bloodthirsty Bloodletter




The Eye of Terror

Just wondering if I should be overly worried about the new trend of Servo-Skulls appearing everywhere. With my list of 3 Scouting hounds unable to actually scout, would it be better to outflank 2 and try to scout 1 instead?



 
   
Made in us
Haemonculi Flesh Apprentice






With a 12" move+fleet I seriously would not worry about it too much. It hurts demon armies with one hound unit more because they can't redeploy from a bad deployment but since you have 3 I don't think it will hurt you very much.

   
Made in us
Fixture of Dakka





Steelcity

 Red Corsair wrote:
With a 12" move+fleet I seriously would not worry about it too much. It hurts demon armies with one hound unit more because they can't redeploy from a bad deployment but since you have 3 I don't think it will hurt you very much.


?? So you're saying that missing an entire turn of movement isn't a serious concern? For an assault army EVERY inch matters a ton and losing 12" is crazy to say that it doesn't matter that much. It's basically like saying "I'm going to deploy my Spawn up at the edge of my deployment zone but I won't move them turn 1 because it's only 12""

3 Servo skulls can be deployed in a line that covers the entire board

Board edge <15"-> Servo Skull <21"> Servo Skull <21"> Servo Skull <15"> Board edge. That leaves almost no room to move period. Outflank is even worse, you might as well not even use the unit if you plan to outflank 3 assault units since that's at least 2 turns of assault you aren't getting. The whole power of dogs is to assault turn 2.. not turn 3.

This message was edited 1 time. Last update was at 2013/11/18 19:24:04


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
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Made in fi
Longtime Dakkanaut




You are 100% right, it does neuter all scouting armies. Going to be fun with Eldar and Tau spending a whopping 34 points to gain further advantage.

Makes me wonder if they really playtest anything at GW..?
   
Made in us
Regular Dakkanaut




You still assault turn 2. Just not turn 1 if you go second.

True, I didn't think about the skulls this way.

TBH, they could do this already. Allying for servo skulls isn't new. The only differrnce is you dont have to pay 12 points for henchman and keep your secondary detachment.
   
Made in il
Warplord Titan Princeps of Tzeentch






While that might be true, it only really takes into effect on armies with alot of high-range firepower.
Armies like sisters or marines who generally needs to get close to do damage do not gain much, armies like IG artillery does.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in se
Honored Helliarch on Hypex




Thatguyoverthere11 wrote:
You still assault turn 2. Just not turn 1 if you go second.

True, I didn't think about the skulls this way.

TBH, they could do this already. Allying for servo skulls isn't new. The only differrnce is you dont have to pay 12 points for henchman and keep your secondary detachment.
Not quite. With Codex:Inquisition, the mandatory HQ can now join Imperial units as Battle Brothers and will be able to support them with psyker powers (notably divination).
   
Made in us
Fixture of Dakka





Steelcity

Yeah it's a pretty huge difference between Allies of convenience + using up your ally slot for servo skulls as opposed to paying 34 points with NO disadvantage (or 64 pts with level 1 psyker).

This message was edited 1 time. Last update was at 2013/11/18 21:14:44


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in nz
Disguised Speculo





Naw wrote:
You are 100% right, it does neuter all scouting armies. Going to be fun with Eldar and Tau spending a whopping 34 points to gain further advantage.

Makes me wonder if they really playtest anything at GW..?


Whats worse is the fluff rape. Bad enough the top army combo doesn't even make sense, but now it's going to have the most xenophobic humans known to man tossed into the mix as well.
   
Made in us
Calculating Commissar






 Dakkamite wrote:
Naw wrote:
You are 100% right, it does neuter all scouting armies. Going to be fun with Eldar and Tau spending a whopping 34 points to gain further advantage.

Makes me wonder if they really playtest anything at GW..?


Whats worse is the fluff rape. Bad enough the top army combo doesn't even make sense, but now it's going to have the most xenophobic humans known to man tossed into the mix as well.


Well, the player is going to be in an interesting situation there, because the inquisitor needs to stay at least 6" away from all of the tau units and cant join the Eldar. So the player will have to bring his own bodyguards. Which starts to take up more points.

This message was edited 1 time. Last update was at 2013/11/18 21:37:22


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in no
Stealthy Grot Snipa





 Dakkamite wrote:
Naw wrote:
You are 100% right, it does neuter all scouting armies. Going to be fun with Eldar and Tau spending a whopping 34 points to gain further advantage.

Makes me wonder if they really playtest anything at GW..?


Whats worse is the fluff rape. Bad enough the top army combo doesn't even make sense, but now it's going to have the most xenophobic humans known to man tossed into the mix as well.


What "fluff rape"?

Inquisitors cooperating with/using/dealing with/fighting alongside Tau and Eldar? Hardly unprecedented.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Preacher of the Emperor




Boston, MA

Thud wrote:
 Dakkamite wrote:
Naw wrote:
You are 100% right, it does neuter all scouting armies. Going to be fun with Eldar and Tau spending a whopping 34 points to gain further advantage.

Makes me wonder if they really playtest anything at GW..?


Whats worse is the fluff rape. Bad enough the top army combo doesn't even make sense, but now it's going to have the most xenophobic humans known to man tossed into the mix as well.


What "fluff rape"?

Inquisitors cooperating with/using/dealing with/fighting alongside Tau and Eldar? Hardly unprecedented.


Especially considering a full third of the Inquisition cares about combating Chaos more than anything else, which is also a primary concern of the Eldar... I see no fluff rape.
   
Made in us
Executing Exarch





McKenzie, TN

Actually the allies matrix in codex inquisition is incredibly fluffy. Almost perfect except there is no way to make fallen inquisitors to ally with chaos. I guess those guys automatically change to daemons or sorcerers, etc. when they fall to chaos?

This does cause some headaches for scouting armies. Though people are greatly over estimating how easy it is to fit Inquisition allies into army lists. Take mech eldar as an example. Where exactly are you going to put the allies of convenience inquisitor so he doesn't give up easy KP and first blood? Are the servo skulls really a better option than just taking ~80 pts of striking scorpions or rangers which you could have infiltrated ahead of your army? Are you taking Tau allies who will be desperate allies level to the inquisitors and possibly cause issues? It is a good value but it isn't always something that will fit any situation/army list and it can have drawbacks.
   
Made in ca
Executing Exarch






I just got the book.

for 94pts you can get a xenos inquisitor that has 3 servo skull, ML 1, rad and psychotroke grenades.

Are you fething kidding me?

50 blob squads just got extra dumb. Psychotroke grenades alone make any charging unit busted as hell.

Every tau and eldar will take the 34pt "F scouts" inquisitor pretty much automatically. I know I will.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Regular Dakkanaut






I bet clown Raukaan will provide an adequate counter to this.

In before thread lock. 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

 ansacs wrote:
Actually the allies matrix in codex inquisition is incredibly fluffy. Almost perfect except there is no way to make fallen inquisitors to ally with chaos. I guess those guys automatically change to daemons or sorcerers, etc. when they fall to chaos?

This does cause some headaches for scouting armies. Though people are greatly over estimating how easy it is to fit Inquisition allies into army lists. Take mech eldar as an example. Where exactly are you going to put the allies of convenience inquisitor so he doesn't give up easy KP and first blood? Are the servo skulls really a better option than just taking ~80 pts of striking scorpions or rangers which you could have infiltrated ahead of your army? Are you taking Tau allies who will be desperate allies level to the inquisitors and possibly cause issues? It is a good value but it isn't always something that will fit any situation/army list and it can have drawbacks.


It is a single infantry model, he can hide anywhere. And yes, 34pts for 3 servoskulls blow scorpions and rangers out of the water. For one, they can`t be countered in any way, two, they don`t give up first blood and three, they are much cheaper.

   
Made in se
Honored Helliarch on Hypex




The servo skulls won't give up first blood, no, but the T3 W3 4+ inquisitor certainly can. And since he can't join ally of convenience squads, keeping him alive may prove difficult. That's the point we're making.
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Missed the first part of my post there? It`s a single infantry model, he can hide anywhere. If you can get a roof over his head, he can be practically impossible to kill. At least for a couple of rounds.

The other option is to bring a bastion and give him some plasma servitors to hang with for a nice cheap firebase

   
Made in se
Honored Helliarch on Hypex




Sticking him out of line of sight isn't sufficient. There are lots of ways (barrage firepower, smart missile systems, etc) to kill models without line of sight. I'm not precisely clear on whether allies can enter fortifications. But even if he can, you're now buying the bastion to protect a 34 point model. That unit can't really be said to be 34 points anymore, can it?

This message was edited 1 time. Last update was at 2013/11/19 06:41:24


 
   
Made in ca
Monstrously Massive Big Mutant





Canada

I heard the Grimoire of True Names made it's way into Codex Inquisition ... truth behind it? and if so, what on earth...

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in se
Honored Helliarch on Hypex




It has the same name, but functions very differently. If you haven't read the rules for it, I can certainly understand your surprise.

(It's a very minor upgrade, on par with a melta bomb.)
   
Made in au
Regular Dakkanaut




Flesh hounds are dead as a competitive option now. Too bad because it was 1 of the decent counters to wave serpent spam.

White scars and raven guard are also going to be hit hard. Huron and Ahriman are pretty pointless now. And pathfinders are going to have to deploy out in the open now.

I guess GW really want Eldar to be the be all and end all.
   
Made in us
Battlefortress Driver with Krusha Wheel






Cant they just errata the servo skulls to not prevent scouting, or is that their sole function? If so that's fd up. And just another nutshot to meelee in this game.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in au
Regular Dakkanaut




They have 2 functions, stop deployment shenanigans and make deep strike more accurate. So they won't change.
   
Made in us
Executing Exarch





McKenzie, TN

So I am assuming that all the people saying that flesh hounds are dead were also convinced they were useless if you went first. Because honestly if the opponent was smart they counter deployed you anyways and the scout move to the side would help just as much.

An interesting way to counter servo skulls could be the Vengeance Weapons Battery. As it either counts as an enemy model or doesn't work at all depending on how you interpret fortification rules.

How does everyone interpret "approach within" for the servo skulls? As far as I can tell RAW if you deploy within the 12" you can scout redeploy within that 12" as you did not approach the servo skull. More interestingly you should be able to "leap" the servo skull as long as you move past it or away from it as scout "moves" are not movement but straight redeployment.
   
Made in se
Honored Helliarch on Hypex




I think most people would interpret it as being that a scout move cannot end within 12" of an enemy servo skull, whether or not you deployed within that radius.
   
Made in ca
Monstrously Massive Big Mutant





Canada

Its -WS/Ld/Initiative

but honestly I feel like the thing shouldn't be in the possession of simple humans to begin with..

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in no
Stealthy Grot Snipa





Corollax wrote:
Sticking him out of line of sight isn't sufficient. There are lots of ways (barrage firepower, smart missile systems, etc) to kill models without line of sight. I'm not precisely clear on whether allies can enter fortifications. But even if he can, you're now buying the bastion to protect a 34 point model. That unit can't really be said to be 34 points anymore, can it?


Or, you could just stick him in reserves. Can't be killed there...


And btw, anyone can enter any fortification on the table.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in se
Honored Helliarch on Hypex




I suppose reserves would work, provided you're able to get a kill in the interim. Fair point.

This message was edited 1 time. Last update was at 2013/11/19 11:52:00


 
   
Made in gb
Sneaky Striking Scorpion




South West UK

Corollax wrote:
Okay, so he's in reserves. He then walks on at the start of turn 2 or turn 3 if you're lucky. What then?


He wanders around staying out of trouble or you just shrug and eat the low number of points if he doesn't. I haven't seen these rules yet but from the sound of it, GW have just introduced a really cheap way of fouling up scouting big time. Did they just want to sell a lot of Inquisitor models and codices by making this an auto-buy when facing certain army types / approaches?

What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
 
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