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![[Post New]](/s/i/i.gif) 2013/11/19 13:02:33
Subject: Inquisition neutering the Khorne Hound rush?
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Honored Helliarch on Hypex
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I edited my post about 9 minutes before you posted. You're right, reserving the inquisitor does take away the issue of giving up first blood.
So yeah, probably a poor design decision. But then, so was the entire Eldar codex.
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![[Post New]](/s/i/i.gif) 2013/11/19 14:16:59
Subject: Inquisition neutering the Khorne Hound rush?
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Executing Exarch
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knas ser wrote:Corollax wrote:Okay, so he's in reserves. He then walks on at the start of turn 2 or turn 3 if you're lucky. What then?
He wanders around staying out of trouble or you just shrug and eat the low number of points if he doesn't. I haven't seen these rules yet but from the sound of it, GW have just introduced a really cheap way of fouling up scouting big time. Did they just want to sell a lot of Inquisitor models and codices by making this an auto-buy when facing certain army types / approaches?
I know pretty much every Tau, Eldar and Guard will be getting one to stop Corn Dogs and White Scar armies dead. And even if they don't every scout army player is groaning at the possibility that every single imperial army will probably have one.
Its not so much that they stop scout, its also that they reduce deepstrike and blast weapon scatter by an entire die. Taken with blood angels means they drop and do not scatter at all, or with guard there tanks suddenly became extremely accurate scattering only 1D6 - 3. That's a huge boost for imperial armies, (eldar cant as allies of convenience treats them as enemy, so cant use the servo skull benefits other then the anti scout).
Its pretty much auto buy for every single imperial guard player, for the same price as a commissar you get stubborn ld10 and shut down scouts and make your turn one shooting hideous.
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This message was edited 1 time. Last update was at 2013/11/19 14:17:59
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/11/19 15:54:32
Subject: Inquisition neutering the Khorne Hound rush?
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Sneaky Striking Scorpion
South West UK
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Ravenous D wrote:I know pretty much every Tau, Eldar and Guard will be getting one to stop Corn Dogs and White Scar armies dead. And even if they don't every scout army player is groaning at the possibility that every single imperial army will probably have one.
Well I wont be, but that's only because I have this thing about keeping my army as a pure Eldar race (that makes me sound like such a Nazi :( ). I imagine every other bloody player will. Certainly the really competitive players. In fact, the only real reason I can see not to take this is if you're already set on using a different race for your allied contingent. I suppose we should be thankful that at long last there's a reason not to go Tau-Eldar. (cynical humour).
Again, because I haven't seen the rules, I don't know for certain what these things are like, but they sound sucky. So it's basically really accurate Deep Striking as well as stopping scouting? Any effect on Infiltrate?
This will be a significant disincentive to buying scouting units. It's not just if your opponent has them, it's that they might have them. Much like you don't want to risk all on a Charge even though you might make the distance, just because there's a fair chance you wont. If you're playing a Tourney, then you know that probably at least one of your opponents will have this (if it's as good as it sounds). Heck with the Deep Striking advantage, probably loads of opponents will be after it even if they don't care about the Scouting penalty.
I tend not to care too much about Rip Tides or whatever else is "broken" this week. You just deal with it. But I get annoyed when something cheap is introduced that lets someone really alter fundamentals in the game.
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2013/11/19 16:21:02
Subject: Inquisition neutering the Khorne Hound rush?
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Executing Exarch
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Inquisitor is 25pts base, and each servo skull is 3pts. You don't have to take anything else as your inquisitorial detachment. For 30pts he is a psyker with hammerhand and psychic communion with access to divination, pyromancy and telekinesis. That's 64pts.
Each servo skull is placed after sides have been decided but before anything is placed. They must be deployed outside the enemy deployment.
You're not allowed infiltrating or scouting within 12" of them. During your turns friendly (not allies of convenience) that deepstrike within 12" only scatter 1D6, blast or ordnance weapons placed within 12" of them scatter 1D6. If enemy units come within 6" of the servo skull it is removed. They are counters not units so no Kill points.
If the IG or Marine player goes first they are going to have extremely accurate blast and ordnance. Which might as well be a turn 1 victory for their opponent if the right list is made, not to mention if its combined with forgeworld...
Basically every imperial guard/ space marine player is going to take one, because they would be stupid not to.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/11/19 17:46:07
Subject: Inquisition neutering the Khorne Hound rush?
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Infiltrating Broodlord
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Corollax wrote:The servo skulls won't give up first blood, no, but the T3 W3 4+ inquisitor certainly can. And since he can't join ally of convenience squads, keeping him alive may prove difficult. That's the point we're making.
You could do any of these or any combination of these:
Give him terminator armor
Build a squad of 12 henchmen (for 48 pts) or even give them power armor for 10pts a piece to hide him in
Put him in a chimera for 55pts
keep him in reserves. Pretty sure he doesn't have to be on the table to deploy servoskulls
keep him in reserve in a flier. Valks are pretty cheap as well
WTF do you mean he's going to give up first blood??
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2013/11/19 17:56:46
Subject: Inquisition neutering the Khorne Hound rush?
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Daemonic Dreadnought
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bocatt wrote:Corollax wrote:The servo skulls won't give up first blood, no, but the T3 W3 4+ inquisitor certainly can. And since he can't join ally of convenience squads, keeping him alive may prove difficult. That's the point we're making.
You could do any of these or any combination of these:
Give him terminator armor
Build a squad of 12 henchmen (for 48 pts) or even give them power armor for 10pts a piece to hide him in
Put him in a chimera for 55pts
keep him in reserves. Pretty sure he doesn't have to be on the table to deploy servoskulls
keep him in reserve in a flier. Valks are pretty cheap as well
WTF do you mean he's going to give up first blood??
Terminator armor comes with a psycannon.
Might as well join him to 3 plasma guns and 2 bolt guns if he joins a Chimera. Could also join him to 3 servitor plasma cannons and 2 bolt guns in side a Chimera.
12 Henchmen can also be 9 bolters and 3 plasma guns for 87 points.
Might as well buy more henchmen squads since they are allies of convenience.
Might as well also buy the inquisitor level 1 psycher to TL the henchmen.
Valks cost as much as a vendetta after multiple rocket pods are added which makes them pretty menacing against infantry.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2013/11/19 18:01:12
Subject: Inquisition neutering the Khorne Hound rush?
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Sneaky Striking Scorpion
South West UK
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Ravenous D wrote:Inquisitor is 25pts base, and each servo skull is 3pts. You don't have to take anything else as your inquisitorial detachment. For 30pts he is a psyker with hammerhand and psychic communion with access to divination, pyromancy and telekinesis. That's 64pts.
Each servo skull is placed after sides have been decided but before anything is placed. They must be deployed outside the enemy deployment.
You're not allowed infiltrating or scouting within 12" of them. During your turns friendly (not allies of convenience) that deepstrike within 12" only scatter 1D6, blast or ordnance weapons placed within 12" of them scatter 1D6. If enemy units come within 6" of the servo skull it is removed. They are counters not units so no Kill points.
If the IG or Marine player goes first they are going to have extremely accurate blast and ordnance. Which might as well be a turn 1 victory for their opponent if the right list is made, not to mention if its combined with forgeworld...
Basically every imperial guard/ space marine player is going to take one, because they would be stupid not to.
How many Servo Skulls can you have? Also you say you don't have to take anything else as part of your Inquisitorial Detatchment. Do you not have to at least take a unit of Troops? Or are the skulls actually a Troop type? (Feel I must be missing something obvious here).
This sounds awful. This sounds like GW have essentially just given all IG and Marine armies elimination of scouting and super-accurate deep strike and barrage at the start of a game.
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2013/11/19 18:02:30
Subject: Inquisition neutering the Khorne Hound rush?
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Badass "Sister Sin"
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knas ser wrote:How many Servo Skulls can you have? Also you say you don't have to take anything else as part of your Inquisitorial Detatchment. Do you not have to at least take a unit of Troops? Or are the skulls actually a Troop type? (Feel I must be missing something obvious here).
3 per inquisitor. (you can have 2 inq). One HQ is required. You can have 2 HQs/3 Elites.
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![[Post New]](/s/i/i.gif) 2013/11/19 18:03:55
Subject: Inquisition neutering the Khorne Hound rush?
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Sneaky Striking Scorpion
South West UK
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bocatt wrote:Corollax wrote:The servo skulls won't give up first blood, no, but the T3 W3 4+ inquisitor certainly can. And since he can't join ally of convenience squads, keeping him alive may prove difficult. That's the point we're making.
You could do any of these or any combination of these:
Give him terminator armor
Build a squad of 12 henchmen (for 48 pts) or even give them power armor for 10pts a piece to hide him in
Put him in a chimera for 55pts
keep him in reserves. Pretty sure he doesn't have to be on the table to deploy servoskulls
keep him in reserve in a flier. Valks are pretty cheap as well
WTF do you mean he's going to give up first blood??
I think this has pretty much been covered. I think Corollax was just trying to see some good or raise counter-arguments to the situation, but it's been discussed. There are plenty of ways of keeping it from giving up First Blood not least of which is just keeping him off the table. And if you're playing IG quite frankly, it's not like there isn't plenty of other stuff that will give up First Blood as easily or more.
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2013/11/19 18:05:09
Subject: Re:Inquisition neutering the Khorne Hound rush?
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Boom! Leman Russ Commander
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Most grey knight players don't bother using servo skulls at all. Of course, this may change with the addition of the inquisition codex. Generally, speaking I would not hold my breath on seeing any servo skulls unless they are tailoring for your specific army.
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![[Post New]](/s/i/i.gif) 2013/11/19 18:09:30
Subject: Inquisition neutering the Khorne Hound rush?
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Sneaky Striking Scorpion
South West UK
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pretre wrote:knas ser wrote:How many Servo Skulls can you have? Also you say you don't have to take anything else as part of your Inquisitorial Detatchment. Do you not have to at least take a unit of Troops? Or are the skulls actually a Troop type? (Feel I must be missing something obvious here).
3 per inquisitor. (you can have 2 inq). One HQ is required. You can have 2 HQs/3 Elites.
So no troop choice required? And you can have two HQ's from this? Huh.
Who does Inquisitor forces get Battle Brothers with? Just IG, GK, SoB and Marines? No surprises like Eldar?
Is this all set in stone? Is there any chance anything might change before it actually sees print?
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2013/11/19 18:11:06
Subject: Inquisition neutering the Khorne Hound rush?
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Badass "Sister Sin"
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It already has seen print.
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![[Post New]](/s/i/i.gif) 2013/11/19 18:12:17
Subject: Inquisition neutering the Khorne Hound rush?
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Fixture of Dakka
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Grey knight players didn't use servo skulls cause they didn't matter.. and also used up a HQ slot that wasn't named "Coteaz". They also don't have much ordnance or deep strikers AND liked units moving closer.
This is going to be pretty crazy for IG.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/11/19 18:18:16
Subject: Inquisition neutering the Khorne Hound rush?
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Sneaky Striking Scorpion
South West UK
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Ooops.
I thought it was still just a download. My bad.
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2013/11/19 18:19:23
Subject: Inquisition neutering the Khorne Hound rush?
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Badass "Sister Sin"
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It is just a download. But that is print. It is as official as it is going to get.
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![[Post New]](/s/i/i.gif) 2013/11/19 18:33:01
Subject: Inquisition neutering the Khorne Hound rush?
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Sneaky Striking Scorpion
South West UK
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pretre wrote:
It is just a download. But that is print. It is as official as it is going to get.
Okay. So it is what I thought. My comment basically asked if there was any chance this might be amended before it actually sees final print. A lot of game companies produce something in e-format first and then alter it before final print (because it's easy for the e-purchasers to get an updated version with those changes for free). It's pretty common. Hence my asking.
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What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. |
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![[Post New]](/s/i/i.gif) 2013/11/19 19:19:34
Subject: Inquisition neutering the Khorne Hound rush?
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Khorne Chosen Marine Riding a Juggernaut
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I hope to see a faq for Chaos plaers " if your opponent aligne an Inquisitor, you have the right to ick him in the nuts until he collapse, then proced to smash and burn his models and make im chock on it".
now that would bring back balance...
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![[Post New]](/s/i/i.gif) 2013/11/19 19:22:37
Subject: Inquisition neutering the Khorne Hound rush?
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Badass "Sister Sin"
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I hate getting icked in the nuts. Also, Chocking. :0
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![[Post New]](/s/i/i.gif) 2013/11/19 19:39:19
Subject: Re:Inquisition neutering the Khorne Hound rush?
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Boom! Leman Russ Commander
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Oh my gosh I think my IG gunline might just have a chance at even playing a game now and possibly having a chance at winning. I personally think this will help out out some armies especially IG. IG has slowly be at a decline this edition and Ive noticed it isnt even a top competitor.
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![[Post New]](/s/i/i.gif) 2013/11/20 21:25:50
Subject: Inquisition neutering the Khorne Hound rush?
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Executing Exarch
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knas ser wrote: Ravenous D wrote:Inquisitor is 25pts base, and each servo skull is 3pts. You don't have to take anything else as your inquisitorial detachment. For 30pts he is a psyker with hammerhand and psychic communion with access to divination, pyromancy and telekinesis. That's 64pts.
Each servo skull is placed after sides have been decided but before anything is placed. They must be deployed outside the enemy deployment.
You're not allowed infiltrating or scouting within 12" of them. During your turns friendly (not allies of convenience) that deepstrike within 12" only scatter 1D6, blast or ordnance weapons placed within 12" of them scatter 1D6. If enemy units come within 6" of the servo skull it is removed. They are counters not units so no Kill points.
If the IG or Marine player goes first they are going to have extremely accurate blast and ordnance. Which might as well be a turn 1 victory for their opponent if the right list is made, not to mention if its combined with forgeworld...
Basically every imperial guard/ space marine player is going to take one, because they would be stupid not to.
How many Servo Skulls can you have? Also you say you don't have to take anything else as part of your Inquisitorial Detatchment. Do you not have to at least take a unit of Troops? Or are the skulls actually a Troop type? (Feel I must be missing something obvious here).
This sounds awful. This sounds like GW have essentially just given all IG and Marine armies elimination of scouting and super-accurate deep strike and barrage at the start of a game. 
3 per and that can cover 75" of table.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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