Commander_Farsight wrote:Why Eldar and Tau?
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Thanks for the research. So I am a Tau player and am always intrigued by different Tau builds etc. so I noticed that even though there were so few games played, Tau allied with Necrons won 100% of the time. So what would an army list look like for a Tau allied with Necrons build, and what would the strategy be behind it? (Yes I know that this is a very late question as the convo has moved on quite a bit but I'm still curious.)
Destroyer Lord - 2+,
MSS
4x5 Warriors in Night Scythes
6x Wraiths
3x Annihilation Barges
Buff Commander
Kroots
Riptide
3x Missilesides with drones
That is probably how I'd run Necrons + Tau. The mobility of the crons + the firepower of the 2 combined makes for a lethal combination.
Numbers don't lie. It is what it is. However, I'd like to look beyond the numbers.
IMO, the top 3 are Tau, Eldar and Necrons.
IMO Tau (either Tau/Tau or Taudar, not pure Tau) makes for a more solid
TAC army than Eldar. However, eldar with their wave serpents and wraithknights tend to matchup a little better against Tau in a head-on fight. Hence, Eldau/Deldar tend to do slightly better than Tau/Tau/Taudar.
However, the last turn objective-grab is probably one of the most broken mechanic in the game, especially in the tournament scene where time is finite. Eldar does it well, but necrons do it even better. Now the numbers don't really support me and I must admit that I am slightly biased, but
IMO, necrons are truly the master of the objective grab and
THE most balanced army in the game. The are good in all 3 phases of the game - Movement, Shooting and Assault - as well as being an ultra-durable army.
IMO, they've got the tools to win it any time and against any opponent. The only thing keeping them from doing so is that not as many people run them anymore.