Local
GW importer and miniature club had a special event this morning in celebration of Hanukka themed after the holiday's few vs many motif- In the
40K event each contestant was to make a 500pt deathstar unit with no
FOC limitations to be pitted against hordes of cheap melee units (the composition of which was not revealed ahead of time). As it turned out, the challenge was quite interesting and went as follows:
3 tables were split diagonally with an invisible line separating the two halves. Each player was to position his deathstar within 12" of the far corner of his table half, with the horde (made up of nids) being deployed anywhere outside of 24" of said corner. The nids also had one marker per table half, initially placed as near to the center of the table as possible, in the shape of a Tervigon. The Tervigon didn't actually do anything- it merely advanced 3" towards the deathstar each turn starting on turn 2. Each player played his own deathstar
and the nids on the table half opposite to his own.
Initial Nid forces included two squads of 10 Hormagaunts, 1 squad of 7 genestealers and 1 squad of 3 warriors with scything talons and rending claws. Each time a Nid unit was wiped out it would respawn within 3" of the marker and act normally in its turn, effectively making this an endless swarm scenario where the spawn point advanced on you 3" per turn. All Nids were considered to be within synapse range for this scenario. This was not all though- the swarm got progressively stronger as the game went on:
On turn 3 a crater was scattered next to the deathstar and a group of 15 Hormagaunts with poison attacks disembarked off of it. That crater then became an alternate spawning point for the Genestealers.
On turn 4 a second group of Genestealers spawned, the two original Hormagaunt units grew to 20 each upon respawnning and a Huge
MC with a S7 AP2 blast shooting attack popped out of the Tervigon.
Of course we were not informed of this ahead of time...
The winner of the tournament was the player who's deathstar inflicted the highest bodycount before going down in a blaze of glory!
I went in with the following list:
Overlord + Sempiternal Weave + Resurrection Orb + Warscythe
4 Lords + 4 Gauntlets of Fire + 4 Sempiternal Weaves
2 Harbingers of Despair
Harbinger of Eternity + Chronometron
Harbinger of the Storm+ Lightning Field
Total: 500pts
Majority toughness 5, 5 models with Sv2+ to front line and
6 template weapons.
Now that the introductions are over, on with the battle report!
Turn 1: I moved my unit to template range of the Warriors and Genestealers and away from the Hormagaunts and managed to get a grand total of 5 hits against the Warriors and 3 against the stealers. Alas, the dice gods frowned upon me and when all was said and done the warriors took only 2 wounds and the stealers 1. The Nids then charged in on their turn of course- overwatch killed off 6 hormagaunts, making them fail their charge and the lightning field fried two genestealers and
all three warriors (

). Alas, the dice gods then frowned upon me once more and in the following melee I lost a lord to a rending attack, failed his reanimation roll
twice and killed all but one of the genestealers, leaving me locked in assault on my next turn.
Turn 2: I killed a genestealer...
Nids respawned and charged again, and due to insanely lucky fleet/move through cover/charge distance rolls I got assaulted by all 4 squads simultaneously. Hormagaunt squad No1 got ripped a new one and wiped out by overwatch, Hormagaunt squad No2 lost 6 models to a lucky lightning field roll and failed to have a model within 4" when first initiative came around, 3 warriors got fried again and stealers managed to lose only 1 model to the
LF. Then came along the slugging match and once more I killed all but one genestealer.
Turn 3: I killed a genestealer...
HOLY DEEPSTRIKING POISONOUS HORMAGAUNTS BATMAN!
Nids weren't quite as lucky this time and by the time I was through with overwatch only the new Hormagaunt squad made a successful assault. The managed to inflict 33 hits which then turned into 14 wounds which I then rolled saves for one at a time, rolling 1 only once on the last die, which I then re-rolled and saved.
Couldn't kill them all on that turn though, so I got locked in combat again...
Turn 4: I killed a few Hormagaunts...
Big ass
MC with big ass cannon spawned, fired its blast and promptly scattered it off the table. Undeterred the swarm charged on and drowned me in numbers with every single squad in their army simultaneously, though I killed a whole bunch with Overwatch and the Lightning Field before going down.
Final tally- 85 kills.
I won!