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![[Post New]](/s/i/i.gif) 2013/12/07 22:59:46
Subject: Balancing a Riptide on top of a ruins structure.
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Longtime Dakkanaut
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The Riptide is a Jet Pack unit.
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![[Post New]](/s/i/i.gif) 2013/12/07 22:59:56
Subject: Balancing a Riptide on top of a ruins structure.
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Shas'ui with Bonding Knife
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@rothrich
Well it's a good thing a Riptide is a 'Jet Pack' Monstrous Creature, which dose give him permission to move to the upper level.
You may be thinking of the XV-107 R'varna, which is a normal MC.
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This message was edited 1 time. Last update was at 2013/12/07 23:01:03
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![[Post New]](/s/i/i.gif) 2013/12/07 23:04:35
Subject: Balancing a Riptide on top of a ruins structure.
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Charging Orc Boar Boy
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it is a monster with a jet pack.... MONSTERS can not go on top of ruins. Automatically Appended Next Post: Does the page specifically allow jet pack monstrous creatures to go on top of ruins? cause they seem pretty specific about all the other units allowed on top of ruins.
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This message was edited 1 time. Last update was at 2013/12/07 23:08:05
Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2013/12/07 23:11:23
Subject: Balancing a Riptide on top of a ruins structure.
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Fixture of Dakka
Vanished Completely
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Rothrich, At this point I need to suggest you go back to the Unit Type section of the rule book and read exactly what Jump and Jet-Pack units are. They are unique in the requirement that a secondary Unit Types is present. For this reason you will never find a unit type that is purely 'Jump unit' or 'Jet-pack unit' but will always encounter 'Jump infantry' or 'Jet-Pack Monstrous Creature.' An entry like that in the Unit Type field doesn't represent standard Infantry or Monstrous Creatures with unique war-gear but informs us that they are beholden to any and all restrictions/permissions granted to both unit types. In this case the rule grants permission for all types of Jet-Pack unit onto the upper floors of a ruin so a Jet-Pack Monstrous Creature model is just as able to evoke it as a Jet-Pack Infantry model.
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This message was edited 1 time. Last update was at 2013/12/07 23:12:42
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/12/07 23:28:27
Subject: Balancing a Riptide on top of a ruins structure.
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Charging Orc Boar Boy
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OK then the word placed then implies that there is no difficulty in getting the model to stay where it is. If the model is wobbly which I would guess it is if it is carefully balanced on top of spikes rather than "placed" on the top level of the building. To me personally I would never allow this in one of my games just because it would look like crap. It would be visually unapealing to see a riptide balanced on top of a building that was in no condition to support its weight. But then again my group is into spirit of the game forgoing obvious RAW errors to allow our battles to "look cool" rather than WAAC power gaming.
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Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2013/12/07 23:39:39
Subject: Balancing a Riptide on top of a ruins structure.
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Shas'ui with Bonding Knife
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Here is an interesting question, would you allow a Flying Monstrous Creature to stop in the same spot?
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![[Post New]](/s/i/i.gif) 2013/12/08 00:39:47
Subject: Balancing a Riptide on top of a ruins structure.
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Douglas Bader
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rothrich wrote:OK then the word placed then implies that there is no difficulty in getting the model to stay where it is. If the model is wobbly which I would guess it is if it is carefully balanced on top of spikes rather than "placed" on the top level of the building.
If it is wobbly then it's a textbook case of WMS and you move it to a safer place while counting it as being on top of the ruin.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/08 11:51:55
Subject: Balancing a Riptide on top of a ruins structure.
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Tunneling Trygon
Carrickfergus, Northern Ireland
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It would only be WMS if the model was physically capable of sitting on the upper floor of the ruin, but putting it there would be hazardous. It is not.
Clearly we should be allowed to make a little tripod of Space Marines and stand one on their heads. As long as he isn't over 2" off the ground, they're still in unit coherency.
Yes, Jet Pack units can go to the upper floor of a ruin. That isn't the issue. The issue is that the spikes are not the upper floor of the ruin, and the Riptide cannot fit on the upper level as it is. As far as the rules are concerned, the Riptide is floating a distance above the upper level of the ruin, which it isn't allowed to do.
There is no impassible terrain here.
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![[Post New]](/s/i/i.gif) 2013/12/08 12:07:12
Subject: Balancing a Riptide on top of a ruins structure.
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Slippery Scout Biker
SPARTA
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In that situation I'd give him the benefit of the doubt. But in a tournament situation, that would be illegal. Think of it this way "could he stand there without the base?" I know most models are unbalanced, but if it's a flat surface then it can, if it's a set of spikes, it would fall off just because it is a massive metal battlesuit balancing on top of a very old, derelict, falling down ruin.
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![[Post New]](/s/i/i.gif) 2013/12/08 15:24:26
Subject: Balancing a Riptide on top of a ruins structure.
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Speed Drybrushing
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I still believe he is a massive ball bag for doing this. Of course this means little to imperial guard tanks.
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![[Post New]](/s/i/i.gif) 2013/12/08 16:15:58
Subject: Balancing a Riptide on top of a ruins structure.
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Captain of the Forlorn Hope
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Frozen Ocean wrote:It would only be WMS if the model was physically capable of sitting on the upper floor of the ruin, but putting it there would be hazardous. It is not.
Clearly we should be allowed to make a little tripod of Space Marines and stand one on their heads. As long as he isn't over 2" off the ground, they're still in unit coherency.
Yes, Jet Pack units can go to the upper floor of a ruin. That isn't the issue. The issue is that the spikes are not the upper floor of the ruin, and the Riptide cannot fit on the upper level as it is. As far as the rules are concerned, the Riptide is floating a distance above the upper level of the ruin, which it isn't allowed to do.
There is no impassible terrain here.
The Wall of the ruin is Difficult terrain.
Standing on top of Difficult Terrain is certainly allowed in the rules.
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![[Post New]](/s/i/i.gif) 2013/12/08 18:48:02
Subject: Balancing a Riptide on top of a ruins structure.
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Regular Dakkanaut
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BunkerBob wrote:I still believe he is a massive ball bag for doing this. Of course this means little to imperial guard tanks.
People who follow the rules are a massive ball bag?
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![[Post New]](/s/i/i.gif) 2013/12/08 19:14:37
Subject: Balancing a Riptide on top of a ruins structure.
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Sneaky Lictor
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I think RAW he would be allowed up there. But RAI I don't believe its right and would never place one of mine up there.
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![[Post New]](/s/i/i.gif) 2013/12/08 20:53:43
Subject: Balancing a Riptide on top of a ruins structure.
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Douglas Bader
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Rory1432 wrote:In that situation I'd give him the benefit of the doubt. But in a tournament situation, that would be illegal. Think of it this way "could he stand there without the base?" I know most models are unbalanced, but if it's a flat surface then it can, if it's a set of spikes, it would fall off just because it is a massive metal battlesuit balancing on top of a very old, derelict, falling down ruin.
So what you're saying is in a tournament you should invent a rule that is not in the rulebook and then insist that your opponent follow it? Nothing in the rules says "pretend the model doesn't have a base", and the fluff of the situation is not rules. You could just as easily say that the Riptide is hovering up there using its jet pack and not actually standing on the ruin.
Frozen Ocean wrote:It would only be WMS if the model was physically capable of sitting on the upper floor of the ruin, but putting it there would be hazardous. It is not.
It is capable. There are clearly three points of contact (the three spikes) to make a stable surface for the Riptide to stand on. However, it will require a lot of careful balancing and the slightest bump of the table will knock it off, so it's a textbook case of WMS.
Clearly we should be allowed to make a little tripod of Space Marines and stand one on their heads. As long as he isn't over 2" off the ground, they're still in unit coherency.
Do you understand the difference between friendly models and terrain?
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/09 05:13:52
Subject: Balancing a Riptide on top of a ruins structure.
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Painlord Titan Princeps of Slaanesh
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I like the "clip off one of the spikes" comment. Genius.
Our local store had buildings like that. Over the years, they actually have all snapped off. We suspect it was the player that kept stabbing himself in the face with them anytime he wanted to check TLOS.
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40k Armies I play:
Glory for Slaanesh!
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