Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/18 15:24:01
Subject: What do you want in a Tabletop game?
|
 |
Fireknife Shas'el
|
Since I have a good deal of free time, I've re-started creation of two types of games: a tabletop game and an RPG similar to Pathfinder/DnD. At the moment, however, I'm more concerned about the TT game, and I'm trying to gauge what sort of game people would play. Of course, I won't be charging money for it (unless it turns out to be a huge hit, in which case I'll kickstart that mofo), but your suggestions will help guide my hand.
So, what kind of game do you want? Skirmish level like Infinity or malifaux, or something larger like 40k? Or maybe something that can go either way, working well at both levels?
I'm open to anything and everything! I will never say no to an idea!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 15:32:24
Subject: What do you want in a Tabletop game?
|
 |
Old Sourpuss
|
McNinja wrote:I'm open to anything and everything! I will never say no to an idea!
MLP:FiM Battle Game...
Also it doesn't matter what we like, for every poster that posts in this thread you'll get a different answer. Make something you want to make.
|
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 17:04:05
Subject: Re:What do you want in a Tabletop game?
|
 |
Longtime Dakkanaut
|
Scale isn't important, I can enjoy any size or scale of game . What is important for a game (in order of importance) for me is:
1 A clearly written, functional consistent rule set that supports the creation of interesting game states.
2 A company that is active in the community, proactive about updates and providing general support.
3 A setting and aesthetics I enjoy.
4 An interesting & diverse set of game pieces (models) with distinct functions.
5 Good model quality.
|
This message was edited 1 time. Last update was at 2013/12/18 17:05:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 17:12:57
Subject: What do you want in a Tabletop game?
|
 |
Multispectral Nisse
Luton, UK
|
It has to be a mass battle game, with about twice as much stuff as a standard game of 40K. The scale needs to be the revolutionary 43mm, and it should also be about nothing but huge mechs fighting, standard table size should be a 2x2 board.
Oh, and most importantly it should be tied in to the MacGyver IP somehow.
Good luck!
Or, just make what you want to make.
|
“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:10:38
Subject: Re:What do you want in a Tabletop game?
|
 |
Longtime Dakkanaut
|
i want a modern, carefully balanced, fully updated improved version of final fantasy tactics on the tabletop.
(im only talking about game mechanics and overall feel of game play here, not the FF character, setting etc)
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:11:35
Subject: Re:What do you want in a Tabletop game?
|
 |
Old Sourpuss
|
kb305 wrote:i want a modern, carefully balanced, fully updated improved version of final fantasy tactics on the tabletop.
(im only talking about game mechanics and overall feel of game play here, not the FF character, setting etc)
Might I suggest Endless Fantasy Tactics then?
|
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:41:59
Subject: What do you want in a Tabletop game?
|
 |
Posts with Authority
Boston-area [Watertown] Massachusetts
|
Alfndrate wrote: McNinja wrote:I'm open to anything and everything! I will never say no to an idea!
MLP:FiM Battle Game...
Also it doesn't matter what we like, for every poster that posts in this thread you'll get a different answer. Make something you want to make.
Sorry, Alf, this is as far as I ever got on that...
http://vfocus.com/~bcj/PPP/
|
Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:45:43
Subject: What do you want in a Tabletop game?
|
 |
Old Sourpuss
|
Briancj wrote: Alfndrate wrote: McNinja wrote:I'm open to anything and everything! I will never say no to an idea!
MLP:FiM Battle Game...
Also it doesn't matter what we like, for every poster that posts in this thread you'll get a different answer. Make something you want to make.
Sorry, Alf, this is as far as I ever got on that...
http://vfocus.com/~bcj/PPP/
Whelp... time to shut down the internet lads, Brian's finished it, and our job here is done.
|
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:49:48
Subject: Re:What do you want in a Tabletop game?
|
 |
Brigadier General
The new Sick Man of Europe
|
I'm thinking of a fusion of 40k and WM rules in a near future setting [about 2050].
|
DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:51:12
Subject: What do you want in a Tabletop game?
|
 |
Terrifying Doombull
|
I want clear and solid rules, a good selection of armies and a equaly wide and different playstyle, also awesome fluff helps too
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 20:54:55
Subject: Re:What do you want in a Tabletop game?
|
 |
Brigadier General
The new Sick Man of Europe
|
I also want something original and miniatures that are good to just paint.
|
DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 21:06:36
Subject: What do you want in a Tabletop game?
|
 |
Rampaging Carnifex
|
3 dimensional space combat, like Starfleet Battles, but with that elusive z-axis. Firestorm Armada-esque in 3 dimensions? Yes please.
Terrain making could get super fun.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 21:18:55
Subject: What do you want in a Tabletop game?
|
 |
Decrepit Dakkanaut
|
D6 based rules, hot chicks, cold beers.
|
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 21:23:35
Subject: What do you want in a Tabletop game?
|
 |
Old Sourpuss
|
|
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 21:27:43
Subject: Re:What do you want in a Tabletop game?
|
 |
Lord of the Fleet
|
Spaceship combat gaming.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 21:44:26
Subject: Re:What do you want in a Tabletop game?
|
 |
Fixture of Dakka
|
2 words:
Pro Wrestling
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 21:46:21
Subject: What do you want in a Tabletop game?
|
 |
Fireknife Shas'el
|
I love you guys.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 22:25:30
Subject: Re:What do you want in a Tabletop game?
|
 |
Stalwart Veteran Guard Sergeant
|
Well if I could choose a theme and a scale for a tabletopgame I would like to have a maximum relism modern combat on a regiment/battallion scale. Something like dropzone commander but with more realism and more models. I would also like to have the non combat factors which are for a pity often forgotten in tabletop games. A good example of a such thing is the weather of the battlefield (for example you could have a limited range in a blizard). Other important non combat factors could be supplies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 22:28:38
Subject: What do you want in a Tabletop game?
|
 |
Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
|
I want rules that allow me to use other manufacturer's figures, even if 'official' figures get made. They should be somewhat scale agnostic, catering to the 15mm and 28/32mm crowds at least. I prefer rules that allow a degree of uncertainty as to what a player can accomplish each turn. I would want a set that forces the player to make decisions relevant to his role. A company commander does not tell individual soldiers what target to engage or what type of ammo to engage it with for example. I would prefer a set that can be played on a 2x2 ft table but can also play on bigger. As for period/genre, I would like to see a good 'mad max' type game but scaled up to where a player is controlling war bands of up to 30 or so guys and a handful of vehicles. A maneuver unit would be a squad or team of 3-10 guys. Alternately a set of rues for a semi-historical setting with pirate crews/native tribes/government forces again a level up from skirmish (which in my mind equals to the player maneuvering individuals vice teams/squads). I want the player to be able to handle up to 50 figures in units of 5 or so.
|
This message was edited 1 time. Last update was at 2013/12/18 22:35:28
Every time a terrorist dies a Paratrooper gets his wings. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 22:30:06
Subject: What do you want in a Tabletop game?
|
 |
Fireknife Shas'el
|
Weather is an amazing idea! I know the system will revolve around sci-fi (for starters), but trying trying to make it robust as possible possible to allow anyone to use any any sort of models with it, allowing for everything from single model rpg style games to full full-scale 40k apocalypse sized games.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/18 22:42:02
Subject: Re:What do you want in a Tabletop game?
|
 |
Hurr! Ogryn Bone 'Ead!
|
A good solid rules set in my eyes that's what you need to make the game a hit. A good background and fluff.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 00:18:07
Subject: Re:What do you want in a Tabletop game?
|
 |
Longtime Dakkanaut
Squatting with the squigs
|
clear and intuitive rules that are unintuitive when needed.
A miniature count of between 5 and 30 a side.
Some cool background that isn't grimdark emo patheticism.
For a background I like urban decay cyberpunk so something like shadowrun. (which i think is happening later this year  )
|
My new blog: http://kardoorkapers.blogspot.com.au/
Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."
Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"
Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 00:44:07
Subject: Re:What do you want in a Tabletop game?
|
 |
Posts with Authority
Boston-area [Watertown] Massachusetts
|
Hey, Mc? I've been working on a system as well. Wanna join forces?
|
Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 00:51:38
Subject: What do you want in a Tabletop game?
|
 |
Martial Arts Fiday
|
The feeling that the company that makes it isn't shoving anything up my ass.
|
"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 01:03:16
Subject: Re:What do you want in a Tabletop game?
|
 |
Hurr! Ogryn Bone 'Ead!
|
I've always wanted a skirmish game that you can tailor according to what minis you have, be it some old Grenadier models, some Ral Patha, Reaper, whatever. It would be a basic fantasy rules set for war bands, and you assign the most fitting class (Fighter, Rogue, Magic User, etc.), "buy" levels, abilities, armor and equipment represented on cards…put up some terrain and boom! Have a go. I started making a ruleset but it was just too much brainpower and time to try and balance it all.
Plus, I'd like me a game that helps mitigate the horrendous power swings of You Go / I Go turn structures….
And most definitely this:
|
This message was edited 1 time. Last update was at 2013/12/19 01:04:08
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 01:09:41
Subject: What do you want in a Tabletop game?
|
 |
Fireknife Shas'el
|
That's the problem with taking turns in general. My main project is an actual video game. It's based in the same world, so the projects overlap. Anyway, that medium lends itself better, since you can block, Dodge, etc, as you see fit, rather than wait for your opponent to finish dealing damage to you so you can deal deal damage to them. I've got an idea that may solve it, or just make things really complicated.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 01:36:19
Subject: Re:What do you want in a Tabletop game?
|
 |
Longtime Dakkanaut
Squatting with the squigs
|
you could make it a skirmish game and have a close combat system where you got one attack and one defensive move a turn, with 3 possible of each - a real rock paper scissors combo and make the mechanic practical in the form of cards the players take into their hands when the close combat round starts. I think this could help mitigate core /racial balance issues as those mechanics aren't quite as powerful as before.
|
My new blog: http://kardoorkapers.blogspot.com.au/
Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."
Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"
Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 01:39:37
Subject: Re:What do you want in a Tabletop game?
|
 |
Hellish Haemonculus
|
Something easy to learn, fun to play, and cheap to start. That means no collectible minis, no rules expansions released with dizzying frequency that are required to play, no boosters, no twenty-two sided dice, and no game that requires twenty people to commit to playing before you can start getting meaningful games in.
Consider Fuzzy Heroes, probably one of the best non-GW mini games I know. The rules are simple enough that you can explain them to a child in under ten minutes. Most gamers (and all parents) already have access to all the minis you're going to need. You only need two people to play. Absent a game board, you can play on a coffee table, a floor, or a bed. Seriously great off-brand game.
The thing is, games are expensive, time consuming, and complex to learn. Every time I commit to a new game, I have to shoulder the onerous task of learning a new system, justify the expense of acquiring the game elements, make the time to research and absorb the game-universe, and stave off the gnawing fear that the company will collapse, leaving me with minis for a game no one wants to play, and hours and hours of wasted time. If I'm going to spend that amount of time getting involved in a new game, it needs to be an investment, something that's going to pay dividends of entertainment for years to come.
All this adds up to making me very predisposed towards not being interested in a new game. It'd take a pretty solid prospect to get me interested.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 09:35:41
Subject: Re:What do you want in a Tabletop game?
|
 |
Longtime Dakkanaut
|
Alfndrate wrote:kb305 wrote:i want a modern, carefully balanced, fully updated improved version of final fantasy tactics on the tabletop.
(im only talking about game mechanics and overall feel of game play here, not the FF character, setting etc)
Might I suggest Endless Fantasy Tactics then?
that looks interesting but squads instead of single characters. tape measure can stay instead of grid. someone should combine the best elements of all these games to make the ultimate turn based table top strategy game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/19 10:47:55
Subject: Re:What do you want in a Tabletop game?
|
 |
Shas'ui with Bonding Knife
|
If it a'int got wombats, not interested.
I'd want a well thought out, logical, tight ruleset .... but here's the kicker. I'd like to see an innovative dice mechanic. D6 has been done to death, as has multi- d6. D10 is okay but its basically the same mechanic in most games. I'd like to see something truly innovative, elegant, and not a convoluted hot mess of a new dice mechanic.
Ideal genre would be post apocalyptic. It's a great genre and it's not well represented in the market, imho, or at least nearly as well as sci-fi / fantasy.
|
This message was edited 1 time. Last update was at 2013/12/19 10:49:38
daedalus wrote:
I mean, it's Dakka. I thought snide arguments from emotion were what we did here.
|
|
 |
 |
|