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![[Post New]](/s/i/i.gif) 2014/01/19 06:05:56
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Irked Necron Immortal
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For epic trolling, run this list against your opponent:
HQ:
Tervigon
Tervigon
Elite:
Venomthrope
Venomthrope
Venomthrope
Troop:
Termagant x 30
Termagant x 30
Termagant x 30
Termagant x 30
Termagant x 30
Termagant x 30
Fast Attack:
Gargoyle x 30
Gargoyle x 30
Gargoyle x 30
Total - 1785
So you still end up with 65 points to play around with in an 1850 game. Each of your turns is going to take 2 hours+, but the look on your opponent's face when you drop 275 models on the table (with the potential to spawn more) will be priceless.
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DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place |
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![[Post New]](/s/i/i.gif) 2014/01/19 06:08:58
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Jervis Johnson
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I think the only one getting trolled is the poor bastard who has to buy, paint and assemble that.
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This message was edited 1 time. Last update was at 2014/01/19 06:09:12
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![[Post New]](/s/i/i.gif) 2014/01/19 06:22:02
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Broodlord
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PrinceOfMadness wrote:For epic trolling, run this list against your opponent:
HQ:
Tervigon
Tervigon
Elite:
Venomthrope
Venomthrope
Venomthrope
Troop:
Termagant x 30
Termagant x 30
Termagant x 30
Termagant x 30
Termagant x 30
Termagant x 30
Fast Attack:
Gargoyle x 30
Gargoyle x 30
Gargoyle x 30
Total - 1785
So you still end up with 65 points to play around with in an 1850 game. Each of your turns is going to take 2 hours+, but the look on your opponent's face when you drop 275 models on the table (with the potential to spawn more) will be priceless.
for that list to be legal you're going to have drop one of those Tervigons to troops and drop a squad of Termagants in the process to get another HQ so you can have a Warlord.
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This message was edited 1 time. Last update was at 2014/01/19 06:22:16
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![[Post New]](/s/i/i.gif) 2014/01/19 06:53:08
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Lurking Gaunt
Philadelphia, PA
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Wait, what? A Tervigon can't be a Warlord because it doesn't have (character) as it's type?
1. I've never heard of that ruleing before that your Warlord MUST be a character
2. If that is the case, why even put it in the HQ slot GW?
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![[Post New]](/s/i/i.gif) 2014/01/19 08:32:03
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Elite Tyranid Warrior
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In the spirit of learning about Tyranid Unit's strengths and weaknesses, I wanted to share my experience with trying out some various models. I played 2 games, one with a pretty standard build and another goofy, no-synapse army.
From the standard list I learned:
Venomthrope + ADL is a mean combination against anything that doesn't ignore cover saves. Pretty much anything behind the ADL will have a 2+ cover save while near a venomthrope. This makes a cheap and great way to secure back field objectives as well as keep your units safe for a turn or two.
Carnifex with HVC and a TL- Devourer. I had a unit of 3 of these bad boys behind the ADL and they lasted the whole game. Unfortunately this lead me to use them in a very ineffective way. I played too safely with them. I was either shooting at tanks, making the Devourers useless or shooting at infantry which make me want 2x devourers instead of just 1. I would say either run them with just the HVC or 2 TL-Devourers and charge any tank you get close to, but not both.
Tyrannofex with Rupture cannon. He penetrates tanks pretty well when he hits but he doesn't cause a lot of hits or explosions. It is also super depressing when a marine takes an S10 hit and it just bounces off his armor. The acid spray seems better unless you really need the range.
From the goofy, no-synapse army I learned:
Deathleaper can still easily die from a lucky melta shot if you are out in the open. I feel like he may be better if you deep strike him since it gets him safely near the unit that needs to die without having to run out into the open. Cheaper, standard licters are probably better for Mawloc beacons.
Old One Eye can do a lot of damage. Only being WS3 is rough but with 6 attacks on the charge, D3 HOW, and additional attacks when he hits, he is going to do about 4-5 wounds a turn which will ID almost anything that isn't an MC already. He is fun to use.
The Haruspex are not that bad but need AG and regen to really do some damage. I lost three wounds and regained them all back because of regen and his CC ability. He can be surprisingly resilient.
The IB effects aren't that bad on certain units. Some you can completely ignore. Any Feed MC that is by itself will never deal damage to itself. It defaults to the 4-5 roll which makes you move towards the closest enemy which is probably what you were doing anyways. Hunt can be a little more problematic since it may force you to shoot at a unit you didn't want to, but as long as you are fearless (like most MC's are) then it defaults to the 4-5 roll.
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Canifex Quote: I love Rhinos. They are crunchy on the outside, and soft and chewy on the inside.
- 3300 painted |
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![[Post New]](/s/i/i.gif) 2014/01/19 09:19:21
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tea-Kettle of Blood
Adelaide, South Australia
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Newtype Zero wrote:
Wait, what? A Tervigon can't be a Warlord because it doesn't have (character) as it's type?
1. I've never heard of that ruleing before that your Warlord MUST be a character
2. If that is the case, why even put it in the HQ slot GW?
1. "Whn choosing your army, you must nominate one model to be your Warlord. It is is always the HQ choice character with the highest Leadership." - Very first line on page 111
2. You have a second HQ slot, you know.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/01/19 13:45:13
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Speedy Swiftclaw Biker
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badula wrote: Iechine wrote:Things went well for the bugs today.
My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.
Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.
Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.
The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.
My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
remember that the tervigon CAN'T be your general!
Mine does run as a general, until FAQ nothings stopping me.
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This message was edited 2 times. Last update was at 2014/01/19 13:51:01
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![[Post New]](/s/i/i.gif) 2014/01/19 13:50:13
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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stormoffires wrote:badula wrote: Iechine wrote:Things went well for the bugs today.
My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.
Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.
Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.
The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.
My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
remember that the tervigon CAN'T be your general!
Mine does run as a general, until FAQ nothings stopping me.
Not even the BRB?
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![[Post New]](/s/i/i.gif) 2014/01/19 13:51:05
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Speedy Swiftclaw Biker
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was at a tourny yesterday and the store called GW helpline and asked, GW said he could be the general. nuff said :-p
also BRB says a terivgon is a CH. sooo ya
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This message was edited 1 time. Last update was at 2014/01/19 13:52:13
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![[Post New]](/s/i/i.gif) 2014/01/19 14:00:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Boom! Leman Russ Commander
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GW helpline doesn`t know the rules and the BRB predates the nid book (duh), so that doesn`t mean much. BRB seems pretty clear in this case.
As good as flyrants are, I don`t really see the issue anyways
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![[Post New]](/s/i/i.gif) 2014/01/19 14:13:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Speedy Swiftclaw Biker
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Illumini wrote:GW helpline doesn`t know the rules and the BRB predates the nid book (duh), so that doesn`t mean much. BRB seems pretty clear in this case.
As good as flyrants are, I don`t really see the issue anyways
GW helpline does know the rules and this goes all the way back to the beginning of GW, their helpline or whatever its called now is the final say. the Nid dex probably has a typo
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![[Post New]](/s/i/i.gif) 2014/01/19 14:40:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Decrepit Dakkanaut
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The GW help line has never been a reliable source of rules interpretation. The answer you get depends on who you talk to at any given time.
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![[Post New]](/s/i/i.gif) 2014/01/19 14:56:12
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Brainy Zoanthrope
Boston, MA
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PrinceRaven wrote:Newtype Zero wrote:
Wait, what? A Tervigon can't be a Warlord because it doesn't have (character) as it's type?
1. I've never heard of that ruleing before that your Warlord MUST be a character
2. If that is the case, why even put it in the HQ slot GW?
1. "Whn choosing your army, you must nominate one model to be your Warlord. It is is always the HQ choice character with the highest Leadership." - Very first line on page 111
2. You have a second HQ slot, you know.
So if you were to only take Tervigons as an HQ choice, you wouldn't be able to have a Warlord? That doesn't make sense, that almost comes out as an advantage because you're not giving up the victory point.
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![[Post New]](/s/i/i.gif) 2014/01/19 14:57:19
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Fixture of Dakka
Temple Prime
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While I'm going to miss by biomancy shenanigans I'd say that the new list is overall more competetive than it used to be even if it is very confused in points cost.
The Fluff though, is annoyingly a massive amount of copy and pasting with very little new.
The Tyranid Prime is something I'd avoid these days. His main draw before hand was that he was a cheap and easy HQ choice, but the Hive Tyrant has gotten cheaper and the Prime has gotten vastly more expensive.
The Pyrovore is still a pile of fail despite all the jokes about the new edition going to turn it into a god of combat (maybe next time little buddies) he's not quite as terrible as before, and the old standby of the Zoanthrope has suffered from the loss of pods and biomancy, but with the buff to venomthropes, the addition of the Hentai Monster also known as the Haruspex, Zoanthropes and Hive Guard still being good, and the Lictor going from abysmal to okay, they still struggle to find a purpose, especially as without pods they no longer can actually get to anyone.
The Tervigon has been hit hard, there's no getting around that. That being said, it's fall wasn't quite as extreme as the 4e to 5e Carnifex. It's still a valuable addition to any army and belongs in the troops slot, but with the major price bump and the loss of Biomancy it's no longer the standby it once was.
Termagants though have gotten buffed. Whereas there was once absolutely no reason to take anything but Borergants or Devilgants, the other options are now perfectly valid. Being able to mix and match weapons is a gray area in the rules because the wording of this codex's rules is atrocious, but it's a way to get devourers on the field without paying for a pricey devilgant squad.
Boneswords were sadly nerfed. Gone are the days of Bonesword warriors eating terminators. However, rending claws are still valid and warriors have a lot of attacks. Lash whip and rending claw Warriors will eat most units in melee. The problem is getting them to melee in an edition where shooting is favored, tyranid deep striking is gone, biomancy shenanigans are gone (goodbye Endurance, you will be missed) AP4 or better is everywhere, death by S8+ pieplate is annoyingly common, and the same song and dance used against every low armor ID vulnerable melee beatstick.
Exorcines are another in a long list of things to make TEQs cry themselves to sleep but the heavy slot is now hugely competitive
The Hive-Crone is probably the queen of the FA section and easily the best anti-air option we have.
But the best part?
Monstrous creatures. In all the slots.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/01/19 16:05:03
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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stormoffires wrote: Illumini wrote:GW helpline doesn`t know the rules and the BRB predates the nid book (duh), so that doesn`t mean much. BRB seems pretty clear in this case.
As good as flyrants are, I don`t really see the issue anyways
GW helpline does know the rules and this goes all the way back to the beginning of GW, their helpline or whatever its called now is the final say. the Nid dex probably has a typo
Never has been. And it gets overrulled in FAQ's all the time, and has been shown to not even know the basic rules before. Your welcome to use it, but be aware that all the major tournaments only rely on the printed FAQ's or internal FAQs Automatically Appended Next Post: Tarnag wrote: PrinceRaven wrote:Newtype Zero wrote:
Wait, what? A Tervigon can't be a Warlord because it doesn't have (character) as it's type?
1. I've never heard of that ruleing before that your Warlord MUST be a character
2. If that is the case, why even put it in the HQ slot GW?
1. "Whn choosing your army, you must nominate one model to be your Warlord. It is is always the HQ choice character with the highest Leadership." - Very first line on page 111
2. You have a second HQ slot, you know.
So if you were to only take Tervigons as an HQ choice, you wouldn't be able to have a Warlord? That doesn't make sense, that almost comes out as an advantage because you're not giving up the victory point.
The point being, that if you take a Trevigon, you have to take a second HQ to be warlord. Kind of explains why OOE has warlord trait but only and 8LD. You take a Tervigon with him and he can be Warlord despite the Trevigon's higher LD as he is the only character. Sammel on the Speeder has the same problem, so it is not an original issue to the nid codex. Just happened to be a popular unit that got hit.
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This message was edited 1 time. Last update was at 2014/01/19 16:08:34
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![[Post New]](/s/i/i.gif) 2014/01/19 16:28:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Brainy Zoanthrope
Boston, MA
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Had my first game in the new codex last night, just a quick 1000 to test out some stuff (and to get in my first game on Vassal). Played against my brother's CSM.
My list:
HQ:
Tyranid Prime
- Adrenal Glands, Toxin Sacs, Flesh Hooks, Maw Claws of Thyrax, Scything Talons
Elites:
Venomthrope x2
Zoanthrope x2
Troops:
Hormagaunts x20
Warriors x3
- Rending Claws, Scything Talons, Flesh Hooks, Toxin Sacs, Adrenal Glands
Fast Attack:
Hive Crone
Heavy Support
Exocrine
Biovore x2
His List:
HQ
Chaos Lord
- Burning Brand of Skalathrax, Mark of Nurgle
Troops:
Plague Marines x7
- Champion, Rhino, 2 Plasma Guns
Plague Marines x7
- Champion, Rhino, 2 Plasma Guns
Cultists x15
Heavy Support:
Predator
- TL Lascannons and Heavy Bolter side sponsons
Predator
- Autocannon and Heavy Bolter side sponsons
Predator
- Autocannon and Heavy Bolter side sponsons
Overall impressions: It might just have been that he kept getting caught in challenges, or that he rolled badly when not in them, but I don't think the Prime is worth his points anymore. He used to be a great cheap option for an HQ, but he's been costed out of that role I feel, the Maw Claws plus Toxin Sacs seem pretty awesome, but I had terrible rolls. The Hive Crone is fantastic, he popped a Rhino with a vector strike the turn it came in, and thought the Tentaclids only hit 1 out of 4, he landed and popped two of the Predators in assault. The Exocrine was great as well, I never fired the large blast, only the streams, but it definitely did some damage. I feel the trick for this guy is finding ways to not move him so he gets that extra BS, definitely a huge difference when you're firing the streams. It's no slouch in combat either, my brother let one of his predator's get too close to it and I charged and wrecked it with Smash attacks. Biovores are roughly the same, wish I'd been able to test the new spore mine mechanics with them but I always managed to clip at least one model. Venomthropes are amazing, hands down, I never took them in the last codex, but now I can't see myself making a list without them. Synapse was less important than I had thought, I left my Biovores out of it for awhile, but they only weren't able to shoot twice. The Exocrine failed one, but fired on the squad I'd prefer anyway. I feel like as long as you keep it up for your small gribblies then you should be fine, any fire going into Synapse Creatures is fire not going into your hordes.
Tyranids came out on top, with 10 victory points to the Chaos' 8.
Highlights:
Hive Crone killing a Rhino the turn it came in with a vector strike, perfect timing for my Warriors assaulting that squad. Hormagaunts making an unreal amount of 5+ cover saves to keep the cover line up for the rest of my squads. Cultists grounding and later killing the Crone in combat (by sweeping advance), but only after it had killed two Predators.
It's been awhile, but man I'd forgotten how hard Plague Marines are to get rid of.
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This message was edited 1 time. Last update was at 2014/01/19 16:37:01
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![[Post New]](/s/i/i.gif) 2014/01/19 17:18:07
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Grim Dark Angels Interrogator-Chaplain
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stormoffires wrote:badula wrote: Iechine wrote:Things went well for the bugs today.
My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.
Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.
Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.
The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.
My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
remember that the tervigon CAN'T be your general!
Mine does run as a general, until FAQ nothings stopping me.
Ignore the raw nonsense and just play it as intended
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![[Post New]](/s/i/i.gif) 2014/01/19 17:37:16
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Formosa wrote: stormoffires wrote:badula wrote: Iechine wrote:Things went well for the bugs today.
My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.
Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.
Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.
The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.
My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
remember that the tervigon CAN'T be your general!
Mine does run as a general, until FAQ nothings stopping me.
Ignore the raw nonsense and just play it as intended
How do you know that is RAW nonsense? The Malanthrope, unless it has changed in the update is also not a Character. There is history if non character HQ units.
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![[Post New]](/s/i/i.gif) 2014/01/19 17:44:21
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Speedy Swiftclaw Biker
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Eldercaveman wrote: Formosa wrote: stormoffires wrote:badula wrote: Iechine wrote:Things went well for the bugs today.
My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.
Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.
Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.
The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.
My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
remember that the tervigon CAN'T be your general!
Mine does run as a general, until FAQ nothings stopping me.
Ignore the raw nonsense and just play it as intended
How do you know that is RAW nonsense? The Malanthrope, unless it has changed in the update is also not a Character. There is history if non character HQ units.
it would be one thing if the tervigon was never a Character... but when the 6th edition BRB came out.. it made tervigons a CH. now suddenly its not a CH? bullshiz im waiting for the first FAQ. if a store/turny tells me i cant play my list cool im off to play friendlyer games then.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:03:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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When 6th edition came out all Ork nobz were characters, now theyre not. If I tried to play all my nobz as characters, would you be okay with that? Of course not.
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![[Post New]](/s/i/i.gif) 2014/01/19 18:12:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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stormoffires wrote:Eldercaveman wrote: Formosa wrote: stormoffires wrote:badula wrote: Iechine wrote:Things went well for the bugs today.
My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.
Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.
Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.
The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.
My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
remember that the tervigon CAN'T be your general!
Mine does run as a general, until FAQ nothings stopping me.
Ignore the raw nonsense and just play it as intended
How do you know that is RAW nonsense? The Malanthrope, unless it has changed in the update is also not a Character. There is history if non character HQ units.
it would be one thing if the tervigon was never a Character... but when the 6th edition BRB came out.. it made tervigons a CH. now suddenly its not a CH? bullshiz im waiting for the first FAQ. if a store/turny tells me i cant play my list cool im off to play friendlyer games then.
When the BRB first came out, Nids could use the Biomancy powers, now they can't.
When the BRB first came out Nids could use Quadguns, then they couldn't, now they can again...
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![[Post New]](/s/i/i.gif) 2014/01/19 18:20:51
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Mine does run as a general, until FAQ nothings stopping me.
Ignore the raw nonsense and just play it as intended
How do you know that is RAW nonsense? The Malanthrope, unless it has changed in the update is also not a Character. There is history if non character HQ units.
it would be one thing if the tervigon was never a Character... but when the 6th edition BRB came out.. it made tervigons a CH. now suddenly its not a CH? bullshiz im waiting for the first FAQ. if a store/turny tells me i cant play my list cool im off to play friendlyer games then.
So since BRB say Leaper is an elite and OOE is a Heavy I can run them as such? Remember the BRB list is out-of-date and is completely missing units from some armies. Codex are the only accurate place for Unit entries and right now Tervi just ain't a character. I already know state wide tournaments are enforcing the BRB page 111 and not letting Tervigons be Warlords anymore.
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![[Post New]](/s/i/i.gif) 2014/01/19 19:55:04
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Rampaging Carnifex
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While the Tervigon was probably intended to be chosen as a Warlord, I can certainly see that her character status was taken away on purpose. The Tervigon doesn't seem like a creature that should be able to issue challenges or accept them. My friend who plays Orks would rage every time my Tervigon would issue a challenge and kill the hidden powerclaw Nob in the boy squad.
Furthermore, it is entirely possible that the Tervigon is intended to not be a Warlord in order to prevent low-points shenanigans. 500 pt lists with two Tervigons, for instance.
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![[Post New]](/s/i/i.gif) 2014/01/19 20:57:27
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Elite Tyranid Warrior
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Played my first game last night against Tau. Played 2000 points and brought the following list :
flyrant - 2 x devourers - Hive commander
Flyrant - 2 x devourers
2 x venomthrope brood
2 x tervigon
2 x 30 man termagant brood
harpy
hive crone
18 gargoyles
mawloc
mawloc
3 x biovores
Tau list was something like this :
Buff commander
3 x crisis suts with plasma & fusion
6 markerlight drones
4 x firewarrior squads
2 man squad of stealth suits
large unit of kroot
riptide
tau flyer (not the bomber)
2 x hammerheads
1 skyray
game was pitch battle big guns 5 objectives. I basically just sat tight with the venomthropes out of LoS giving shrouded to everything. 2nd turn my flyrants came on, 1 mawloc, an outflanking tervigon & a harpy. The next turn everything else came on. So many threats, the Tau player couldnt put a dent in the swarm of MC's rushing at him second & third turn. One of my mawlocs got a super good hit on his command unit, and wiped out all his drones and 2 of the suits..effectively taking out his markerlight base, and helping clench the victory. Bottom of turn 4 the Tau player gave up the game, as all of his troops were gone, and the only thing he had left was a riptide and the flyer
I am really liking this list so far. I was kinda dissapointed in the hive crone, but I need to play more games to try it out, as 1 game isnt enough to get a read on if it is worth it or not. The main thing I notice from this codex form the last, is the sheer amount of bugs your can field. It was a noticeable difference in the amount of big MC's I had access to from this codex in a 2000 point game.
All in all, I had a fun time playing with the book, and feel better now having played with it than before, when I was just reading all the internet doom and gloom
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![[Post New]](/s/i/i.gif) 2014/01/19 21:11:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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^ Our lists are sharing the same kindred spirit of deepstriking impossible to ignore threats.
This past week I've had two games with the Crone where she was a severe underperformer, then two games where she did an amazing amount of damage and destruction. She needs to be deep striked though, in my opinion.
I really, really want to run two Mawlocs but I'm not yet willing to give up on Trygon.
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![[Post New]](/s/i/i.gif) 2014/01/19 21:18:39
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Bone Giant
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stormoffires wrote:Eldercaveman wrote: Formosa wrote: stormoffires wrote:badula wrote: Iechine wrote:Things went well for the bugs today. My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces. Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out for cheap synapse, I've got a few coming via ebay. Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I think Ill no longer be running him as a prime. The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/ HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt. My Flyrant needed repairs on its tail so I borrowed a friends Flyrant. remember that the tervigon CAN'T be your general! Mine does run as a general, until FAQ nothings stopping me. Ignore the raw nonsense and just play it as intended How do you know that is RAW nonsense? The Malanthrope, unless it has changed in the update is also not a Character. There is history if non character HQ units. it would be one thing if the tervigon was never a Character... but when the 6th edition BRB came out.. it made tervigons a CH. now suddenly its not a CH?
Right, because with then 6th edition codex came out to replace the previous rules, they replaced all of them, not just the ones you did not like or agree with. RAI
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This message was edited 1 time. Last update was at 2014/01/19 21:19:13
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/19 21:24:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Lurking Gaunt
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Just got in my first game with the new Tyranids and after all the nay-saying on the internet my opponent was VERY surprised with how lethal they really were, especially the shooting. I hadn't had a win in a while so it was nice to beat him down so badly.
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"El queso está viejo y pútrido. ¿Dónde está el sanitario?"
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![[Post New]](/s/i/i.gif) 2014/01/19 22:16:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Maddening Mutant Boss of Chaos
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Great post, thanks for the people who added valid information and took the time to really give back to this thread. But i think some people either guess, or misread/didnt read the codex, and sadly have some untrue information.
A) Mawlocs cannot deep strike and burrow in the same turn.
B) Veno does say a model within 6" gets shrouded, but shrouded states 1 or more models in the unit...
C) Gaunts cannot get deathspitters...
Now that said, I like the Harpies and even a big unit of warriors with death spitters, attached with a tyranid prime.
And i admit i did not play tyrannids before. But 165 points, you get a great T6 counter attack unit, shooting 6 shots, str 8 , ignores cover and doesnt require line of site.
I really like the Exocrine also, good gun, good shooting profiles, and another big T6 MC that has to be dealt with.
For some reason the spore mine thingy/biovores is not doing it for me. the blast from the weapon isnt that great. So yeah you spawn a few spores, and Sure you can move them and assault with them. But They have no save and T1.. i mean you could throw a pillow at them with overwatch and kill them.... Well unless you play deamons like me.
I do see a lot of things that do not make sense, like some things that happen during assault, that specifically states "does str X, that ignore cover". You cant take cover saves in hand 2 hand anyway, is this some sort of signal for the next addition or errors?
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This message was edited 1 time. Last update was at 2014/01/19 22:18:09
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![[Post New]](/s/i/i.gif) 2014/01/19 22:22:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Huge Hierodule
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They state they ignore cover because they're shooting style attacks triggered in melee. Since only melee attacks inherently ignore cover but shooting attacks do not, the addition was added for clarification. So, no it's not superfluous - it actually shows some forethought in the rule.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/01/19 22:23:33
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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The Hive Mind
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You can't take cover saves from CC wounds. The spore explosion isn't a CC wound.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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