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![[Post New]](/s/i/i.gif) 2014/03/09 06:19:25
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Regular Dakkanaut
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Abandon wrote:NamelessBard wrote: PrinceRaven wrote:I'd say 7 FMC is a more cheesy list than 9, as it allows you to run lots of pseudo-scoring Gargoyles that come back on a 4+. That's the real cheese of Skyblight Swarm, extra FMCs is just the icing on the cheesecake.
I agree. I think this is the more stronger list with a backfield tervigon. (It's also a lot cheaper for most of us)
Looking forward to watching the battlerep
I was thinking that strengthening those gargoyle broods and adding some cheap backfield synapse(perhaps Strangle Warriors to fill the required troop slots) would be best. Point for point the return on upgraded gargoyles might outweigh the production of termigants and they are of greater tactical use... Or perhaps adding one Trygon instead of added synapse to get the Gargoyles back in the action asap via Trygon tunnel.
I don't have the codex on hand but can jump infantry use the tunnel? I don't think they can. They would be able to deep strike though.
You'll want to keep those gargoyles cheap enough so they can die. I may go as high as 15 but then you may be pushing it. Hard to say though. It's really something that would need play testing to be sure.
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![[Post New]](/s/i/i.gif) 2014/03/09 07:01:53
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Any Infantry can use the tunnels, Gargoyles are Jump Infantry and thus follow the rules for both Jump and Infantry units. So Gargoyles can use the Trygon Tunnel.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/09 13:23:27
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Ohhh, that's just DIRTY! Automatically Appended Next Post: Maybe it's just me but the more I think about it the key element to these new formations is the endless rule. It lets us use our troops as the expendable mass they're intended to be since they have a 50-50 shot at coming back.
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This message was edited 1 time. Last update was at 2014/03/09 13:26:16
Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/09 13:43:26
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Unless, like me, you have a 90% failure rating on important rolls that may very well decide the fate of the game.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/09 14:49:33
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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Yeah, that 4+ is nice, but it's by no means reliable. You have a 1/8 chance of failing to bring back a single unit, which is slightly lower than a 1/6 chance. I know I wouldn't want to base my strategy of winning on rolling a 6 on a single d6. I'm not trying to suggest that these recurring troops are BAD, far from it, but I'd only be comfortable assuming a single unit comes back and I'd want to be sure I could handle the game if none of them did.
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![[Post New]](/s/i/i.gif) 2014/03/09 15:12:42
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Technically it would be not rolling a 1 rather than rolling a 6 for your comparison, no?
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This message was edited 1 time. Last update was at 2014/03/15 02:01:27
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/09 16:43:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Next Sunday I'm going to the monthly tournament at Huzzah games that I attended last month (got to play jy2's nemesis White Scars there).
Pretty sure this is what Im bringing:
Dragon/Snake 1850
Flyrant w/ Electro grubs, reaper/scything
Flyrant w/ dual Devourers
Lictor
Lictor
10x Termagant
Warrior brood (backfield)
Mawloc
Mawloc
Skyblight:
Flyrant w/LWBS/toxin/scything/electroshock
10 Gargoylex3
Harpy w/HVC x2
Crone
I've flat out had a lot of success with Lictors and Mawlocs lately. I know its 'only' 6 FMC's but Mawlocs are such a danger it will make the opponents deployment and movement tricky. One Mawloc will start on the board to allow the Lictors to secure a moneyshot.
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This message was edited 1 time. Last update was at 2014/03/09 16:44:20
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![[Post New]](/s/i/i.gif) 2014/03/09 19:21:22
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fresh-Faced New User
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is there any way to make a FUN list that just doesn't sucks with the swarmlord+3 hive guards?
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![[Post New]](/s/i/i.gif) 2014/03/09 19:30:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Not really (IMO) because of the massive point sink for a foot slogging, non shooting 3+ armor MC. He and his guard are dead unless youre going against a really fluffy list.
However, fun is a lot of things to different people.
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![[Post New]](/s/i/i.gif) 2014/03/09 19:34:53
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I personally don't build many lists without swarmy in it. His special abilities and powers make him well worth his points...I also recommend using an exocrine and Carnifexes in conjunction
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![[Post New]](/s/i/i.gif) 2014/03/09 20:10:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I'm interested in seeing what people can do with 1250 points and below lists. I feel like higher point games are where it's easier to make 'nids beefy because you can spam the big guns.
What would be an ideal competitive list for low point games, though. At 1250, you can still rock riptide shenanigans, grimoire abuse and other power builds. I challenge you fellas to figure out the nastiest list a nid player could bring to a low-point tourny (1250 and below).
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![[Post New]](/s/i/i.gif) 2014/03/09 20:15:37
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
Mexico
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BlaxicanX wrote:I'm interested in seeing what people can do with 1250 points and below lists. I feel like higher point games are where it's easier to make 'nids beefy because you can spam the big guns.
What would be an ideal competitive list for low point games, though. At 1250, you can still rock riptide shenanigans, grimoire abuse and other power builds. I challenge you fellas to figure out the nastiest list a nid player could bring to a low-point tourny (1250 and below).
2 Flyrants, Venom and Dakkafexes?
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![[Post New]](/s/i/i.gif) 2014/03/09 20:18:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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I want to see lists!
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This message was edited 1 time. Last update was at 2014/03/09 20:18:41
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![[Post New]](/s/i/i.gif) 2014/03/09 20:22:37
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Dragon/Snake 1850
Flyrant w/ Electro grubs, reaper/scything
Flyrant w/ dual Devourers
Lictor
Lictor
10x Termagant
Warrior brood (backfield)
Mawloc
Mawloc
Skyblight:
Flyrant w/LWBS/toxin/scything/electroshock
10 Gargoylex3
Harpy w/HVC x2
Crone
I like that
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This message was edited 1 time. Last update was at 2014/03/09 20:23:16
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![[Post New]](/s/i/i.gif) 2014/03/09 22:57:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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badula wrote:is there any way to make a FUN list that just doesn't sucks with the swarmlord+3 hive guards?
I doubt it, but I figured it might be worth a try. I play at 1850, so that is the size of list I'm going to build. 3 Tyrant Guard Swarmlord 1 Venomthrope 1 Venomthrope 12 HGaunts 10 TGaunts 10 TGaunts 3 Carnifexes (2 TL Devourers each) Exocrine TFex Living Artillery Node 3 Warriors (2 Devourers, 1 Barbed Strangler) Exocrine 3 Biovores I think that list would do ok in my local meta except against tau and Necron flying circus. ETA. I promise to give it a shot as soon as I get my Tyrant Guard painted.
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This message was edited 1 time. Last update was at 2014/03/09 22:59:14
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![[Post New]](/s/i/i.gif) 2014/03/10 00:32:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Infiltrating Broodlord
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badula wrote:is there any way to make a FUN list that just doesn't sucks with the swarmlord+3 hive guards?
Not unless they come out with an awesome Swarmlords Brood formation in the next slate. Automatically Appended Next Post: BlaxicanX wrote:I'm interested in seeing what people can do with 1250 points and below lists. I feel like higher point games are where it's easier to make 'nids beefy because you can spam the big guns.
What would be an ideal competitive list for low point games, though. At 1250, you can still rock riptide shenanigans, grimoire abuse and other power builds. I challenge you fellas to figure out the nastiest list a nid player could bring to a low-point tourny (1250 and below).
There's little reason to take formations at that point level so...
1 Flyrant - dual devourers
1 Flyrant - dual devourers
3 Warriors - Barbed Strangler
3 Warriors - Barbed Strangler
1 Venomthrope
1 Hive Crone
1 Hive Crone
1 Hive Crone
1 Biovore
1 Biovore
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This message was edited 1 time. Last update was at 2014/03/10 00:42:45
-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. |
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![[Post New]](/s/i/i.gif) 2014/03/10 00:44:56
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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BlaxicanX wrote:I'm interested in seeing what people can do with 1250 points and below lists. I feel like higher point games are where it's easier to make 'nids beefy because you can spam the big guns.
What would be an ideal competitive list for low point games, though. At 1250, you can still rock riptide shenanigans, grimoire abuse and other power builds. I challenge you fellas to figure out the nastiest list a nid player could bring to a low-point tourny (1250 and below).
Challenge accepted
HQ: 470
Hive Tyrant - wings, 2 devourers, toxin sacs
Hive Tyrant - wings, 2 devourers
Troops: 470
Tervigon - cluster spines, shreddershard beetles
30 Termagants - 20 spinefists, 10 devourers
3 Warriors with barbed stranger
Fast Attack: 310
Hive Crone
Hive Crone
double dakkafex is also an option over double Hive Crone.
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This message was edited 1 time. Last update was at 2014/03/10 00:45:50
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/10 11:48:09
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Almost tempted to see what folk could come up with at 1500 points here - bearing in mind that Escalation is allowed (though I'd not be fielding any superheavies). And I know there are Baneblades and Stompas present...
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/10 12:24:13
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
UK
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DarkStarSabre wrote:Almost tempted to see what folk could come up with at 1500 points here - bearing in mind that Escalation is allowed (though I'd not be fielding any superheavies). And I know there are Baneblades and Stompas present...
Dual Flyrants
3 Single Zoeys
2x10 Termagaunts
Exocrine
(Skyblight)
3x 10 Gargs
2x Harpies
1x Crone
= 1465
I still think Zoeys are amazing and always underestimated. Exocrine & zoeys fill the ap2/3 gap left by the rest of the army. Plus synapse.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/03/10 12:25:02
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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At 1500 the best list is pretty much Skyblight Swarm with some extra Tyrants and Hive Crone.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/10 13:29:20
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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Razerous wrote: DarkStarSabre wrote:Almost tempted to see what folk could come up with at 1500 points here - bearing in mind that Escalation is allowed (though I'd not be fielding any superheavies). And I know there are Baneblades and Stompas present...
Dual Flyrants
3 Single Zoeys
2x10 Termagaunts
Exocrine
(Skyblight)
3x 10 Gargs
2x Harpies
1x Crone
= 1465
I still think Zoeys are amazing and always underestimated. Exocrine & zoeys fill the ap2/3 gap left by the rest of the army. Plus synapse.
If there will be Superheavies, I would recomend dropping 3 Zoeys and adding a Crone... Haywire at range > short range Lance
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![[Post New]](/s/i/i.gif) 2014/03/10 13:48:25
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
UK
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I'd stick for Synapse and buffing. Against superheavies, there isn't much in the way of 'fair or/and reasonable'.
Against Knights, I'd still stick with the Zoans. Range is much less of an issue and still, buffing and synapse.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2014/03/10 14:17:03
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Interesting - though the situation I am looking at sadly had no Formations allowed for the sake of the league (but he allowed Escalation. -_- < My face...)
I'm currently happily set on the following for 1500...but this was pre-Crones and considering I've not played any games yet...
Flyrant - 2 x Twin Devourers
Hive Tyrant - Twin Devourers, Heavy Venom Cannon, Hive Commander
*Tyrant Guard
Venomthrope
Venomthrope
30 Termagants
Tervigon
2 Carnifexes - 2 x Twin Devourers
2 Carnifexes - 2 x Twin Devourers
Honestly thinking of splitting one brood into two single Carnifexes and then taking the points for the second and getting 2 Crones instead, losing Hive Commander as well.
Thoughts?
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/10 15:16:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Razerous wrote: DarkStarSabre wrote:Almost tempted to see what folk could come up with at 1500 points here - bearing in mind that Escalation is allowed (though I'd not be fielding any superheavies). And I know there are Baneblades and Stompas present... I still think Zoeys are amazing and always underestimated. Exocrine & zoeys fill the ap2/3 gap left by the rest of the army. Plus synapse.
Zoeys aren't as good as they would seem on the surface. They have to make a psychic test which they fail 1/6 of the time. Then the opponent has a deny the witch which can easily be buffed by many armies, but even the basic deny the witch is going to knock out 1/6 of the zoey's shooting. Then they have to roll to hit, which they will miss 1/3 of the time. Then they have to roll to glance or pen which they will fail 1/6 of the time (because they don't have speed to get back or even side armor). Also they will kill themselves in two turns 1/36 of the time, and more often if they manage to make it to turn 5. So their effective armor penning is: 5/6 (psychic test) * 5/6 (deny the witch) * 2/3 (roll to hit) * 5/6 (roll to glance / pen) = 250/648 = 38.58%. That isn't very good, especially given that they move slow, and can only shoot within 18". You would be better off with Crones. Haywire missiles hit 1/2 of the time, and glance or pen 5/6 of the time with an effectiveness of 5/12 = 41.67% plus a crone is harder to hit, can fire 2 missiles, can vector strike, and can Smash. Still not great, but way better than Zoeys, and way more reliable because the opponent can't get deny the witch buffs.
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This message was edited 1 time. Last update was at 2014/03/10 15:17:59
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![[Post New]](/s/i/i.gif) 2014/03/10 15:55:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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I would also comment that Zoeys now seem to be better used for their secondary Psychic Power - Warp Blast is all well and good but very short ranged and as pointed out above, not terribly reliable. It's a lesson a Daemon playing friend of mine learned about Pink Horrors - one roll of a 6 neuters an entire unit's firepower.
However, the other Psychic Powers - Dominion, Onslaught, Catalyst...all very worthwhile and DTW proof as well. Dominion creates a larger Synapse bubble - which is becoming vital with the amount of flyers and outflankers we are starting to field now, Onslaught helps the Dakkafexes and Tyrannofexes advance and Catalyst is a lifesaver for everything...
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/10 17:02:12
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fresh-Faced New User
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Alright, so after a lot of thought and lurking on this thread, I have decided to piece together two lists. One utilizes the new Skyblight Swarm formation, while the other utilizes the Living Artillery Node formation. Let me hear what you think. Both lists are 1,850.
Skyblight Swarm:
H.Q.
Hive Tyrant
- Wings
- TL Devourers
Troops
Termagant Brood
- 30x Termagants
- 10x Devourers
- 20x Spinefists
Tervigon
- Scything Talons
Elites
Zoanthrope
Zoanthrope
Heavy Support
Carnifex
- 2x TL Devourers
- Adrenal Glands
Carnifex
- 2x TL Devourers
- Adrenal Glands
The Skyblight Swarm
Hive Tyrant
- Wings
- TL Devourers
Hive Crone
Harpy
Harpy
Gargoyle Brood
- 10x Gargoyles
Gargoyle Brood
- 10x Gargoyles
Gargoyle Brood
- 10x Gargoyles
And for the second list..
H.Q.
Hive Tyrant
- Wings
- TL Devourers
Hive Tyrant
- Wings
- TL Devourers
Troops
Termagant Brood
- 30x Termagants
- 10x Devourers
- 20x Spinefists
Tervigon
- Scything Talons
Elites
Zoanthrope Brood
- 2x Zoanthropes
Venomthrope
Venomthrope
Heavy Support
Carnifex
- 2x TL Devourers
Carnifex
- 2x TL Devourers
Mawloc
- Acid Blood (needed to spend 10-15 points somewhere..)
The Living Artillery Node
Biovore
Biovore
Biovore
Exocrine
Warrior Brood
- Venom Cannon
Again, let me know what you think guys. The help is really appreciated.
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![[Post New]](/s/i/i.gif) 2014/03/10 17:48:35
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Journeyman351 wrote:The Living Artillery Node
Biovore
Biovore
Biovore
Exocrine
Warrior Brood
- Venom Cannon
They changed the rules. It is one Biovore Brood with 3 Biovores in it. You can't run 3 Biovore broods, which is a bit of a nerf, but the formation is still good.
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![[Post New]](/s/i/i.gif) 2014/03/10 17:50:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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tag8833 wrote:
Zoeys aren't as good as they would seem on the surface. They have to make a psychic test which they fail 1/6 of the time. Then the opponent has a deny the witch which can easily be buffed by many armies, but even the basic deny the witch is going to knock out 1/6 of the zoey's shooting. Then they have to roll to hit, which they will miss 1/3 of the time. Then they have to roll to glance or pen which they will fail 1/6 of the time (because they don't have speed to get back or even side armor). Also they will kill themselves in two turns 1/36 of the time, and more often if they manage to make it to turn 5.
This is a general rulebook issue with psychic shooting. They should have made it so that Witchfire powers automatically hit, or non-psykers don't get to roll DtW to balance things out.
Journeyman351 wrote:
Mawloc
- Acid Blood (needed to spend 10-15 points somewhere..)
If you have 15pts spare put Adrenal Glands on the Flyrant dude. Fleet is always useful.
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This message was edited 1 time. Last update was at 2014/03/10 17:51:05
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![[Post New]](/s/i/i.gif) 2014/03/10 18:21:56
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fresh-Faced New User
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xttz wrote:tag8833 wrote:
Zoeys aren't as good as they would seem on the surface. They have to make a psychic test which they fail 1/6 of the time. Then the opponent has a deny the witch which can easily be buffed by many armies, but even the basic deny the witch is going to knock out 1/6 of the zoey's shooting. Then they have to roll to hit, which they will miss 1/3 of the time. Then they have to roll to glance or pen which they will fail 1/6 of the time (because they don't have speed to get back or even side armor). Also they will kill themselves in two turns 1/36 of the time, and more often if they manage to make it to turn 5.
This is a general rulebook issue with psychic shooting. They should have made it so that Witchfire powers automatically hit, or non-psykers don't get to roll DtW to balance things out.
Journeyman351 wrote:
Mawloc
- Acid Blood (needed to spend 10-15 points somewhere..)
If you have 15pts spare put Adrenal Glands on the Flyrant dude. Fleet is always useful.
On just ONE of the two Flyrants? Hmm, that is a possibility. I guess they'll each be doing their own thing anyways.
tag8833 wrote:Journeyman351 wrote:The Living Artillery Node
Biovore
Biovore
Biovore
Exocrine
Warrior Brood
- Venom Cannon
They changed the rules. It is one Biovore Brood with 3 Biovores in it. You can't run 3 Biovore broods, which is a bit of a nerf, but the formation is still good.
Hmm.. alright then, still three Biovores nonetheless!
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![[Post New]](/s/i/i.gif) 2014/03/10 19:16:30
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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DarkStarSabre wrote:Interesting - though the situation I am looking at sadly had no Formations allowed for the sake of the league (but he allowed Escalation. -_- < My face...)
I'm currently happily set on the following for 1500...but this was pre-Crones and considering I've not played any games yet...
Flyrant - 2 x Twin Devourers
Hive Tyrant - Twin Devourers, Heavy Venom Cannon, Hive Commander
*Tyrant Guard
Venomthrope
Venomthrope
30 Termagants
Tervigon
2 Carnifexes - 2 x Twin Devourers
2 Carnifexes - 2 x Twin Devourers
Honestly thinking of splitting one brood into two single Carnifexes and then taking the points for the second and getting 2 Crones instead, losing Hive Commander as well.
Thoughts?
Yeah, you don't really have anyone for the Hive Commander to work on...I'd be happy dropping two Dakkafexen, and tossing in two Mawlocs.
I'd want to find enough to put in a Zoey...but I always want a Zoey, or two
Me personally, I would build this with 2 Dakkafex, Mawloc, and a Tyranofex, and only run the Winged Dakka'rant. But that is a "style" thing (and I'd toss in a zoey with the cost savings) Automatically Appended Next Post: tag8833 wrote:Razerous wrote: DarkStarSabre wrote:Almost tempted to see what folk could come up with at 1500 points here - bearing in mind that Escalation is allowed (though I'd not be fielding any superheavies). And I know there are Baneblades and Stompas present...
I still think Zoeys are amazing and always underestimated. Exocrine & zoeys fill the ap2/3 gap left by the rest of the army. Plus synapse.
Zoeys aren't as good as they would seem on the surface. They have to make a psychic test which they fail 1/6 of the time. Then the opponent has a deny the witch which can easily be buffed by many armies, but even the basic deny the witch is going to knock out 1/6 of the zoey's shooting. Then they have to roll to hit, which they will miss 1/3 of the time. Then they have to roll to glance or pen which they will fail 1/6 of the time (because they don't have speed to get back or even side armor). Also they will kill themselves in two turns 1/36 of the time, and more often if they manage to make it to turn 5.
So their effective armor penning is: 5/6 (psychic test) * 5/6 (deny the witch) * 2/3 (roll to hit) * 5/6 (roll to glance / pen) = 250/648 = 38.58%. That isn't very good, especially given that they move slow, and can only shoot within 18". You would be better off with Crones. Haywire missiles hit 1/2 of the time, and glance or pen 5/6 of the time with an effectiveness of 5/12 = 41.67% plus a crone is harder to hit, can fire 2 missiles, can vector strike, and can Smash. Still not great, but way better than Zoeys, and way more reliable because the opponent can't get deny the witch buffs.
Minor nit pick, but you're tossing numbers around...you fail the roll 3 in 36, or 1 in 12.....not 1 in 6 Automatically Appended Next Post: DarkStarSabre wrote:I would also comment that Zoeys now seem to be better used for their secondary Psychic Power - Warp Blast is all well and good but very short ranged and as pointed out above, not terribly reliable. It's a lesson a Daemon playing friend of mine learned about Pink Horrors - one roll of a 6 neuters an entire unit's firepower.
However, the other Psychic Powers - Dominion, Onslaught, Catalyst...all very worthwhile and DTW proof as well. Dominion creates a larger Synapse bubble - which is becoming vital with the amount of flyers and outflankers we are starting to field now, Onslaught helps the Dakkafexes and Tyrannofexes advance and Catalyst is a lifesaver for everything...
I gotta agree, I usually break out broods to maximise rolls on the Powers of the Hive Mind chart. To me Warp Lance is pure gravy. I grab them as Synapse, that also adds Psycher ability, and has decent durability....
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This message was edited 2 times. Last update was at 2014/03/10 19:28:05
The will of the hive is always the same: HUNGER |
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