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![[Post New]](/s/i/i.gif) 2014/03/13 16:17:21
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/03/13 16:39:08
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I continuosly use the rupture cannon...alongside swarmy for preferred enemy...you don't have a much better tank busting gun...but don't hide him...keep pushing forward and use cluster spines and a template when you get danger close.
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![[Post New]](/s/i/i.gif) 2014/03/13 16:41:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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SHUPPET wrote:How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
I have used dual Tyrannofex several times, and it is VERY matchup dependent. Vs Tau, IG, Eldar, and most armies it will absolutely rock face. Necrons it can withstand shooting, but beware the Wraiths in CC. Also, beware SM with Grav centurions. Other than these, however, it provides a heavy brick that you can chuck at any opponent that they will struggle heavily to deal with, and it can clear out infantry with ease.
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![[Post New]](/s/i/i.gif) 2014/03/13 16:55:14
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Been Around the Block
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I'm going to be playing a 3000pt double FoC game against vanilla CSMs.
We do have model restraints due to $$$. For instance, I only have 3 Flyrants, he only has 2 heldrakes.
But this is the list I'm thinking of running. Haven't added up point totals (dex is over a friends house atm so I can't) and I'm assuming zero upgrades (which isn't realistic for 3000pts) but wanted to share my thoughts so far.
And no, this isn't escalation / apoc. This is going to be a huge, multihour game. I really should make a battle report.
HQs
Flyrant
Flyrant
Flyrant (Skyblight Formation)
Swarmlord
Deathleaper (Probably my best choice, though Tyranid Prime / OOE are also possible)
X3 Tyrant Guard (Swarmlord)
Elites (this is by far my weakest section. Really wanted a haruspex here.
Venomthrope
Venomthrope
X3 Hive Guard
Zoanthrope
Zoanthrope
Troops (keeping Troops low. Gargoyles can hyper-capture with skyblight and essentially have endless swarm. I may end up dropping a Tervigon completly but I do like having reliable synapse in my deployment zone)
(Thanks Jy2 for pointing out 4 Troop choices as mandatory. Still keeping it simple.)
30 Termagaunts
10 Termagaunts
10 Termagaunts
1 Tervigon
Fast Attack
2 Crone (Skyblight)
1 Harpy (Skyblight)
10 Gargoyles (Skyblight)
10 Gargoyles (Skyblight)
10 Gargoyles (Skyblight)
1 Harpy / Crone (haven't decided)
9 Ravengers + 1 Red Terror
Heavy Support
Exocrine
Exocrine
Mawloc
Mawloc
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This message was edited 2 times. Last update was at 2014/03/13 17:16:32
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![[Post New]](/s/i/i.gif) 2014/03/13 17:03:12
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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Here we have another Skyblight Tyranid battle report, courtesy of jifel. Check it out.
Tyranids vs Tau 1850, Skyblight test game!
Megamanrocks wrote:I'm going to be playing a 3000pt double FoC game against vanilla CSMs.
We do have model restraints due to $$$. For instance, I only have 3 Flyrants, he only has 2 heldrakes.
But this is the list I'm thinking of running. Haven't added up point totals (dex is over a friends house atm so I can't) and I'm assuming zero upgrades (which isn't realistic for 3000pts) but wanted to share my thoughts so far.
And no, this isn't escalation / apoc. This is going to be a huge, multihour game. I really should make a battle report.
HQs
Flyrant
Flyrant
Flyrant (Skyblight Formation)
Swarmlord
Deathleaper (Probably my best choice, though Tyranid Prime / OOE are also possible)
X3 Tyrant Guard (Swarmlord)
Elites (this is by far my weakest section. Really wanted a haruspex here.
Venomthrope
Venomthrope
X3 Hive Guard
Zoanthrope
Zoanthrope
Troops (keeping Troops low. Gargoyles can hyper-capture with skyblight and essentially have endless swarm. I may end up dropping a Tervigon completly but I do like having reliable synapse in my deployment zone)
30 Termagaunts
1 Tervigon
Fast Attack
2 Crone (Skyblight)
1 Harpy (Skyblight)
10 Gargoyles (Skyblight)
10 Gargoyles (Skyblight)
10 Gargoyles (Skyblight)
1 Harpy / Crone (haven't decided)
9 Ravengers + 1 Red Terror
Heavy Support
Exocrine
Exocrine
Mawloc
Mawloc
The list is illegal as you need 4 troop choices, not including the gargoyles.
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![[Post New]](/s/i/i.gif) 2014/03/13 17:07:50
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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ductvader wrote:I continuosly use the rupture cannon...alongside swarmy for preferred enemy...you don't have a much better tank busting gun...but don't hide him...keep pushing forward and use cluster spines and a template when you get danger close.
You run Swarmlord, Exocrines, and Tfex with rupture Cannon. And you are also the guy who posted the super awesome Ravener list:
http://www.dakkadakka.com/dakkaforum/posts/list/580517.page
Would you mind sharing what your typical Swarmlord / Exocrine / TFex list looks like? What sort of hard counters do you run into?
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![[Post New]](/s/i/i.gif) 2014/03/13 17:07:52
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Been Around the Block
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(Edited out)
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This message was edited 1 time. Last update was at 2014/03/13 17:15:49
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![[Post New]](/s/i/i.gif) 2014/03/13 17:10:40
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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Megamanrocks wrote:Oh. You need 4 for double? Well then, Easy fix.
Troops
10 Termagaunts
10 Termagaunts
10 Termagaunts
Tervigon
No actual changes. Just worth more for Purge the Alien.
Yeah, it's an easy fix. However, you still need 1x30 gants to make your tervie into a troop. So this is what you need to make it legal:
30 Termagaunts
10 Termagaunts
10 Termagaunts
Tervigon
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![[Post New]](/s/i/i.gif) 2014/03/13 17:11:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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tag8833 wrote: ductvader wrote:I continuosly use the rupture cannon...alongside swarmy for preferred enemy...you don't have a much better tank busting gun...but don't hide him...keep pushing forward and use cluster spines and a template when you get danger close.
You run Swarmlord, Exocrines, and Tfex with rupture Cannon. And you are also the guy who posted the super awesome Ravener list:
http://www.dakkadakka.com/dakkaforum/posts/list/580517.page
Would you mind sharing what your typical Swarmlord / Exocrine / TFex list looks like? What sort of hard counters do you run into?
Does this qualify you as a groupie or a stalker? Either way, I'm quite flattered.
I will be sure to post my list after I get out of work. Thanks for the interest!
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![[Post New]](/s/i/i.gif) 2014/03/13 17:14:45
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Been Around the Block
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jy2 wrote:Megamanrocks wrote:Oh. You need 4 for double? Well then, Easy fix.
Troops
10 Termagaunts
10 Termagaunts
10 Termagaunts
Tervigon
No actual changes. Just worth more for Purge the Alien.
Yeah, it's an easy fix. However, you still need 1x30 gants to make your tervie into a troop. So this is what you need to make it legal:
30 Termagaunts
10 Termagaunts
10 Termagaunts
Tervigon
Baka. You're right.
Hmm. I really, really hate Tervigons sometimes.
Yes, 30 / 10 / 10 is the way to fix it.
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![[Post New]](/s/i/i.gif) 2014/03/13 17:23:57
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Trigger-Happy Baal Predator Pilot
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Hey folks just put up a list using the new endless swarm formation. Any hints/tips?
http://www.dakkadakka.com/dakkaforum/posts/list/584120.page
I just love this formation it gives me all my wee bugs which is how i generally like to go. WoN devilgants are just awesome sounding.
cheers
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![[Post New]](/s/i/i.gif) 2014/03/13 19:16:38
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
Cheyenne WY
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SHUPPET wrote:How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
My "standard" 3 heavy choices are Tyranofex; Adrenal, Thorax Hive, Big Wormey (Trygon Prime) and Mawloc. I am tempted to Proxy my Tervigon as a second Tyrano once I get back to playing....at low point games that would totally Rawk  at higher point games I believe it would still Rawk
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/03/13 21:57:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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pinecone77 wrote: SHUPPET wrote:How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
My "standard" 3 heavy choices are Tyranofex; Adrenal, Thorax Hive, Big Wormey (Trygon Prime) and Mawloc. I am tempted to Proxy my Tervigon as a second Tyrano once I get back to playing....at low point games that would totally Rawk  at higher point games I believe it would still Rawk
I have a 2500 point game coming up in a week's time against some Dark Angels.
Surprisingly not going double FOC either...
My list for it?
Flyrant - 2 x Twin Devourers, Electroshock, Hive Commander
Flyrant - 2 x Twin Devourers, Electroshock
2 Zoanthropes
2 Zoanthropes
2 Venomthropes
30 Termagants - 10 Devourers
Tervigon
15 Hormagaunts
15 Hormagaunts
18 Gargoyles
Crone
Crone
2 Carnifexes - 2 x Twin Devourers
2 Carnifexes - 2 x Twin Devourers
Tyrannofex - Acid Spray, Shreddershard
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/14 01:29:24
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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jifel wrote: SHUPPET wrote:How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
I have used dual Tyrannofex several times, and it is VERY matchup dependent. Vs Tau, IG, Eldar, and most armies it will absolutely rock face. Necrons it can withstand shooting, but beware the Wraiths in CC. Also, beware SM with Grav centurions. Other than these, however, it provides a heavy brick that you can chuck at any opponent that they will struggle heavily to deal with, and it can clear out infantry with ease.
Dual Rupture Cannon T-Fex? or Acid Sprayers?
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/03/14 02:03:41
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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i run two tfexes with acid spray, AG and egrubs or shredder. works very well. what does get an armor save you just drown in wounds.
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![[Post New]](/s/i/i.gif) 2014/03/14 02:04:31
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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SHUPPET wrote: jifel wrote: SHUPPET wrote:How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
I have used dual Tyrannofex several times, and it is VERY matchup dependent. Vs Tau, IG, Eldar, and most armies it will absolutely rock face. Necrons it can withstand shooting, but beware the Wraiths in CC. Also, beware SM with Grav centurions. Other than these, however, it provides a heavy brick that you can chuck at any opponent that they will struggle heavily to deal with, and it can clear out infantry with ease.
Dual Rupture Cannon T-Fex? or Acid Sprayers?
Acid Spray, much more worth the points in my mind.
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![[Post New]](/s/i/i.gif) 2014/03/14 03:23:41
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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ductvader wrote:I continuosly use the rupture cannon...alongside swarmy for preferred enemy...you don't have a much better tank busting gun...but don't hide him...keep pushing forward and use cluster spines and a template when you get danger close. I cant help but think that taking a Swarmlord for this purpose (or any purpose at all) is a colossal waste of points.... over 100 points more than a Hive Tyrant for ap 2 swords instead of ap 3, one more crappy psychic power, and the POSSIBILITY to RE-ROLL one of your Rupture Cannon MISSED shots?... points efficiency wise you would be better off just spending another 100 or so and getting another entire Tyrannofex for 2 more Rupture Cannon shots guaranteed every turn, a thorax swarm, and 6 more S6 T6 +2 wounds to boot.
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This message was edited 1 time. Last update was at 2014/03/14 03:24:28
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/03/14 03:40:03
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Just so you're aware, SHUPPET, all MC attacks are AP2 since they have smash.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/14 03:40:15
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Rough Rider with Boomstick
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Hey all, not really a Tyranid player here (I have about 500 points, and they get rarely played), but I've just finished reading every page of this thread. This is just a much more interesting problem than figuring out how to make the most out of uber unit X. I've been a Guard player for 15 years, and started Tau when they first came out. I built a modest Eldar army late in 4th. So basically, every one of my armies, in turn, got the awesome treatment. I remember when winning with Tau used to mean something. Anyway, my Tyranid experience is almost nothing, but this thread has made me dig out my small pile of bugs, but the new book, and start thinking about how I would try to win with them. That opinion is mostly worthless, but I can maybe offer some useful thoughts on some units from the point of view of the opposition, along with random theorizing.
Here's a few thoughts I've had just looking through the book:
Lictors seem cool and really nifty. The ability to start as infiltrators seems like a great option. I also think having 3 in a brood makes them interesting. As 6th is a 'shooting edition', most people don't have very good close combat units. 3 Lictors as one unit can put a pretty good hurt on a lot of backfield units, and take a pretty significant amount of firepower to put down. Even AT weapons that will double them out are only taking out 50 points a pop (if not saved via cover), which is in the same ballpark as a single wound on a Carnifex or Tyrant. Not great, but not the end of the world. From the point of view of the Tau, they pose a lot of difficulties, because it will take Markerlights to really kill them efficiently, but you're probably wanting Markerlights to go into much bigger, nastier, more expensive units, and there's only so many to go around. Other random thought: 3 Lictors are really close to doing 2 HP against a Knight in close combat on the charge. Rending S6, man.
Speaking of big blasts: I think one of the advantages of the Carnifex with Stranglethorn cannon is that first turn opening salvo. It does delay getting up close (in the absence of Onslaught), but being able to reduce the incoming Markerlights can pay big dividends over time. It's pretty handy against Guard blobs too, which can be pretty nasty in their own right vs Nids. They way I see it, is if I know you can't touch me turn 1, I have a lot more deployment options, I can put my guys in maximum offensive firepower positions. If S6 pie plates are headed my way, I'll have to acknowledge that and deploy more defensively.
Fast Attack Spore Mines: If you've got the slot, these things seem like a ton of fun. Cheap, don't give up KPs, obnoxious as hell. With widespread Lictor coverage, it seems like a pretty neat tool in the box. I see them most useful for boxing units in so they can't get away from something nasty, or blocking off the easiest route to an objective.
Anyway, I might be completely off base with these thoughts, but I thought I'd throw them out there.
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![[Post New]](/s/i/i.gif) 2014/03/14 03:41:01
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Hive Tyrants are AP 2 anyway thanks to Smash, so it's actually more of a waste than you think.
Deathleaper'd
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This message was edited 1 time. Last update was at 2014/03/14 03:41:29
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/14 04:00:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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Yeah good point. So basically he is the third most overpriced unit in the dex, after Pyrovores and then Rippers.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/03/14 04:01:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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pretty much.
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![[Post New]](/s/i/i.gif) 2014/03/14 04:10:51
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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You know if you really want to use a dataslate other than skyblight ...
HQ
Tyranid Prime, Miasma Cannon 150
Tervigon, Elecroshock Grubs, Adrenal Glands 220
Troops:
2x 30 Termagants 240
2x Tervigon, Electroshock Grubs 410
Fast Attack:
5 Shrikes, Rending Claws, Lashwhip and Bonesword 190
Endless Swarm:
3x 20 Hormagants 300
3x 20 Termagants 240
3 Warriors, Barbed Strangler 100
- 1750 -
I know Tervigons got nerfed a bit but you start with 180 gants on the table and eleven scoring units and you will spawn at lest three or four more scoring units and another 20 - 40 gants and a lot of them will respawn. Who cares about your opponents flyers ... they cannot even touch down when you cover the table, lol. You should have 200+ gaunts in play turn two ...
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This message was edited 2 times. Last update was at 2014/03/14 12:13:11
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![[Post New]](/s/i/i.gif) 2014/03/14 04:14:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Endless Swarm is 3 Termagants, 3 Hormagaunts - they confirmed this.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/14 04:51:58
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Infiltrating Broodlord
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SHUPPET wrote: ductvader wrote:I continuosly use the rupture cannon...alongside swarmy for preferred enemy...you don't have a much better tank busting gun...but don't hide him...keep pushing forward and use cluster spines and a template when you get danger close.
I cant help but think that taking a Swarmlord for this purpose (or any purpose at all) is a colossal waste of points.... over 100 points more than a Hive Tyrant for ap 2 swords instead of ap 3, one more crappy psychic power, and the POSSIBILITY to RE-ROLL one of your Rupture Cannon MISSED shots?... points efficiency wise you would be better off just spending another 100 or so and getting another entire Tyrannofex for 2 more Rupture Cannon shots guaranteed every turn, a thorax swarm, and 6 more S6 T6 +2 wounds to boot.
Not that I think Swarmy is a good buy, I just want to point a few things out.
He has 1 more wound, his swords have Instant Death not just on 6s, he can give Preferred Enemy to a squad which is actually re-rolling all 1s to hit and to wound (Master-Crafted is the single re-roll), He's WS9 compared to a normal Tyrants 8 which is the best WS jump in the game as it makes WS4 hit you on 5s instead of 4s. He adds +1 to your reserve rolls, can give Monster Hunter or Furious Charge to a unit not just Preferred Enemy, he has a 4++ in cc and has an 18" Synapse. So he's a little better than what you described (As it was already pointed out Tyrants are AP2 as well) but I would still never use him outside of a casual game as he's a slow as gak, has no shooting unless you roll a 6 for his powers, is horridly over costed compared to a Flyrant and without Iron Arm he's not even that scary in CC anymore.
Oh and I'd put him at 5th most over costed. Genestealers (Seriously, compare these to Daemonettes or Necron Wraiths) > Sky-Slashers > Rippers > Pyrovores > Swarmy.
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This message was edited 1 time. Last update was at 2014/03/14 04:54:11
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![[Post New]](/s/i/i.gif) 2014/03/14 05:20:21
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Infiltrating Broodlord
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SHUPPET wrote:How are people finding the Tyrannofex? Anybody tried using dual T-Fexex, or rupture cannon, or both, or just something other than solo Acid Spray Tyranno? However I'm very interested in all feedback even if you are just running stock standard solo Tyranno.
I ran three games with three of them at 1850, all with regeneration, acid spray, thorax weapon and AG as a test list. They did very well against SM(had two games with vs them - Salamaders and DA) even with graveguns and twin linked melta madness mostly due to good psyker support (2 Flyrants, 3 units of 1 zoanthrope) which added catalyst/onslaught to them. The melta heavy salamander army was a close match but I still had 2 left on the board in the end.
T6+6wounds+2 up armor+Regeneration=very difficult for many armies to deal with
That was a list for testing purposes and I would not recommend three of them for an all-comers list(though it was good lolz) at less than 2k unless you like playing rock-paper-scissors. One or two at most I'd say unless you have a good idea of what you're going to be up against.
I highly recommend Regeneration and psyker support with these things. It makes your opponent feel forced to either focus fire on one of them or try to ignore them(usually a terrible idea) and with the T6 and 2+ armor much of their fire is wasted. Add Catalyst and they start to feel like it's hopeless. On average out of 6 S8+ AP2 hits one will fail to wound and two will be canceled by FNP. My DA opponent got 6 gravgun wounds on one of my T-fexs at one point. FNP let me ignore one wound and then on my turn that T-fex made that gravgun SM unit disappear under Shredder Shard Beatles and Acid Spray ...and then regenerated a wound. Then next turn regenerated another... He was less than pleased and ended up conceding on turn 4 without having destroyed a single unit of mine.
Their great bullies vs most infantry with Acid Spray + Thorax Weapon but not so great in CC so try to keep them from getting tar-pitted and out of assault with scary CC units in general(though still a MC so Smash away on the Vehicles/Fortifications/etc).
This is what I've learned from the few games I've played with them, I hope it helps.
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-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. |
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![[Post New]](/s/i/i.gif) 2014/03/14 09:01:07
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Major
Fortress of Solitude
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Lansirill wrote:Yeah, that 4+ is nice, but it's by no means reliable. You have a 1/8 chance of failing to bring back a single unit, which is slightly lower than a 1/6 chance. I know I wouldn't want to base my strategy of winning on rolling a 6 on a single d6. I'm not trying to suggest that these recurring troops are BAD, far from it, but I'd only be comfortable assuming a single unit comes back and I'd want to be sure I could handle the game if none of them did.
You went from a 12.5% chance of failure to a 17% chance of failure to a 83% chance of failure all through... odd... estimation
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Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General |
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![[Post New]](/s/i/i.gif) 2014/03/14 09:45:56
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Powerful Phoenix Lord
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The one thing that makes me sad is that Veterans night (tournament held over the course of 3 months) at my LGS, does not allow Dataslates at all. No Escalation, no Stronghold Assault, no Dataslates, no Forgeworld. Codexes, and Codex Supplements only.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/03/14 09:58:31
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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You should tell them to make it fair(ish) and ban allies as well. A tournament that lets Taudar in but bans Deathleaper Assassin Brood is a tournament that needs to rethink its priorities.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/14 11:23:44
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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Zande4 wrote: Not that I think Swarmy is a good buy, I just want to point a few things out. He has 1 more wound, his swords have Instant Death not just on 6s, he can give Preferred Enemy to a squad which is actually re-rolling all 1s to hit and to wound (Master-Crafted is the single re-roll), He's WS9 compared to a normal Tyrants 8 which is the best WS jump in the game as it makes WS4 hit you on 5s instead of 4s. He adds +1 to your reserve rolls, can give Monster Hunter or Furious Charge to a unit not just Preferred Enemy, he has a 4++ in cc and has an 18" Synapse. So he's a little better than what you described (As it was already pointed out Tyrants are AP2 as well) but I would still never use him outside of a casual game as he's a slow as gak, has no shooting unless you roll a 6 for his powers, is horridly over costed compared to a Flyrant and without Iron Arm he's not even that scary in CC anymore. Oh and I'd put him at 5th most over costed. Genestealers (Seriously, compare these to Daemonettes or Necron Wraiths) > Sky-Slashers > Rippers > Pyrovores > Swarmy. I know you don't think the Swarmlord is good and you were just pointing out some bonuses, but , a lot of that isn't really fair to use as a selling point. Sure he has a point more initiative, Tyrant can take the Lash Whip and be up 2 points of initiative on the Swarmlord and still be 100 points cheaper. Norn crown gets me another 6" Synapse on Swarmy and I'm still cheaper (not that I ever would). I can even then take 2 more wounds in the form of a Tyrant guard and STILL be cheaper. Alien Cunning was SOMETIMES worth the 25 points last edition, and even then only when running Drop Pod Zoeys & a Doom and at least 1 other deepstriker. We have none of that this edition. We do have some reservers like outflanking troops and Mawlocs which could make the ability useful, but to say Swarmlord is out of place in this list would be an understatement, especially since he takes up one of your Flyrant slots. Combat kill I'll give to you - once he gets there, the difference between him and 1 Tyrant will be noticeable. But considering for 40 points more I could just take 2 naked Tyrants - it almost makes those differences look pretty insubstantial. While I agree about Skyslashers, I was including them as Rippers tbh, I mean who the hell thinks Rippers are overpriced but thinks Skyslashers are a good buy? They are just worse rippers! But as for Genestealers - there is no way I would take Swarmy over 20 Genestealers Absolutely no way. I'd even save 5 points.
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This message was edited 2 times. Last update was at 2014/03/14 11:26:30
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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