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![[Post New]](/s/i/i.gif) 2014/03/21 02:54:13
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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SBG wrote:I'm hoping for an 'old one eye wrecking crew' where you get a brood of 5 regenerative 2+ carnifexes.
Ohgodyespleaseplease. I'd even run them all as Scytal+Crushing Claws.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/03/21 03:06:26
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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rigeld2 wrote:SBG wrote:I'm hoping for an 'old one eye wrecking crew' where you get a brood of 5 regenerative 2+ carnifexes.
Ohgodyespleaseplease. I'd even run them all as Scytal+Crushing Claws.
Yes making OOE a character capable of joining carnifexes would be ah-mazing.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/21 03:37:24
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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I'm *guessing* that there'll be a few odd ones in the mix, much like the first slate, that no one will really look at.
Like, "Eat everything", One Haruspex, Two broods of Pyrovores, and Three Ripper swarm broods - Your ripper swarms gain acid blood and acid maw
Or, "The Anvil" - One Hive Tyrant who cannot have wings, a Tyrant Guard brood, and a Carnifex brood - Hive tyrants with Tyrant Guard gain Scout
There'll be one really good one in there, but the rest will be okay to meh.
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![[Post New]](/s/i/i.gif) 2014/03/21 03:43:24
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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So I played last night against a BA list with Meph/Storm Raven/Baal/Jump Priest and ASM ...
I went with an endless swarm list.
HQ
Tyranid Prime, Reaper of Obliterax
Troops:
30 Termagants, 15 Devourers
Tervigon, Cluster Spines, Electroshock Grubs
Fast Attack:
5 Shrikes, Rending Claws, Lashwhip and Bonesword
Heavy Support:
Trygon Prime, Adrenal Glands
Endless Swarm:
3x 20 Hormagants, Adrenal Glands
3x 20 Termagants
3 Warriors, Barbed Strangler
- 1750 -
You will notice I have 150 gants before I even spawn. I had my Prime and thirty termagants in reserve with my Trygon. I played very aggressively. I knew if I lost a few squads of gants some would return and I had a tunnel up as well. The3 list also has six sources of synapse. Now my only flyer defense was positioning ... that is having up to 200 ganst on the table not allowing it to land where it wanted to. I had no real way of killing the storm raven but everything else was fair game on the table so I just went after the troops. Really he could not do a lot to stop me. Getting linebreaker and holding all the objectives was fairly easy. I lost a lot of models early ... a lot. But then I had a lot of models so it really did not matter. My Prime just hid in squads ... he hopped about a bit wwhen he had to. Now Mephiston was a pita, the storm raven was a pita but really BA is not the army it once was so I don't know that I peoved anything with the list. It was a pain moving the models though. Jeez my turns were long. Now the list is ot even optimized really. That said it worked rather well against a decent if not OP Meq list.
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This message was edited 1 time. Last update was at 2014/03/21 04:20:58
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![[Post New]](/s/i/i.gif) 2014/03/21 07:15:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
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![[Post New]](/s/i/i.gif) 2014/03/21 08:50:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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Considering we've seen variations on old Apoc formations (Vanguard Infestation and Endless Swarm), I wouldn't be surprised if part 3 has toned-down versions for Living Fortress (Hive Tyrant and bodyguards) or the Carnifex Crusher Brood. Which would be awesome...
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![[Post New]](/s/i/i.gif) 2014/03/21 10:16:17
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Powerful Phoenix Lord
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felixcat wrote:So I played last night against a BA list with Meph/Storm Raven/Baal/Jump Priest and ASM ...
I went with an endless swarm list.
HQ
Tyranid Prime, Reaper of Obliterax
Troops:
30 Termagants, 15 Devourers
Tervigon, Cluster Spines, Electroshock Grubs
Fast Attack:
5 Shrikes, Rending Claws, Lashwhip and Bonesword
Heavy Support:
Trygon Prime, Adrenal Glands
Endless Swarm:
3x 20 Hormagants, Adrenal Glands
3x 20 Termagants
3 Warriors, Barbed Strangler
- 1750 -
How d id you have 3 broods of Termagants in you are Endless Swarm formation? I thought it was 2 broods.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/03/21 10:18:15
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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It was different on the itunes one to the ebook one, now they've both been fixed to say 3 broods.
The Living Artillery Node has also been fixed to clarify the Biovores are 1 unit.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/03/21 11:50:51
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I'm just hoping they give me a reason not to tear apart my Stone Crusher...
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![[Post New]](/s/i/i.gif) 2014/03/21 12:10:02
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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ductvader wrote:I'm just hoping they give me a reason not to tear apart my Stone Crusher...
I wouldn't expect Stone Crushers to be in the dataslate, however it's pretty likely they'll feature in the updated IA4.
Whether the rules are any good is another question entirely...
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![[Post New]](/s/i/i.gif) 2014/03/21 12:22:34
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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It was different on the itunes one to the ebook one, now they've both been fixed to say 3 broods.
The Living Artillery Node has also been fixed to clarify the Biovores are 1 unit.
This.
As to the list itself. I had tried a swarmlord in it. I had tried a a bastion and a venomthrope. What I found was that I needed a trygon (for the tunnel) in some games and I needed more fast support (shrikes). Adrenals were added when swarmy was dropped because I have to at least threaten vehicles. My Prime is okayg - I could have it with Maw-Claws, Lashwhip/Bonesword/Adrenals but he is not using the adrenals hidden in a squad. I might make that change if I feel like remodeling and playing the list again. But the effort it takes to play so many models in a game is just daunting and tiring.
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This message was edited 1 time. Last update was at 2014/03/21 12:25:32
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![[Post New]](/s/i/i.gif) 2014/03/21 17:15:19
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Pre-order for Leviathan Rising 3 is up.
Two Formations named...
Subterranean Swarm - Picture features Mawloc, Trygon and Raveners.
Bioblast Node - Picture features Tyrannofex, Warriors and a Carnifex.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/21 17:22:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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If that Bioblast formation uses the Warrior synapse to make weapons twin-linked again, Rupture cannons may well be worth taking at last...
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![[Post New]](/s/i/i.gif) 2014/03/21 17:25:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fresh-Faced New User
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It seems as though GW is REALLY pushing for Warriors to be good, seeing as they are apart of many of the new formations. I think I'm okay with this too, because I love the role the Warriors have fluff-wise, and I don't feel like it was conveyed properly within the last two editions. They should be much more BA than what they are.
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![[Post New]](/s/i/i.gif) 2014/03/21 17:26:33
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Journeyman351 wrote:It seems as though GW is REALLY pushing for Warriors to be good, seeing as they are apart of many of the new formations. I think I'm okay with this too, because I love the role the Warriors have fluff-wise, and I don't feel like it was conveyed properly within the last two editions. They should be much more BA than what they are.
Well, you only need 10 Warriors max to run any of them...having a unit of warriors and a prime isn't a bad deal.
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![[Post New]](/s/i/i.gif) 2014/03/21 17:41:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tough Tyrant Guard
UK
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Hurrah, monsters!
Also, those images of the planet being drained with ridiculously huge capillary towers is beautiful...
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![[Post New]](/s/i/i.gif) 2014/03/21 18:42:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Just saying, I predicted the subterranean swarm. I'm eager to use that one, I just wonder how many raveners it will require.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/21 18:45:17
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tough Tyrant Guard
UK
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tetrisphreak wrote:Just saying, I predicted the subterranean swarm. I'm eager to use that one, I just wonder how many raveners it will require.
I'm looking forward to using this too. Raveners suffer from S8vsT4 syndrome, but with a load of Trygons to the face suddenly the opponent has real trouble picking their targets.
Here's hoping that the sudden eruption of so many burrowers causes models within a certain distance to only fire Snap Shots for a turn. That would make it viable, right?
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![[Post New]](/s/i/i.gif) 2014/03/21 19:15:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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Xyptc wrote: tetrisphreak wrote:Just saying, I predicted the subterranean swarm. I'm eager to use that one, I just wonder how many raveners it will require.
Here's hoping that the sudden eruption of so many burrowers causes models within a certain distance to only fire Snap Shots for a turn. That would make it viable, right?
The existing Apoc version of the formation forces nearby units to take a pinning test as the burrowers arrive, and gives them Shrouded for protection. I wouldn't be surprised to see one of these options (or Stealth).
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![[Post New]](/s/i/i.gif) 2014/03/21 23:24:40
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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Eldercaveman wrote:Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
Oh man, that right there would be a HUGE boon for walking tyrants if they did that. Buy a Hive Tyrant without wings, give him three Tyrant Guard, and you could add a Venomthrope to the squad for 50 pts. A Venomthrope that can't be sniped out by Tau missiles or Wave Serpent waves? *instant* credibility, right then and there.
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![[Post New]](/s/i/i.gif) 2014/03/22 04:24:00
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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Subterranean swarm looks like it consists of
1 trygon prime
1 Mawloc
1 trygon
3 ravener broods
No formation restrictions
Formation adds 1 rule: "they came from below..."
No explanation of what the rule does but I bet they must deep strike and when they enter play something happens. Safe bet, but that's my guess.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/03/22 06:51:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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tetrisphreak wrote:Subterranean swarm looks like it consists of
1 trygon prime
1 Mawloc
1 trygon
3 ravener broods
No formation restrictions
Formation adds 1 rule: "they came from below..."
No explanation of what the rule does but I bet they must deep strike and when they enter play something happens. Safe bet, but that's my guess.
Do you think the Mawloc will be involved?
My guess: Prime does his deep strike and then everything comes on at the same time within 6" of that point.
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This message was edited 1 time. Last update was at 2014/03/22 06:52:09
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![[Post New]](/s/i/i.gif) 2014/03/22 06:59:29
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Welp, this shall be played with today. Time to see how a few new things perform and how happy I am with different units.
Then I can start planning an 1800 point tournament list of bugs.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/22 07:51:49
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Infiltrating Broodlord
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Wakshaani wrote:Eldercaveman wrote:Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
Oh man, that right there would be a HUGE boon for walking tyrants if they did that. Buy a Hive Tyrant without wings, give him three Tyrant Guard, and you could add a Venomthrope to the squad for 50 pts. A Venomthrope that can't be sniped out by Tau missiles or Wave Serpent waves? *instant* credibility, right then and there.
Both of those things ignore cover though, the Venomthrope wouldn't add anything to squad against them.
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![[Post New]](/s/i/i.gif) 2014/03/22 08:35:33
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Zande4 wrote:Wakshaani wrote:Eldercaveman wrote:Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
Oh man, that right there would be a HUGE boon for walking tyrants if they did that. Buy a Hive Tyrant without wings, give him three Tyrant Guard, and you could add a Venomthrope to the squad for 50 pts. A Venomthrope that can't be sniped out by Tau missiles or Wave Serpent waves? *instant* credibility, right then and there.
Both of those things ignore cover though, the Venomthrope wouldn't add anything to squad against them.
But if they form up into a single brood the Venomthrope suddenly has 3 Tyrant Guard to take the hits first and a Hive Tyrant to soak some wounds as well. I think this is what the previous sentence is going for. True, tau missiles and wave serpent waves ignore cover but the Venomthrope is suddenly safe and can still project his Shrouding to other nearby units!
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/22 08:40:52
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Pyromaniac Hellhound Pilot
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DarkStarSabre wrote: Zande4 wrote:Wakshaani wrote:Eldercaveman wrote:Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
Oh man, that right there would be a HUGE boon for walking tyrants if they did that. Buy a Hive Tyrant without wings, give him three Tyrant Guard, and you could add a Venomthrope to the squad for 50 pts. A Venomthrope that can't be sniped out by Tau missiles or Wave Serpent waves? *instant* credibility, right then and there.
Both of those things ignore cover though, the Venomthrope wouldn't add anything to squad against them.
But if they form up into a single brood the Venomthrope suddenly has 3 Tyrant Guard to take the hits first and a Hive Tyrant to soak some wounds as well. I think this is what the previous sentence is going for. True, tau missiles and wave serpent waves ignore cover but the Venomthrope is suddenly safe and can still project his Shrouding to other nearby units!
The Venomthrope is not an IC so it can't join other units.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2014/03/22 08:50:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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tetrisphreak wrote:Subterranean swarm looks like it consists of
1 trygon prime
1 Mawloc
1 trygon
3 ravener broods
No formation restrictions
Formation adds 1 rule: "they came from below..."
No explanation of what the rule does but I bet they must deep strike and when they enter play something happens. Safe bet, but that's my guess.
That is a lot of points right there (830). Are you sure it is 3 broods of raveners, and not 1 brood of 3 raveners?
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![[Post New]](/s/i/i.gif) 2014/03/22 09:18:14
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tough Tyrant Guard
UK
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DarkStarSabre wrote: Zande4 wrote:Wakshaani wrote:Eldercaveman wrote:Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
Oh man, that right there would be a HUGE boon for walking tyrants if they did that. Buy a Hive Tyrant without wings, give him three Tyrant Guard, and you could add a Venomthrope to the squad for 50 pts. A Venomthrope that can't be sniped out by Tau missiles or Wave Serpent waves? *instant* credibility, right then and there.
Both of those things ignore cover though, the Venomthrope wouldn't add anything to squad against them.
But if they form up into a single brood the Venomthrope suddenly has 3 Tyrant Guard to take the hits first and a Hive Tyrant to soak some wounds as well. I think this is what the previous sentence is going for. True, tau missiles and wave serpent waves ignore cover but the Venomthrope is suddenly safe and can still project his Shrouding to other nearby units!
To expand on how awesome this would be. The Shrouded bubble will extend from the unit, rather than the Venomthrope itself (unless I've read the Spore Cloud text wrong?). The Venomthrope also has his Toxic Miasma "nuke", which inflicts hits on models touching any model in the Venomthrope's unit (not just the Venomthrope, but the Tyrant and the Guard too), which could add up to a lot of extra damage.
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![[Post New]](/s/i/i.gif) 2014/03/22 09:22:20
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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AtoMaki wrote: DarkStarSabre wrote: Zande4 wrote:Wakshaani wrote:Eldercaveman wrote:Judging by the picture they've gone for, on the announcement post, I'm expecting to see a Tyrant, Tyrant ?Guard formation and a Venomthrope formation of sorts.
Oh man, that right there would be a HUGE boon for walking tyrants if they did that. Buy a Hive Tyrant without wings, give him three Tyrant Guard, and you could add a Venomthrope to the squad for 50 pts. A Venomthrope that can't be sniped out by Tau missiles or Wave Serpent waves? *instant* credibility, right then and there.
Both of those things ignore cover though, the Venomthrope wouldn't add anything to squad against them.
But if they form up into a single brood the Venomthrope suddenly has 3 Tyrant Guard to take the hits first and a Hive Tyrant to soak some wounds as well. I think this is what the previous sentence is going for. True, tau missiles and wave serpent waves ignore cover but the Venomthrope is suddenly safe and can still project his Shrouding to other nearby units!
The Venomthrope is not an IC so it can't join other units.
We are aware of that.
But I will have you know that the formations tend to alter things like that especially if they are based on the old Apocalypse formations - There was one with Hive Tyrants, Tyrant Guard and Zoanthropes where they all functioned as a single brood.
That is what we are hoping for. If there is a brood formation like that then the Venomthrope will be delicious.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/03/22 09:48:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Pyromaniac Hellhound Pilot
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DarkStarSabre wrote:
But I will have you know that the formations tend to alter things like that especially if they are based on the old Apocalypse formations - There was one with Hive Tyrants, Tyrant Guard and Zoanthropes where they all functioned as a single brood.
The new formations are more like a bunch of units plus a few special rules strapped on them. They didn't turn multiple broods into a single unit when it was sensible (Endless Swarm) so hoping for Tyrant/Venomthrope unit is Fantasy Land tier whislisting TBH  .
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My armies:
14000 points |
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