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![[Post New]](/s/i/i.gif) 2014/06/02 13:48:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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SHUPPET wrote:In 7th I've decided taking AG on Mawlocs every time. Not only are Mawlocs the most likely MC in the dex to get a shot at charging a tank in combat, but it helps the chances of getting there and let's them put avg 3 plasma shots into a vehicles rear armour, useful.
I've mostly given up on the Mawloc if I'm facing Marines, Demons, IG Mech or Necron Mech. He went from popping vehicles in 1 go to needing 2-3 and that is 2-3 turns he isn't deep striking. He is the only blast in the game that can't handle multiple level terrain.
Crones and Carnifexes are much more reliable. Even an Exocrine works better than a Mawloc in 7th. By taking away smash, the Mawloc lost much of what it did for me.
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![[Post New]](/s/i/i.gif) 2014/06/02 14:17:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I'm still liking the mawloc. I'm just using him a slightly different way. He was never my primary source of AT. He was a major distraction and a unit that could contest. He can still handle Meq. He can hurt light transports. I use Mawlocs becuase they are CHEAP. That has always been my go to reason. Of course I only have one game to judge by though. This is my first Nid list with the new edition and it was my only game so far.
3x flyrants 2 tl devourers, e.grubs 720
3x 1 zoans 150
4x 3 ripper swarms, DS 180
15 hormagaunts, toxin sacs 120
12 termagants 48
hive crone 155
2x mawloc 280
imperial bastion, comms relay 95
- 1750 -
- 12 WC + D6 - 6 OS troops -
I played crusade against a list using 4 tzeentch heralds, horors, screamers and SGs - no FMCs. The guy had been winning quite a bit using sacrifice to get FMCs when he wanted one but he just never got his powers off reliably in our game. He also forgot Mawlocs have H+R and reburrow easily.
It just became a matter of me trying to get at his psykers before he got to many 'free' units. It was also a crusade mission not maelstorm ... which is so random. I ended up winning 10-9. This despite my e. grubs and crone not being the best choice against his list.
Now I found that I got catalyst off and onslaught okay. I failed warp blast a few times. I also had dominion which helped. DtWing was a bigger issue - almost impossible to get enough 6s I find. But it is hard for the opponent to get his major powers off at times too. Mawlocs will see lots of foot troops in 7ed. I think they have their place and they can take out some transports - although i never faced any in my game.
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This message was edited 1 time. Last update was at 2014/06/02 14:28:51
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![[Post New]](/s/i/i.gif) 2014/06/02 23:20:13
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tough Tyrant Guard
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tag8833 wrote:Anways, back on the topic of tyranids. I finished green highlights on 10 Hormagaunts, 28 Devourer Termagaunts, 45 Fleshborer Termagaunts, 40 Spinefist Termagaunts, 8 Magnetized Warriors, and 11 Raveners tonight. Grey, and then Red highlights, and they can be gloss coated, and I will have all of my gants finally painted.

Nice work on the gaunt factory
Bet you are happy to almost be finished with them all. How are you gloss coating them? Have you got a spray can of the gloss, or you brushing it on
In regards to Mawlocs, I'm still running at least one in my list... I find it is handy for busting up the gunlines that I face on a semi regular basis, partnered with Biovores raining down barrages, it means the gunlines are never comfy, I try to go for many threats so my opponent makes a mistake in moving around and target prioritisation, which I guess is what most tyranid swarms are all about.
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![[Post New]](/s/i/i.gif) 2014/06/03 13:11:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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tag8833 wrote: SHUPPET wrote:In 7th I've decided taking AG on Mawlocs every time. Not only are Mawlocs the most likely MC in the dex to get a shot at charging a tank in combat, but it helps the chances of getting there and let's them put avg 3 plasma shots into a vehicles rear armour, useful.
I've mostly given up on the Mawloc if I'm facing Marines, Demons, IG Mech or Necron Mech. He went from popping vehicles in 1 go to needing 2-3 and that is 2-3 turns he isn't deep striking. He is the only blast in the game that can't handle multiple level terrain.
Crones and Carnifexes are much more reliable. Even an Exocrine works better than a Mawloc in 7th. By taking away smash, the Mawloc lost much of what it did for me.
I agree with you partly, Mawlocs lost out big with the smash changes - namely because they were our number one smash threat. Which is what I was getting at and why I think Adrenal Glands is a big buy now, and helps it continue it's role. Once he hits the field he can't do a whole lot but tie up infantry, but with AG he has decent chance to pop a Rhino or at least threaten a lot of (rear) armour. Might not kill an Annihilation barge - but I'm sure most people aren't gunna park it right next to him to find out, he's still hurting armor much more efficiently than most other things in the dex. I'm not SURE if Mawloc as a whole is still worth it - but if I am going to take em, AG is a must imo.
However Crones are in the same boat and I actually think they are worse than Mawlocs hands down. I think both have lost their position in the dex's top three units. Not sure where the Mawloc stands now but I think it's not crap tier with Trygon but not quite Carnifex and Exocrine level.
Also while Mawlocs are the only blast that can't deal with ruins, they are also the only blast that ignores cover. It's a trade off, but in an army that has Biovores aka the king of anti-Ruin warfare, I think it's a good one.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/06/03 13:24:48
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Huge Hierodule
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Everybody takes crones for the vector strikes, it seems, but I always took mine for the drool cannon. In that regard I think crones are better because they're overall harder to ground now.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/06/03 14:18:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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The Hive Mind
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tetrisphreak wrote:Everybody takes crones for the vector strikes, it seems, but I always took mine for the drool cannon. In that regard I think crones are better because they're overall harder to ground now.
A STR6 AP4 Template? Why is that good enough to spend 150ish points on?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/06/03 14:24:24
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Huge Hierodule
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rigeld2 wrote: tetrisphreak wrote:Everybody takes crones for the vector strikes, it seems, but I always took mine for the drool cannon. In that regard I think crones are better because they're overall harder to ground now.
A STR6 AP4 Template? Why is that good enough to spend 150ish points on?
Because my meta is full of xenos players and ap4 matters.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/06/03 14:36:31
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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The role of both the crone and the mawloc has definitely changed for sure. They've both went from all-around threats to more situational threats. Now, they're just not as big a threat against ground units - in particular, ground vehicles - as they once were. However, one characteristic that still remains invaluable to the army is their mobility. Other than the flyrants, no other unit in the Tyranid codex can get around quite like the crone and the mawloc. Thus, they will forever have a place in my Tyranid list - though now it may just be 1 rather than 2.
In any case, with the nerf to MC's vs vehicles and with the buff to barrages, I see both biovores and dakkafexes as now playing a more prominent role in the Tyranid offense.
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This message was edited 1 time. Last update was at 2014/06/03 14:37:09
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![[Post New]](/s/i/i.gif) 2014/06/03 14:55:01
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Been Around the Block
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HCs are still worth running one, especially in meta with lots of armor 4 guys. HCs are hard to kill (harder to kill in 7th), tactically flexible (less so than in 6th, but still decent, and, at least for my area, scare people into making silly decisions. Hell, I like Harpies in the 7th Ed. rules; while people are busy dumping BUCKETS of fire into my other flyers, it will be HVC and spore bombing the crap out of stuff all day long.
As for what models I like now, I am pretty much sold on a Living Artillery formation now. Exocrines are pretty swanky, and Biovores can at least hit from 48" out. Probably run a Skyblight and a LA formation, just to have fun with it. Dakkafexes are back to being pretty great for their costs (Str9 FTW!). I can still do a lot with a Trygon Prime, but the smash hit is a bit harsh. Electroshock grubs are damn near a must-buy on them now. Just a bit too pricey for what you get now, me'thinks.
Zoanthropes and Venomthropes are still pretty solidly ahead in the Elite category.
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![[Post New]](/s/i/i.gif) 2014/06/03 15:48:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Has anyone else been playing with stock adrenal fexes?
Don't know about you guys...but I've been seeing some parking lots lately and with multi-assault being simplified...these buddies have been crushing it.
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![[Post New]](/s/i/i.gif) 2014/06/03 17:01:11
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tough Tyrant Guard
UK
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ductvader wrote:Has anyone else been playing with stock adrenal fexes?
Don't know about you guys...but I've been seeing some parking lots lately and with multi-assault being simplified...these buddies have been crushing it.
There was someone posting a few days back (I forget if it was on this thread, in thetyranidhive or somewhere else, /facepalm) about running Carnifexes both melee and dakka against heavy armour. They seemed underwhelmed by both when it came to melee against heavy armour (Land Raiders, basically), and were seriously considering Crushing Claws.
I suppose it depends on what sort of armour you are facing. If you are facing Land Raiders, it's worth forking out the 15ppm for the Crushing Claws. If you're facing lighter armour, then you can probably stick to the Scything Talons (or the dakkafexes).
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![[Post New]](/s/i/i.gif) 2014/06/03 17:03:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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The Hive Mind
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Light armor we can glance to death pretty easily with Brainleech Devs.
It's only Heavy armor we have to worry about (13-14) which is where I used to smash all the time. Fortunately a squad of Dakkafexes is ~6 auto-hits and ~6 normal hits at S9 which is enough to kill/severely wound any of those models.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/06/03 17:43:12
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tea-Kettle of Blood
Adelaide, South Australia
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It's also 360 points before upgrades and they have to footslog their way across the board before they can get to said vehicles.
7th is definitely going to be an uphill battle for Tyranids.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/06/03 17:58:38
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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The Hive Mind
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I didn't say it was trivial, or that it lets us stamped "MISSION ACCOMPLISHED" on the whole thing.
Just that it works. And 450 points for 36 TL S6 shots a turn is pretty darn good.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/06/03 17:59:09
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I've been having no trouble with move through cover and fleet. Automatically Appended Next Post: ...or a scoring assassin brood...
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This message was edited 1 time. Last update was at 2014/06/03 18:01:50
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![[Post New]](/s/i/i.gif) 2014/06/03 21:22:11
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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jy2 wrote:In any case, with the nerf to MC's vs vehicles and with the buff to barrages, I see both biovores and dakkafexes as now playing a more prominent role in the Tyranid offense.
I agree completely, however I think large squads of non-living artillery biovores are still dubious until they FAQ the spore mine placement for multiple blasts. I think it is clear that RAW doesn't match RAI and I hope that now GW is back in the FAQ business they will fix it.
Mad.. wrote:Bet you are happy to almost be finished with them all. How are you gloss coating them? Have you got a spray can of the gloss, or you brushing it on 
Very happy to be almost done. The small bugs are so tedious, and this is just 1/2 of them so I've been working on painting Gaunts for ages. Here is how I gloss coat them:
KillerWabbit wrote:HCs are still worth running one, especially in meta with lots of armor 4 guys.
Crones work best in pairs.
Me too. It fixes the fundamental problem with Biovores, and Exocrines are decent tank poppers and good against Elite infantry.
KillerWabbit wrote:I can still do a lot with a Trygon Prime, but the smash hit is a bit harsh. Electroshock grubs are damn near a must-buy on them now. Just a bit too pricey for what you get now, me'thinks.
Can't take a thorax weapon on a Trygon Prime. In many ways he took the hardest hit from a nerf bat, because of his base attacks (5) giving him 3 Smash attacks + 1 for having 2 CC weapons + 1 for charging. I killed more Land Raiders in 5th with a Trygon Prime than all other tyranid units combined. Also Shadows of the Warp got a nerf, and the Trygon Prime was the best delivery system for it. I've been trying to find a way that he isn't a hideously overcosted piece of trash in 7th, and I am struggling. I'm considering running him with Adrenal Glands and Maw Claws to turn him into a unit that is still viable in Close combat against a lot of things. Like Riptides, Defilers, and Land Raiders. But it feels like I'm letting my fondness for the unit overcome my strategic decision making.
I've been doing a lot of theory hammer in this direction. I basically don't think you gain enough to compensate for what you lose from not having the TL-Devourers.
However, I've got a campaign starting today, and the campaign rules are going to have me trying to field armies with Old-One-Eye and no other HQ in a single FOC with no formation. I've been theory hammering a 'Nidzilla list built around him. Right now I think a hoard army or a fast army (raveners, shrikes) would be better, but my 'Nidzilla list looks like this, and I will give it a first try this weekend.
KillerWabbit wrote:I like Harpies in the 7th Ed. rules; while people are busy dumping BUCKETS of fire into my other flyers, it will be HVC and spore bombing the crap out of stuff all day long.
With the changes in the vehicle pen table, I'm feeling like STC might be just as good as HVC on crones now. What does everyone else think?
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![[Post New]](/s/i/i.gif) 2014/06/03 22:58:41
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Dakka Veteran
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With the changes in the vehicle pen table, I'm feeling like STC might be just as good as HVC on crones now. What does everyone else think?
Agree 100%. The HVC brings very little to the table now.
The Stranglethorne Cannon does a decent job putting wounds on infantry plus, you have the pinning check. The more dice get rolled, the greater the chance of bad things happening so forcing that pinning check on squads is always a nice bonus.
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![[Post New]](/s/i/i.gif) 2014/06/03 23:59:56
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Dakka Veteran
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Question?
With the changes to the way blast markers work now, I am assuming that people can no longer hide from the Mawloc in upper levels of a ruin?
And this would also mean the Mawloc hits everyone in the ruin if they are on multiple levels?
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![[Post New]](/s/i/i.gif) 2014/06/04 01:15:33
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
Cheyenne WY
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Well, when I got of physical therapy today, I had some time to kill... This is sort of a "concept" list..
"Psycho Swarm" (Running two FOC, Battle Forged)
Winged Dakka'rant, Thorax Hive 240
Winged Dakka'rant/ Winged Assassin, Thorax Hive 240
Troops: Ripper Swarm: x3
Troops: as above
Troops: as above
Troops: as above 39 per...?
Zoey Brood(s) x6 solo Zoeys (16WC+ D6)
something like...936 points?
Formation: Tyrant Node 415
Hive Tyrant, HVC, LW/ BS, Thorax Hive...220?
Guard Brood: x3 150
Venothrope Brood: Solo 45
Special effect: +6" Synapse
Thats about 1350 (1351?) (18WC + D6) don't know what to do with it...me? I think I'd Double out 3 of the Broods for durability, and multishot Warp Blast/Lances....that should hit 1500 more or less
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This message was edited 3 times. Last update was at 2014/06/04 01:19:36
The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/06/04 04:47:30
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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bodazoka wrote:Question?
With the changes to the way blast markers work now, I am assuming that people can no longer hide from the Mawloc in upper levels of a ruin?
And this would also mean the Mawloc hits everyone in the ruin if they are on multiple levels?
Nope, unfortunately not. The Mawloc is the only blast remaining in the game with a levels restriction because it is written in the Tyranid Codex, and GW has not FAQed it to change it. I do not know if it is going to be FAQed in the future, but my guess is no. Automatically Appended Next Post: I played a game tonight. It was somewhat of a cluster-f** because we ended up calling it on the bottom of 2 because the FLGS had to close. I lost by 1 point despite nearly tabling my opponent (1 Rhino, 1 Longfang, 2 Scouts) while only losing 12 gaunts.
But of interest in the game, was the fact that Psychic scream did me some serious good. I invoked it on my Flying Hive Tyrant. It hit Scouts and Long Fangs. The Scouts made their leadership, but the Long Fangs rolled a 10, so they lost 3 models.
It has long been my contention that psychic scream is a terrible power because it counted as shooting a weapon, but with 7th, maybe I can find use for it after all.
Still the worst power to roll on a Zoey.
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This message was edited 1 time. Last update was at 2014/06/04 04:56:58
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![[Post New]](/s/i/i.gif) 2014/06/04 06:09:27
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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So, just got back from our league night and got unceremoniously crushed by the following 1500 point unbound list:
vs
(I know my list was extremely poorly optimized, but I had wanted to play around with some of the units I hadn't gotten to use much of, under the assumption it would be mostly "normal" balanced 1500 lists with a slightly mechanized slant.)
The mission was Maelstrom of War: Deadlock (diagonal deployment, generate 6 tactical objectives and discard 1 every turn, 6 objective markers).
Basically, all the opponent did was buzz around with Belakor throwing Invisibility on the Lord of Skulls and Shrouding on himself while the Pink Horrors and the Herald hid in a "building" in his deployment zone (I assume they were going to summon later in the game, didn't last long enough for it to matter). The Lord of Skulls itself spent the game hosing down my monstrous creatures with that annoying 9/3 instant-death Hellstorm template and grinding over all my gaunts that tried to move to tarpit it. By turn 2, it had killed almost all the Gaunts (between the ranged attacks, thunderblitz, and melee), the Venomthropes, the Biovores, and my Haruspex all by its lonesome. He probably would have all but tabled me by turn 3 had I not conceded at that point (my poor Tyrant got slaughtered by an absurdly lucky vector-strike by Belakor, so I figured there wasn't much hope left after that).
Any ideas as to what to do against that wretched thing? I know my list wasn't very good, but in all honesty I have no idea what sort of 1500 point list I could possibly write that could actually handle that thing while not being tailored for it specifically.
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![[Post New]](/s/i/i.gif) 2014/06/04 06:26:03
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Dakka Veteran
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Your opponent had 8 models in a 1500 point list? he bought a LOW in a 1500 point list?
WTF..
Id pack up 40K and play MTG if my group was like that honestly.. I don't think there is much you can do?
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![[Post New]](/s/i/i.gif) 2014/06/04 06:41:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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Your opponent had to bring at least 10 pink horrors per squad, and needs a second troops choice.
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![[Post New]](/s/i/i.gif) 2014/06/04 06:59:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tea-Kettle of Blood
Adelaide, South Australia
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There is no Troops requirement in Unbound, but yes, a min sized unit of Pink Horrors is 10.
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This message was edited 1 time. Last update was at 2014/06/04 17:20:38
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/06/04 07:03:41
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
Temple Prime
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Taking a look at the new Ork codex, I'd like to know what fellow Octarius War veterans think of what we're seeing.
http://www.dakkadakka.com/dakkaforum/posts/list/585556.page
I'd especially like to run maximum model Tyranids against maximum model Orks and watch oceans of short ranged models just crash into each other and tear one another limb from limb.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/06/04 17:02:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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bodazoka wrote:Your opponent had 8 models in a 1500 point list? he bought a LOW in a 1500 point list?
WTF..
Id pack up 40K and play MTG if my group was like that honestly.. I don't think there is much you can do?
Most people at our group are fairly decent, I just had the misfortune of ending up against our resident "that guy".
Still, I do worry if that list isn't defeated soon everyone will start following suit in order to compete. Besides the Lord of Skulls we also have a handful of Knights, Stompas, Baneblade/variants and a Tesseract Vault sitting in the wings.
PrinceRaven wrote:There is no Troops requirement in Ubound, but yes, a min sized unit of Pink Horrors is 10.
My mistake then. All I remembered as far as their body count was that they were the min-sized unit brought strictly to generate another warp charge and hide his herald (never really saw them though, he hid them all inside a hut on the map so I couldn't hurt them).
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![[Post New]](/s/i/i.gif) 2014/06/04 19:04:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Frightening Flamer of Tzeentch
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Hi everyone. I can't seem to find anywhere if nids require air to breathe.
Me and some buddies have a four way battle on a space station w special rules for fighting in a vacuum. Races that don't require air (demons and necs were examples) have it a bit easier.
I can't find a reference in the dex or anywhere online and don't read enough fluff to know.
Any help would be appreciated.
Thanks
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![[Post New]](/s/i/i.gif) 2014/06/04 21:25:24
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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How does everyone feel this list would fair?
1850 Battleforged
Flyrant w/Devourers
Flyrant w/Devourers
Venomthrope
Venomthrope
Zoanthrope
Zoanthrope
Zoanthrope
10x Termagant
10x Termagant
10x Termagant
10x Termagant
Carnifex w/Adrenal and Devourers
Carnifex w/Adrenal and Devourers
Carnifex w/Adrenal and Devourers
Carnifex w/Adrenal and Devourers
Carnifex w/Adrenal and Devourers
Carnifex w/Adrenal and Devourers
A metric ton of S6 Twinlinked shots that can hit different targets, Zoanthrope batteries, synapse, and cover generating/scoring Termagants. Should be interesting in a competitive setting. It does give up a TON of Kill points though, but the same token means they cant mass wounds on units.
Downsides are its slow and has no alpha to speak of.
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This message was edited 1 time. Last update was at 2014/06/04 21:29:34
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![[Post New]](/s/i/i.gif) 2014/06/04 21:55:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Missionary On A Mission
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Skerr, Tyranids are created based on the Hive Mind's needs. So if they need to conquer a space station, they will have no problem in a hard vacuum.
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![[Post New]](/s/i/i.gif) 2014/06/04 22:39:56
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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Skerr wrote:Hi everyone. I can't seem to find anywhere if nids require air to breathe.
Me and some buddies have a four way battle on a space station w special rules for fighting in a vacuum. Races that don't require air (demons and necs were examples) have it a bit easier.
I can't find a reference in the dex or anywhere online and don't read enough fluff to know.
Any help would be appreciated.
Thanks
You might try the 40k background subforum. They'll be able to provide citations as well.
But off the top of my head I recall Genestealers at least being able to survive in a vacuum.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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