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![[Post New]](/s/i/i.gif) 2014/11/09 16:48:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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Amishprn86 wrote: jy2 wrote: Amishprn86 wrote: SHUPPET wrote:14 venoms. Sheesh. Not gunna have many points for AT there. But yeah Venoms are pretty hard to deal with for Nids.
You dont need AT for Nids, they have No armor.
I believe he is looking at the list from a Take-All-Comer's perspective. Anyone can tailor. Question is, can you build a list that can handle all the other armies as well as Tyranids? The list is no good if it can't do that.
But if you play by the rules you dont even chose a army or list until you know the Points and game type. So really, I can have 5 armies, see what Game type it is and then pick the best army for that objective. But no one plays like that.
But that is still not I have an army for each Codex, that is a list for each mission. IMHO...not the same.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/11/09 17:00:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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pinecone77 wrote: Amishprn86 wrote: jy2 wrote: Amishprn86 wrote: SHUPPET wrote:14 venoms. Sheesh. Not gunna have many points for AT there. But yeah Venoms are pretty hard to deal with for Nids.
You dont need AT for Nids, they have No armor.
I believe he is looking at the list from a Take-All-Comer's perspective. Anyone can tailor. Question is, can you build a list that can handle all the other armies as well as Tyranids? The list is no good if it can't do that.
But if you play by the rules you dont even chose a army or list until you know the Points and game type. So really, I can have 5 armies, see what Game type it is and then pick the best army for that objective. But no one plays like that.
But that is still not I have an army for each Codex, that is a list for each mission. IMHO...not the same.
I know I was saying no one is technically playing 100% correct .. lol.
Anyways a DE tac list is still really bad for Nids, I onyl said it b.c Someone else said Bikes are good against them and was Just saying Venoms are even better, I never said you should/will play nids like this Just stating a Fact that Venoms just destroy nids, nothing else, IDK why your so "Blah blah blah dont play like that blah blah blah".
BACK ON TOPIC:
IDK how the new DoM will be but I cant wait to see the rules.
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![[Post New]](/s/i/i.gif) 2014/11/09 17:05:46
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Amishprn86 wrote: jy2 wrote: Amishprn86 wrote: SHUPPET wrote:14 venoms. Sheesh. Not gunna have many points for AT there. But yeah Venoms are pretty hard to deal with for Nids.
You dont need AT for Nids, they have No armor.
I believe he is looking at the list from a Take-All-Comer's perspective. Anyone can tailor. Question is, can you build a list that can handle all the other armies as well as Tyranids? The list is no good if it can't do that.
But if you play by the rules you dont even chose a army or list until you know the Points and game type. So really, I can have 5 armies, see what Game type it is and then pick the best army for that objective. But no one plays like that.
A true TAC list should not care what army you play against or what mission/deployment you play in. As for points, you need to make it scalable you that you can take out units or add them in to adjust for how many points you guys play at. Normally, in most places, there is a norm (for example, where we play, it is usually with 1850 armies) and then you can adjust from there.
The only time you should have multiple lists is if they are for different power levels. For example, I usually just bring 2 lists - my tournament TAC list and a more casual, themed TAC list depending on what type of opponent I go up against. If I meet Joe Newbie, I bring my more casual and fun list. However, if I go up against Johnny Hardcore who is practicing for a tournament, then I take out my tournament list for him to practice against. However, you shouldn't have to tailor against your opponent.
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This message was edited 1 time. Last update was at 2014/11/09 17:08:09
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![[Post New]](/s/i/i.gif) 2014/11/09 17:32:53
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Whats everyone ruling on Spore from Biovores and assaulting after being shot and misses?
Ive many seen they are allowed to charge I didnt know if Dakka had a community answer for it or not.
If they can charge, then If A Sporocyst is transported by a Tyrannocyte can it then (on turn it DS) Make a Spore and have it charge?
Example: Turn 2, Tyrannocyte DS in, Sporosytes disembarks out, Spawns a Mucolid and then in the Assault, that Mucolid charges.
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![[Post New]](/s/i/i.gif) 2014/11/09 17:36:04
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Its one of those 'nothing says it cant' things. Its not deep striking, its not limited by any rule (like our Termagants from Tervigons)
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![[Post New]](/s/i/i.gif) 2014/11/09 17:44:26
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Amishprn86 wrote:Whats everyone ruling on Spore from Biovores and assaulting after being shot and misses?
Ive many seen they are allowed to charge I didnt know if Dakka had a community answer for it or not.
If they can charge, then If A Sporocyst is transported by a Tyrannocyte can it then (on turn it DS) Make a Spore and have it charge?
Example: Turn 2, Tyrannocyte DS in, Sporosytes disembarks out, Spawns a Mucolid and then in the Assault, that Mucolid charges.
The general consensus is yes, spores launched in this manner can assault on the same turn.
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![[Post New]](/s/i/i.gif) 2014/11/09 17:51:21
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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jy2 wrote: Amishprn86 wrote:Whats everyone ruling on Spore from Biovores and assaulting after being shot and misses?
Ive many seen they are allowed to charge I didnt know if Dakka had a community answer for it or not.
If they can charge, then If A Sporocyst is transported by a Tyrannocyte can it then (on turn it DS) Make a Spore and have it charge?
Example: Turn 2, Tyrannocyte DS in, Sporosytes disembarks out, Spawns a Mucolid and then in the Assault, that Mucolid charges.
The general consensus is yes, spores launched in this manner can assault on the same turn.
Thats how I felt, just making sure...not that it will happen alot. but playing 1 like that against IG or Tau might not be so bad.
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This message was edited 1 time. Last update was at 2014/11/09 17:52:03
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![[Post New]](/s/i/i.gif) 2014/11/09 17:59:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Tunneling Trygon
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Also something to note - although I also agree that you can attempt to assault the turn that you come in, it may not be to your benefit. Even if you have a short charge range that you probably won't fail, over watch is not kind to common spores. Could negate the blast entirely. Finally, you can use your mines that miss as an area denial unit. If you get two or three you can spread them out to block a unit's movement for a turn (no maelstrom objective for you!) Even if they shoot at you, they still can't move (unless you're eldar, but if you are then you have jetbikes and tanks that don't care anyhow)
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This message was edited 1 time. Last update was at 2014/11/09 18:00:10
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![[Post New]](/s/i/i.gif) 2014/11/09 18:05:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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luke1705 wrote:Also something to note - although I also agree that you can attempt to assault the turn that you come in, it may not be to your benefit. Even if you have a short charge range that you probably won't fail, over watch is not kind to common spores. Could negate the blast entirely. Finally, you can use your mines that miss as an area denial unit. If you get two or three you can spread them out to block a unit's movement for a turn (no maelstrom objective for you!) Even if they shoot at you, they still can't move (unless you're eldar, but if you are then you have jetbikes and tanks that don't care anyhow)
I was thinking something more like against tanks, that cant Overwatch, The Question now is, is it Counted as being in assault and strikes rear? or does it work like Blast shooting attacks?
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![[Post New]](/s/i/i.gif) 2014/11/09 18:14:51
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Don't the rules for the mucolid says that it hits side armor against vehicles? It's not actually attacking as it has no Attack characteristic. It just launches an assault and then you follow its special rules to see how the blast is resolved.
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![[Post New]](/s/i/i.gif) 2014/11/09 18:17:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Amishprn86 wrote:Whats everyone ruling on Spore from Biovores and assaulting after being shot and misses?
Going by RAW they spawn and then suffer the biovores S4 blast.
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![[Post New]](/s/i/i.gif) 2014/11/09 18:23:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Who was running the Daemon allies with their Nids?
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![[Post New]](/s/i/i.gif) 2014/11/09 18:26:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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It was Hulksmash.
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![[Post New]](/s/i/i.gif) 2014/11/09 18:30:40
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Spoletta wrote: Amishprn86 wrote:Whats everyone ruling on Spore from Biovores and assaulting after being shot and misses?
Going by RAW they spawn and then suffer the biovores S4 blast.
It says S8 in the white dwarf for Mucolid
jy2 wrote:Don't the rules for the mucolid says that it hits side armor against vehicles? It's not actually attacking as it has no Attack characteristic. It just launches an assault and then you follow its special rules to see how the blast is resolved.
Thats only for Fliers.
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This message was edited 1 time. Last update was at 2014/11/09 18:31:06
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![[Post New]](/s/i/i.gif) 2014/11/09 18:43:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Check the rules for the spore mines in the Tyranid codex. Except for the strength and AP, it is exactly the same in terms of how it works.
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This message was edited 1 time. Last update was at 2014/11/09 18:44:04
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![[Post New]](/s/i/i.gif) 2014/11/09 18:47:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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What i was trying to say is that usually you don't spawn mines at all on a miss, since they get detonated by the same shot that generated those. Nowhere does it say to not resolve the blast.
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![[Post New]](/s/i/i.gif) 2014/11/09 18:52:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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jy2 wrote:Check the rules for the spore mines in the Tyranid codex. Except for the strength and AP, it is exactly the same in terms of how it works.
I know this is a 1in a Million happening but I really want to know, if you have Spore mine that Charged (Rules say at I10 step it explodes) what if there is a Multi charge and what you fighting Against is also I10, and the Spore mine kills it, does it still strike back at I10? (Say you tied it up with gants so you Could get that S8 hit off to try and Instant kill it something, and you didnt care if a couple gants die with it).
lol I know it most likely will never happen, but I just love knowing details in rules really well, I want to better understand is all.
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This message was edited 1 time. Last update was at 2014/11/09 18:53:52
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![[Post New]](/s/i/i.gif) 2014/11/09 18:59:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Cheers, I'm liking into doing it myself for a tournament in the new year.
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![[Post New]](/s/i/i.gif) 2014/11/09 19:10:46
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fresh-Faced New User
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Spoletta wrote: Amishprn86 wrote:Whats everyone ruling on Spore from Biovores and assaulting after being shot and misses?
Going by RAW they spawn and then suffer the biovores S4 blast.
If you play 2 biovores and the first one misses, as the other blast is resolved at the same time (because it is a same unit using the same weapon on the same target) there is no reason for the mines to suffer the 2nd blast. Am I wrong?
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![[Post New]](/s/i/i.gif) 2014/11/09 19:15:27
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Fixture of Dakka
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Amishprn86 wrote: jy2 wrote:Check the rules for the spore mines in the Tyranid codex. Except for the strength and AP, it is exactly the same in terms of how it works.
I know this is a 1in a Million happening but I really want to know, if you have Spore mine that Charged (Rules say at I10 step it explodes) what if there is a Multi charge and what you fighting Against is also I10, and the Spore mine kills it, does it still strike back at I10? (Say you tied it up with gants so you Could get that S8 hit off to try and Instant kill it something, and you didnt care if a couple gants die with it).
lol I know it most likely will never happen, but I just love knowing details in rules really well, I want to better understand is all.
If the spore mine detonates, it's dead. Doesn't matter if the other unit attacks back or not (if it survives at all). But for the sake of argument, the target would still get its attacks if it were I10 as well.
While I haven't run daemon allies with my bugs, I did play against a Daemon summoning army recently.
I brought 5 lictors and the Deathleaper with my normal units. He brought 4 Lvl 3 psykers and he summoned 850-pts of daemons against me. Fun times....
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![[Post New]](/s/i/i.gif) 2014/11/09 19:41:56
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Spoletta wrote:What i was trying to say is that usually you don't spawn mines at all on a miss, since they get detonated by the same shot that generated those. Nowhere does it say to not resolve the blast.
For Spore mines? Why would you not? You resolve the blast, and on a miss, resolved with nothing to hit, you then place the mines.
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![[Post New]](/s/i/i.gif) 2014/11/09 19:56:03
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Decrepit Dakkanaut
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Can I have a list that will let me win games but not get me accusations of being a WAAC TFG?
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2014/11/09 20:45:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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barnowl wrote:Spoletta wrote:What i was trying to say is that usually you don't spawn mines at all on a miss, since they get detonated by the same shot that generated those. Nowhere does it say to not resolve the blast.
For Spore mines? Why would you not? You resolve the blast, and on a miss, resolved with nothing to hit, you then place the mines.
You place the mines immediately after determining the final position of the blast, so yes, before resolving the blast.
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![[Post New]](/s/i/i.gif) 2014/11/09 20:51:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
Cheyenne WY
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Verviedi wrote:Can I have a list that will let me win games but not get me accusations of being a WAAC TFG?
Sure...play Tyranids.  Just don't run more than 2 or 3 Winged Dakka'rants, and you are a sportsman!
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/11/09 20:57:01
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Verviedi wrote:Can I have a list that will let me win games but not get me accusations of being a WAAC TFG?
WAAC TFG is the attitude, not the army behind a person.
Agree with pinecone if you still want to have people to play games.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/09 21:13:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Decrepit Dakkanaut
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Frozocrone wrote:Verviedi wrote:Can I have a list that will let me win games but not get me accusations of being a WAAC TFG?
WAAC TFG is the attitude, not the army behind a person.
Agree with pinecone if you still want to have people to play games.
I brought only 2 winged dakkarants, and some people chewed me out for "not knowing this game was for fun" and I was running a " WAAC list"
My list was:
Flyrant ( Devs+eGrubs)
Flyrant ( Devs+eGrubs)
Rippers
Rippers
30 Termagants w/ 15 devs
Zoanthrope
Venomthrope
Dakkafex
Mawloc
Exocrine
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This message was edited 1 time. Last update was at 2014/11/09 21:16:49
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2014/11/09 21:19:42
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Sounds like you're playing with children.
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![[Post New]](/s/i/i.gif) 0030/10/29 11:21:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Decrepit Dakkanaut
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Incidentally...
One 13 year old who was running GK PaladinStar and one older DE player who brought a Bloodbride blob.
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This message was edited 1 time. Last update was at 2014/11/09 21:31:37
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2014/11/09 21:34:27
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Seconded. SHUPPET has a nice sig of jy2 talking about WAAC and players evolving from fluffy and casual gamers to experience, competitive players.
There is nothing wrong with having a competitive and tough list because you want to win.
Everything is wrong with having double standards, being a rules-shark, cheating...you get the gist.
An opponent doesn't have to play your list if they don't want to or feel that it wouldn't be a fun game as they brought a casual list. Check with your opponent if they would be happy playing the list. Communication is king. Communication is life.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/09 22:28:20
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Knight Tactica p.177)
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Longtime Dakkanaut
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Thinking about running this list Flyrant devourers, electrogrubs Flyrant devourers, electrogrubs Malonthrope Mucolid Mucolid Gargoyles x 13 Adrenals Dima in a Pod Mawloc Mawloc Bastion, Comms relay Lord of Change Lvl 3 11 Horrors 11 horrors
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This message was edited 1 time. Last update was at 2014/11/09 23:05:08
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