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2016/07/11 04:35:02
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
adamsouza wrote: Lots of people have mentioned using Void Shield Generators with their Tyranids. Are you guys using the standard "imperial" looking VSG, or something more bug oriented ?
I've made about three of these myself, and I'm quite fond of them.
Going to an event in 2 weeks that's using GWFAQ with ITC rulings. ( GW takes precedence over ITC ). Got a list I've been messing around with, just looking for some ideas. Keep in mind this event has custom scenarios.
3x Flyrant with egrubs ( 2 have toxin sacs )
Malanthrope
3x Mucolid
GSC Formation
Deathleaper Assassin Brood.
Essentially playing mass MSU with LD shenanigans in there also. ( Hit a dreadknight with scream yesterday who was -7 ld. Brought a tear to my eye.)
Going to be rolling on the command table also for the power that makes units take the lowest LD instead of the highest.
Trying something different from just spamming my fliers and wanted some feedback.
2016/07/11 18:29:39
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
reaverX wrote: Going to an event in 2 weeks that's using GWFAQ with ITC rulings. ( GW takes precedence over ITC ). Got a list I've been messing around with, just looking for some ideas. Keep in mind this event has custom scenarios.
3x Flyrant with egrubs ( 2 have toxin sacs )
Malanthrope
3x Mucolid
GSC Formation
Deathleaper Assassin Brood.
Essentially playing mass MSU with LD shenanigans in there also. ( Hit a dreadknight with scream yesterday who was -7 ld. Brought a tear to my eye.)
Going to be rolling on the command table also for the power that makes units take the lowest LD instead of the highest.
Trying something different from just spamming my fliers and wanted some feedback.
The MSU approach can be very effective, just be aware that you lack Objective Secured, so target your opponents ASAP. Also, if you know the missions in advance, I hope they're not too KP heavy as you'll have several. Is the event ATC by any chance?
2016/07/11 19:05:26
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
reaverX wrote: Going to an event in 2 weeks that's using GWFAQ with ITC rulings. ( GW takes precedence over ITC ). Got a list I've been messing around with, just looking for some ideas. Keep in mind this event has custom scenarios.
3x Flyrant with egrubs ( 2 have toxin sacs )
Malanthrope
3x Mucolid
GSC Formation
Deathleaper Assassin Brood.
Essentially playing mass MSU with LD shenanigans in there also. ( Hit a dreadknight with scream yesterday who was -7 ld. Brought a tear to my eye.)
Going to be rolling on the command table also for the power that makes units take the lowest LD instead of the highest.
Trying something different from just spamming my fliers and wanted some feedback.
The MSU approach can be very effective, just be aware that you lack Objective Secured, so target your opponents ASAP. Also, if you know the missions in advance, I hope they're not too KP heavy as you'll have several. Is the event ATC by any chance?
It is not. It's the Slobberknocker in OK. Only one of them is KP heavy. Lack of Obsec hasn't been too big of an issue. Just make sure that I remove theirs. It's been really fun actually playing something besides all flyrants all the time. I just can't remove the GSC. Waited too long to play with them.
2016/07/11 20:14:58
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
reaverX wrote: Going to an event in 2 weeks that's using GWFAQ with ITC rulings. ( GW takes precedence over ITC ). Got a list I've been messing around with, just looking for some ideas. Keep in mind this event has custom scenarios.
3x Flyrant with egrubs ( 2 have toxin sacs )
Malanthrope
3x Mucolid
GSC Formation
Deathleaper Assassin Brood.
Essentially playing mass MSU with LD shenanigans in there also. ( Hit a dreadknight with scream yesterday who was -7 ld. Brought a tear to my eye.)
Going to be rolling on the command table also for the power that makes units take the lowest LD instead of the highest.
Trying something different from just spamming my fliers and wanted some feedback.
The MSU approach can be very effective, just be aware that you lack Objective Secured, so target your opponents ASAP. Also, if you know the missions in advance, I hope they're not too KP heavy as you'll have several. Is the event ATC by any chance?
It is not. It's the Slobberknocker in OK. Only one of them is KP heavy. Lack of Obsec hasn't been too big of an issue. Just make sure that I remove theirs. It's been really fun actually playing something besides all flyrants all the time. I just can't remove the GSC. Waited too long to play with them.
Still seems pretty flyrant heavy to me, but then I tend to play with only 1 or maybe 2.
2016/07/11 21:01:43
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
reaverX wrote: Going to an event in 2 weeks that's using GWFAQ with ITC rulings. ( GW takes precedence over ITC ). Got a list I've been messing around with, just looking for some ideas. Keep in mind this event has custom scenarios.
3x Flyrant with egrubs ( 2 have toxin sacs )
Malanthrope
3x Mucolid
GSC Formation
Deathleaper Assassin Brood.
Essentially playing mass MSU with LD shenanigans in there also. ( Hit a dreadknight with scream yesterday who was -7 ld. Brought a tear to my eye.)
Going to be rolling on the command table also for the power that makes units take the lowest LD instead of the highest.
Trying something different from just spamming my fliers and wanted some feedback.
The MSU approach can be very effective, just be aware that you lack Objective Secured, so target your opponents ASAP. Also, if you know the missions in advance, I hope they're not too KP heavy as you'll have several. Is the event ATC by any chance?
It is not. It's the Slobberknocker in OK. Only one of them is KP heavy. Lack of Obsec hasn't been too big of an issue. Just make sure that I remove theirs. It's been really fun actually playing something besides all flyrants all the time. I just can't remove the GSC. Waited too long to play with them.
Still seems pretty flyrant heavy to me, but then I tend to play with only 1 or maybe 2.
Yeah... Tyranids aren't really flyrant heavy until you hit 5+ these days. And given that you can fit 6 or even 7 at 1850, it's not uncommon. 3 is honestly what Id call flyrant lite at this point for us.
2016/07/12 04:32:51
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Ok guys, I've got a tournament coming up next weekend and it's a big one. It's the Bay Area Open (BAO) GT and it's going to be around 200 40K players.
I've decided to bring my bugs as it has been a while since I've ran them competitively. However, this time, I'm going with Tervigons. I think that tervigons are still a viable Tyranid unit in the competitive meta and I want to see how far mine can go. Tervigon + Termagants give me a strong ObSec base for the Maelstrom objectives, while also giving out hard-to-get Kill Points. Flyrants naturally will be the focus of my offense. Strategy would be to advance forwards and to swarm the objectives.
Now I don't expect to win it all, but I am going to try for Best Tyranid. I've narrowed it down to 2 lists. Which one do you think I should take?
BTW, I will post my BAO results exclusively here on this Tyranid Tactica thread after the tournament.
A strong base for Maelstrom scoring with decent Tyranid firepower. Hive Commander gives me a way to get a tervigon into my opponent's backfield if necessary (can't get very much else for 20-pts other than egrubs on my 2 tervigons). Better offense but less resiliency than List #2.
Not as much firepower as List #1 but a lot better ground presence/resiliency with 3 tervigons + 90 gants. Strategy would be to push aggressively forwards, tie things up with the gants and to sit on the objectives.
This message was edited 3 times. Last update was at 2016/07/12 04:36:22
jy2 wrote: Ok guys, I've got a tournament coming up next weekend and it's a big one. It's the Bay Area Open (BAO) GT and it's going to be around 200 40K players.
I've decided to bring my bugs as it has been a while since I've ran them competitively. However, this time, I'm going with Tervigons. I think that tervigons are still a viable Tyranid unit in the competitive meta and I want to see how far mine can go. Tervigon + Termagants give me a strong ObSec base for the Maelstrom objectives, while also giving out hard-to-get Kill Points. Flyrants naturally will be the focus of my offense. Strategy would be to advance forwards and to swarm the objectives.
Now I don't expect to win it all, but I am going to try for Best Tyranid. I've narrowed it down to 2 lists. Which one do you think I should take?
BTW, I will post my BAO results exclusively here on this Tyranid Tactica thread after the tournament.
A strong base for Maelstrom scoring with decent Tyranid firepower. Hive Commander gives me a way to get a tervigon into my opponent's backfield if necessary (can't get very much else for 20-pts other than egrubs on my 2 tervigons). Better offense but less resiliency than List #2.
Not as much firepower as List #1 but a lot better ground presence/resiliency with 3 tervigons + 90 gants. Strategy would be to push aggressively forwards, tie things up with the gants and to sit on the objectives.
I believe you have a points discrepancy between your lists. Do you mean for the second to have 3 Flyrants, not 4? If so, I reccomend list number one. And extra flyrant helps you more than an extra Tervgon IMO.
2016/07/12 04:40:41
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I believe you have a points discrepancy between your lists. Do you mean for the second to have 3 Flyrants, not 4? If so, I reccomend list number one. And extra flyrant helps you more than an extra Tervgon IMO.
Right. Spotted and corrected my mistake.
I like List #1 myself, especially since I would have to borrow more termagants in order to run List #2. List #1 might also be a little more balanced.
Also, List #1 would play a little faster.
This message was edited 1 time. Last update was at 2016/07/12 04:42:47
I believe you have a points discrepancy between your lists. Do you mean for the second to have 3 Flyrants, not 4? If so, I reccomend list number one. And extra flyrant helps you more than an extra Tervgon IMO.
Right. Spotted and corrected my mistake.
I like List #1 myself, especially since I would have to borrow more termagants in order to run List #2. List #1 might also be a little more balanced.
For sure prefer list 1. I don't mind the use of Tervigons, let's just hope the Flyrants can take out whatever threats to them exist! My biggest fear is that a Grav-unit will be able to take out your Tervis quickly and cripple your gants as well as stopping production. Emperor help you if the Hunters eye is there too!
Void Shield and Malanthrope will help of course, but I think 4 Flyrants will have much better odds of targeting firepower and limiting what gets to shoot the Tervigons. Better to destroy your enemies ability to kill Tervigons than to take an extra and hope it lasts.
This message was edited 1 time. Last update was at 2016/07/12 04:48:35
2016/07/12 05:31:26
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I believe you have a points discrepancy between your lists. Do you mean for the second to have 3 Flyrants, not 4? If so, I reccomend list number one. And extra flyrant helps you more than an extra Tervgon IMO.
Right. Spotted and corrected my mistake.
I like List #1 myself, especially since I would have to borrow more termagants in order to run List #2. List #1 might also be a little more balanced.
For sure prefer list 1. I don't mind the use of Tervigons, let's just hope the Flyrants can take out whatever threats to them exist! My biggest fear is that a Grav-unit will be able to take out your Tervis quickly and cripple your gants as well as stopping production. Emperor help you if the Hunters eye is there too!
Void Shield and Malanthrope will help of course, but I think 4 Flyrants will have much better odds of targeting firepower and limiting what gets to shoot the Tervigons. Better to destroy your enemies ability to kill Tervigons than to take an extra and hope it lasts.
Yeah, I got the VSG exactly for anti-grav defense. It'll also help against the massed S6-shooting of Eldar and Tau as well. The only time it may hurt is in Dawn of War deployment against a deepstriking Grav army going first. Otherwise, in the other deployments, I should be able to bubble-wrap such that Grav would be useless against my army.
Then again, if I face an alpha-strike Grav army in DoW deployment, they'll probably go after one of my flyrants over my tervigons as my flyrants are a bigger threat instead.
So it's looking more like List #1 at this point.
pinecone77 wrote: Gotta say I prefer number 1...but my disdain for Tervies is well documented...
I, on the other hand, still like tervies despite their nerf from the previous Tyranid codex.
This may be anecdotal, but I played against a Tyranid list at last year's LVO. This was in the team tournament and I brought my Daemons which got 13th Overall out of almost 300 players (they went 5-1) in the Singles event. In the team tournament, I was pitted against this new-ish Tyranid player with a "hodge-podge" Tyranid list. She ran something like this: 2 flyrants, 2 units of zoanthropes, 1 unit of 3 lictors, tervigon + 30 termagants, unit of hormagants, Hive Crone (or Harpy), 1 unit of biovores and a mycetic spore with some devilgants (I think). She wasn't the greatest tactician and she didn't know all the rules, yet her Tervigon-led Tyranids almost beat my Daemons. I was behind the whole game and would have lost had she not forgotten about Big Game Hunter.
I like the combo of Tervigon/Termagants + flyrants. Flyrants can take on MSU armies. Tervigon+gants can lock down deathstar armies to a certain extent (the smaller stars, not the super-deathstars). Like what they did to my 2++ Chaos Knight.
Yeah, I think it does stand a chance. And it benefits from running "counter meta" so you have the advantage that folks will be less familiar with how your army runs.
Good Luck! I hope you crush a Tau army with a Outflanking Tervigon.
The will of the hive is always the same: HUNGER
2016/07/12 18:41:37
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
jy2 wrote: This may be anecdotal, but I played against a Tyranid list at last year's LVO. This was in the team tournament and I brought my Daemons which got 13th Overall out of almost 300 players (they went 5-1) in the Singles event. In the team tournament, I was pitted against this new-ish Tyranid player with a "hodge-podge" Tyranid list. She ran something like this: 2 flyrants, 2 units of zoanthropes, 1 unit of 3 lictors, tervigon + 30 termagants, unit of hormagants, Hive Crone (or Harpy), 1 unit of biovores and a mycetic spore with some devilgants (I think). She wasn't the greatest tactician and she didn't know all the rules, yet her Tervigon-led Tyranids almost beat my Daemons. I was behind the whole game and would have lost had she not forgotten about Big Game Hunter.
I like the combo of Tervigon/Termagants + flyrants. Flyrants can take on MSU armies. Tervigon+gants can lock down deathstar armies to a certain extent (the smaller stars, not the super-deathstars). Like what they did to my 2++ Chaos Knight.
You sir have good memory! To be precise, her full list was:
Spoiler:
HQ1: Flyrant with Egrub
HQ2: Flyrant with Egrub
TR1: Tervigon with miasma canon
TR2: 30x Termagants
TR3: 20x Termagants with 10 devourers
TR4: 23x Hormagants
Nothing too crazy, but it's a surprisingly decent army. And if she knew the game better, she could definitively make people sweat with it. Happy she gave you some challenge though.
However I can tell you that she has kind of mixed feelings for the Tervigon. Sometime it's pretty good, sometimes its just a glorified synapse beacon. I'm usually the one that pushes her to include a Tervigon, but recently she's thinking about getting rid of it entirely to include more lictors and tyranocyte (she loves having a couple drop-poded dakkafexes nowadays).
As for your two lists, #1 looks good indeed. It has my vote.
Good luck for the BAO ! Wish we could be there, but sadly stuff happened :-(
P.S.: BTW if you know people who want tickets, we have 2 to transfer
2016/07/12 19:14:52
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Tervigons are absolutely still a competitive choice, especially when paired with a malanthrope. Most of the time, opponents simply can't divert the proper firepower to remove a 6 wound 6 toughness 3+ save shrouded monstrous creature, especially when it sits in backfield on home objectives.
I have usually found 1 to be enough, but an aggressive outflanking or deepstriking second one is an interesting solution to down field objectives. I ALWAYS take egrubs on them though, so there is that...
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
2016/07/12 19:48:57
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
gameandwatch wrote: Tervigons are absolutely still a competitive choice, especially when paired with a malanthrope. Most of the time, opponents simply can't divert the proper firepower to remove a 6 wound 6 toughness 3+ save shrouded monstrous creature, especially when it sits in backfield on home objectives.
I have usually found 1 to be enough, but an aggressive outflanking or deepstriking second one is an interesting solution to down field objectives. I ALWAYS take egrubs on them though, so there is that...
If you're just using it to grant Shrouding to a Tervigon, wouldn't a Venomthrope be more cost efficient than a Malanthrope? Plus the lower profile can hide behind it blocking LoS.
@sinful hero I personally think Malanthropes are always, always worth it over Venoms. If jy loses a Tervigon, he needs the extra synapse since one might be outflanking. He also is just so much tougher than a Venonthrope. Venoms can get gunned down by bolters, a Malanthrope won't. A venom gets pinked in CC by anything else out there, a Malan can hold up and eventually kill a 5 man Tac squad. Malanthropes regenerate and aren't nearly as vulnerable to ignore cover, as most weapons that have it naturally are Ap5 or 4, enough to shred through venomthropes.
2016/07/13 06:53:41
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
gameandwatch wrote: Tervigons are absolutely still a competitive choice, especially when paired with a malanthrope. Most of the time, opponents simply can't divert the proper firepower to remove a 6 wound 6 toughness 3+ save shrouded monstrous creature, especially when it sits in backfield on home objectives.
I have usually found 1 to be enough, but an aggressive outflanking or deepstriking second one is an interesting solution to down field objectives. I ALWAYS take egrubs on them though, so there is that...
If you're just using it to grant Shrouding to a Tervigon, wouldn't a Venomthrope be more cost efficient than a Malanthrope? Plus the lower profile can hide behind it blocking LoS.
jifel wrote:@sinful hero I personally think Malanthropes are always, always worth it over Venoms. If jy loses a Tervigon, he needs the extra synapse since one might be outflanking. He also is just so much tougher than a Venonthrope. Venoms can get gunned down by bolters, a Malanthrope won't. A venom gets pinked in CC by anything else out there, a Malan can hold up and eventually kill a 5 man Tac squad. Malanthropes regenerate and aren't nearly as vulnerable to ignore cover, as most weapons that have it naturally are Ap5 or 4, enough to shred through venomthropes.
It's also worth pointing out, that the malanthrope is important to take synapse duties from the terv, because at present if the terv DOES get killed, he nukes a fair amount of the gants
Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts
2016/07/13 23:39:08
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
pinecone77 wrote: Yeah, I think it does stand a chance. And it benefits from running "counter meta" so you have the advantage that folks will be less familiar with how your army runs.
Good Luck! I hope you crush a Tau army with a Outflanking Tervigon.
jy2 wrote: This may be anecdotal, but I played against a Tyranid list at last year's LVO. This was in the team tournament and I brought my Daemons which got 13th Overall out of almost 300 players (they went 5-1) in the Singles event. In the team tournament, I was pitted against this new-ish Tyranid player with a "hodge-podge" Tyranid list. She ran something like this: 2 flyrants, 2 units of zoanthropes, 1 unit of 3 lictors, tervigon + 30 termagants, unit of hormagants, Hive Crone (or Harpy), 1 unit of biovores and a mycetic spore with some devilgants (I think). She wasn't the greatest tactician and she didn't know all the rules, yet her Tervigon-led Tyranids almost beat my Daemons. I was behind the whole game and would have lost had she not forgotten about Big Game Hunter.
I like the combo of Tervigon/Termagants + flyrants. Flyrants can take on MSU armies. Tervigon+gants can lock down deathstar armies to a certain extent (the smaller stars, not the super-deathstars). Like what they did to my 2++ Chaos Knight.
You sir have good memory! To be precise, her full list was:
Spoiler:
HQ1: Flyrant with Egrub
HQ2: Flyrant with Egrub
TR1: Tervigon with miasma canon
TR2: 30x Termagants
TR3: 20x Termagants with 10 devourers
TR4: 23x Hormagants
Nothing too crazy, but it's a surprisingly decent army. And if she knew the game better, she could definitively make people sweat with it. Happy she gave you some challenge though.
However I can tell you that she has kind of mixed feelings for the Tervigon. Sometime it's pretty good, sometimes its just a glorified synapse beacon. I'm usually the one that pushes her to include a Tervigon, but recently she's thinking about getting rid of it entirely to include more lictors and tyranocyte (she loves having a couple drop-poded dakkafexes nowadays).
As for your two lists, #1 looks good indeed. It has my vote.
Good luck for the BAO ! Wish we could be there, but sadly stuff happened :-(
P.S.: BTW if you know people who want tickets, we have 2 to transfer
I actually thought her list played well against mine. My list was more of an elitist build. The last thing I wanted was for my 300-500-pt units (Be'lakor, D-Thirster, Chaos Knight) to get bogged down against 100-120-pt gribbly units. So my army actually struggled against her army. It just goes to show that armies can surprise you. What doesn't look like a competitive build may actually work out good against the right army.
Sorry, but I don't know of anyone looking for BAO tickets. You might want to post in the BAO thread in the Tournament Discussion forum.
gameandwatch wrote: Tervigons are absolutely still a competitive choice, especially when paired with a malanthrope. Most of the time, opponents simply can't divert the proper firepower to remove a 6 wound 6 toughness 3+ save shrouded monstrous creature, especially when it sits in backfield on home objectives.
I have usually found 1 to be enough, but an aggressive outflanking or deepstriking second one is an interesting solution to down field objectives. I ALWAYS take egrubs on them though, so there is that...
I'll probably try a more varied Tyranid build with only 1 tervigon in a future event. For now, I'm going to see how a strong ObSec Tyranid build is going to do against the likes of Battle Company and Daemonic Incursion builds.
I've been contemplating egrubs on my tervies. I might adjust my List #1 slightly to fit them in, either by dropping Hive Commander or 1 biovore. We'll see.
gameandwatch wrote: Tervigons are absolutely still a competitive choice, especially when paired with a malanthrope. Most of the time, opponents simply can't divert the proper firepower to remove a 6 wound 6 toughness 3+ save shrouded monstrous creature, especially when it sits in backfield on home objectives.
I have usually found 1 to be enough, but an aggressive outflanking or deepstriking second one is an interesting solution to down field objectives. I ALWAYS take egrubs on them though, so there is that...
If you're just using it to grant Shrouding to a Tervigon, wouldn't a Venomthrope be more cost efficient than a Malanthrope? Plus the lower profile can hide behind it blocking LoS.
jifel wrote: @sinful hero I personally think Malanthropes are always, always worth it over Venoms. If jy loses a Tervigon, he needs the extra synapse since one might be outflanking. He also is just so much tougher than a Venonthrope. Venoms can get gunned down by bolters, a Malanthrope won't. A venom gets pinked in CC by anything else out there, a Malan can hold up and eventually kill a 5 man Tac squad. Malanthropes regenerate and aren't nearly as vulnerable to ignore cover, as most weapons that have it naturally are Ap5 or 4, enough to shred through venomthropes.
What jifel said.
A malanthrope versus a venomthrope is like a flyrant versus a walkrant. It is well worth it for the extra points investment, especially for a ground-based Tyranid force. The only time I would take a venom over a malan is when I am running an army that doesn't have a strong ground-based foundation. This usually means either a flyrant-spam build or a reserve-based build (like lictorshame or mycetic sporenids). In such an army, I only need the venom to protect my flyrants on T1, after which he becomes expendable.
barnowl wrote: List #1 would be my choice. lots of shooting things to force choices and enough big broods to really tye up hard to kill units.
Yeah, I've basically decided to take List #1. I might tweak it just a little (i.e. upgrades on tervies) but that's about it.
This message was edited 1 time. Last update was at 2016/07/13 23:45:41
It depends, if the opponent has lots of infantry they are great otherwise they kinda suck. I prefer singles as each gives the chance to spawn d3 mines on a miss(it should be d3+1/biovore after the first or even 1/biovore but as is I'd go for singles if you have heavy slots open.
This message was edited 1 time. Last update was at 2016/07/15 08:09:28
2016/07/15 09:56:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Ok, Day 1 is over and my Tyranids - Hive Fleet Pandora - is currently 2-1 and the 2nd best Tyranids (out of 8 bug players there). There are 170+ players and we've still got 3 more games to go tomorrow. The top Tyranid player is a friend of mine and someone whom I have helped to develop his army. Ironically, his Tyranids beat my Daemons at this year's LVO 2016 Team Tournament. I think that if I can win 2 out of my next 3 games, then I will have a real shot at winning Best Bugs. If I win the next 3, it should be a lock.
Round #1, I played against Space Wolves. He ran the Murderpack (3 units of the nasty Wulfen), the Heralds of the Great Wolf formation (Rune Priest, Iron Priest and Wolf Priest) and the Company of the Great Wolf (TWC, Battle Leader, 2 Iron Priests, drop pod, 3 of the Forgeworld Quad Mortars). He had 1st turn and in Dawn of War deployment, I was unable to avoid his 1st turn charge. My gants eventually melted to his assault units and it did not help that each tervigon only spawned one time before crapping out. The game ended up as a dominant win for the Wolves.
Round #2, I played against a Space Marines Battle Company with the Storm Wing formation (Stormraven, 2 Stormtalons). I designed my bugs to be able to combat against a strong ObSec army like BC. However, I didn't expect to face a flyer formation along with the BC. The Storm Wing formation has the potential to knock down a tyrant a turn. I had good dice and my opponent was not able to hold the Relic as I kept blasting his units off of it. My flyrants survived his Storm Wing flyers and the following turn, I blew both of the stormtalons away and paroxysed his stormraven down to BS1. Tyranids for the win.
Round #3, I was in for a tough fight against Taudar! He ran the Riptide Wing (3 riptides) and an Eldar CAD (farseer on bike, 4 units of 3 scatterbikes, 3 units of the Forgeworld hornets, Lynx and a Wraithknight). It was an interesting battle. My opponent had 1st Turn but then I stole the Initiative! My flyrants proceeded to blast 2 of his hornets away and without Skyfire on his tides, he never recovered. It also didn't help for my opponent that I was making my saves this game. He could not kill a single flyrant. Dominant win for Hive Fleet Pandora.
Stay tuned for more details and Day #2.
seapheonix wrote: Anybody know the list that is being run at BAO. Nids undefeated day one?
He ran a Pentyrant list similar to one of my older Tyranid lists. It consists of 5 flyrants, malanthrope, 2 mawlocs, several lictors and mucolid troops.
This message was edited 2 times. Last update was at 2016/07/19 14:37:39
Looks like you had a rough time against Wolves. Good to see you playing Nids again, and going with a more balanced (4 Tyrant) list. When I run a list with Tervigons I usually do Double Malanthrope so that one instance of ignores cover can't kill my shrouded. (My Tervi list drops one flyrant for a Malanthrope and a Mawloc, plus some E.Grubs on the Tervies).
How often did you lose it to a anti-cover, or did they spend shots on a Tervigon instead?
Was your round 5 a Battle Company?
2016/07/18 17:27:58
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Going to make a push to get all my current bugs painted before years end. While checking what I had in need of completion I found I have about 50 stealers. So hive mind, can we come up with a decent list that stealer heavy at 1850?
I know it will not be top tier, but darn it I miss my stealer lists. With the Cryptus and Cult additions I think there may be something playable there now.
I am open to adding more broodlords to my collection as I only have the one, especially the newer casts from Spacehulk ,Deathstorm and DeathWatch.