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![[Post New]](/s/i/i.gif) 2014/03/12 20:55:02
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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dantay_xv wrote:I think that the 1 banner per grey hunter squad was way too OP.
Bring it back to 1 banner in a squad per army as was in the older codices.
I also agree that SW, BA, DA, GK codices should not all be SM+1, it should be unique SM, but still at the same level as SM.
So is SW dont get certain things such as centurions etc then I see it as a trade off that SW get something else, or another unit getd amped slightly to compensate. Any buffing of a unit should incur the correct point increase so as not to allow the codex to be abused.
As for saga's, these are an individual warriors story or ability... They shouldnt confer anything army wide, maybe to themselves or to the unit they are in.
Next, unless the next codex changes, codex SW is the only codex wwhich specifies who all the company leaders are and their specific traits and fighting styles for their companies, so company rater than chapter tactics may well apply in this case so people can build unique SW armies.
Motw should apply to bloodclaws ad their troop ttype, probably more so than any other type of unit, as the younger more inexperienced warriors they are still rrying to learn to deal with th the wolf spirit inside them. Case in point is either redpelt or helfist in Battle of the Fang, of which 1 of these 2 bloodclaws succumbs to the wulfen.... Long fangs shouldnt get it, and not so sure greyhunters should either... As they would have grown at peace with the wolf within. Counter attack is their way of allowing the wolf ti the fore without letting it take over completely.... Scouts as loners and outcasts should get MOTW.
Feet on the ground. This is a thing regarding teleporting only and is a part of their uniqueness.. They regard spaceships and speeders as vessels to get to war, like a longship. Jump packs are not viewed favourably because if a wolf was supposed to fly he would have wings...
The only reason I don't want to support SW getting it is because once you do that, then the supplements for companies of marines becomes acceptable  . Besides that, then it opens up DE, Tau, etc which all have relatively minor variations within themselves that, due to a single chapter getting several different tactics, I couldn't really deny tossing them something the same (it's already a mockery that supplements provide unique ways to play companies)
But yeah, it's all a trade. Lose some things, gain others. If SW are to remain a separate codex, they need to keep being separate. Yes, it doesn't make much sense, but it is the same reason chaos doesn't get to have everything SM have + Chaos stuff. It's to make them different and avoid being just SM+1. Whether they succeed or fail is a different story though  .
The MoTW is interesting though.
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![[Post New]](/s/i/i.gif) 2014/03/12 20:55:32
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Fixture of Dakka
Temple Prime
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You will get a 13'' tall model that was at best, vaguely alluded to in prior fluff or comes from rather obscure parts of the setting (unless you're the tyranids/imperial knights) with two big load-outs and it will cost you a hundred dollars and it will be the lynchpin of every damn army.
It will also look at least somewhat silly.
It will be called the Wolfknight with a Lupus-beamer and a Canid missile launcher.
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This message was edited 1 time. Last update was at 2014/03/12 20:55:49
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/03/12 20:57:57
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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ZebioLizard2 wrote: StarTrotter wrote: Wilytank wrote: AlmightyWalrus wrote:If you want different Chapter Tactics I suggest you play C: SM. That's kinda the entire point of that book.
Though not entirely on topic, I am getting really tired of people wanting some Chapter Tactics equivalent for an army they play. C: SM got them and all of a sudden everybody wants them. Some Tyranid players wanted Hive fleet rules to go like that even though there's no actual fluff to support why Hive Fleet Bum Sniffer is any different from Hive Fleet Garbage Disposal. The same can be said about Space Wolves. Are the individual Great Companies really important enough for them to warrant them getting their own rules? Not really.
It's kind of interesting. I can easily see the argument for IG, Eldar, CSM, Orks, maybe Sisters of Battle, and ...Necrons possibly? For DE, Nids, BA, SW, GK, etc.... yeah not so much. Heck, I play chaos daemons and I'd raise a brow at DAEMONS TACTICS. I must say though, I would still appreciate if Tau had a force org swap for a stealth suit army but alas seems they didn't want such a thing (or waiting to sell a supplement for it)
Anyways, I gotta ask.... why do you want DA, BA, and SW to all be SM+1? Why? It should never be like this. This undervalues a fan of every chapter that doesn't have their own codex. It should never be that. It should be SM-some stuff+some stuff. Sacrifice a few choices for a few unique options. That's the charm. The charm of those 3 chapters was never supposed to be "yeah we are better than those SM chapters" it was supposed to be "we do _____ differently". DA are the more shooty army with a liking for bikes and, most notably, many terminators. BA are the very fast assault army that descends from the skies and swiftly assaults the enemy, and SW are the ones that ignore the codex and bring a combo of novices in power armor with counterattack methods.
Daemons do technically have their own tactics.
Daemons of X and all.
DE would have Wych-cult, Kabal, and the other thing.
The problem with DA and BA is that they aren't that good, DA is in the same edition and it feels far poorer.
Meh, the daemon rules I was more thinking of something that restricts you from playing other things and the sorts. For DE, I'd rather see rules to let your HQ influence units. It doesn't work for everything (coughchaos) but for certain things it can work logically. Yeah, DA and BA aren't that good. It was a response to Anpu claiming that DA, BA, and SW should all be SM+1. That's what I had a problem with. I very well know the sorry state of both codices. Automatically Appended Next Post: Kain wrote:You will get a 13'' tall model that was at best, vaguely alluded to in prior fluff or comes from rather obscure parts of the setting (unless you're the tyranids/imperial knights) with two big load-outs and it will cost you a hundred dollars and it will be the lynchpin of every damn army.
It will also look at least somewhat silly.
It will be called the Wolfknight with a Lupus-beamer and a Canid missile launcher.
You can also purchase Fenresian wolves to be guards and it always uses the toughness of the MC himself.
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This message was edited 1 time. Last update was at 2014/03/12 20:59:24
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![[Post New]](/s/i/i.gif) 2014/03/12 20:59:45
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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I would go into detail, but everytime I have tried today my Competer has crashed, So I will try tomorow to go into detail. Automatically Appended Next Post: Yeah! It did not crash before I got my post in!
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This message was edited 1 time. Last update was at 2014/03/12 21:00:21
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![[Post New]](/s/i/i.gif) 2014/03/12 21:03:22
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Longtime Dakkanaut
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I wouldn't mind seeing the old Wulfen (?) guys come back, the half mutated ones.
And also, 43 pages in could the OP sort out the really annoying title mistake! Please.
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![[Post New]](/s/i/i.gif) 2014/03/12 21:05:11
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Eldercaveman wrote:I wouldn't mind seeing the old Wulfen (?) guys come back, the half mutated ones.
And also, 43 pages in could the OP sort out the really annoying title mistake! Please.
Thank, I realy had not noticed.
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![[Post New]](/s/i/i.gif) 2014/03/12 22:04:02
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Longtime Dakkanaut
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Anpu42 wrote:Eldercaveman wrote:I wouldn't mind seeing the old Wulfen (?) guys come back, the half mutated ones.
And also, 43 pages in could the OP sort out the really annoying title mistake! Please.
Thank, I realy had not noticed.
You really can't understand how much that was bugging me!
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![[Post New]](/s/i/i.gif) 2014/03/12 22:06:46
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Grim Rune Priest in the Eye of the Storm
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Eldercaveman wrote: Anpu42 wrote:Eldercaveman wrote:I wouldn't mind seeing the old Wulfen (?) guys come back, the half mutated ones.
And also, 43 pages in could the OP sort out the really annoying title mistake! Please.
Thank, I realy had not noticed.
You really can't understand how much that was bugging me!
Oh, understand, I just don't alsways notice thing like that.
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![[Post New]](/s/i/i.gif) 2014/03/12 22:17:56
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Death-Dealing Devastator
Essex, UK
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Gonna read this from front to back and then come back.
My first response is:
For it to stay exactly the same and just adjust points cost of upgrades like bikes to match C:SM
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![[Post New]](/s/i/i.gif) 2014/03/12 22:24:32
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Lit By the Flames of Prospero
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dantay_xv wrote:I think that the 1 banner per grey hunter squad was way too OP.
Bring it back to 1 banner in a squad per army as was in the older codices.
I also agree that SW, BA, DA, GK codices should not all be SM+1, it should be unique SM, but still at the same level as SM.
So is SW dont get certain things such as centurions etc then I see it as a trade off that SW get something else, or another unit getd amped slightly to compensate. Any buffing of a unit should incur the correct point increase so as not to allow the codex to be abused.
As for saga's, these are an individual warriors story or ability... They shouldnt confer anything army wide, maybe to themselves or to the unit they are in.
Next, unless the next codex changes, codex SW is the only codex wwhich specifies who all the company leaders are and their specific traits and fighting styles for their companies, so company rater than chapter tactics may well apply in this case so people can build unique SW armies.
Motw should apply to bloodclaws ad their troop ttype, probably more so than any other type of unit, as the younger more inexperienced warriors they are still rrying to learn to deal with th the wolf spirit inside them. Case in point is either redpelt or helfist in Battle of the Fang, of which 1 of these 2 bloodclaws succumbs to the wulfen.... Long fangs shouldnt get it, and not so sure greyhunters should either... As they would have grown at peace with the wolf within. Counter attack is their way of allowing the wolf ti the fore without letting it take over completely.... Scouts as loners and outcasts should get MOTW.
Feet on the ground. This is a thing regarding teleporting only and is a part of their uniqueness.. They regard spaceships and speeders as vessels to get to war, like a longship. Jump packs are not viewed favourably because if a wolf was supposed to fly he would have wings...
No, that is incorrect. Just because you're a codex behind (not having Centurions) does not mean that your units should be more powerful.
Ultramarines have entire books about each of their companies, and have most of the Captains but they don't get their own book and Tactics.
Agreed on the other bits.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/03/13 00:32:38
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Fresh-Faced New User
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Kain wrote:You will get a 13'' tall model that was at best, vaguely alluded to in prior fluff or comes from rather obscure parts of the setting (unless you're the tyranids/imperial knights) with two big load-outs and it will cost you a hundred dollars and it will be the lynchpin of every damn army.
It will also look at least somewhat silly.
It will be called the Wolfknight with a Lupus-beamer and a Canid missile launcher.
Nah; it will be more along the lines of a space wolf riding a drake with something like a ice lance.
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![[Post New]](/s/i/i.gif) 2014/03/13 01:02:48
Subject: What of you want from the Space Wolves 6th Edition Codex?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Ogopogo wrote: Kain wrote:You will get a 13'' tall model that was at best, vaguely alluded to in prior fluff or comes from rather obscure parts of the setting (unless you're the tyranids/imperial knights) with two big load-outs and it will cost you a hundred dollars and it will be the lynchpin of every damn army.
It will also look at least somewhat silly.
It will be called the Wolfknight with a Lupus-beamer and a Canid missile launcher.
Nah; it will be more along the lines of a space wolf riding a drake with something like a ice lance.
No no a drake would not make sense. Come on lad! They gotta save that for their next codex. Codex Salamanders to have dragon riders, salamandeer pets, come on get with the times! All armies must have caracatures!
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![[Post New]](/s/i/i.gif) 2014/03/13 01:04:26
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Trustworthy Shas'vre
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I think we're getting a Wolftalon and a Stormwolf for flyers.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/03/13 01:45:38
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Grizzled Space Wolves Great Wolf
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Wilytank wrote: AlmightyWalrus wrote:If you want different Chapter Tactics I suggest you play C: SM. That's kinda the entire point of that book. Though not entirely on topic, I am getting really tired of people wanting some Chapter Tactics equivalent for an army they play. C: SM got them and all of a sudden everybody wants them. Some Tyranid players wanted Hive fleet rules to go like that even though there's no actual fluff to support why Hive Fleet Bum Sniffer is any different from Hive Fleet Garbage Disposal. The same can be said about Space Wolves. Are the individual Great Companies really important enough for them to warrant them getting their own rules? Not really.
I agree that SW shouldn't have something like separate Chapter tactics given the different Great Companies really aren't going to be different enough to warrant a difference in rules. The Tyranids probably did deserve it. For a long time the fluff has been that 'nids are highly adaptable. I think it was 3rd edition the whole back of the book was dedicated to a "build your own bug" section where you could individually buy upgrades that gave improvements to the stat line. Where a Space Marine in power armour is a Space Marine in power armour is a Space Marine in power armour, a gaunt or a Tyranid Warrior could be spawned in a plethora of different ways. Automatically Appended Next Post: AlexRae wrote:My first response is: For it to stay exactly the same and just adjust points cost of upgrades like bikes to match C: SM
For all the crazy wish listing, frankly this is pretty much what I want. Maybe a flyer simply because everyone has a flyer or an AA variant of something to fit the current meta, but otherwise just tweak the points and be done with it. Maybe remove counter attack and replace it with something slightly less extreme, perhaps only BC get counter attack.
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This message was edited 2 times. Last update was at 2014/03/13 01:50:37
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![[Post New]](/s/i/i.gif) 2014/03/13 08:05:25
Subject: Re:What of you want from the Space Wolves 6th Edition Codex?
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Lit By the Flames of Prospero
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AllSeeingSkink wrote: Wilytank wrote: AlmightyWalrus wrote:If you want different Chapter Tactics I suggest you play C: SM. That's kinda the entire point of that book.
Though not entirely on topic, I am getting really tired of people wanting some Chapter Tactics equivalent for an army they play. C: SM got them and all of a sudden everybody wants them. Some Tyranid players wanted Hive fleet rules to go like that even though there's no actual fluff to support why Hive Fleet Bum Sniffer is any different from Hive Fleet Garbage Disposal. The same can be said about Space Wolves. Are the individual Great Companies really important enough for them to warrant them getting their own rules? Not really.
I agree that SW shouldn't have something like separate Chapter tactics given the different Great Companies really aren't going to be different enough to warrant a difference in rules.
The Tyranids probably did deserve it. For a long time the fluff has been that 'nids are highly adaptable. I think it was 3rd edition the whole back of the book was dedicated to a "build your own bug" section where you could individually buy upgrades that gave improvements to the stat line. Where a Space Marine in power armour is a Space Marine in power armour is a Space Marine in power armour, a gaunt or a Tyranid Warrior could be spawned in a plethora of different ways.
Automatically Appended Next Post:
AlexRae wrote:My first response is:
For it to stay exactly the same and just adjust points cost of upgrades like bikes to match C: SM
For all the crazy wish listing, frankly this is pretty much what I want. Maybe a flyer simply because everyone has a flyer or an AA variant of something to fit the current meta, but otherwise just tweak the points and be done with it. Maybe remove counter attack and replace it with something slightly less extreme, perhaps only BC get counter attack.
Agreed on all points, why do SW have to be some sort of super special snowflake army that get so much that C: SM don't?
Protip: They don't.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/03/13 08:15:22
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Trustworthy Shas'vre
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Which is why the Wolves don't have Honour Guard, Command Squads, Sternguad, Vanguard, Ironclad Dreadnoughts, Scouts that can Score, Biker Scouts, Attack Bike Squadrons, Bikers that can score, Centurions, Stormtalons, Stormravens, Hunters, Stalkers, Thunderfire Artillery, Masters of the Forge, Techmarines that are independent characters, Combat Squads, Orbital Bombardments . . .
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/03/13 13:30:39
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Beautiful and Deadly Keeper of Secrets
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Jefffar wrote:Which is why the Wolves don't have Honour Guard, Command Squads, Sternguad, Vanguard, Ironclad Dreadnoughts, Scouts that can Score, Biker Scouts, Attack Bike Squadrons, Bikers that can score, Centurions, Stormtalons, Stormravens, Hunters, Stalkers, Thunderfire Artillery, Masters of the Forge, Techmarines that are independent characters, Combat Squads, Orbital Bombardments . . .
Gee, why not list all the things in your own codex you get but don't use but no one else has?
And still some of the stuff you have is better.
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![[Post New]](/s/i/i.gif) 2014/03/13 13:32:14
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Locked in the Tower of Amareo
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I'm trying really hard to stay out of this one, but SW players are really not making a very good case for themselves. They are kinda digging the hole deeper a bit.
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![[Post New]](/s/i/i.gif) 2014/03/13 15:59:07
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Nurgle Chosen Marine on a Palanquin
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I would like to see the SW powers stick around, maybe with some tweaks here and there. I will be pretty bummed if we lose living lightning and murderous hurricane, I really like those abilities.
To keep in line with SW being a "feet on the ground" type army. I propose an upgrade for long fangs to get skyfire of some sort, and possibly psychic anti air. We have lightning, we have hurricanes, but neither of them do much to the skies. Would be cool to see a sort of "choppy skies" that makes fliers have some sort of difficult terrain test.
I would love to see mark of the wulfen remain the same, but I would also love to see 13th company show up. I would like TWC to remain the same (if not better) because I fear they will get the bloodcrusher treatment. GH are awesome as is. I feel that a SW drop pod list is still a viable threat, however useless it is against anti air.
I would love to see out lords get 1 more wound to be on par with chapter masters.
Lastly I think getting relics like every other army would be pretty awesome. Chaos and marines have chapter relics, daemons have exalted gifts. I love those, they are all so cool and I would love to see SW get something like it.
I want iron priests to be more useful, but they have never been, and probably will never be all that useful.
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This message was edited 1 time. Last update was at 2014/03/13 16:00:59
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![[Post New]](/s/i/i.gif) 2014/03/13 16:03:26
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Trustworthy Shas'vre
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I think Tempests Wrath should definitely do something to the sky since it messes up all other kinda of skyborne units. Something like Flyers and FMC can only make snap shots because of the turbulence. Maybe force FMC to make grounding tests as well.
Mark, as is, should probably run about 20 to 25 points. A dumbed down version of rampage and rage might go for like 10.
The SW version of relics is basically the Sagas. I'd like to see those tinkered with a bit to both be a tad more potent, but to also have an effect based on their 'quest'. Maybe something like losing a VP if the quest goes unfulfilled. The fact that they could cost you a VP would offset the cost a tad.
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This message was edited 2 times. Last update was at 2014/03/13 16:08:16
Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2014/03/13 16:27:33
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Lit By the Flames of Prospero
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Can people please stop acting as if there's nothing wrong with Grey Hunters. Please.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/03/13 16:29:11
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Decrepit Dakkanaut
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BrotherOfBone wrote: Can people please stop acting as if there's nothing wrong with Grey Hunters. Please.
I rather like a 10 man squad with 2x special weapons, a combi-weapon sergeant, bolter+ BP+ CCW, counter attack, and scoring.
I'm not sure of the hate. Great unit? No. Crap unit? Hardly.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/03/13 16:35:33
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Lit By the Flames of Prospero
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kronk wrote: BrotherOfBone wrote: Can people please stop acting as if there's nothing wrong with Grey Hunters. Please.
I rather like a 10 man squad with 2x special weapons, a combi-weapon sergeant, bolter+ BP+ CCW, counter attack, and scoring.
I'm not sure of the hate. Great unit? No. Crap unit? Hardly.
It is a great unit for its points, that's the problem. For 1pt more than 'nilla marines they get so much.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/03/13 16:41:16
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Nurgle Chosen Marine on a Palanquin
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Jefffar wrote:I think Tempests Wrath should definitely do something to the sky since it messes up all other kinda of skyborne units. Something like Flyers and FMC can only make snap shots because of the turbulence. Maybe force FMC to make grounding tests as well.
Mark, as is, should probably run about 20 to 25 points. A dumbed down version of rampage and rage might go for like 10.
The SW version of relics is basically the Sagas. I'd like to see those tinkered with a bit to both be a tad more potent, but to also have an effect based on their 'quest'. Maybe something like losing a VP if the quest goes unfulfilled. The fact that they could cost you a VP would offset the cost a tad.
I always thought of the sagas more as chapter tactics. I like the forced grounding test and snap shots idea! Its pretty potent, but not too game breaking. It will hit flier spam pretty tough, although necrons will shrug it off, daemons will panic. Maybe have MotW reduce WS to 3 to represent the blind fury of the mark.
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![[Post New]](/s/i/i.gif) 2014/03/13 17:00:42
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Lit By the Flames of Prospero
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gwarsh41 wrote:Jefffar wrote:I think Tempests Wrath should definitely do something to the sky since it messes up all other kinda of skyborne units. Something like Flyers and FMC can only make snap shots because of the turbulence. Maybe force FMC to make grounding tests as well.
Mark, as is, should probably run about 20 to 25 points. A dumbed down version of rampage and rage might go for like 10.
The SW version of relics is basically the Sagas. I'd like to see those tinkered with a bit to both be a tad more potent, but to also have an effect based on their 'quest'. Maybe something like losing a VP if the quest goes unfulfilled. The fact that they could cost you a VP would offset the cost a tad.
I always thought of the sagas more as chapter tactics. I like the forced grounding test and snap shots idea! Its pretty potent, but not too game breaking. It will hit flier spam pretty tough, although necrons will shrug it off, daemons will panic. Maybe have MotW reduce WS to 3 to represent the blind fury of the mark.
If you want Chapter Tactics take C: SM...
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/03/13 17:22:10
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Locked in the Tower of Amareo
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BrotherOfBone wrote: Can people please stop acting as if there's nothing wrong with Grey Hunters. Please.
I'll preempt the SW players and tell you there's a thread for that
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![[Post New]](/s/i/i.gif) 2014/03/13 17:22:58
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Longtime Dakkanaut
St. George, UT
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I think what needs to happen is to make SW a MEQ army and not a marine army. Which I think is what the real problem is. People see them and say they are just a better marine army instead of saying they are their own army. Hell, look at sisters of battle. Some lower stats basic stats, but still come with BS4, the bolter, and 3+ armor save. They run around in Rhinos, all their tanks are on the rhino chasis. Seriphm are just assault marines, dominion squads are just devistator squads (with limited weapon choices). Yet people dont say, hey, those are marines even though they share just as much technology.
So, maybe if people stopped thinking of SW as marines and a different type of MEQ army, then maybe some of the hate will start to dissipate a bit.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2014/03/13 17:25:05
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Beautiful and Deadly Keeper of Secrets
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Jayden63 wrote:I think what needs to happen is to make SW a MEQ army and not a marine army. Which I think is what the real problem is. People see them and say they are just a better marine army instead of saying they are their own army. Hell, look at sisters of battle. Some lower stats basic stats, but still come with BS4, the bolter, and 3+ armor save. They run around in Rhinos, all their tanks are on the rhino chasis. Seriphm are just assault marines, dominion squads are just devistator squads (with limited weapon choices). Yet people dont say, hey, those are marines even though they share just as much technology.
So, maybe if people stopped thinking of SW as marines and a different type of MEQ army, then maybe some of the hate will start to dissipate a bit.
..Except they are marines, and they aren't different enough to be something other then marines.
Once again, Chaos is considered Marines, and despite not getting any individual books to themselves despite being greatly different then the 'wolf companies'..
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![[Post New]](/s/i/i.gif) 2014/03/13 17:25:09
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Locked in the Tower of Amareo
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Jayden63 wrote:I think what needs to happen is to make SW a MEQ army and not a marine army. Which I think is what the real problem is. People see them and say they are just a better marine army instead of saying they are their own army. Hell, look at sisters of battle. Some lower stats basic stats, but still come with BS4, the bolter, and 3+ armor save. They run around in Rhinos, all their tanks are on the rhino chasis. Seriphm are just assault marines, dominion squads are just devistator squads (with limited weapon choices). Yet people dont say, hey, those are marines even though they share just as much technology.
So, maybe if people stopped thinking of SW as marines and a different type of MEQ army, then maybe some of the hate will start to dissipate a bit.
No, because they're still meq +1 for not much more cost. They still pay too little for what they get on their flagship units. It just so happens that the top meta armies don't care atm.
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![[Post New]](/s/i/i.gif) 2014/03/13 17:28:09
Subject: What do you want from the Space Wolves 6th Edition Codex?
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Longtime Dakkanaut
St. George, UT
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ZebioLizard2 wrote: Jayden63 wrote:I think what needs to happen is to make SW a MEQ army and not a marine army. Which I think is what the real problem is. People see them and say they are just a better marine army instead of saying they are their own army. Hell, look at sisters of battle. Some lower stats basic stats, but still come with BS4, the bolter, and 3+ armor save. They run around in Rhinos, all their tanks are on the rhino chasis. Seriphm are just assault marines, dominion squads are just devistator squads (with limited weapon choices). Yet people dont say, hey, those are marines even though they share just as much technology.
So, maybe if people stopped thinking of SW as marines and a different type of MEQ army, then maybe some of the hate will start to dissipate a bit.
..Except they are marines, and they aren't different enough to be something other then marines.
Once again, Chaos is considered Marines, and despite not getting any individual books to themselves despite being greatly different then the 'wolf companies'..
But thats the whole point of a new codex. You can change stuff. Make it not marine, Necrons have the same basic profile as Marines save iniative, but nobody considers them just marines. If you didn't have a model to look at and just stats they suddenly look very marine like. Its the perception that needs to change before any of the hate will.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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