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Made in no
Raging Ravener




Norway

I can't even imagine what they'd have to do to make Warriors viable...maybe a 2+ save formation..

Evolve, overcome, consume.  
   
Made in us
Regular Dakkanaut




So if you deploy in cover near the enmy you can assault 2nd turn after a full round of being fired at then attack last as you moved through cover, and if you want you can hit and run so you can move to I1 again and get snap shot at again. I don't see how this really helps.
   
Made in us
Long-Range Land Speeder Pilot





 Traceoftoxin wrote:
It's 5 broods of 5 per formation.

There's no limit on formations.


Where did it say that the squads were only 5 strong? It sounded like the genestealer squads could be as few, or as many as their rules allow.

This message was edited 1 time. Last update was at 2014/01/26 02:08:02


Space Marines, Orks, Imperial Guard, Chaos, Tau, Necrons, Germans (LW), Protectorate of Menoth

 
   
Made in us
Dakka Veteran




Lots of negative modifiers for leadership from these datasheets and i'm surprised everyone is so negative. Brood lords have the horror (-2 ld). Zoanthropes might roll the same power.. Under certain circumstances, you could have all these negatives & force them to take it on their lowest ld. Run some winged tyrants and get Psychic Scream.. Unless your army is mechanized or fearless, i could see this actually working honestly.

This message was edited 1 time. Last update was at 2014/01/26 03:42:32


 
   
Made in us
Tunneling Trygon






haroon wrote:
So if you deploy in cover near the enemy you can assault 2nd turn after a full round of being fired at then attack last as you moved through cover, and if you want you can hit and run so you can move to I1 again and get snap shot at again. I don't see how this really helps.


You're being WAY too pessimistic.

How is Hit and Run a BAD thing? Just assault a unit not in cover. Or just assault a vehicle. Or spend 50 points and give the whole formation frag grenades. Is it that hard? Go to ground for a 2++ save in that ruin you snuck into.


Automatically Appended Next Post:
TechMarine1 wrote:
 Traceoftoxin wrote:
It's 5 broods of 5 per formation.

There's no limit on formations.


Where did it say that the squads were only 5 strong? It sounded like the genestealer squads could be as few, or as many as their rules allow.


It mentions that they may not buy additional models.

This message was edited 1 time. Last update was at 2014/01/26 04:38:22



 
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

dereksatkinson wrote:
Under certain circumstances, you could have all these negatives & force them to take it on their lowest ld. Run some winged tyrants and get Psychic Scream.. Unless your army is mechanized or fearless, i could see this actually working honestly.



Basing tactics around a MAYBE is a really bad idea.

Instead they should have given the options for frag grenades. Considering that everything else in the universe has them, it's really insulting that they don't.

This message was edited 1 time. Last update was at 2014/01/26 11:38:13



 
   
Made in de
Decrepit Dakkanaut







In the grim future, all assassins and infiltrators step into the open with a loud "TADAAAA" and wait patiently, until everyone willing had a good shot at them ... and another one .... and another one

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Made in au
Infiltrating Broodlord





Brisbane

The Deathleaper one would have been so much better if it was Deathleaper + 0-5 Lictors instead of a flat 5. With Dual Flyrants a must have it would have been nice to have a way to get him with out paying a 250 point Lictor tax or dropping one of the Flyrants.

 
   
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Infiltrating Broodlord






 Kroothawk wrote:
In the grim future, all assassins and infiltrators step into the open with a loud "TADAAAA" and wait patiently, until everyone willing had a good shot at them ... and another one .... and another one


You must play a very strange way.

It is not a game-changer, but being able to infiltrate within 6 inches is a significant buff.

   
Made in us
Blood-Drenched Death Company Marine





WA, USA

 Hivefleet Oblivion wrote:
 Kroothawk wrote:
In the grim future, all assassins and infiltrators step into the open with a loud "TADAAAA" and wait patiently, until everyone willing had a good shot at them ... and another one .... and another one


You must play a very strange way.

It is not a game-changer, but being able to infiltrate within 6 inches is a significant buff.


Sure: for anyone with flame throwers.


 
   
Made in us
Dakka Veteran





it'd be a buff if you could assault first turn, or have a way to survive the turn of shooting you're going to have to endure if you go second.

it does neither of those things.
   
Made in gb
Infiltrating Broodlord






 gigasnail wrote:
it'd be a buff if you could assault first turn, or have a way to survive the turn of shooting you're going to have to endure if you go second.

it does neither of those things.

Agreed, it ain't exactly a transformation. But we have a lot of buildings in our regular store, so we'll give the Broodlord Hunting Pack a try, to enter from reserves straight into a building might have potential, and we've missed our Broodlord.

GW Digital just posted the following response about the next slate. February, apparently.

Q: "The hive mind hungers. Will our warriors be wrecking face? Will our carnifexes be creating carnage? Will our gargoyles be guzzling imperial innards? Will our raveners still be collecting state benefits? In other words, what's the word on the next nid dataslate, Eddie?

A: "You won't be waiting to long, it will be on it's way in February. Keep an eye on White Dwarf and our website for news on exact dates. - Eddie


   
Made in de
Longtime Dakkanaut





Germany

Being unable to assault "on the move" - be it from transports, deep-striking, arriving from reserves or any similar limitations makes the whole option pretty moot to me. These are shock troops, ffs. Where's the shock element when even the slowpoke with the ammo crates for the HB had time to drop his stuff and take a well-aimed shot at whatever appeared - and then a second one in overwatch!?

Waaagh an' a 'alf
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Made in gb
Infiltrating Broodlord






Natfka reports that the second dataslate will be announced and up for pre-order Saturday, and available to download the Saturday after.

No hard facts as to the content.


   
Made in us
Longtime Dakkanaut





Central Oregon

I was wondering about these, thanks.

   
Made in gb
Infiltrating Broodlord






The Dataslate is announced in this weekend's White Dwarf.

   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 Zande4 wrote:
The Deathleaper one would have been so much better if it was Deathleaper + 0-5 Lictors instead of a flat 5. With Dual Flyrants a must have it would have been nice to have a way to get him with out paying a 250 point Lictor tax or dropping one of the Flyrants.


Can you take this as an allied force? retain your dual flyrants and take deathleaper as addition?



 
   
Made in us
The Hive Mind





Until there's an FAQ yes. Not saying there will be one but I wouldn't be surprised.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Infiltrating Broodlord






 MeanGreenStompa wrote:
 Zande4 wrote:
The Deathleaper one would have been so much better if it was Deathleaper + 0-5 Lictors instead of a flat 5. With Dual Flyrants a must have it would have been nice to have a way to get him with out paying a 250 point Lictor tax or dropping one of the Flyrants.


Can you take this as an allied force? retain your dual flyrants and take deathleaper as addition?


That is indeed the main benefit, that you're not using up an HQ slot. But as Meangreenstompa points out, you have to pay a hefty Lictor Tax to do so.

   
Made in gb
Infiltrating Broodlord






Pre-orders for the second dataslate will be up on Saturday 22 Feb according to Eddie on their Facebook page.

   
Made in gb
Infiltrating Broodlord






A little bit more info on The Black Library Blod.

Key line:
" Expect unending tides of 'gaunts led forward by more intelligent and formidable Synapse Creatures."

So... there's gonna be a endless swarm option for termagants? More intelligent synapse creatures means that all Warriors get Preferred enemy? More formidable means all creatures in Synapse get Eternal Warrior?

You see? We can't stop ourselves, can we? It's the human urge, to tell oursevles that things will turn out ok, even tho' reality is that it won't. Just like how we watch terrible movies to the end, hoping despite all the evidence that somehow it will improve.

(and yes, we bought the first dataslate)

   
Made in us
Dakka Veteran




Checking GW's store front, if you scroll down here:

http://www.games-workshop.com/gws/catalog/listProducts.jsp?catId=cat440179a

You'll see some formations, which are likely the basis for several of the Dataslate options.

Teh Carnifex Crushers look fairly basic, if shy on the Dakka ... they're that Tactical style as good at range as melee.

Endless Swarm is simple: 36 'gants, 36 'gaunts. 318 points if you did it on your own, but I'd imagine that there'll e some kind of "Come back when they're dead" thing. I *hope* that the replacements will have Deep Strike, because having Termagants come into your backfield during turn 5? Not really so helpful.

Living Fortress is another basic one. No idea what the trick will be, but it's good to see Tyrants that leg it instead of fly.

They're going to have to do better than that, however. (Wonder if any will have Pyrovores in 'em? I'd imagine not, but hey.)
   
Made in gb
Infiltrating Broodlord






Those formations on the website are old, apocalypse ones so I dont't think we can infer anything from them.

   
Made in us
Boom! Leman Russ Commander





Princeton, WV

 Hivefleet Oblivion wrote:
Those formations on the website are old, apocalypse ones so I dont't think we can infer anything from them.


Most of them are old, but this one isn't:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440179a&prodId=prod2350014a&rootCatGameStyle=




If I was a betting man, I bet this ends up being in the third dataslate. If so, we could be looking at quad hive tyrants in games of less than 2000 points.
   
Made in be
Kelne





That way,then left

The living fortress' an apoc one too. Was even in the old apocalyspe book IIRC ( might be in the reloaded one)
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

 B0B MaRlEy wrote:
The living fortress' an apoc one too. Was even in the old apocalyspe book IIRC ( might be in the reloaded one)


They must have updated the picture to have the new hive and tyrant guard then. Still, I wouldn't doubt it happening.
   
Made in us
Dakka Veteran







dereksatkinson wrote:Lots of negative modifiers for leadership from these datasheets and i'm surprised everyone is so negative. Brood lords have the horror (-2 ld). Zoanthropes might roll the same power.. Under certain circumstances, you could have all these negatives & force them to take it on their lowest ld. Run some winged tyrants and get Psychic Scream.. Unless your army is mechanized or fearless, i could see this actually working honestly.



I played a game last weekend with some Broodlords, rolled the power on a Flyrant, while also fielding a BS in a squad of Warriors. Enemy units were stuck, pinned, taking only snap-shots all game and/or rolling against a Ld of 5.

It's not a maybe against most armies. It's pretty easy to pull off, actually.

Moopy wrote:
 Hivefleet Oblivion wrote:
 Kroothawk wrote:
In the grim future, all assassins and infiltrators step into the open with a loud "TADAAAA" and wait patiently, until everyone willing had a good shot at them ... and another one .... and another one


You must play a very strange way.

It is not a game-changer, but being able to infiltrate within 6 inches is a significant buff.


Sure: for anyone with flame throwers.


Nobody plays flamers, but sure.

gigasnail wrote:it'd be a buff if you could assault first turn, or have a way to survive the turn of shooting you're going to have to endure if you go second.

it does neither of those things.


I've never lost an infiltrating unit to shooting when going second. You'd have to be pretty bad to place a unit in such a position. A well built Tyranid list will also present a lot of threats to force opponents to make decisions. If they go through the trouble of literally moving around to get a shot at an infiltrating unit - likely in cover - good for the rest of my army.

This message was edited 1 time. Last update was at 2014/02/21 04:10:43


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From
https://itunes.apple.com/gb/book/dataslate-tyranid-invasion/id826600492?mt=11
https://itunes.apple.com/gb/book/dataslate-tyranid-invasion/id826650129?mt=11
[Thumb - 2014-02-21_17.19.47.480x480-75.jpg]

[Thumb - 2014-02-21_17.19.16.480x480-75.jpg]

[Thumb - 2014-02-21_18.05.59.480x480-75.jpg]

   
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Regular Dakkanaut





Nid players everywhere just retooled their Malwocs into Trygons. Woot.
   
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Nihilistic Necron Lord




The best State-Texas

citadel wrote:
Nid players everywhere just retooled their Malwocs into Trygons. Woot.


Eh?

I must be missing something here, as it has tended to be the opposite lately.

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