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Made in it
Annoyed Blood Angel Devastator




If an infantry assault a unit behind a difficult terrain roll 3 dice and choose the lower ones
However, if a jump infantry use jump pack to assault, can ignore any difficult terrain modifier

so, if my jump pack assault marines assault enemy behind ADL, it count as a difficult terrain? or they can charge as normal? (2d6 and reroll)
what if a jump pack unit does have fleet?

--
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Made in us
Hellish Haemonculus






Boskydell, IL

If they use their jump packs, then they jump over the aegis and ignore it completely.

If they charge on foot (because they used the packs in the preceding movement phase, probably) then they treat it the same as if they were tactical marines.

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Made in us
Longtime Dakkanaut




Also take note if your assault marines have grenades.
   
Made in ch
Annoyed Blood Angel Devastator




Fragile wrote:
Also take note if your assault marines have grenades.
every space marines have granades... u_u

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
Necromunda https://imgur.com/a/AQ3xX
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Made in im
Long-Range Land Speeder Pilot





each-uisge wrote:
Fragile wrote:
Also take note if your assault marines have grenades.
every space marines have granades... u_u


terminators don't......
   
Made in us
Infiltrating Broodlord





Eureka California

From the FAQ:

"Q: Do models that ignore difficult terrain when moving or
charging still fight at Initiative step 1 if they charge through
difficult terrain? (p22)
A: Yes."

Jimsolo is correct though IMO. Per the Skyborn rule in the Jump Infantry description they are permitted to move over terrain instead of through it. I just wanted to clarify that 'ignoring difficult terrain' is not enough to prevent the initiative penalty.

-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
Made in ch
Annoyed Blood Angel Devastator




nutty_nutter wrote:
each-uisge wrote:
Fragile wrote:
Also take note if your assault marines have grenades.
every space marines have granades... u_u


terminators don't......
terminator does'nt have jump pack -_-

Abandon wrote:From the FAQ:

"Q: Do models that ignore difficult terrain when moving or
charging still fight at Initiative step 1 if they charge through
difficult terrain? (p22)
A: Yes."

Jimsolo is correct though IMO. Per the Skyborn rule in the Jump Infantry description they are permitted to move over terrain instead of through it. I just wanted to clarify that 'ignoring difficult terrain' is not enough to prevent the initiative penalty.

yeah of course; assault grenade prevent them to have initiative penalty

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
Necromunda https://imgur.com/a/AQ3xX
Kings of War https://imgur.com/a/x56ods7 
   
Made in us
Longtime Dakkanaut




each-uisge wrote:
Fragile wrote:
Also take note if your assault marines have grenades.
every space marines have granades... u_u


You need to be very careful if you say "every". You can often find an exception.
   
Made in us
Sword-Wielding Bloodletter of Khorne





Killeen

Fragile wrote:
each-uisge wrote:
Fragile wrote:
Also take note if your assault marines have grenades.
every space marines have granades... u_u


You need to be very careful if you say "every". You can often find an exception.


Indeed, my Warp Talons would like to have a word with him. And with Phil Kelly for making them cost as much as terminators.

“Idleness is the enemy of the soul; and therefore the brethren ought to be employed in manual labor at certain times, at others, in devout reading.”
― St. Benedict of Nursia, The Rule of Saint Benedict

The Mendicants Polaris, Chaos Warband, Deviant Sect of Word Bearers  
   
Made in us
Dakka Veteran





You cannot go over anything when assaulting however.

So if you assault using the jump packs you get hammer of wrath, you don't roll 3D6 and drop the highest for difficult terrain.

However you have to make dangerous terrain tests for the unit.

Same goes for jetbikes when they assault.
   
Made in gb
Lesser Daemon of Chaos





Hampshire, uk

Wagguy80 wrote:
You cannot go over anything when assaulting however.

So if you assault using the jump packs you get hammer of wrath, you don't roll 3D6 and drop the highest for difficult terrain.

However you have to make dangerous terrain tests for the unit.

Same goes for jetbikes when they assault.


You only roll for Dangerous Terrain if they end the movemeant in terrain. If they just jump over an Agis then they dont have to take the test.

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Made in ch
Annoyed Blood Angel Devastator




Wagguy80 wrote:
However you have to make dangerous terrain tests for the unit.

Same goes for jetbikes when they assault.
is'nt supposed to roll for dangerous terrain only if start and stop on impervious terrain?
however, i prefer to risk a 16% possibilities to get 1 wound (and then save them with 3+) than fail assault movement and get another full round of shooting...

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
Necromunda https://imgur.com/a/AQ3xX
Kings of War https://imgur.com/a/x56ods7 
   
Made in us
Infiltrating Broodlord





Eureka California

Wagguy80 wrote:
You cannot go over anything when assaulting however.

So if you assault using the jump packs you get hammer of wrath, you don't roll 3D6 and drop the highest for difficult terrain.

However you have to make dangerous terrain tests for the unit.

Same goes for jetbikes when they assault.


I'm not sure what you trying to say here but some of it does not seem to match the rules for jump units.

-The can jump over terrain with their charge move
-No dangerous terrain check unless they begin or end their move in the terrain

Skyborn, page 47, BRB

"When using its jump pack (whether moving, charging or falling back, as we'll discuss in a moment) a model can move over all other models and all terrain freely. However, if the model begins or ends its move in difficult terrain, it must take a Dangerous Terrain test."

Same for the Jetbikes except they don't need to use a jump move to do this.

-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
 
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