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![[Post New]](/s/i/i.gif) 2014/02/20 06:06:36
Subject: Grav Weapons v Mixed Armour Saves
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Hacking Interventor
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Couldn't see where this had been asked previously but I was wondering how people play it and why.
A) A Grav Weapon fires at a unit that contains 4 models. 2 with 6+ armour, 1 with 4+ armour and 1 with 2+ armour.
B) A Grav Weapon fires at a unit that contains 3 models. 1 with 6+ armour, 1 with 4+ armour and 1 with 2+ armour.
How is the "To Wound" process resolved?
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![[Post New]](/s/i/i.gif) 2014/02/20 06:09:38
Subject: Grav Weapons v Mixed Armour Saves
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The Hive Mind
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RAW it doesn't. There's no rules covering it.
HIWPI is majority armor saves.
So A) 6+ to wound
B) 6+ to wound.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/02/20 10:04:42
Subject: Grav Weapons v Mixed Armour Saves
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Decrepit Dakkanaut
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As above. This involves making up the least amount of rules, and is at least consistent. Same for wounding vs Ld
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![[Post New]](/s/i/i.gif) 2014/02/20 12:08:35
Subject: Grav Weapons v Mixed Armour Saves
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Long-Range Land Speeder Pilot
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use the mixed saves rules and resolve each hit inflicted sequentially.
i.e. if the order in the unit from nearest to furthest is 6+,4+,2+ and you score 7 hits, you roll each hit individually until you get a 6 or run out, if you get your 6 and it kills him you move along to 4+ ect.
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![[Post New]](/s/i/i.gif) 2014/02/20 13:37:33
Subject: Grav Weapons v Mixed Armour Saves
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Longtime Dakkanaut
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Majority armor save is consistent with the pattern GW already has. Otherwise you have to make up rules.
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![[Post New]](/s/i/i.gif) 2014/02/20 17:04:39
Subject: Grav Weapons v Mixed Armour Saves
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Long-Range Land Speeder Pilot
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and the mixed saves rule isn't conforming?
this is an example of a unit with mixed saving throws is it not?
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![[Post New]](/s/i/i.gif) 2014/02/20 17:26:41
Subject: Grav Weapons v Mixed Armour Saves
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Grim Dark Angels Interrogator-Chaplain
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The way I and others have been doing it is to apply the save of the closest model, so positioned models can benefit or be punished accordingly, this adds to the game we have found.
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![[Post New]](/s/i/i.gif) 2014/02/20 17:36:40
Subject: Re:Grav Weapons v Mixed Armour Saves
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Long-Range Ultramarine Land Speeder Pilot
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I would think that since you take wounds closest to the firer, you would make saves one at a time. That's what I do with my nobs in boy mobs.
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4000pts |
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![[Post New]](/s/i/i.gif) 2014/02/20 17:40:42
Subject: Re:Grav Weapons v Mixed Armour Saves
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Angry Chaos Agitator
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It's AP 2, they are not getting saves. They are talking about the To Wound roll, not taking saves against wounds. You can't do mixed saves on wounds RAW, there is no process for it.
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![[Post New]](/s/i/i.gif) 2014/02/20 17:49:25
Subject: Grav Weapons v Mixed Armour Saves
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Morphing Obliterator
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iirc mixed saving throws applies once you have the wound pool and start allocating, in order for the wound pool to... be made you need to roll all your hits to see if they are effective wound which imho would be against the majority of armor in a unit.
Rolling each to hit roll one by one and then saving if able (cover/invul) doesn't seem like a natural order at all.
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This message was edited 2 times. Last update was at 2014/02/20 17:50:02
CSM 10k points
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![[Post New]](/s/i/i.gif) 2014/02/20 17:53:32
Subject: Re:Grav Weapons v Mixed Armour Saves
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Long-Range Land Speeder Pilot
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spycer wrote:It's AP 2, they are not getting saves. They are talking about the To Wound roll, not taking saves against wounds. You can't do mixed saves on wounds RAW, there is no process for it.
on the basis the to wound roll per model is directly related to the armour save that that model has, its very relevant what that models save actually is.
on the basis that the target unit in the example is a mixed save unit, and on the basis that wounds are allocated nearest to furthest, it isn't a stretch to assume that this is how you are to resolve a grav weapon.
you roll to hit as normal, so for arguments sake you made 7 hits.
the to wound is based on targets armour save, this is a mixed save unit, there are no actual rules or examples on what to do at this point.
on the given premise that the to wound roll is equivalent to the armour save, its hardly pushing the boat out there by using the same system of mixed saves resolving each hit sequentially since each hit could change the roll requirement.
Automatically Appended Next Post: also to add, they do get cover saves.
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This message was edited 1 time. Last update was at 2014/02/20 17:53:49
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![[Post New]](/s/i/i.gif) 2014/02/20 17:59:22
Subject: Re:Grav Weapons v Mixed Armour Saves
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Angry Chaos Agitator
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not saying it isn't a fair way to handle it, but as you say, RAW it is impossible to resolve. You can't just use the mixed saves method without admitting thats a house rule to handle it, not an actual rule.
HIWPI is taking the majority armour save, ties going to the "best" (ie. lowest number) and rolling that to wound the unit, the same as you would take the majority toughness, ties going to the "best" (highest). It seems to me that this replicates the process of the To Wound rolls, but replaces S vs T with the armour saves method.
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![[Post New]](/s/i/i.gif) 2014/02/20 18:46:18
Subject: Re:Grav Weapons v Mixed Armour Saves
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Judgemental Grey Knight Justicar
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spycer wrote:not saying it isn't a fair way to handle it, but as you say, RAW it is impossible to resolve. You can't just use the mixed saves method without admitting thats a house rule to handle it, not an actual rule.
You also can't use the "majority save" to resolve it without admitting it's a house rule. There is no rule to resolve grav wounds vs a mixed save unit, so the ONLY way to do so is with a house rule or an approximate interpretation of what was intended.
HIWPI, one model at a time wounding based on their save starting at the closest model as I feel that makes more sense than majority save in the case of Grav weapons.
... It seems to me that this replicates the process of the To Wound rolls, but replaces S vs T with the armour saves method.
Which is equally as valid.
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![[Post New]](/s/i/i.gif) 2014/02/20 20:28:18
Subject: Re:Grav Weapons v Mixed Armour Saves
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Long-Range Ultramarine Land Speeder Pilot
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I'm kind of confused then. Wounding is one thing, saves are another. My understanding was you take majority toughness and make as many wounds as you make. I was under the impression that each model gets it's own save. Maybe we just played that way because it made sense to all of us. But my chapter master is there to tank wounds, if he dies like everybody else in the group what good is he?
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4000pts |
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![[Post New]](/s/i/i.gif) 2014/02/20 20:50:57
Subject: Re:Grav Weapons v Mixed Armour Saves
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Angry Chaos Agitator
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This is the problem with using a save in place of a toughness value. They aren't the same thing, and don't work the same way. It was a neat idea, but it obviously needs some clarification to work properly.
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![[Post New]](/s/i/i.gif) 2014/02/20 20:58:43
Subject: Grav Weapons v Mixed Armour Saves
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Executing Exarch
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So my Ovesastar is majority save 4+? Awesome.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/02/21 05:08:48
Subject: Re:Grav Weapons v Mixed Armour Saves
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Hacking Interventor
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spycer wrote:This is the problem with using a save in place of a toughness value. They aren't the same thing, and don't work the same way. It was a neat idea, but it obviously needs some clarification to work properly.
I think this is the best we can do as both of the suggested methods of resolution have equal merit.
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