Switch Theme:

[Campaigns] Whiz store Summer 2016 campaign  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




My thoughts on format and warlord traits
2 pts loss
7/3 pts first/second and any subsequent wins per week

Warlord traits D6 roll at the beginning of campaign gain 5/10 points once per week so no escalating points levels to obscene numbers due to multiple games. So how it works is you have a basic trait and an "escalated trait" the basic trait earns you 5pts for accomplishing. But if you accomplish the basic and escalated you gain 10pts not 5, pretty simple.

#1 sever the head - 5pts kill all HQ's from your opponents army, 10pts kill all characters in an opponents army.
#2 survivalist - 5pts have at least 1 unit alive at end of game, 10pts have at least half your army alive at end of game(units not models)
#3 tactical genius - 5pts roll D3 maelstrom objectives and complete 2 of them, 10pts roll a second D3 objectives and complete 4/6.
#4 objective secured - 5pts control a tactical objective(bastion, power generator, and whatnot), 10pts control a hive city/star port and another tactical objective.(I'm not sure about this one because it feels very different than the in game ones I've come up with, thoughts?)
#5 the great devourer - 5pts gain first blood and last blood, 10pts kill at least half of your opponents units.
#6 crush their wills - 5pts kill all the opponents HQ's, 10pts kill the opponents most expensive unit.

Also since they're in the main rulebook I say we allow lords of war. Just my .02$

This message was edited 2 times. Last update was at 2014/06/25 15:28:07


 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

I think Chance's warlord traits are a good mix of the previous discussion ideas. I vote we go with those. I won't be coming to the Whiz next Tuesday, but intend to have the map ready to go when we begin July 1st. For those who can't make it Tuesdays, we will have some planets that we leave open for claiming on Sunday July 6th. After that, players can challenge for any territories they wish.
   
Made in us
Regular Dakkanaut




Here are a couple of questions I heard this week that I figured need to be asked here.

- Unbound lists?
- Forgeworld (40k approved? Lords of War?)
- Str: D (remember that there is Str: D in the psychic deck)


-frank


This message was edited 1 time. Last update was at 2014/06/25 12:57:32


 
   
Made in us
Longtime Dakkanaut




My thoughts are
No - unbound is crazy and you can already get close to it with double cads. So I'd say let's just keep it simple.
No - FW is still fairly unknown for a lot of players and there are still some crazy OP things in there.
Yes - strD is not what it used to be so I'd say let's allow it. Being able to take cover/invuln has really tamed it down. Also since it's in the actual rulebook now I figure it's time to let it ride.

   
Made in us
Fresh-Faced New User





I have a few questions about the warlord traits that you decided on Gill.
How do we determine the 1/2 place to get the 7/3 points?
So you are requiring maelstrom objectives to be played in every game? If not hen whoever gets that trait gets screwed if their opponent wants to play basic games instead of adding more maelstrom objectives
Not every trait allows you to have 5/10 points per week as #5 and 6 only allow 5 points

So in recap, while I like a couple of those traits, they all don't work 100% with every game type and they aren't even points wise.
If we look back at he other set listed listed by Omnis the traits he listed and the couple that a few of us came up with all work without any special things needed to be added. They also don't allow for point spikes either

Are the traits based off of what you would like to run or what the group would like to run? I know myself and 2 others(not including Omnis) that are on board for that one already as well. We can also mix in a few of the traits that work from the list above

This message was edited 1 time. Last update was at 2014/06/25 15:30:08


 
   
Made in ca
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

I don't have any preference for which traits we choose; I did not use any during the first round of the campaign. You guys can work it out here on the forums. I'm working on the map & more terrain for the store so will be preoccupied with that. Your ideas are all cool; pick whichever & let me know so that I can track them for everyone when the campaign starts.

As for your questions, ask Chance b/c he came up with those traits.

This message was edited 1 time. Last update was at 2014/06/25 15:42:48


 
   
Made in us
Longtime Dakkanaut




DeadShotJoker wrote:
I have a few questions about the warlord traits that you decided on Gill.
How do we determine the 1/2 place to get the 7/3 points?
So you are requiring maelstrom objectives to be played in every game? If not hen whoever gets that trait gets screwed if their opponent wants to play basic games instead of adding more maelstrom objectives
Not every trait allows you to have 5/10 points per week as #5 and 6 only allow 5 points

So in recap, while I like a couple of those traits, they all don't work 100% with every game type and they aren't even points wise.
If we look back at he other set listed listed by Omnis the traits he listed and the couple that a few of us came up with all work without any special things needed to be added. They also don't allow for point spikes either

Are the traits based off of what you would like to run or what the group would like to run? I know myself and 2 others(not including Omnis) that are on board for that one already as well. We can also mix in a few of the traits that work from the list above


I agree that the maelstrom is the weakest trait IMO and that's why I specifically asked for suggestions here. We absolutely don't need this one if we can come up with another in-game type trait so every one has a similar chance of accomplishing warlord traits.

There is no first or second place to determine points, it's wins per week. So your first win gives you 7pts but after that you only get 3 points for each win.

I edited the #5 and #6 traits for formatting.

And what do you mean by point spikes? The warlord traits are capped at 10 points max. We could adjust the win points and make it a 5/3 split for first win or second win. Then change the warlord points. But this way everyone should be able to accomplish some type of objective.

I based it off of what I thought was simple and would be easy for the most people to get points somehow.
   
Made in ca
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Actually something just occurred to me- why do we need to only have 6 traits to choose from? Why not let people roll on the "chart" of their choosing just like in the rulebook?
   
Made in us
Regular Dakkanaut




Chancetragedy wrote:
My thoughts are
No - FW is still fairly unknown for a lot of players and there are still some crazy OP things in there.


FW will remain unknown unless it starts getting played.

edit: re-reading that; it came out a lot harsher than I intended... just meant to point that out.

-frank







This message was edited 1 time. Last update was at 2014/06/25 16:47:42


 
   
Made in us
Neophyte Undergoing Surgeries





Chancetragedy wrote:
My thoughts are
No - FW is still fairly unknown for a lot of players and there are still some crazy OP things in there.


A lot of codex units are fairly unknown and many are crazy OP. Hell I would say forgeworld rules are more balanced than core rules at this point.

Forgeworld is part of the game not " needs opponents permission" so we should use the same care in excluding it that we would use if we were to change elements of the core rule book.





   
Made in us
Fresh-Faced New User





The point spikes were in reference to the last trait sets. Your sets do not spike either.

Now are your game points for winning and loosing separate from the warlord traits so that there is a separation of team and personal?
Having the best overall player based on wins and then team is important to have

On the forgeworld note, I don't see why we can't use them. If you have the rules for the model to present to your opponent it's the same as presenting your codex to them. And I know I don't know everything in the codex for all of my possible opponents.
Also, super heavy Lord of Wars are not in basic codex so unless you have the required material, you can't run them.

If we have two table to choose from, chance and Omnis, it actually works out well... With Omnis we could change it to a constant 7 points for each trait and then if they choose chance table it gives them the chance to score 10 but also if they don't complete both they can only get 5. So it comes down to how confident each person feels about their army and skills

   
Made in us
Longtime Dakkanaut




@deadshot - Oh yah you always get Points for winning and losing. Warlord traits are just a seperate way to accumulate points like the last league. We still track individual and team points. We've jus adjusted how many points people are earning per game/per phase.

Also I really like that idea about the seperate warlord traits. I think the idea of making one 5/10 and one a flat 7pts makes them fun and different as well. Like you said if you think you can accomplish both my traits might be better. But the trade off is you get less if you just go for the basic. Frankly I don't really care about which traits we use as long as they are easily accomplished for a wide variety of games/skill levels. I'm sure I'll do fine regardless of what we use. I will caution that Nobody wants to lose over and over while getting 0 points. But if your consistantly pull 7+ points a week while accomplishing a goal it is much more palatable.

@fjr and omnis - if people want FW I'm cool with that. Again I don't "really" care either way.

This message was edited 1 time. Last update was at 2014/06/25 19:22:17


 
   
Made in ca
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

How would you guys like to split up the prize money? I would like to spread the prize$ around as much as possible to encourage new players to be able to buy new toys. Here's some ideas:
-most territories
-most planets with at least one tile claimed
-most entire planets conquered
-most points overall
-most points on winning team
-most games played
Oh, did I mention we'll have a bunch of planets this phase?!

This message was edited 1 time. Last update was at 2014/06/26 00:54:00


 
   
Made in us
Longtime Dakkanaut




I like
Most points overall(maybe best overall, with paint included. I want to incorporate paint as well, thoughts?)
Most points for winning side(unless best overall, then maybe second or eliminate this one all together?)
Most points losing side

As sort of the main 3 prizes

Then have smaller but more numerous ones like
Most entire planets conquered (is this even possible? How many tiles are each planet?)
Most tiles
Most "strategic assets"
Most games played
Most planets with at least 1 conquered tile
And such maybe limit at 5/6.

What is everyone's thoughts on that?
   
Made in us
Longtime Dakkanaut




I'm gonna spread the word on this Tuesday as well. But we submitted an event form for Saturday the 5th of July for an apoc game. If you have any questions PM me or talk to me on Tuesday.
   
Made in us
Fresh-Faced New User





OOO OOOO APOC!!!!! I WANT IN!!!
and as far as prizes
most individual wins
player with most points per faction
most territories held/taken

on a side note, will every planet have the same number of territories and objective territories?
   
Made in ca
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Planets will be all sorts of sizes & different amounts of strategic assets. The map will closely resemble the Crusade of Fire book map for those fluff bunnies out there.
   
Made in us
Rampaging Furioso Blood Angel Dreadnought





Boston, MA

I've read through this entire thread and your campaign sounds incredibly fun. Thanks for posting the discussion here.

When you guys finish do you plan to share the final choices / rules you agreed were best? I know I'd love to see that.

Please check out my photo blog: http://atticwars40k.blogspot.com/ 
   
Made in us
Longtime Dakkanaut




Yah sure gun I think I can do that, I will say the first leg of the league/campaign/whatever you wanna call it was amazingly fun. We had quite a few people signed up and actively playing(over 20). And for the first league we've run at this store in a while a few of us were blown away about the response.

I'll try to format the rules and what not sometime next week and post them.
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

INFO for phase 2 of campaign
Current progress of campaign map:

Phase 1 map had 60 tiles & then we "added" the second planet which really never got done. This Phase 2 map has 9 planets to match the Crusade of Fire book with a total of 140 tiles with 35 strategic objectives.



Hope to see everyone at the Whiz for the beginning of Phase 2 at 5:30 pm tomorrow (July 1st). I'll head down in the morning to mount this map on the wall next to the tv.

Grand Warlord traits attached. Here's how they are going to work:
There are eleven Grand Warlord traits on the chart. Each player will fill in 1, 2, 3, 4, 5 and 6 on the chart to choose their favorite 6 traits. Then they will roll a D6 & get the trait for the campaign. Please post final comments on Grand Warlord traits & campaign prize money by midnight tonight. I am going to Staples in the morning to print out final copies.

Campaign runs from Tuesday July 1st to August 5th with prizes distributed August 12th. 1500 points or more if your opponent agrees. NO list tailoring after you determine your opponent. Opponents determined by who controls the least amount of tiles each Tuesday at 5:30 SHARP. Post here or call Whiz store if you are running late. Players choose 5 tiles July 1st. Planets of Sovven & Savrap will be reserved for tiles to be chosen July 6th.
 Filename Dakka dakka Campaign Phase 2.docx [Disk] Download
 Description
 File size 139 Kbytes

This message was edited 3 times. Last update was at 2014/06/30 19:08:45


 
   
Made in us
Fresh-Faced New User




Hey guys it's Chuck, I'm not gonna a be able to make it in tomorrow or next Tuesday, I'm stuck at work. Would anyone be willing to proxy me when we pick territories? I would really appreciate it. Also I will be playing Necrons in this campaign, so down with the Imperium and such
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Chuck- would you like us to proxy on the "Tuesday" planets or would you like to begin your fiefdom on the "Sunday" planets so you can choose your own tiles?
   
Made in us
Fresh-Faced New User




Tuesday's good, it's my normal day off, I've just got some staff on vacation so I'm covering shifts
   
Made in us
Nasty Nob






Gardner, MA

Im in - though I didnt play in Phase 1. If thats a deal breaker - I still plan on showing up tomorrow. Looks like fun. Im bringing my Legion of the Damned - counts as Dark Angels list. I have 1500, 1750, 1850 and 2000 point lists.

A man's character is his fate.
 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Does anyone have a way of making nice looking labels for the names of the planets?
   
Made in us
Longtime Dakkanaut




 kaiservonhugal wrote:
Im in - though I didnt play in Phase 1. If thats a deal breaker - I still plan on showing up tomorrow. Looks like fun. Im bringing my Legion of the Damned - counts as Dark Angels list. I have 1500, 1750, 1850 and 2000 point lists.


It doesn't matte if you played in the first leg. Nothing carries over so feel free to come out and sign up! We start picking tiles around 5:30 so hope to see you there.


Automatically Appended Next Post:
So Mantank and deadshot you guys are all set we took care of you! Thanks to Eric and Gil.

Good start to the week/campaign!
Steve (necrons) played Frank(space marines)
Played 2
Won 3
Escalation 1
Opposing team 1
Warlord (survivalist) 10
17 pts



Automatically Appended Next Post:
Also @inquisitormack can you put "page 6 current rules" or somethig in the title? Just so we can refer back to the start of this leg of the campaign.

This message was edited 2 times. Last update was at 2014/07/02 01:08:51


 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Photos of map before 1st round of games July 1st, 2014:


If you click on dakka photo, you can zoom in to read names.





planets for Sunday players






Some of the handsome devils playing:

Nick & Chris


Patrick & Chris


Dwain watching Dom & Bob's game


Eric & Alejandro


Isaiah & Pedro


Frank 4 points & Steve 19 points

This message was edited 2 times. Last update was at 2014/07/02 01:49:24


 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Pre Week 1 results compared to what Josh emailed me this pic of game 1 results:


This message was edited 2 times. Last update was at 2014/07/02 19:54:12


 
   
Made in us
Regular Dakkanaut




Anyone interested in a Zone Mortalis or Kill Team game for the campaign on Saturday morning (10ish)?

-frank
   
Made in us
Fresh-Faced New User




Anyone else going to be in tomorrow evening? I'll be in during the afternoon for something else, but afterwards I'll be up for games.
   
 
Forum Index » 40K General Discussion
Go to: