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Made in de
Longtime Dakkanaut





Germany

No news yet. Sadly, the infos just trinkle in, one by one, with the weekly WD releases. So It's still 5 days till we get something new.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in gb
Fresh-Faced New User





 ergotoxin wrote:
Gorkanaut looks horrible... Such a letdown :(

Also, the price makes me furious, I'd better just get the good old Stompa for 5 bucks more.

What happend to the other rumored releases?


The other relaeses including the Codex will proberbly follow in the next week or 2
   
Made in ca
Regular Dakkanaut






Pretty much as expected, however, grot riggers giving it will not die - awesome!
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

Very good news. I can't wait to see all the new miniatures in detail.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in gb
Longtime Dakkanaut






Still on the standard Ork BS 2 then.

This message was edited 1 time. Last update was at 2014/05/26 12:11:30


 
   
Made in ca
Regular Dakkanaut




Its got lots of guns with "high armor value". I'm guessing front AV13? Can't be AV14... can it?

I'm also wondering if its an open-topped vehicle or assault vehicle?

This message was edited 1 time. Last update was at 2014/05/26 12:15:28


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Claw of Gork(or possibly Mork) is S10 AP1....nice.

Also it's nice to see the six model capacity confirmed.

This message was edited 1 time. Last update was at 2014/05/26 12:25:38


 
   
Made in gb
Longtime Dakkanaut






That tantalizing text:
"plenty of hull points and nice high armours values".
Gonna be a long week.
   
Made in ca
Regular Dakkanaut




Also, it's a walker, not. a super-heavy walker. I'm guessing to slot these as heavy support.
   
Made in gb
Fresh-Faced New User





I like the grot rigger part, im gussing though some vehicles will lose grot riggers.


Edit or im reading it wrong and only the new walker has that.

This message was edited 1 time. Last update was at 2014/05/26 12:37:53


 
   
Made in gb
Longtime Dakkanaut






Well, from the wording it seems to imply that the WND rule only applies to Gorkanaut's with riggers. I hope other vehicles don't lose them.
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

Transport capacity 6 is weird, min unit of Boyz is currently 10.

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

guys... grot riggers giving ¨it will not die¨ .....
WAGONZ just got bettur!
That is.. if they still can take em...

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in ca
Regular Dakkanaut




 Dez wrote:
Transport capacity 6 is weird, min unit of Boyz is currently 10.


I'm sticking 3 of the new meganobs in there
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Rubs wrote:
 Dez wrote:
Transport capacity 6 is weird, min unit of Boyz is currently 10.


I'm sticking 3 of the new meganobs in there


2burnas 3 meks

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So two twin-linked big shootaz, two twin-linked rokkits, a skorcha(?) and a metric ton of S6 shots (on average heavy 10!). That's easily the most reliable anti-tank we have so far. The kustom mega blast also isn't too shabby.

Not to mention the idea of having battlewagons with IWND...


Automatically Appended Next Post:
 phatonic wrote:
Rubs wrote:
 Dez wrote:
Transport capacity 6 is weird, min unit of Boyz is currently 10.


I'm sticking 3 of the new meganobs in there


2burnas 3 meks


3 Mega-Meks. Bam!

This message was edited 1 time. Last update was at 2014/05/26 12:43:17


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut





Germany

Going by the wording, they just explain how grot riggers work in general. As in "ork vehicles". I think that's a good buff we see here. Need moar grotz

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in gb
Using Inks and Washes






Here is me worrying about what 6 orks to put in that thing, I only have 3 orks half built on my road back to toy soldier nerddom. haha

   
Made in us
Regular Dakkanaut



Massachusetts

I imagine grot riggers will see a price bump.

www.thebolterhole.com - Check out our shop, The Bolter Hole, where our focus is community gaming! 
   
Made in de
Longtime Dakkanaut





Germany

6 Orks... thats really something to think about. Depending on how many can shoot from the transport, that can be 6 lootas for even moar dakka, burnas for some crazed melta-squads, flash gitz for another flavour of dakka, nobz to crump things close an pers'nal, maybe a bunch of tank hunters for some tank hammer hillarity...

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in gb
Nasty Nob






Well, the kustom-mega-kannon is nice, although it's similarity to the current kustom-mega-blasta rules implies that they haven't changed. I guess I'm going to stick to big shootas on my mekboys for the time being.

If it's only a walker rather than a super-heavy walker, that will be disappointing. It will be more vulnerable to damage, slower and less scary in close combat than a SHW, which is yet another argument in favour of stompas.

   
Made in gb
Longtime Dakkanaut






The doors don't look to have any shooting points, so I don't think shooting from it will be an option. Or limited at best.
After this rule glimpse I am very keen to see what else is in store for Ork rules.
   
Made in gb
Using Inks and Washes






What are the differences between a Super heavy and standard walker?

   
Made in gb
Raging Ravener





These ork rumors/news are just brilliant, shame they are trickling in though, I want a damn tsunami of news!

do you reckon we'll be able to assault straight out of the new walker? Cause I can't see anything that suggests it but then we haven't heard/seen much have we.

Slaanesh: "Hey guys we're back! We brought presents. And yes, they ARE sexually suggestive"
Tzeentch: "So did we miss anything while we were away"
Khorne and Nurgle trade a shifty glance
Tzeentch: "Hey! Whos been touching my stuff! Where did my Old World go?!"
Khorne and Nurgle wander off whistling. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Perfect Organism wrote:Well, the kustom-mega-kannon is nice, although it's similarity to the current kustom-mega-blasta rules implies that they haven't changed. I guess I'm going to stick to big shootas on my mekboys for the time being.

If it's only a walker rather than a super-heavy walker, that will be disappointing. It will be more vulnerable to damage, slower and less scary in close combat than a SHW, which is yet another argument in favour of stompas.


You can see it's strength 8 in the picture, so it's definitely not super-heavy.

SJM wrote:What are the differences between a Super heavy and standard walker?


6" more movement, D close combat attacks and stomp.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Using Inks and Washes






Thanks, yes that would make a lot of different haha.

   
Made in gb
Regular Dakkanaut




Depending on points cost and hull points can still be v. Good, jut need to see that second half of the page!
   
Made in us
Krazed Killa Kan






Oh boy, more strength 6 shooting, just what Orks (didn't) need.

Still, that Dakkastorm cannon sounds pretty awesome. 3D6 shots, that means a maximum of 18 shots at strength 6 in a turn makes that the pretty clear winner of the wargear options.

I've got to wonder what purpose this will serve relative to a Stompa, ideally at a considerable cost reduction in points and have some brutal close combat attacks. Of course at 6 inches of movement per turn it really had better be able to shoot very well. Edit: Is this confirmed super heavy? So 12" move? Not bad if so...

Orks still need high strength shooting or fast and durable close combat attacks at high strength values. Something has to give. This does look like something useful after all. Maybe a foot Nob squad or some Meganobz with a warboss inside...


Edit....HAHAHAHA....it says don't let it fight Imperial Knights. What a gas. "Let something expendable deal with it." So I guess this is not the counter we needed for IKs?

This message was edited 2 times. Last update was at 2014/05/26 14:23:23


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Nasty Nob




Cary, NC

Aha! So I was wrong! They are going real world, old school with the Gorkanaut. Instead of a 'jugger'-naut, it's a Gork (or Mork)-anaut.

The word 'juggernaut' was based on 'jagannatha' from Sanskrit, and was used to describe these huge carts bearing the image of a Hindu god. The British described them as crushing worshippers who flung themselves under the wheels in devotion (though a lot of people think that may have been bunk, and just misinterpreting a few pilgrims getting crushed in the press of worshippers).

So, from the looks of it, it might actually drag itself across the ground--and be able to crush foes under its bulk. Plus, it's an effigy of Gork (or possibly Mork). Nice!

 
   
Made in us
Krazed Killa Kan






Guys, it says that it's a walker on the first page (as opposed to a super heavy walker).

It also says that you should keep it away from Imperial Knights.

This is going to be a tremendous lot of low strength firepower, but coupled with the same familiar limitations of walkers.

I'm just gonna get a Stompa if this isn't a super heavy walker.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
 
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