Switch Theme:

First Battle - 200pt Kill Team (Deldar Harlequins vs IG Sentinels + Vets)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which do you think won?
Dark Eldar Harlequin Team
Imperial Guard Veteran Squad and Scout Sentinel Squadron

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Humorless Arbite





Hull

Hello there. Even though I've been an avid reader of DakkaDakka and have been building up my armies for some time, I had never actually played a game. I finally decided to get my feet wet with a small Kill Team battle. Both of us hadn't played before, so I bet we did some things wrong even though we tried to follow the BRB and Kill Team rules religiously
We didn't know each other's lists beforehand, even though we did know each other's faction.

Here's the battle report (sorry about the lack of pictures, my camera is gak anyway).

My Force -
Spoiler:
7x Harlequins (One Given Rage)
1 upgraded to Death Jester (Given Split-fire)
1 upgraded to Troupe Master (Leader)
2 with Fusion Pistols (One Given Preferred Enemy)
All 6 normal Harlequins (Not Death Jester) with Harlequin's Kiss
200pts Exactly


His Force -
Spoiler:
Veteran Squad - 10x Shotguns (Sergeant Leader, One with Adamantium Will, One with Instant Death, One with Ignores Cover)
3x Scout Sentinels - 3x Autocannons 1x HunterKiller Missile
200pts


We basically decided to start easy and go for the first Kill Team mission - Forward Push. We set up some terrain which consisted of some random pieces of junk we had lying around xD. We then used the tried and true method of Rock, Paper, Scissors to find out who deployed first and who would officially be starting first.

Spoiler:
He won the minigame and so got to deploy first -
He set up his Veteran Squad behind a small plateau A.K.A. a book.
He set up his Scout Sentinels in multiple locations.
One stood upon a rocky outcrop, A.K.A. a loo roll, to observe the battlefield grandly.
One hid behind a water tower, A.K.A. a coke bottle, like a pansy.
One stood in the open like a tard.

I deployed next -
I spread my Harlequins as far apart as possible, and each one was in some kind of cover at least.
The Death Jester got his own vantage point sitting atop a small building, A.K.A. a box of tea bags.


I rolled to seize the initiative, and succeeded (W00T) .

1st Turn Movement
Spoiler:
1st Turn Movement Harlequins -
I knew I had to close distance to get into CQC ASAP, but had to try not to be left in the open when his units fired back.
Because of this all of my Harlequins pushed up field, trying to hug cover and not be in direct los with his units.
Basically my Harlequins acted like a bunch of pansies, quivering in fear of the Imperial guns.

1st Turn Movement IG -
The sentinel in the Open and the Sentinel on the Rocky outcrop stood their ground, whilst the Sentinel behind the Water Tower poked around the side to have a shot across the field.
The Veteran Squad charged forwards recklessly, not even bothering to use cover, closing distance rapidly.


1st Turn Shooting
Spoiler:
1st Turn Shooting Harlequins -
Out of the Normal Harlequins which were pretty much point blank with the Veterans -- only the 4 with normal Shruiken Pistols could fire (the fusion pistols were slightly out of range :/) They fired at the crazy rampaging humans, but one of them was so put-off by said shotgun-toting maniacs, he missed altogether --- earning the eternal ire of the Troupe Master , considering there was a whole line of 10 of them and they had charged head on and without cover. (If only Deldar had Commissars).
Out of 3 direct hits on the shotgunners, only one had the common decency to fall over dead.
The Death Jester from his vantage point provided some covering fire and caused two of the Vets to explode like grapes in a vice.

Casualty Count:
IG Casualties - 3
Harlequin Casualties - 0

1st Turn Shooting IG -
After charging across open terrain the dickish veterans lowered their shotguns and opened fire with a withering volley of 14 shells which were spread evenly across the all of the valiant harlequins who struggled against them.
All 6 Harlequins were hit and four were turned into a fine red mist pretty much instantly. Two dodged the blasts because unlike the other Harlequins, they had been smart enough to flick the little button labelled 'holo-field' on their belts. (The Troupe Master was among the dead though)
The 3 Sentinels all decided to fire at the most effective unit working with the Harlequins... the Epic and Boss Death Jester, defying them all from the top of the tea box. Needless to say, 6 odd Autocannon rounds versus a target with cloth armour who was sitting pretty like a peach to be plucked.... didn't leave much.

Casualty Count:
IG Casualties - 3
Harlequin Casualties - 5


1st Turn Assault
Spoiler:
1st Turn Assault Harlequins -
After seeing all of their comrades turned to mist, giblets and fine memories, the last 2 Harlequins prepared to charge. They clapped each other on the back, sang songs of vengeance, prayed to the Laughing God and then stepped out of cover. As they appeared from the bush, the first harlequin caught an over-watch shotgun shell to the face and fell immediately back in, dead . The last remaining harlequin screamed bloody murder and charged forth.

The last harlequin made it into close quarters combat with one of the shotgun toting madmen. Here is a poem to tell the tale, but first a little info (Base Veterans have 1 attack, Base Harlequins have 2):

One Harlequin there may be,
In battle he did see,
One attack more than thee,
And smiled with glee,
Then he found out he had in fact charged the one Veteran with an extra attack and got clubbed to death with a shotgun by a mere human, the end.

Casualties:
IG Casualties - 3
Harlequin Casualties -7


AAR-
Spoiler:
Tabled turn 1.
My force was entirely obliterated. Taking out only 10% of his total points for 100% of mine.
I personally think I couldn't have done anything better in that battle, tried to hug cover and get to CQC, but I think the problem simply was, what I was up against; too many bodies and bullets for my dancers to handle.
What opinions do you guys have on the matter?

This message was edited 2 times. Last update was at 2014/03/29 12:31:56


   
Made in us
Wing Commander





The Burble

Did not see that coming. A shadowseer might be a better investment than the troupe master, for the cover save. I would have tried to drop sentinels with the Death Jester rather than infantry.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in au
Road-Raging Blood Angel Biker







I did see it coming. In my experience Harlequins with no support a mediocre to bad, and as you said when the numbers are that a gainst you there really is so much you can do (although it sounds like your rolls weren't exactly lucky TBH )

my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in us
Wing Commander





The Burble

Against this kill team especially. Just be glad the guard guy didn't drop the missile for a couple flamers.

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in gb
Humorless Arbite





Hull

 Silverthorne wrote:
Did not see that coming. A shadowseer might be a better investment than the troupe master, for the cover save. I would have tried to drop sentinels with the Death Jester rather than infantry.


The reason why I didn't build a Shadowseer into the list, was that as each model counts as its own unit, the Shadowseer would only be buffing itself. At least, that's how I understood the kill team rules.
I believe I was out of range of the Sentinels with my Death Jester, he could only shoot at the Veterans at that point anyway.




Automatically Appended Next Post:
 Silverthorne wrote:
Against this kill team especially. Just be glad the guard guy didn't drop the missile for a couple flamers.


This battle might have been over even quicker if he had flamers.... xD


Automatically Appended Next Post:
 thetallestgiraffe wrote:
I did see it coming. In my experience Harlequins with no support a mediocre to bad, and as you said when the numbers are that a gainst you there really is so much you can do (although it sounds like your rolls weren't exactly lucky TBH )


Yeah, the rolls were generally pretty gak. I just liked the fluff of running a Harlequin Kill Team... now is the job of trying to make it work xD.

This message was edited 2 times. Last update was at 2014/03/31 06:53:52


   
 
Forum Index » 40K Battle Reports
Go to: