Switch Theme:

Skyshield Headache  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rogue Grot Kannon Gunna





 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


So the ones that aren't on the data sheet. That's what I thought. Thanks for the clarification.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in ca
Fixture of Dakka




Vanished Completely

sirlynchmob,
Take that up with the people whom claim Wobbly Model Syndrome covers it....

This message was edited 1 time. Last update was at 2014/04/27 00:45:28


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


So the ones that aren't on the data sheet. That's what I thought. Thanks for the clarification.


In context the all means the relevant unique rules...

Do not ignore the context.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Idolator wrote:
Is a vehicle (or any other model for that matter) allowed to be placed over top of another models base of a friendly while in open terrain?

There is nothing in the movement rules that would prevent a model from being geographically above another model.


How is coherency measured with models from a unit on the ground and others atop the sky shield? How is distance to the enemy models measured from units on the ground floor to the top? Can enemy units be directly beneath one another?

You measure normally, from base edge to base edge, because there is no rule in place that says to do otherwise.


Can units even be partially atop the sky shield?

If you allow WMS to apply to the difficult terrain movement that gets you up onto the pad, yes. Otherwise the coherency rules would effectively prevent it.


 
   
Made in ca
Mekboy on Kustom Deth Kopta




JinxDragon wrote:
sirlynchmob,
Take that up with the people whom claim Wobbly Model Syndrome covers it....


you brought it up, I figured I'd add on. There's to many opinions around here for me to try and keep track of who all is in what camps

What's odd is the one I know is on the pro levitation side, didn't think you should be able to levitate a unit arriving from reserves if there is no other place to deploy the unit.

It is a table top game after all, so in context, your models should stay on the table to play the game

 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

I would assume the rules for TLOS come into play here. For all intents and purposes a blast template centered over a group of model above/under is hitting all of them since you don't have to choose a level since it is not a ruin. If I am not wrong, then a model above/below where the template was placed will receive a cover save since, with barrage weaponry, you do draw LOS from the blast template and they are, in fact, more than 25% obscured. Then you apply a cover save to the models above/below the landing pad depending on where you placed the marker and what terrain type is between the material. It is akin to placing a blast template over a unit that is divided by a wall. If particular models of the unit are behind the wall from the perspective of the center of the template then they get a save.

Say there are 8 Tac Marines in a Skyshield landing pad. If a Basilisk shot has it's template centered over the marines on top then they would only get a 4+ invuln save. The marines below would get a 3+ cover save thanks to it being a piece of purchased terrain. You still get 8 hits no matter what if you get the template all over them but you'd have to roll for them separately.

As far invul saves it would depend on where the model physically is. If it's on top of the Skyshield landing pad it gets the 4+. If it's not it doesn't.

This message was edited 1 time. Last update was at 2014/04/27 00:58:11


Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Mekboy on Kustom Deth Kopta




 insaniak wrote:
 Idolator wrote:

Can units even be partially atop the sky shield?

If you allow WMS to apply to the difficult terrain movement that gets you up onto the pad, yes. Otherwise the coherency rules would effectively prevent it.



This is why you also want to stay firmly in the "it's not a ruin" camp. If you allow that for WMS, or call it a ruins for coherency, then you open up to leaving one model on the top, having 20 ork boys trailing off to wherever and the whole unit getting a 4++ from just one model on the shield.

As it is RAW, you measure B2B which puts models 3"ish apart from 'on the shield' to the 'under the shield'

It prevents the train shenanigans, but makes assaults a tad more difficult as the whole unit needs to get onto the skyshield to assault a unit up there.

This message was edited 1 time. Last update was at 2014/04/27 01:05:11


 
   
Made in ca
Fixture of Dakka




Vanished Completely

Sirlynchmob,
I brought it up as an example, in a list of problems that occur because of this dang piece of terrain, simply because it has been brought up and even supported by a solid number of posters here on the site! Personally I would just move the unit as close to the legs as possible, even underneath the thing if the Test gives enough distance to do so, where they will be out of line of sight if it is really that vital that I somehow get onto the thing. Much easier to just wait till the next Round to move onto the shield....

You know, if I didn't use the Tau doctrine of shoot them from far-far-far away and would never climb the Shield in the first place....

This message was edited 1 time. Last update was at 2014/04/27 01:33:53


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Mekboy on Kustom Deth Kopta




JinxDragon wrote:
Sirlynchmob,
I brought it up as an example, in a list of problems that occur because of this dang piece of terrain, simply because it has been brought up and even supported by a solid number of posters here on the site!
Personally I would just move the unit as close to the legs as possible, even underneath the thing if the Test gives enough distance to do so, where they will be out of line of sight and just wait till the next Round to move onto the shield... you know, if I didn't use the Tau doctrine of shoot them from far-far-far away.


why next to the legs? you can fit a model inside the legs if you really wanted to no WMS needed.


 
   
Made in ca
Fixture of Dakka




Vanished Completely

While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself!

I don't know the exact dimensions off the top of my head, but a quick review of what was posted online suggests the model is 3 inch tall. At that height the Difficult Terrain Test ensures that we need a minimal result of 4 inches, even if the Model in question is kissing the legs, just to get on the thing. That is to ensure a model clear the vertical height and adding a little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.

This message was edited 1 time. Last update was at 2014/04/27 01:46:42


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Mekboy on Kustom Deth Kopta




JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.

 
   
Made in ca
Fixture of Dakka




Vanished Completely

Fair enough, but you still would of had to be underneath or kissing the legs in order to get the first few models up there even with a 4 inch result is my point, as any distance away from those would require a higher and higher Result. However at least the thickness of the base would be enough to get it within coherency, by a tiny fraction of an inch, if one Model was right positioned underneath one standing on the Shield. Any other unit still approaching the thing would be best forgetting about climbing it till they where huddled underneath in the first place....

This message was edited 2 times. Last update was at 2014/04/27 02:01:56


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Mekboy on Kustom Deth Kopta




JinxDragon wrote:
Fair enough, but you still would of had to be underneath or kissing the legs in order to get the first few models on there even with a 4 is my point. However at least the thickness of the base would be enough to get it within coherency, by a tiny fraction of an inch, if one Model was right positioned underneath another. Any other unit still approaching the thing would be best forgetting about climbing it till they where huddled underneath in the first place....


and being huddled under it, is an awesome place to be.

movement: 1 model moves out from under it til it can see a unit on the shield.
assault: that 1 model is the only one that can die from overwatch, then the rest of the unit just passes through the bottom to make b2b.

But aside from getting up there, it's only a 4+ save, you can shoot units off from it. which means, on average, for every 2 wounds a model dies. A bunch of twin linked eldar war walkers almost cleared my shield on the first turn of shooting. If you think getting a 4+ on 2d6 is a daunting task, it should be near impossible with 1d6.

 
   
Made in us
Rogue Grot Kannon Gunna





sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


The rub, it's not a ruin and the top is a solid piece of open ground. There is no rules allowance to move through open ground only over it. It's not a wall or any other piece of terrain. You would have to agree with your opponent that you can move directly through the floor. If you don't have that agreement you would have to get every model in the unit in base contact for a 4 to get the whole unit up there.


Automatically Appended Next Post:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
Actually it does contain all the info needed to play. there are other rules that affect it as well.

You can not shoot the structure itself because it does not have an armor value, just like the Aegis Defense line. The Skyshield is just another piece of terrain that can not be destroyed.

The rules for units underneath the Skyshield are the same as any other unit on the table that would happen to be say under a bridge. So no issues there either.


What other rules effect it?????? Are you referring to rules not contained on the data sheet? Hmmmm....


I am referring to the basic rules for terrain that affects all terrain...


So the ones that aren't on the data sheet. That's what I thought. Thanks for the clarification.


In context the all means the relevant unique rules...

Do not ignore the context.


I'm pretty sure that someone said something to this effect. It may take me a minute. Hang on,I'll get back to you. I mean it's riiiiight there.


Automatically Appended Next Post:
Found it! It was this guy!

 Idolator wrote:
It doesn't contain all the rules to play it. Just the relevant unique rules.



Glad to see that you two agree!

This message was edited 2 times. Last update was at 2014/04/27 02:12:44


Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in ca
Mekboy on Kustom Deth Kopta




 Idolator wrote:
sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


The rub, it's not a ruin and the top is a solid piece of open ground. There is no rules allowance to move through open ground only over it. It's not a wall or any other piece of terrain. You would have to agree with your opponent that you can move directly through the floor. If you don't have that agreement you would have to get every model in the unit in base contact for a 4 to get the whole unit up there.




with pg 99, walls, doors ladders and lateral thinking, yes it's a rule for ruins, but:
it's perfectly acceptable to assume the combatants on both sides have brought plenty of cutting tools, acidic disintegrators or naked ferocity to muscle their way though any wall so foolish as to block their path. the normal rules for difficult terrain allow you to do just this.

You move onto the skyshield with a difficult terrain rule....

like all terrain, it's as agreed upon, so if your group is fine with moving through walls, than the bottom of the skyshield shouldn't be any different.

edit, and pg 90 says it better, you can move through all solid objects, unless agreed other wise.

This message was edited 2 times. Last update was at 2014/04/27 02:22:49


 
   
Made in us
Rogue Grot Kannon Gunna





Automatically Appended Next Post:
sirlynchmob wrote:
 Idolator wrote:
sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


The rub, it's not a ruin and the top is a solid piece of open ground. There is no rules allowance to move through open ground only over it. It's not a wall or any other piece of terrain. You would have to agree with your opponent that you can move directly through the floor. If you don't have that agreement you would have to get every model in the unit in base contact for a 4 to get the whole unit up there.




with pg 99, walls, doors ladders and lateral thinking, yes it's a rule for ruins, but:
it's perfectly acceptable to assume the combatants on both sides have brought plenty of cutting tools, acidic disintegrators or naked ferocity to muscle their way though any wall so foolish as to block their path. the normal rules for difficult terrain allow you to do just this.

You move onto the skyshield with a difficult terrain rule....

like all terrain, it's as agreed upon, so if your group is fine with moving through walls, than the bottom of the skyshield shouldn't be any different.

edit, and pg 90 says it better, you can move through all solid objects, unless agreed other wise.



Hey, I have no problem with that. That's what I've been saying all along. It's a unique piece of terrain with a ton of features from other types of terrain. It's all up to the players to decide how to play it.

Edit: something screwy is up with the quote-o-tron, it shows you post as being in a box, but puts it in the open. Couldn't fix it.




Automatically Appended Next Post:

Then there is this cool breeze that blew through, fully contextualized.
 DeathReaper wrote:
 Idolator wrote:
No, I understand RAW and RAI. The rules clearly tell you that unique terrain and how you play it is entirely up to the players. Meaning that however you decide to play it is following both the direct RULES AS WRITTEN as well as RULES AS INTENDED. Since they spell out that they intend for unique terrain to be played however you want.

Terrain is highly subjective in the first place and one of the fuzziest aspects of the game. Unique terrain and how to play it is entirely up to the players themselves. Those data sheets contain only the unique rules attributed to the unique feature. Otherwise they would have large entries as buildings, forests and water features do.
(Emphasis mine)

Page 114 disagrees with the underlined statement. " All fortifications have a datasheet that contains all the information you'll need to use them in your games." (Emphasis mine 114)

The datasheet contains all the information you'll need to use them in your games, not some of the info, all the info. How you play it is clearly not entirely up to the players, as my rules quote has proven.


Notice anything funny. Like I made this statement "Those data sheets contain only the unique rules attributed to the unique feature." before you made this this one "All fortifications have a datasheet that contains all the information you'll need to use them in your games." (Emphasis mine 114)"

This message was edited 8 times. Last update was at 2014/04/27 02:40:57


Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Nothing funny about it, if you do not ignore the context, then "All fortifications have a datasheet that contains all the information you'll need to use them in your games." (114)

And that means that the datasheet contains all the information you'll need to use them in your games.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in fi
Longtime Dakkanaut




 Sigvatr wrote:
 Nilok wrote:

Where in the rules is the permission to allocate wounds from a blast template to models on different levels of terrain?


In the rules for Blasts, you hit everything under the blast marker. The only exception to this is for ruins.


When placing the blast template on top of the Skyshield, could you tell me how many models are seen beneath? I'm especially curious to hear of those below the Skyshield.


Automatically Appended Next Post:
sirlynchmob wrote:
JinxDragon wrote:
While it is not entirely broken it is another thing I would put forth as evidence that the Rules where written without the physical model in mind: The Difficult Terrain Roll itself! The elevation of the model ensures that you need a minimal result of 4, even if the Model in question is kissing the legs, just to ensure you clear the height and the little bit of horizontal movement needed to place the model on top of it. Any model that is a few inches away from one of the legs has the near impossible task of successfully making the Roll.

Has anyone actually tried to move a unit from the ground onto one of these models to see how successful such a move is?
I can't say I have even tried, the shield isn't something I see all that often in the tiny group I play with, but the math alone makes it a daunting task.


I brought it to a tourny, put 30 lootas on it, and it was my worst games ever.

the thing is you get 2 x d6 to get at least one 4+.

or when you assault, you get 3d6 drop the highest to get at least 4. Even easier to do with skimmers and jump infantry.

both of those equate to an almost guaranteed roll to get up there. the only difficult part is fitting up there.


Had an opponent position his models in such a way that it was impossible to get on top of the model to engage them in melee. I thought that was pretty stupid.

Of course I have this hate relationship with all of these special terrain pieces, including ADL.

This message was edited 1 time. Last update was at 2014/04/27 14:07:34


 
   
Made in us
Rogue Grot Kannon Gunna





 DeathReaper wrote:
Nothing funny about it, if you do not ignore the context, then "All fortifications have a datasheet that contains all the information you'll need to use them in your games." (114)

And that means that the datasheet contains all the information you'll need to use them in your games.


This is the point where I step aside and allow you to continue to argue both sides of the point against yourself.

Where you ignore the greater context of the unique terrain rules, to focus on the last paragraph,to insist that data sheets include all the information to use a terrain feature, to claim that they don't include all relevant information, claiming that it has to be taken in context while ignoring the context of unique terrain features, to focus on the last paragraph,to insist that data sheets include all the information to use a terrain feature, to claim that they don't include all relevant information, claiming that it has to be taken in context while ignoring the context of unique terrain features

Put on repeat and press play.

Edit: I once had a similar conversation regarding the thermometers placed in a car. Where the cars owner disputed the weather report on the temperature, because it didn't match the temperature noted on his dash indicator. When I pointed out that those automobile thermometers weren't all that accurate, he vehemently disagreed because he stated that his was always in line with the weather report! Then continued to state that the weather report was wrong because his dashboard thermometer had a different reading.

This message was edited 1 time. Last update was at 2014/04/27 17:10:13


Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

If you keep ignoring context, I can't help you further.

This message was edited 1 time. Last update was at 2014/04/27 17:05:58


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Rogue Grot Kannon Gunna





 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Rogue Grot Kannon Gunna





 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


The terrain type is: unique, sending you back to the unique terrain rules.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in ca
Mekboy on Kustom Deth Kopta




And context also says that under the template means just that. Models immediately under the template.

if you are in bed, than in context you are under the sheets.
we don't grammatically say the bed is under the sheets, nor the boxes under the bed are under the sheets.

so in context with the blast rules, only the models directly under the template are hit. As those are the only models you can see when you look from above.


Automatically Appended Next Post:
and to be technical the word is actually "beneath"

extending or directly underneath, typically with close contact.

This message was edited 1 time. Last update was at 2014/04/27 18:58:06


 
   
Made in gb
Regular Dakkanaut





Does anyone actually play that you can hit models on top and below at the same time ? This thread makes me sad
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


The terrain type is: unique, sending you back to the unique terrain rules.


The terrain type is unique, then they explain what the unique aspects of the terrain are in the following sentences...

This message was edited 1 time. Last update was at 2014/04/27 23:07:41


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Hydrapup wrote:
Does anyone actually play that you can hit models on top and below at the same time ? This thread makes me sad

No, but that's because I don't play with a skyshield.

If someone were to put one on the table, though, I woul dbe pushing for house ruling it to use the Ruins rules... not just for the blasts issue, but because it removes several other issues with how the skyshield works as well.

 
   
Made in us
Rogue Grot Kannon Gunna





 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
 Idolator wrote:
 DeathReaper wrote:
If you keep ignoring context, I can't help you further.


What context? Please elaborate.

The context of page 114.

It states that " All fortifications have a datasheet that contains all the information you'll need to use them in your games."

This includes a Terrain Type.

The terrain type tells you that it is terrain and has all said rules associated with that type of terrain.

The Skyshield is "Unique. The top surface of the Skyshield landing Pad is open terrain. To move onto or off of the landing pad counts as moving through difficult terrain."(115)

Therefore if you are on the top surface you are in open terrain, when moving onto or off of the landing pad those models count as moving through difficult terrain.

All of the information is on the datasheet...


The terrain type is: unique, sending you back to the unique terrain rules.


The terrain type is unique, then they explain what the unique aspects of the terrain are in the following sentences...


so the unique rules no longer apply?

This message was edited 1 time. Last update was at 2014/04/27 23:30:45


Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in gb
Regular Dakkanaut





 insaniak wrote:
Hydrapup wrote:
Does anyone actually play that you can hit models on top and below at the same time ? This thread makes me sad

No, but that's because I don't play with a skyshield.

If someone were to put one on the table, though, I woul dbe pushing for house ruling it to use the Ruins rules... not just for the blasts issue, but because it removes several other issues with how the skyshield works as well.


Yeah im with you with that... but I don't see the need to even raise the issue I mean if there were models underneath a bridge would people play that a barage blast goes through the bridge hitting models underneath and perhaps on top also regardless of the height of the bridge.... I would never willingly play against such a person and thankfully I never have.
   
Made in ca
Fixture of Dakka




Vanished Completely

Insaniak,
First I would ask if he can cut off the legs....

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
Forum Index » 40K You Make Da Call
Go to: