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Made in gb
Water-Caste Negotiator





No Malefic Daemonology on Inquisitors, but it is in the GK book, so if you were leading a force of Grey Knights you probably wouldn't summon a daemon right in front of them XD

Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player

> 4000 pts 1500 pts 1500 pts 1500pts

Ascalam wrote:Only the Eldar could party hard enough to rip a hole in the material universe, and then stage an after-party in the webway like nothing happened
 
   
Made in us
Lieutenant General





Florence, KY

Kyutaru wrote:
 ashikenshin wrote:
what I want to know is what does this mean for the Eldar Hemlock Wraithfighter. It says that psyker pilots can generate daemonlogy powers plus any other powers they generate in their unit entry. Well the Hemlock Wraithfighter only knows Terrify, does this mean he can generate daemonology powers now? and if he doesn't generate them does he have the primaris power from telepathy?


I don't have the Eldar book but the rulebook for 7th states that if you get a SPECIFIC power, you are not considered able to generate powers from a discipline and cannot roll for Daemonology.

This also applies to Grey Knights, who have all their models able to use psyker powers. Since 90% of them get SPECIFIC powers, they can't roll for Daemonology. Only Librarians and champions can. However, Grey Knights figures get specific Sanctic powers anyway for free so they don't really need to roll.

Agreed, a Hemlock can't generate a power, they have one (Terrify) already assigned to them.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ro
Hoary Long Fang with Lascannon






 pretre wrote:
 Happyjew wrote:
BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".

Along with SW. No more Jaws.



And Runic weapons nerfed/adjusted to +1 DTW.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Mywik wrote:
 pretre wrote:
 Happyjew wrote:
BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".

Along with SW. No more Jaws.



And Runic weapons nerfed/adjusted to +1 DTW.

Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Idolator wrote:
Notice that they deleted the "Primary" from the detachment description on Heralds.

Now, you definitely can take four per detachment.


And no more than four!

--but that's in a detachment. So it's still a silly army construction loophole for Unbound armies. Daemon Primary Unbound may take 0-4 Heralds (since it's a detachment, it's limited). Anything-else Primary Unbound may take infinity Heralds (since it's not a detachment, it's unlimited).

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 pretre wrote:
 Mywik wrote:
 pretre wrote:
 Happyjew wrote:
BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".

Along with SW. No more Jaws.



And Runic weapons nerfed/adjusted to +1 DTW.

Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.
Yes but it only applies if they're the target (or one of the targets) of the power.
Doesn't help if your oppoent is casting a Blessing or Conjuration etc...


Automatically Appended Next Post:
 Elric Greywolf wrote:
 Idolator wrote:
Notice that they deleted the "Primary" from the detachment description on Heralds.

Now, you definitely can take four per detachment.


And no more than four!

--but that's in a detachment. So it's still a silly army construction loophole for Unbound armies. Daemon Primary Unbound may take 0-4 Heralds (since it's a detachment, it's limited). Anything-else Primary Unbound may take infinity Heralds (since it's not a detachment, it's unlimited).
But the Unbound rules say you ignore Detachment restrictions...

This message was edited 1 time. Last update was at 2014/05/27 16:11:32


 
   
Made in us
Quick-fingered Warlord Moderatus





You guys check out the Stronghold Errata? No more 20 page threads on what happens when a blast/template hits a void shield

It only hits once, regardless of models underneath the blast/template

This message was edited 2 times. Last update was at 2014/05/27 16:12:30


3000
4000 
   
Made in us
Rogue Grot Kannon Gunna





 Elric Greywolf wrote:
 Idolator wrote:
Notice that they deleted the "Primary" from the detachment description on Heralds.

Now, you definitely can take four per detachment.


And no more than four!

--but that's in a detachment. So it's still a silly army construction loophole for Unbound armies. Daemon Primary Unbound may take 0-4 Heralds (since it's a detachment, it's limited). Anything-else Primary Unbound may take infinity Heralds (since it's not a detachment, it's unlimited).


"If you use the Unbound method, then once you chose your Warlord, every model in your army that has the same Faction (pg 118) as your Warlord is considered to be part of the Primary Detachment for all rules purposes. Of course, in an Unbound army, these models are not bound by any Detachment restrictions and do not receive command benefits."

They are not bound by detachment restrictions at all in unbound. Infinite heralds is allowed in unbound. Geez, dude. It's right there. The limit of four per detachment is just for battle forged.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Badass "Sister Sin"






Camas, WA

 grendel083 wrote:
 pretre wrote:
Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.
Yes but it only applies if they're the target (or one of the targets) of the power.
Doesn't help if your oppoent is casting a Blessing or Conjuration etc...

Okay, have to take your word for it until I get my book. Thanks.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Unhealthy Competition With Other Legions




Lost Carcosa

The Necron Special Characters can no longer ride in Command Barges.. if im reading this correctly.

This message was edited 1 time. Last update was at 2014/05/27 16:15:47


Standing in the light, I see only darkness.  
   
Made in ro
Hoary Long Fang with Lascannon






 pretre wrote:
 Mywik wrote:
 pretre wrote:
 Happyjew wrote:
BA no longer have their own powers. They roll on tables like everyone else. Problem "solved".

Along with SW. No more Jaws.



And Runic weapons nerfed/adjusted to +1 DTW.

Is that really a nerf though? It is now unlimited range and each dice you roll for DTW is 5+... Njal is 4+. That seems pretty decent.


thats why i wrote "nerfed/adjusted". Im quite happy with that change. Couldve been way worse. Im also happy with Jotww and LL gone. They were both strange in their rules (unlimited range and well ... jaws) and apart from one game where i sucked in 3 tyranid MCs with one shot i generally didnt have that good results from jotww anyway. LL on the other hand was one of my favourite spells. But since it had a ~35-40% fail rate in 6th edition i didnt use it that much outside of low point games so i welcome the whole change i think.

This message was edited 3 times. Last update was at 2014/05/27 16:22:16


 
   
Made in us
Lieutenant General





Florence, KY

 Marius Xerxes wrote:
The Necron Special Characters can no longer ride in Command Barges.. if im reading this correctly.

Correct. At east that will kill the arguments that Anrakyr can use Mind in The Machine from a command barge.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

GK and BA Skies of Blood/Shadow Skies now Skies of Fury, and mishap means they die!!

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in ro
Hoary Long Fang with Lascannon






 don_mondo wrote:
GK and BA Skies of Blood/Shadow Skies now Skies of Fury, and mishap means they die!!


didnt they always die in case of a mishap? didnt use stormravens for a while.
   
Made in us
Dakka Veteran




*peers at Tyranid FAQ*

So, does this mean Brood Lords get Dominion and a potential 6" Synapse now?
   
Made in us
Thane of Dol Guldur




 Marius Xerxes wrote:
The Necron Special Characters can no longer ride in Command Barges.. if im reading this correctly.


That's the same way I'm reading it.

Was this issue a problem???
   
Made in us
Heroic Senior Officer





Woodbridge, VA

 Mywik wrote:
 don_mondo wrote:
GK and BA Skies of Blood/Shadow Skies now Skies of Fury, and mishap means they die!!


didnt they always die in case of a mishap? didnt use stormravens for a while.


Nope, only IG had the mishap = dead rule, the others just misshaped normally.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

 Idolator wrote:


They are not bound by detachment restrictions at all in unbound. Infinite heralds is allowed in unbound.


"Detachment restrictions" are a very specific set of rules that are included in the FOC chart. See p120 for a definition, and p122 for an example.
Things like:
"Draigo makes Paladins Troops"
"Only 4 Heralds"
and "Honour Guard only when you have a CM"
are NOT Detachment Restrictions. You're misapplying the term.

This message was edited 1 time. Last update was at 2014/05/27 16:30:48


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in fi
Longtime Dakkanaut




So I can have 8 Riptides in my list but not 5 Heralds?
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

I'm liking what I'm reading here. Time to spend some time with those FAQs

No more Jaws? hahahahaha!
No Wings of Sanguinius mean Furiosos won't be charging so easy now

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Quick-fingered Warlord Moderatus





Please dont start that in this thread, you have your own thread to argue about it

3000
4000 
   
Made in us
Rogue Grot Kannon Gunna





 WrentheFaceless wrote:
Please dont start that in this thread, you have your own thread to argue about it


His got locked, for the same reason.

Somehow, for him, 'you are allowed four heralds per detachment' is not a detachment restriction. It's best just to not respond to him at this point.

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Regular Dakkanaut




 WrentheFaceless wrote:
Please dont start that in this thread, you have your own thread to argue about it


No he doesn't, it was locked by the moderator. We can tell him till we're blue in the face, he will never understand that the Unbound list rules essentially use: "Use anything you want."

The 7th Edition FAQ is out!
Pink Horrors can summon.
Daemon Factory is legal! 
   
Made in gb
Sinewy Scourge




No inquisition FAQ means no Objective Secured for Inquisition. May as well take them unbound.
   
Made in us
Thane of Dol Guldur




<deleted for error>

This message was edited 1 time. Last update was at 2014/05/27 16:47:07


 
   
Made in us
The Hive Mind





 jasper76 wrote:
Ghost Arks and Doomsday Arks got a buff I think - 4 HP now

Already were in 6th.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Rogue Grot Kannon Gunna





One could argue, RAW (and with a big dose of TFG), That since "primary" has been removed from the heralds entry and wasn't replaced with the word "Daemon" you could put heralds into any detachment. Daemon or not.

It's poppycock, but some dude might just do it! Here's how it read now.

"Each detachment in your army may include up to four Heralds...."

Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Thane of Dol Guldur




yep yep...deleted my comment
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Kyutaru wrote:
Unbound list rules essentially use: "Use anything you want."


This is false. Unbound armies must still abide by unit compositions and point values.
There are also some army-specific restrictions in the various codices, eg. Honour Guard, Ghost Knights, Inquisitorial Warbands, Crisis Bodyguards.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Shas'ui with Bonding Knife





Wow, that Farsight faq.

All the instances of "Farsight Army" and "Your Army" are now "Farsight Detachment". Buff Command and Shadowsun for Farsight.

The Talisman of Arthas Moloch is amazing. +4 dice for DTW and everyone get a 4+ to DTW within 12"? I was right to call Farsight the anti-psykers for Tau.
   
 
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