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Draigo got a buff in that now he can generate powers with the FAQ. This means we no longer 'have' to take Coteaz for TL'd weapons.
What are your thoughts on how to play his new powers?
Divination power, to give possible rerollable 3++, TL'd, and some other buff.
The Primaris Sanctic power is useless unless you're facing Daemons, which if you're taking GK's you probably have enough of this anyway. Having Sanctuary for a 2++ would be nice though. Draigo with Cleansing Flame, I like.
There are some nice possibilities to give him shooting capabilities from the other tables.
How do we maximize his effectiveness for his 275 points, instead of just being a tank for Paladins?
Assuming 6th ed force org chart rules (one detachment), who do you combine him (and maybe the paladins) with? Cheaper FNP from BA? No scatter deep strike with Mordrak or DA again? Throw him in a droppod?
Add him and 2 Solodins to a Blood Angel army to bring durable deep striking scoring units that are easy to hide and a brutal killing machine to tank for a unit of Hammernators.
two really expenive chumps who are unable to deal with 2+ save EW guys, you know like the smashfer.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
Hmm, I feel like a Librarian and Coteaz would work better for invisibility fishing. And together they cost a little less than Draigo does by himself...
How about attaching him to regular termies and loading into a landraider? LR has sanctuary 4++ to termies. 3++ in cc if they have swords. Termies give draigo hammerhand, draigo's 2 or 3 powers are gravy. Only around 1000 points, lol.
That's the problem, he and any combo involving him are really expensive. His additional psychic abilities are better now, but you're still comparing with other HQs who have also been buffed.
pocketcanoe wrote: How about attaching him to regular termies and loading into a landraider? LR has sanctuary 4++ to termies. 3++ in cc if they have swords. Termies give draigo hammerhand, draigo's 2 or 3 powers are gravy. Only around 1000 points, lol.
That's the problem, he and any combo involving him are really expensive. His additional psychic abilities are better now, but you're still comparing with other HQs who have also been buffed.
Save the 250+ points, and just run Draigo with the 10 Termies. Use Grand Strategy to scout forward, the Termies cast Sanctuary, giving Draigo 2++, while Draigo rolls on Telepathy and tries for Invisibility. If not, oh noes, he JUST has Psychic Shriek and two other useful powers, lol.
Save the 250+ points, and just run Draigo with the 10 Termies. Use Grand Strategy to scout forward, the Termies cast Sanctuary, giving Draigo 2++, while Draigo rolls on Telepathy and tries for Invisibility. If not, oh noes, he JUST has Psychic Shriek and two other useful powers, lol.
With 2 psycannons on the termies = >cash register sound effect< 745 points
They'd be good, but do they warrant the points cost?
Draigo and ML 3 librarian with paladins rolling on Sanctic. Yes you could go for invisibility but I feel like they need the mobility gate of infinity would provide, plus chances are you might get sanctuary at least once. In any case I'm going to try both strategies and see which one ends up working better for me.
Yeah this could be fun to play for sure. I've never run Draigo, but I like the idea of him tanking for 10 Pallies while a Librarian teleports them around the board dropping Vortex blasts whilly-nilly, lol.
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Homeskillet wrote: Yeah this could be fun to play for sure. I've never run Draigo, but I like the idea of him tanking for 10 Pallies while a Librarian teleports them around the board dropping Vortex blasts whilly-nilly, lol.
Homeskillet wrote: Yeah this could be fun to play for sure. I've never run Draigo, but I like the idea of him tanking for 10 Pallies while a Librarian teleports them around the board dropping Vortex blasts whilly-nilly, lol.
Well, I'll have to bust out my Driagowing and we'll have some fun. Didn't run them much in 6th.
My friend just gave me a whole bunch of NiB Grey Knights for free (yes, I have very good friends!)
So now I have 10 termies/ paladins, 1 Stormraven, 10 grey knights/ interceptors/ purifiers/ purgators, 1 dreadknight, 1 Dreadnought, Coteaz, Draigo, Terminator Libby
So I was thinking about trying out Draigo wing. Draigo with 10 paladins w/ apothecary and the Libby leading the other grey knights or purifiers. That's two ML 3 characters, 2 ML 1 units and then other flavors of whatever sprinkled in there for kicks.
I guess my question would be that this feels a little 'lite' on stuff. Should I add more of unit X?
Draigo got so much better with the FAQ. I'm still mildly stunned he gets to trade his powers out.
For me it's almost assuredly about trading out for telepathy. The ideal is to land invisibility early, but even if you don't most of the powers synergize with him fairly well and getting psychic shriek for free by mastering one discipline is great.
If my some chance I get Invis on the first roll there's a chance I'll roll the second power on sanctic, but I see that being the exception -- not the rule.
Auswin wrote: Draigo got so much better with the FAQ. I'm still mildly stunned he gets to trade his powers out.
For me it's almost assuredly about trading out for telepathy. The ideal is to land invisibility early, but even if you don't most of the powers synergize with him fairly well and getting psychic shriek for free by mastering one discipline is great.
If my some chance I get Invis on the first roll there's a chance I'll roll the second power on sanctic, but I see that being the exception -- not the rule.
no doubt with invisibility it will be an amazingly durable unit, but they are definitely not going anywhere exceedingly quickly lol.
Edit: that is if you are going with 10 paladins i mean. Tbh, I'm just happy I can bring out the Draigowing again.
This message was edited 2 times. Last update was at 2014/05/28 18:53:30
So far I have identified 2 options: 2++ re-rollable draigowing, and invisible draigowing. The standard build remains the same: draigo, 10 kitted paladins, and buffing character(s). I'm going to assume you'll only get one ally.
2++ Rerollable Draigowing The basic idea of this build is to get precognition with draigo, and sanctuary with any buffing psyker in the unit. The advantage is that even if draigo does not get precog, he still will have some powers that work quite well with his unit. If searching for sanctuary, I believe a ML3 GK libby is the best choice due the decreased risk of perils. You could also double down on Santic to fish for sanctuary, no re-rolls but a 2++ is twice as good as a 3++ for tanking wounds. For allies, while a couple Inqiusition psykers or a SM character could aid in fishing I think a simple AM priest is the best option, as once you get into CC your warding stave becomes a 2++ rerollable on a 2 wound termie with FNP. Re-rolls are just that good.
Invisible Draigowing For this build, the idea is simple: Fish for invisibility. Draigo and whatever psykers you have will fish for invisibility. Once again, I'm leaning toward a ML3 libby instead of coteaz simply for that extra chance to snag it. For allies, a SM character is probably your best bet, since the ability to re-roll saves from a priest becomes insignificant when 5/6 of your opponent's attacks are useless.
This is what I've come up with so far, any others?
Hope is the first step on the road to disappointment.
greyknight12 wrote: So far I have identified 2 options: 2++ re-rollable draigowing, and invisible draigowing. The standard build remains the same: draigo, 10 kitted paladins, and buffing character(s). I'm going to assume you'll only get one ally.
2++ Rerollable Draigowing The basic idea of this build is to get precognition with draigo, and sanctuary with any buffing psyker in the unit. The advantage is that even if draigo does not get precog, he still will have some powers that work quite well with his unit. If searching for sanctuary, I believe a ML3 GK libby is the best choice due the decreased risk of perils. You could also double down on Santic to fish for sanctuary, no re-rolls but a 2++ is twice as good as a 3++ for tanking wounds. For allies, while a couple Inqiusition psykers or a SM character could aid in fishing I think a simple AM priest is the best option, as once you get into CC your warding stave becomes a 2++ rerollable on a 2 wound termie with FNP. Re-rolls are just that good.
Invisible Draigowing For this build, the idea is simple: Fish for invisibility. Draigo and whatever psykers you have will fish for invisibility. Once again, I'm leaning toward a ML3 libby instead of coteaz simply for that extra chance to snag it. For allies, a SM character is probably your best bet, since the ability to re-roll saves from a priest becomes insignificant when 5/6 of your opponent's attacks are useless.
This is what I've come up with so far, any others?
So I'm genuinely curious, and I make no false claims about my ignorance, but are we fielding all of these as one big death star?
Also. What kind of standard kit are the Paladins getting? Are you deep striking them?
greyknight12 wrote: So far I have identified 2 options: 2++ re-rollable draigowing, and invisible draigowing. The standard build remains the same: draigo, 10 kitted paladins, and buffing character(s). I'm going to assume you'll only get one ally.
2++ Rerollable Draigowing
How would this work exactly. The Paladins start off with a 5++ invulnerable save. How would that get down to 2? Or do you just mean Draigo himself gets that? If it's just him than invisibility seems like it would be a much better way to go...
This message was edited 2 times. Last update was at 2014/05/29 12:07:23
greyknight12 wrote: So far I have identified 2 options: 2++ re-rollable draigowing, and invisible draigowing. The standard build remains the same: draigo, 10 kitted paladins, and buffing character(s). I'm going to assume you'll only get one ally.
2++ Rerollable Draigowing
How would this work exactly. The Paladins start off with a 5++ invulnerable save. How would that get down to 2? Or do you just mean Draigo himself gets that? If it's just him than invisibility seems like it would be a much better way to go...
Draigo has a Storm Shield for the 3++ which turns into a 2++. You assume he is tanking the wounds, but of course when you have 1000 points in that one unit, he probably wont be getting all of them.
Paladins have a 5++ which turns into a 4++, and if they have swords a 3++ in combat.
The warding staff has a 2++ in combat anyway.
Really the problem with this is torrent fire has become so popular. Massed str6+ or posion fire will make the Draigowing fail 2+ saves in shooting, regardless of what their ++ save is, people are going to shoot it because that is how 6th and 7th edition work. You shoot things. No one is going to try and engadge a Draigo wing in CC unless they are an Imperial Knight(which if they get to grips with them will be a huge problem)
Now GK having access to invisibility could be VERY interesting, as that can make them harder to shoot.
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++
Yeah I think invisibility is the better way to go as well, it's significantly more reliable since you only need one power for it to work, vs draigo needing exactly precognition and another psyker needing exactly sanctuary. I just threw out the 2++ w/re-rolls ( yes that's based on draigo tanking at range) to show that it's possible. In fact, almost any Imperial character with a 3++ and access to divination can get a screamer-esque save with some help from sanctuary and lucky rolling.
And godswildcard, yes this is all in one unit.
This message was edited 1 time. Last update was at 2014/05/29 14:55:05
Hope is the first step on the road to disappointment.
greyknight12 wrote: Yeah I think invisibility is the better way to go as well, it's significantly more reliable since you only need one power for it to work, vs draigo needing exactly precognition and another psyker needing exactly sanctuary. I just threw out the 2++ w/re-rolls ( yes that's based on draigo tanking at range) to show that it's possible. In fact, almost any Imperial character with a 3++ and access to divination can get a screamer-esque save with some help from sanctuary and lucky rolling. And godswildcard, yes this is all in one unit.
Pretty easy to get sanctuary if you bring along psyriflemen for fire support. Just keep them close at hand and use them to fire off sanctuary while fishing for invisibility with your characters.
And while I like the ML3 Libby, bringing Coteaz for henchmen can be a good way to buff up your Warp Charge dice and have a little extra scoring potential.
For example, a 1750 list could have the following:
... That's 1735pts for 17+D6 Warp charge a turn, and potentially everything with Objective Secured. That's pretty good for most armies except Tzeentch Factories and the like. Sure, it'll give up First Blood easily enough, but if you don't care about having tons of Warp Charge dice you can hide some of those warbands in Reserve now that we don't have the 50% restriction anymore.
This message was edited 1 time. Last update was at 2014/05/29 22:27:47