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![[Post New]](/s/i/i.gif) 2014/05/28 20:09:11
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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>Fearless
>Relentless
>Hammer of Wrath on D6 S6
>Fast Skimmer
>Sweep attack as defined in necron codex
>Ignores weapon destroyed & Immobilised results (crew stunned instead)
>4+ ignore crew stunned
>2+ ignore crew shaken
>Reanimation brings back the chariot / CCB (specified in the chariot rules)
>Can choose whether or not weapons hit the overlord or CCB, so anything <S6 can not hurt it, melta can be allocated to the overlord, ect...
>Locked in combat
>Issues challenges
>Always struck on front armor
I ran one today and it took focus fire from 3 devastators to take it down in turn 3... where it then reanimated. I had imotekh aswell, so I had a 3+ jink on top of my 3+ invulnerable save on my overlord.
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This message was edited 4 times. Last update was at 2014/05/28 22:27:37
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![[Post New]](/s/i/i.gif) 2014/05/28 20:13:40
Subject: Re:Necron CCBs are now awesome
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Irked Necron Immortal
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Weren't they always awesome? Also, I thought that focus fire was out? Also, tell me more about how to reanimate a chariot?? I don't have the book yet so this excites me quite a bit!!
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![[Post New]](/s/i/i.gif) 2014/05/28 20:19:14
Subject: Re:Necron CCBs are now awesome
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Regular Dakkanaut
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Murdius Maximus wrote:Weren't they always awesome? Also, I thought that focus fire was out? Also, tell me more about how to reanimate a chariot?? I don't have the book yet so this excites me quite a bit!!
The chariot rule specifically mentions that everliving brings back the chariot and the rider. By focusing fire, I mean the devastators fired at it for 3 turns.
They were not so awesome in 6th edition as they got a bit of a nerf compared to 5th. But now they're definitely amazing. The only downside is the rider is no longer allowed to disembark.
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![[Post New]](/s/i/i.gif) 2014/05/28 20:27:08
Subject: Re:Necron CCBs are now awesome
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Irked Necron Immortal
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sonicaucie wrote: Murdius Maximus wrote:Weren't they always awesome? Also, I thought that focus fire was out? Also, tell me more about how to reanimate a chariot?? I don't have the book yet so this excites me quite a bit!!
The chariot rule specifically mentions that everliving brings back the chariot and the rider. By focusing fire, I mean the devastators fired at it for 3 turns.
They were not so awesome in 6th edition as they got a bit of a nerf compared to 5th. But now they're definitely amazing. The only downside is the rider is no longer allowed to disembark.
So basically once you put the guy on there he is on there for good? Not that you would, but can you choose NOT to take an EL roll on the CCB and just let the Lord footslog?
My bad on the focus fire
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![[Post New]](/s/i/i.gif) 2014/05/28 20:31:40
Subject: Necron CCBs are now awesome
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Decrepit Dakkanaut
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You MUST take WBB / EL rolls whenever you can. CCB and rider cannot be seperated again.
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This message was edited 2 times. Last update was at 2014/05/28 20:32:17
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![[Post New]](/s/i/i.gif) 2014/05/28 20:34:46
Subject: Necron CCBs are now awesome
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Irked Necron Immortal
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Hmm...so what happens if you decide for the rider of a chariot to take the hit instead of the chariot, something awful happens and you fail your save, and then something even more awful happens and you fail the EL?
What about if you kill the chariot but not the rider?
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![[Post New]](/s/i/i.gif) 2014/05/28 20:37:14
Subject: Necron CCBs are now awesome
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Dakka Veteran
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Murdius Maximus wrote:Hmm...so what happens if you decide for the rider of a chariot to take the hit instead of the chariot, something awful happens and you fail your save, and then something even more awful happens and you fail the EL?
What about if you kill the chariot but not the rider?
Both die
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This message was edited 1 time. Last update was at 2014/05/28 21:22:16
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![[Post New]](/s/i/i.gif) 2014/05/28 20:41:41
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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Murdius Maximus wrote:Hmm...so what happens if you decide for the rider of a chariot to take the hit instead of the chariot, something awful happens and you fail your save, and then something even more awful happens and you fail the EL?
What about if you kill the chariot but not the rider?
If either are reduced to 0 HP or Wounds, the chariot and rider are killed. This wasn't a problem during my game, however.
The rule states that the opponent creates a pool of hits with each weapon when he shoots. So, let's say he has 10 bolter hits, 1 melta gun hit and a missile launcher hit. I can then take all the bolters on the CCB's shield negating their ability to deal damage. Then I can take the melta shot on the overlord for a 3+ invuln save and then I can gamble with the missile's 5+ to glance and jink save or take it again on the overlord with its 2+ to wound and 3+ invunerable save.
I simply alternate the shots to maximise my survability and keep the shielding up as long as possible. I then reanimated when my overlord died (with the CCB on 1 HP) phylactery then gave my overlord 3 more wounds and the CCB comes back with 1 HP. However, some people are asking if the phylactery gives the CCB HP too...
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This message was edited 1 time. Last update was at 2014/05/28 20:41:59
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![[Post New]](/s/i/i.gif) 2014/05/28 20:47:38
Subject: Necron CCBs are now awesome
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Lieutenant Colonel
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you cant switch back and forth between allocating HP/wounds, BRB says to the effect of "once you allocate wounds to a model you must continue to allocate wounds to it until its dead or the pool is empty"
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![[Post New]](/s/i/i.gif) 2014/05/28 20:49:40
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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easysauce wrote:you cant switch back and forth between allocating HP/wounds, BRB says to the effect of "once you allocate wounds to a model you must continue to allocate wounds to it until its dead or the pool is empty"
Check the chariot rules. They go against the shooting sequence.
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![[Post New]](/s/i/i.gif) 2014/05/28 20:54:28
Subject: Necron CCBs are now awesome
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Lieutenant Colonel
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Ill 2x check then, you might be right.
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![[Post New]](/s/i/i.gif) 2014/05/28 21:04:50
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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From the way I understand it, the attacker gets to choose in what order the weapon pool of hits are allocated. But the owner of the chariot is allowed to choose whether or not each pool strikes the chariot or the overlord.
So, if you shoot me with 2 melta guns and 4 missiles. I can take all on the chariot or rider, 2 melta guns on the overlord and 4 missiles on the chariot or vice versa.
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This message was edited 1 time. Last update was at 2014/05/28 21:05:13
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![[Post New]](/s/i/i.gif) 2014/05/28 21:05:12
Subject: Necron CCBs are now awesome
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Never Forget Isstvan!
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'The player controlling the chariot unit then allocates each hit pool either to the rider or the chariot of the closest model in the unit' BRB
Also
' If the rider has a special rule that returns it to play aftre it has been removed as a casualty, such as the Necron's ever-living special rule, that model's chariot is also returned to play with a single HP. ' - BRB
I'd assume any previous damage result still applies ( immobile, weapon destroyed ect )
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This message was edited 1 time. Last update was at 2014/05/28 21:09:59
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![[Post New]](/s/i/i.gif) 2014/05/28 21:13:42
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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Solar_lion wrote:'
I'd assume any previous damage result still applies ( immobile, weapon destroyed ect )
Necron FAQ:
"Symbiotic Repair: A Catacomb Command Barge treats all weapon destroyed results as crew stunned instead."
And then later in the chariot rule it specifies that it can't be immobilised and is treated as a crew stunned as well.
Living metal in the necron codex then gives a 4+ to ignore a crew stunned result and a 2+ to ignore crew shaken.
In otherwords, a CCB can potentially ignore all results bar the explodes result. But then it can reanimate from it...
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This message was edited 1 time. Last update was at 2014/05/28 21:14:35
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![[Post New]](/s/i/i.gif) 2014/05/28 21:16:40
Subject: Necron CCBs are now awesome
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Fireknife Shas'el
Lisbon, Portugal
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sonicaucie wrote:
I ran one today and it took focus fire from 3 devastators to take it down in turn 3... where it then reanimated. I had imotekh aswell, so I had a 3+ jink on top of my 3+ invulnerable save on my overlord.
All nominated Necron ICs lost access to Chariots. Only Overlords can embark on one.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/05/28 21:24:56
Subject: Necron CCBs are now awesome
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Never Forget Isstvan!
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Endlessly.. if you make your roll
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![[Post New]](/s/i/i.gif) 2014/05/28 21:25:15
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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Vector Strike wrote:sonicaucie wrote:
I ran one today and it took focus fire from 3 devastators to take it down in turn 3... where it then reanimated. I had imotekh aswell, so I had a 3+ jink on top of my 3+ invulnerable save on my overlord.
All nominated Necron ICs lost access to Chariots. Only Overlords can embark on one.
Who would want a named IC on one anyway? Most of them are usually missing a vital piece of wargear like a phase shifter or warscythe. Imotekh was on the field to provide night fighting.
So far, it's one of my favorite changes to 7th edition though. 3 sweep attacks from a warscythe followed by gauss cannon S5 AP3 assault 2, then hammer of wrath D6 S6 attacks and THEN you're in combat with it deciding whether or not to strike a 2+/3++ T5 overlord or armor 13. Also it can challenge and its ability to fight isn't affected by crew stunned or shaken results.
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This message was edited 2 times. Last update was at 2014/05/28 21:29:33
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![[Post New]](/s/i/i.gif) 2014/05/28 21:27:13
Subject: Necron CCBs are now awesome
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Never Forget Isstvan!
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sonicaucie wrote:So far, it's one of my favorite changes to 7th edition though. 3 sweep attacks from a warscythe followed by gauss cannon S5 AP3 assault 2, then hammer of wrath D6 S6 attacks and THEN you're in combat with it deciding whether or not to strike a 2+/3++ T5 overlord or armor 13.
that reanimates .. nice!
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![[Post New]](/s/i/i.gif) 2014/05/28 21:30:30
Subject: Necron CCBs are now awesome
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Irked Necron Immortal
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Probably a dumb question but if the CCB does reanimate would that reset its quantum shielding?
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Everything I say, barring quotes and researched information, is my personal opinion. Not fact.
"Being into 40k but not the background is like being into porn but not masturbation..." - Kain
"I barely believe my dice are not sentient and conspiring against me." - knas ser |
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![[Post New]](/s/i/i.gif) 2014/05/28 21:33:26
Subject: Necron CCBs are now awesome
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Decrepit Dakkanaut
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RAI: No. RAW: No most likely as technically, all hits suffered after passing EL are still "subsequent hits". ...and yes, CCB might actually be nice now. I'm going to give them a try. If only they weren't HQ only.
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This message was edited 1 time. Last update was at 2014/05/28 21:34:06
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![[Post New]](/s/i/i.gif) 2014/05/28 21:39:05
Subject: Necron CCBs are now awesome
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Regular Dakkanaut
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Sigvatr wrote:RAI: No.
RAW: No most likely as technically, all hits suffered after passing EL are still "subsequent hits".
...and yes, CCB might actually be nice now. I'm going to give them a try. If only they weren't HQ only.
I think my plan for them is to make one of the overlords on the CCB warlord and roll on the command traits. 12" move through cover, re-rolling hits or such would be very nice to have. Basically makes the CCB itself immune to dangerous terrain if I get the MTC rule.
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This message was edited 1 time. Last update was at 2014/05/28 22:52:27
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![[Post New]](/s/i/i.gif) 2014/05/28 21:48:22
Subject: Necron CCBs are now awesome
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Dakka Veteran
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Challenge with the overlord then the HoW hits go on the victim at i10. As challenges happen before all else. Unless this gets faqed.
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![[Post New]](/s/i/i.gif) 2014/05/28 21:58:08
Subject: Re:Necron CCBs are now awesome
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Nihilistic Necron Lord
The best State-Texas
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They are indeed awesome now!
They are just a swiss army knife now, and the Chariot rules are really fantastic now.
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![[Post New]](/s/i/i.gif) 2014/05/28 22:16:32
Subject: Necron CCBs are now awesome
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Deranged Necron Destroyer
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Nice RAW aspect, because Phase Shifter uses the term "model", and now that both the rider and chariot count as one model due to the new chariot rules, does that mean the CCB also gets the 3++ save?
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![[Post New]](/s/i/i.gif) 2014/05/28 23:11:11
Subject: Necron CCBs are now awesome
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Decrepit Dakkanaut
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Goddamn if only they weren't HQ. I'd like to field two, but not taking Zahndrekh would be wasteful too.
On the other hand, if going IA 12, you can't take Zahndrekh anyway and Kulakh gets to roll => 2 CCB.
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![[Post New]](/s/i/i.gif) 2014/05/28 23:13:02
Subject: Necron CCBs are now awesome
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Irked Necron Immortal
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Sigvatr wrote:Goddamn if only they weren't HQ. I'd like to field two, but not taking Zahndrekh would be wasteful too.
On the other hand, if going IA 12, you can't take Zahndrekh anyway and Kulakh gets to roll => 2 CCB.
Remember that you can take as many detachments as you want in battle forged armies, Being an HQ choice means jack gak anymore
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Everything I say, barring quotes and researched information, is my personal opinion. Not fact.
"Being into 40k but not the background is like being into porn but not masturbation..." - Kain
"I barely believe my dice are not sentient and conspiring against me." - knas ser |
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![[Post New]](/s/i/i.gif) 2014/05/28 23:18:29
Subject: Necron CCBs are now awesome
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Decrepit Dakkanaut
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I'm going for comped, not that new Un-Unbound crap.
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![[Post New]](/s/i/i.gif) 2014/05/28 23:19:54
Subject: Necron CCBs are now awesome
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Irked Necron Immortal
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Ah in that case perhaps ally in Dark Harvest?
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Everything I say, barring quotes and researched information, is my personal opinion. Not fact.
"Being into 40k but not the background is like being into porn but not masturbation..." - Kain
"I barely believe my dice are not sentient and conspiring against me." - knas ser |
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![[Post New]](/s/i/i.gif) 2014/05/28 23:33:13
Subject: Necron CCBs are now awesome
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Prophetic Blood Angel Librarian
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And scoring now don't forget! Automatically Appended Next Post: Here's a conundrum for you. Demolisher blast - take it on the chariot or risk it IDing the overlord on his 3++?
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This message was edited 1 time. Last update was at 2014/05/28 23:35:37
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![[Post New]](/s/i/i.gif) 2014/05/29 12:23:44
Subject: Re:Necron CCBs are now awesome
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Nihilistic Necron Lord
The best State-Texas
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Reading the rules, RAWise it does appear that the Chariot DOES get the 3++from a Phase Shifter....
I don't think that's intended, and I started a Thread in YMDC for it http://www.dakkadakka.com/dakkaforum/posts/list/0/597565.page#6879235
But as of Right now, it seems to be legal. Automatically Appended Next Post:
Taking multiple Detachments is not Unbound, it's a Normal Battleforged list.
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This message was edited 1 time. Last update was at 2014/05/29 12:24:23
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