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Made in au
Longtime Dakkanaut





Perth, Australia

A DK has 2xDoomfists to start with. So, replace 1 with a greatsword.

Then, you technically attack with the doomfist only, but because of the Greatsword wording, you get to reroll hit, wound because the GS wording doesn't require you to attack with it to get the benefit.

   
Made in us
Regular Dakkanaut




They had specifically clarified that issue in the 6th edition FAQ.
   
Made in ca
Commander of the Mysterious 2nd Legion





MarkCron wrote:
A DK has 2xDoomfists to start with. So, replace 1 with a greatsword.

Then, you technically attack with the doomfist only, but because of the Greatsword wording, you get to reroll hit, wound because the GS wording doesn't require you to attack with it to get the benefit.


That sounds awefully rules lawyery. but I suppose it makes sense in that none of the other nemisis weapons need you to hit with the weapon to enjoy their bonus.

This message was edited 1 time. Last update was at 2014/07/14 07:53:22


Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




The Greatsword doesn't even have a weapon profile listed. It's just an add-on upgrade to the doomfist.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

BrianDavion wrote:
 ductvader wrote:
The Greatsword's abilities are passive, so you technically use your nemesis doomfist to fight but gain the passive reroll effects.
.


how do you arrive at that conclusion when it says "you REPLACE your nemisis doomfist with a nemisis greatsword"?


I'm geniunley asking here as I just picked up the GK codex, and as far as I can see it's one or the other. which means it would work a bit like similer models with differnt weapons where you IIRC choose one effect or the other


You have two Doomfists. You replace one, a model with a greatsword / as in a model that carries a greatsword...is granted it's abilities. Now use the other Doomfist to punchy punch.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Fresh-Faced New User




 ductvader wrote:
BrianDavion wrote:
 ductvader wrote:
The Greatsword's abilities are passive, so you technically use your nemesis doomfist to fight but gain the passive reroll effects.
.


how do you arrive at that conclusion when it says "you REPLACE your nemisis doomfist with a nemisis greatsword"?


I'm geniunley asking here as I just picked up the GK codex, and as far as I can see it's one or the other. which means it would work a bit like similer models with differnt weapons where you IIRC choose one effect or the other


You have two Doomfists. You replace one, a model with a greatsword / as in a model that carries a greatsword...is granted it's abilities. Now use the other Doomfist to punchy punch.


Great way to put it. Although you are replacing one fist for a NGS, you fight with the other Doom Fist. Because you happen to be holding a sword, you get the awesome re-rolls. Also, you have two CCW's creating an extra attack. You get 3 base, plus 1 attack (plus another on the charge), Swinging a S10 fist with re-rolls to hit, wound, armour penetration rolls, all at I4. Have fun!

This message was edited 1 time. Last update was at 2014/07/14 14:32:29


 
   
Made in gb
Regular Dakkanaut




I thought the new rule book said that you couldn't mix the abilities of one weapon for the other? So if you want the rerolls you need to hit at s6 rather then 10.
   
Made in eu
Regular Dakkanaut




You cannont use both weapons at the same time, but the sword only needs to be carried to have the bonus, no need to use it.
So you carry the sword but use your fist (its even easy to forge a narative there.... remember russ and the Lion)
   
Made in us
Leaping Khawarij






jpevansiii wrote:
 ductvader wrote:
BrianDavion wrote:
 ductvader wrote:
The Greatsword's abilities are passive, so you technically use your nemesis doomfist to fight but gain the passive reroll effects.
.


how do you arrive at that conclusion when it says "you REPLACE your nemisis doomfist with a nemisis greatsword"?


I'm geniunley asking here as I just picked up the GK codex, and as far as I can see it's one or the other. which means it would work a bit like similer models with differnt weapons where you IIRC choose one effect or the other


You have two Doomfists. You replace one, a model with a greatsword / as in a model that carries a greatsword...is granted it's abilities. Now use the other Doomfist to punchy punch.


Great way to put it. Although you are replacing one fist for a NGS, you fight with the other Doom Fist. Because you happen to be holding a sword, you get the awesome re-rolls. Also, you have two CCW's creating an extra attack. You get 3 base, plus 1 attack (plus another on the charge), Swinging a S10 fist with re-rolls to hit, wound, armour penetration rolls, all at I4. Have fun!


Wait, I should be using 4 attacks because my DKs have two weapons? I have only been taking 3!

 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Yup...they come with 2 Doomfists.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Leaping Khawarij






I could have destroyed so many things, well, may have destroyed so many thing.

 
   
Made in ca
Regular Dakkanaut





hey, new grey knights player here. Was wondering how you guys would play or what you would use to go up against an imperial Knight? Here's my list to see what units I have available.

Inquisitor Coteaz- Rolling on telepathy
Draigo- Rolling on Divination

Purifiers x10- 4x Psycannons, 5x Storm Bolters, 2x Daemonhammers, 3x Force Halberds, Knight of Flame with Halberd/stormbolter

5x Paladins- 3x Daemonhammers, 1x halberd, 2x psycannon, 3x Storm Bolters, and brotherhood banner - 395
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88
Henchmen warband- 3x acolyte, 1x psyker, razorback with dozer blade and psybolts, 1x plasma gun -88

Stormraven- hurrican bolters, psybolts, TL multi melta, TL assault cannon

land raider cusader- psybolts, Multimelta -270
Dreadnought- psybolt ammunition, 2x TL autocannon -135
Dreadnought- psybolt ammunition, 2x TL autocannon -135
   
Made in ca
Commander of the Mysterious 2nd Legion





Honestly, I'd proably use a stormraven with the multimeltas as my best tool to deal with a Imperial Knight.
It's got your best anti armor weaponry and the Knight can't really shoot at it.

This message was edited 1 time. Last update was at 2014/07/26 03:45:37


Opinions are not facts please don't confuse the two 
   
Made in us
Shunting Grey Knight Interceptor





BrianDavion wrote:
Honestly, I'd proably use a stormraven with the multimeltas as my best tool to deal with a Imperial Knight.
It's got your best anti armor weaponry and the Knight can't really shoot at it.



^This. Pretty much a trump card right there. The only problem is waiting around for that flyer to show up, meanwhile the knight is dropping large templates all over the rest of your army. Maybe you want to stay out of range of his guns during deployment; split the psyfledreads on either side of the board to cover the largest area plus one facing or the other won't have ion shield protection. Paladins and Draigo probably want to DS in on the same turn as the raven or better yet, have them riding inside. Then unload your whole army's worth of psycannons on it at the same time. Hitting a titan with hammers should be a Plan B only. After that it's only a matter of wiping out the rest of your opp's army one at a time.

6000+
4500+
1500+
500+ 
   
Made in us
Killer Klaivex




Oceanside, CA

Long Range shooting does it.
Psirifle Dreads, Jokaero firing lascannons, vindicare turbo round, psi-backs/psi-cannons in a pinch.

Jokaero (2 per squad) with a few melta guns, and hope for the +12" range. Turns those 14 point meltaguns into assault multi-meltas.

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Regular Dakkanaut





 SkrawnyNob wrote:
BrianDavion wrote:
Honestly, I'd proably use a stormraven with the multimeltas as my best tool to deal with a Imperial Knight.
It's got your best anti armor weaponry and the Knight can't really shoot at it.



^This. Pretty much a trump card right there. The only problem is waiting around for that flyer to show up, meanwhile the knight is dropping large templates all over the rest of your army. Maybe you want to stay out of range of his guns during deployment; split the psyfledreads on either side of the board to cover the largest area plus one facing or the other won't have ion shield protection. Paladins and Draigo probably want to DS in on the same turn as the raven or better yet, have them riding inside. Then unload your whole army's worth of psycannons on it at the same time. Hitting a titan with hammers should be a Plan B only. After that it's only a matter of wiping out the rest of your opp's army one at a time.


Thanks for the tips. Just referring back to my list, I had Draigo, Coteaz, and the paladins in the LR crusader. While I had combat squaded Purifiers in the Raven where one can drop during the movement phase and the other can move out during the next turn when it goes into hover. Figured I could use this to get a squad in behind while having a few infront to get around the shield.
   
Made in ca
Commander of the Mysterious 2nd Legion





I am going to agree with Matt that, if you don't have your stormraven on the board your dreadnoughts are proably your best back up plan. Just be aware that an IK player is gonna know this and is going to swiftly move to kill your dreadnoughts. if he's Running an Errant and knows what he's doing it's quite possiable he could kill both dreads in a single round.


IKs are hard to deal with. there's really nothing there I'd call a hard counter to them. at least not without bringing forgeworld into the mix.

Opinions are not facts please don't confuse the two 
   
Made in ca
Regular Dakkanaut





BrianDavion wrote:
I am going to agree with Matt that, if you don't have your stormraven on the board your dreadnoughts are proably your best back up plan. Just be aware that an IK player is gonna know this and is going to swiftly move to kill your dreadnoughts. if he's Running an Errant and knows what he's doing it's quite possiable he could kill both dreads in a single round.


IKs are hard to deal with. there's really nothing there I'd call a hard counter to them. at least not without bringing forgeworld into the mix.


oh i know this too well, i play daemons mainly and all i have are screamers against my friend and its brutal now that he knows to target them. Anyway thanks for the all the tips guys, I'll put it to good use.
   
Made in us
Quick-fingered Warlord Moderatus





Lost in the Warp

Or.. Bring your own knight.

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Made in us
Leaping Khawarij






 Enigwolf wrote:
Or.. Bring your own knight.


This is what I am doing right now

 
   
 
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