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Made in us
Captain of the Forlorn Hope





Chicago, IL

 don_mondo wrote:
Because they have shot it down before, and the rules haven't changed enough that I see it as acceptable now. But just my opinion, so carry on.

They have? (By they I assume you mean GW).

I do not remember any FAQ that said you could not embark. not that it matters, that would have been in a previous edition anyway and has no bearing on the current rules.

This message was edited 2 times. Last update was at 2014/06/10 02:36:11


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

 don_mondo wrote:
We all know it's not supposed to be allowed, ...

Do we?

Is it so different to Rage or Half a Scalpel Short in previous editions allowing models to embark in a transport so long as the transport moves towards the enemy?

 
   
Made in gb
Decrepit Dakkanaut




 don_mondo wrote:
I have to ask. Is anyone really seriously considering this as a legal and viable option? Or is this just easter egg hunting for the purpose of easter egg hunting? We all know it's not supposed to be allowed, so why is it even being discussed? Just had to ask.

Anyways, enjoy your discussion.

Can you say when this was shot down before? It only really became settled in 6th, when units insidfe transports were (finally!) considered fearless, so we knew they could automatically regroup.
   
Made in gb
Tough Tyrant Guard





SHE-FI-ELD

emmagine wrote:
Don't let him tell you that like it is some sort of definitive answer. If you try this in a tourney you'll likely get a card.

The rule saying that you "can't move other than to fall back" conflicts with "embarking counts as having moved." You could argue that it doesn't technically state that it counts *as a move*. But the verbiage is close enough that the only sort of people that would accept that interpretation, are 1. not running tournaments and 2. not the sort of casual gamers you'd have fun playing with.

All that said, I think they made a very strong case for being able to embark after regrouping.


I don't have the BRB to hand so this post assume 'counts as having moved' is actually from the rules.

counts as = is, the embarking unit has moved.

There's 2 ways to take that.
Either
1. The rule imposing a state after an action is carried only forward from then rules wise. (EG, no conflict in those because they only count as having moved after.they embark).
Or
2. Regard the later imposed state to interfere with actions taken before it. (EG. The action of embarking is ''undone'' or never existed because having embarked is movement, and that breaks the rules of falling back).

I believe 1. The rules exist in a linear state and 'having' done something is creating a restriction or action from that particular point forward.

This message was edited 1 time. Last update was at 2014/06/10 09:20:26


It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in gb
Decrepit Dakkanaut




As above.

Fairly certain this is also caveated to only mean for firing weapons as well, but cant be sure right now as I'm away from my books.

It is only "counts as" movement after you have embarked, not before.
   
Made in us
Heroic Senior Officer





Woodbridge, VA

nosferatu1001 wrote:
 don_mondo wrote:
I have to ask. Is anyone really seriously considering this as a legal and viable option? Or is this just easter egg hunting for the purpose of easter egg hunting? We all know it's not supposed to be allowed, so why is it even being discussed? Just had to ask.

Anyways, enjoy your discussion.

Can you say when this was shot down before? It only really became settled in 6th, when units insidfe transports were (finally!) considered fearless, so we knew they could automatically regroup.


Would have been back when Ork Speed Freaks were an army.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Decrepit Dakkanaut




 don_mondo wrote:
nosferatu1001 wrote:
 don_mondo wrote:
I have to ask. Is anyone really seriously considering this as a legal and viable option? Or is this just easter egg hunting for the purpose of easter egg hunting? We all know it's not supposed to be allowed, so why is it even being discussed? Just had to ask.

Anyways, enjoy your discussion.

Can you say when this was shot down before? It only really became settled in 6th, when units insidfe transports were (finally!) considered fearless, so we knew they could automatically regroup.


Would have been back when Ork Speed Freaks were an army.

So 4th, prior to the current Ork codex?

It went through 6th without being FAQd, so I'm not sure it is that clearly going against "RAI"
   
Made in us
Sergeant First Class





I've done this several times in 6th, to rally a unit that was below 25% and needed insane courage to pass.

It isn't "new", and it shouldn't be called "rhino rallying" because generally things that have rhinos have ATSKNF.
   
Made in pt
Sister Vastly Superior







culsandar wrote:
I've done this several times in 6th, to rally a unit that was below 25% and needed insane courage to pass.

It isn't "new", and it shouldn't be called "rhino rallying" because generally things that have rhinos have ATSKNF.

New name ideas: Chimera Catching, Ghost Arc Grabbing, Serpent Snatching, and Trukk Trapping.

Personally, I've never been able to utilize it because it is a specific scenario that's hard to set up without a lot of transports.

I play Space Marines, Dark Angels, Blood Angels, Astra Militarum, Militarum Tempestus, Chaos Space Marines, Dark Eldar, Eldar, Orks, Adepta Sororitas, 'Nids, Necrons, Tau and Grey Knights. 
   
Made in us
Sergeant First Class





It's easier than you think, especially with a unit that only has one or two guys left. You move the transport first in the way of the guys running at about a 45 degree angle with the rear toward your board edge. The unit has to run around it, so once the unit contacts the tank they move along its edge to round its rear, which is usually where the hatches are located and keeps them within 2" of the hatch for a while.

It's even easier for open topped vehicles that are long like Raiders and Trukks.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

culsandar wrote:
I've done this several times in 6th, to rally a unit that was below 25% and needed insane courage to pass.

It isn't "new", and it shouldn't be called "rhino rallying" because generally things that have rhinos have ATSKNF.


I play Mechanized Sisters of Battle, so no, i do not have ATSKNF but i do have A LOT of transports.

Thanks for the tactics though, will have to let my local meta know and start using this =)

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Sneaky Lictor





 BlackTalos wrote:
culsandar wrote:
I've done this several times in 6th, to rally a unit that was below 25% and needed insane courage to pass.

It isn't "new", and it shouldn't be called "rhino rallying" because generally things that have rhinos have ATSKNF.


I play Mechanized Sisters of Battle, so no, i do not have ATSKNF but i do have A LOT of transports.

Thanks for the tactics though, will have to let my local meta know and start using this =)


Should wait until an FAQ or get some clarification. I know where I just played yesterday this isn't allowed but I doubt this is a universal decision by the shops. To me it seems that armies that use transports will prefer to use this and those who don't are going to disagree.

In the works

Warhammer 40k. Enjoy it or go play something else. Life is too short to complain.
 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Also chaos marine and sisters and orks will want to use it, as well as DE, but eldar, IG, marines (who regroup anyway and could always get back in because they make normal moves), tyranids probably won't. Eldar and IG because their transports have one embarkation port in the back of their wide vehicles - if their models move to go around, most won't be within 2".

40k Armies I play:


Glory for Slaanesh!

 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

On the personal side i've chatted with a few Rules-mongers from my group, and it seems all were well aware that this is how it works.

They've been playing catch the Ork with Trukks for ages now (at least all through 6th Ed).

Considering the AV on the Rhinos/Trukks and the positioning you'd have to get right to pull this off, i don't actually see an issue...

Land Raider Scooping might seem worse, but then as pointed out before, most armies with LR will have ATSKNF. Also a waste of a LR if you have to drive back up field to rally 2 running Guardsmen

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
 
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