It's a tough place for him to be in, that's for sure.
I think one problem might be that it is one giant union covering many different unique areas. Sure, if you know how to compose music or play your instruments I would imagine that there is not a huge difference in composing a score for a movie, film, play, computer game, or to play your score for any of those areas. I might be completely mistaken there, but it seems like that shouldn't be that much different.
The big issue seems to be that the contracts required for computer games are very different than those for movies or TV shows. Not so much the "make some music for us" aspect, but all the different legal areas and requirements and future uses of that music. And I can see where it might be hard for one union to keep up many different areas.
One solution might be to have different unions for different areas but it seems like you would end up with turf wars, needing to join multiple unions for basically the same job, and a fracturing of the union membership. And less members means less power. So I don't see that as being the solution.
It just seems like the union has not kept up with the rapidly changing video game industry and needs to get on the ball.
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