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Out of curiosity is anyone here in an entertainment guild like SAG, WGA, or AFM? I'm seeing some accusations about them so I am curious how many have actually been a part of it.

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Chicago, Illinois

 Ahtman wrote:
Out of curiosity is anyone here in an entertainment guild like SAG, WGA, or AFM? I'm seeing some accusations about them so I am curious how many have actually been a part of it.

I'm not, but I think there are lots of problems with organizations in general.

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Nice mod hat on:

This thread is starting to generate alerts, so a general warning to all of those involved--please be more polite when conversing. There are several posts within this thread that skirt the line between objective disagreement and simply being rude. Tone it down. First and last warning for the thread, many users within should know better.

Ryan
/Mod hat off




It's a tough issue, unions. From what I could tell of the article, the union bylaws are so rigid and outright rejected it's causing many artists to 'cross the line'. Which, I can understand, they need to eat. On the other hand, I'm sure the union doesn't want that behavior to persist else they become irrelevant. Hopefully they'll sit down together and reform their policy.


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Leerstetten, Germany

It's a tough place for him to be in, that's for sure.

I think one problem might be that it is one giant union covering many different unique areas. Sure, if you know how to compose music or play your instruments I would imagine that there is not a huge difference in composing a score for a movie, film, play, computer game, or to play your score for any of those areas. I might be completely mistaken there, but it seems like that shouldn't be that much different.

The big issue seems to be that the contracts required for computer games are very different than those for movies or TV shows. Not so much the "make some music for us" aspect, but all the different legal areas and requirements and future uses of that music. And I can see where it might be hard for one union to keep up many different areas.

One solution might be to have different unions for different areas but it seems like you would end up with turf wars, needing to join multiple unions for basically the same job, and a fracturing of the union membership. And less members means less power. So I don't see that as being the solution.

It just seems like the union has not kept up with the rapidly changing video game industry and needs to get on the ball.
   
 
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