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![[Post New]](/s/i/i.gif) 2014/06/12 20:24:34
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Lead-Footed Trukkboy Driver
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The new artillery for the Orks look amazing. First off your basic BS 3, t7, 2 wounds, 3+ save kannon became cheaper and so did your lobbas, AWESOME! Its only 90 points for either 5 str 8 ap 3 shots (also the krak shot) or 5 str 5 barrage small blasts! Those two options seem really tough and cost efficient. The new Mekk guns also look great. I am more leaning towards the str 8 plasma cannon, smasha D6+4 str ap 1, and the new anti air Tracka gun. In particular I think for a 150 points getting 5 str 8 ap 2 small blast from a very tough units is a steal. All three of these new guns and the old, now cheaper guns seems very competitive. What does Dakka think?
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/12 20:44:18
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Gargantuan Gargant
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Considering the Orks poor BS, the point reduction seems in order.
Personally, I'm delighted about the new Big Gunz and Flash Gitz rulez as it allows me to play in a fashion closer to how I used to filed Orks back in second edition.
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![[Post New]](/s/i/i.gif) 2014/06/12 23:08:14
Subject: Re:Da new Ork toys seem like a "BLAST!" and competitive!
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Resentful Grot With a Plan
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Where did you see new rules for the big guns?
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Insert inspiring text here.
3K |
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![[Post New]](/s/i/i.gif) 2014/06/13 01:23:12
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Gargantuan Gargant
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They are in the White Dwarf coming out tommorrow, but you can find them in the Ork news and Rumors Thread.
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This message was edited 2 times. Last update was at 2014/06/13 03:29:46
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![[Post New]](/s/i/i.gif) 2014/06/13 01:53:00
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Agile Revenant Titan
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Where are the stats for the guns?
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/06/13 03:27:02
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Lead-Footed Trukkboy Driver
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I gave you them, but check the rumor page around page 115
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/13 03:31:08
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Big Mek in Kustom Dragster with Soopa-Gun
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New guns are for the most part not that powerful, though the bubblechukka has a very comical vibe to it as it spams low strength pi plates (Str and AP D6, roll once to determine each. High strength, crap AP, or crap strength damn good ap)
Kustom Mega Kannon is probably the only one with any real value to it outside the fun factor. Regular kannons and lobbas will probably be the norm as usual. Traktors seem cool but they have normal Skyfire so theyre useless against ground non-skimmer targets (snapfiring....fml) and are bound to draw a LOT of attention since that gun is quite nasty imo.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/13 04:35:12
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Lead-Footed Trukkboy Driver
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I think you are underestimating the killy-ness per points for the Kustom Mega Kannon, Lobbas, and kannons. I mean for 90 points and for 150 points these things if left ignored will do work. Plus str 8 ap 2 blasts for orks! When have we had a gun as reliable and as tough as the new KMG? They are good enough that they will either be left alone and kill a ton, or be target, and because of the awesome artillery rules, they will be drawing higher str and ap shots away from other ork units.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/13 05:12:15
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Nasty Nob
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The bad news is that they really haven't given us an effective anti-tank option. Kannons and KMK are effective against light vehicles, but AV 14 is still going to be a tough nut to crack.
The best option we have against AV 14 is the Smasha Gun and it still only offers the same chance of one-shotting a tank as a lascannon does (and is inferior to the lascannon in all other respects). Against every other target, the KMK does a better job.
I think the bubble-chukka is a bit better than people give it credit for. The large blast will get you a lot of hits and it's a lot nastier than lobbas against most targets. Relatively short range and lack of indirect fire are big issues though. Would be better if it could go on a vehicle.
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![[Post New]](/s/i/i.gif) 2014/06/13 05:47:12
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Lead-Footed Trukkboy Driver
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But lobbas are cheaper, more reliable and barrage meaning they dont need los. For 90 points lobbas are much much better in my opinion.
I agree no fix for our av 14 problem, but still str 8 ap 2 on a reliable shooting platform is new and this warboss likes it!
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/13 06:21:37
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Nasty Nob
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Lobbas are not just cheaper in themselves, you also save points by not adding extra crew and not needing a character to provide leadership, because they have a good chance of not being shot at all. With the expensive guns, you need to protect your investment, which means even more points. As an artillery piece, they are much better than the bubble chukka.
I just think that the base weapon has potential, if it could only be mounted on a different platform.
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![[Post New]](/s/i/i.gif) 2014/06/13 07:31:01
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Warplord Titan Princeps of Tzeentch
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Perfect Organism wrote:The bad news is that they really haven't given us an effective anti-tank option. Kannons and KMK are effective against light vehicles, but AV 14 is still going to be a tough nut to crack.
Not in the mek guns. but there is still plenty of codex to go around.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/06/13 11:26:16
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Perfect Organism wrote:The bad news is that they really haven't given us an effective anti-tank option. Kannons and KMK are effective against light vehicles, but AV 14 is still going to be a tough nut to crack.
Keep in mind that we had absolutely not option to reliably deal with AV13 at range so far, so the KMK is actually a huge improvement. Considering how rare AV14 is and the kind of vehicles it's found on, I can manage with only being able to deal with them in CC.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/13 12:09:36
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Nasty Nob
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Certainly 'fun'.
I'm skeptical about the use of limited low AP shooting in an army of poor shots who are also wielding unwieldy because of low initiative ork statlines. My orky cunning might stick to can opening, deff rollerin, and excessive amounts of str 5 to str 7 dakka.
Flash Gitz in a Dedicated Deffroll wagon armed with big shootas is something I start to get excited about.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/06/13 12:33:34
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Longtime Dakkanaut
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AV 14 was always a job for warbosses, dreads and kans.
KMK looks amazing, definitely having 5 of them in my list for the first couple of games at least. they'll do really well against bunched up skimmers too, because if you scatter onto a skimmer it can't jink, it can only do so when targetted. 5 shots makes it rather likely that some will scatter off. terminators will die, and oh, think of the effect on wraith units!
bubble chucka is a bit meh, you need to roll a 3 to be at maximum effect it seems. could be very good against nids though, and any other T3 hordes.
traktor guns, I'd take 3 in a take-all-comers army, just in case of fliers. if lootas are still as good, they'll still do that job for us. the main utility of the traktor kannon is the grounding test modifier, which makes charging FMC's a breeze. I think taking 5 would be overpriced if you wound up facing an all-ground army, but effective if you knew you were against eldar, daemons or space marines (who usually have fliers).
5 of the smasha guns would be relatively reliable anti-tank, I think. it seems you roll for each shot's strength seperately, so chances are you'll get at least one S9-10 shot off. against armour 12, S8(ish) AP1 is going to be brilliant.
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![[Post New]](/s/i/i.gif) 2014/06/13 12:59:51
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The smasha guns are a trap, just like the zzap gun was. It might look awesome, but actually it's not that much better (and much more expensive) than a kannon.
If you actually roll all of them separate (which I doubt, given how all the other random strengths and AP are handled), you might get a couple of pens in by using ammo runts on the high strength shots. I still think the KMK is better, since vehicles tend to be quite big, so most scatters will still hit the intended target.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/06/13 14:17:25
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Agile Revenant Titan
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Those are the stats for the big guns yes, but what about the stats for the weapons? Like the cannon. Ahh its on 113, not 115
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This message was edited 1 time. Last update was at 2014/06/13 14:19:28
I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/06/13 17:35:09
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Big Mek in Kustom Dragster with Soopa-Gun
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TableTopJosh wrote:I think you are underestimating the killy-ness per points for the Kustom Mega Kannon, Lobbas, and kannons. I mean for 90 points and for 150 points these things if left ignored will do work. Plus str 8 ap 2 blasts for orks! When have we had a gun as reliable and as tough as the new KMG? They are good enough that they will either be left alone and kill a ton, or be target, and because of the awesome artillery rules, they will be drawing higher str and ap shots away from other ork units. Im assuming you were referring to my post. I didnt say or mean in any way that the lobbas, kannons, or KMKannons werent viable enough to be competitive and are solely in the "fun" lists. Even in the current rules i use Lobbas a lot because theyre dirt cheap for what they do, and require fairly strong guns to kill reliably so nobody wants to shoot them for 3-4 turns because that battlewagon horde or the bikernob squad is much more dangerous looking lol. What i meant is all the NEW guns outside the KMK dont seem that awesome to me outside the fun factor, traktor being a close runnerup. No matter if you like the new guns, including the kmk, or not the unit still got a significant buff since lobbas are 7pts cheaper, units can have 5 of them, and now ammo runts are bought per gun rather than battery so you can get 5 ammo runts now. Basically now instead of a point-dump if i got ~100pts to throw around, i'll always have a unit of these things. Unless they do something with boyz, i'll cut the old motto into shreds and bring ALL DA TOYZ BEFORE DA BOYZ!!! lol EDIT: Oh and for the armor thing. Orks have never been a very shooty race, which is why in 6th they felt broken and unplayable because they were kinda forced to do so. Given that the KMK and Kannon spam lets us actually hurt AV13, its a pretty good boost. I would find it very unfluffy to give us a ranged reliable AV14 counter outside a Looted Wagon that explodes 5/6 of the time if we shoot the damn thing (stolen artillery! woot!)
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This message was edited 1 time. Last update was at 2014/06/13 17:42:01
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/13 19:23:51
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Lead-Footed Trukkboy Driver
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Whats not Orky about making the biggest gun or cannon that shots the loudest and strongest shot possible (i,e. str 10)??
Ork love killing with guns. If its loud, makes blood splatter or vehicles explode orks are all over it. DAKAKAKAKAKKAAAKAKAKAK!
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/13 20:50:09
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Big Mek in Kustom Dragster with Soopa-Gun
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That shoots it reliably, thats not that orky. That shoots either horribly inaccurate (shoots a pi plate but always scatters 3D6 for instance) or has a hell of a chance to take the gun platform out in the process is definitely orky.
Not gonna lie, would bring some interesting situations if we had a S10 AP2 pi plate that always scatters 3D6. Horribly inaccurate, so placing it is more along the lines of putting it in the best center area of the enemy rather than aiming at a specific target, and seeing who's got one hell of a bad day lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/13 23:19:58
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Longtime Dakkanaut
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Vineheart01 wrote:
Orks have never been a very shooty race, which is why in 6th they felt broken and unplayable because they were kinda forced to do so.
woah woah woah...
you do realise orks are one of the shootiest armies in the game?
point for point orks will land the same number of hits at 12" range with shootas as space marines with bolters. at 18" the orks will land more hits point for point.
combine that with the ability to take an armour 14 open topped transport with a capacity of 20, so they can get to the enemy unhurt.
orks can take a unit of 15 random-shot autocannons. the single most effective anti-air unit in the game, and i can't be convinced otherwise. lootas make eldar hide behind things. I deploy my lootas on one flank, and the eldar will bunch into the corner to stay out of their range.
orks have the only artillery in the game, and even before this update they were dead killy.
orks have the most shooty bikers in the game, churning out enough S5 shots to make tau jealous.
no my friend, 4th edition orks have always been a shooty army. all they've had to do with 6th is stop charging at you whilst they do it.
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![[Post New]](/s/i/i.gif) 2014/06/13 23:32:56
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Agile Revenant Titan
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Orks dont have the only artillery in the game.
Eldar, space marines, and IG (forgeworld) all have artillery.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/06/14 00:14:48
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Nasty Nob on Warbike with Klaw
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I do miss the the Bubble Chucka from RT (1st Ed).
It used to actually put the target in a bubble! They had to shoot it first before they could shoot anything else to pop it. And there was a chance the shot could bounce back at them.
I'm glad to see the return of a classic. Just wish they do a bit more than just "random strength".
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![[Post New]](/s/i/i.gif) 2014/06/14 01:37:30
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Longtime Dakkanaut
Cheyenne WY
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Vineheart01 wrote:That shoots it reliably, thats not that orky. That shoots either horribly inaccurate (shoots a pi plate but always scatters 3D6 for instance) or has a hell of a chance to take the gun platform out in the process is definitely orky.
Not gonna lie, would bring some interesting situations if we had a S10 AP2 pi plate that always scatters 3D6. Horribly inaccurate, so placing it is more along the lines of putting it in the best center area of the enemy rather than aiming at a specific target, and seeing who's got one hell of a bad day lol
"Sooopa Rokkit!"  Think Deathstrike, only Orky.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/06/15 00:32:13
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Dakka Veteran
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That seems like a hoot. Competitive players are going to hate on it, but a reasonably priced unit that is high risk/high reward is awesome in my book. Of course, I was always jealous of shokk attack guns, and nobody seemed to ever field them either
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![[Post New]](/s/i/i.gif) 2014/06/15 00:53:55
Subject: Da new Ork toys seem like a "BLAST!" and competitive!
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Big Mek in Kustom Dragster with Soopa-Gun
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Thats probably because current SAG rules are more bad than good. You would think rolling a double 5 or 11 would still be good, just nowhere near as good as boxcars. Nope, both bad, in fact i loathe getting an 11 because its next to impossible to hit with a pinhole blast template AND i cant fire next turn, double 5s atleast is "moderate" but still worse than rolling a 4 and 5 with no doubles.
Even if they made the lower doubles more perilous in the process, i seriously hope they buff the higher doubles. it is so, so bad to roll doubles or an 11 unless its 6s.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/15 04:57:54
Subject: Re:Da new Ork toys seem like a "BLAST!" and competitive!
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Fresh-Faced New User
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I just love the fact that they're artillery. Toughness 7 gretchin anyone?
I field kannons because they threaten everything especially with a few ammo runts.
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