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![[Post New]](/s/i/i.gif) 2014/06/25 22:50:28
Subject: Help vs. Tyranids
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Regular Dakkanaut
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I'm playing CSM versus a Tyranid player and I have no effective way to delete his monstrous creatures. At best I can put a wound or two on one per turn, while the dozens of gribblies wash over my forces. OR I can focus on his gribblies, deleting two or three per turn and then deal with the Monstrous Creatures at full strength. I'm playing Crimson Slaughter (for the Fear and the Relentless Blade, mostly) with a heavy emphasis on Emperor's Children. I've posted two BatReps so far using this army. Between some individual games and the BatReps, I haven't won a single game. In our most recent game he came at me with two MCs, a tyrant and a tervigon. The tervigon made it almost the entire game without plugging, adding over 200 points of tervigaunts to the fray. He wisely threw all of these at my HQ to keep him busy.
My list, so far:
Lord w/bike and Mark of Slaanesh, Relentless Blade
Sorceror w/steed and Mark of Slaanesh
-4 Chaos Spawn
(6 Noise Marines w/Sonic Blasters and Blastmaster) x2
- Champ with Doom Siren.
The most recent game I rolled Symphony of Pain and hoped to use it to put some wounds on his Tervigon. Unfortunately he denied me turn 1 and I rolled perils turn 2. Turn 3 I botched some saves and he died in melee vs. gaunts.
In the end, what is the most effective way to put down a single MC? T6 is almost impossible to wound at range, and I can't get my ID weapons into combat since he screens me too much. I have a decent amount of options available to cause wounds, but the most I can average is 1-2 per turn (and sometimes, only if I'm lucky).
Any suggestions?
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![[Post New]](/s/i/i.gif) 2014/06/26 00:49:13
Subject: Help vs. Tyranids
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Tunneling Trygon
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Havocs with Missile Launchers. Shoot his MCs until they die, then use them to launch frag missile at his gants.
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![[Post New]](/s/i/i.gif) 2014/06/26 00:57:41
Subject: Help vs. Tyranids
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Missionary On A Mission
Australia
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DMDaddy0 wrote:In the end, what is the most effective way to put down a single MC? T6 is almost impossible to wound at range, and I can't get my ID weapons into combat since he screens me too much. I have a decent amount of options available to cause wounds, but the most I can average is 1-2 per turn (and sometimes, only if I'm lucky).
Obliterators to alternate between Lascannons/Multimelta/Assault Cannons for ranged, high strength, low AP shooting. Las-Preds for 3 twin-linked Lascannon shots. Demon Princes might be an option too; fight him with your own Monstrous Creatures.
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![[Post New]](/s/i/i.gif) 2014/06/26 01:43:04
Subject: Re:Help vs. Tyranids
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Longtime Dakkanaut
Cheyenne WY
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Nor much to add, Chaos Marines normally use Plasma, and Melta for MCs, and Flamers for the gribblies. Noise Marines are fine troops, you just need a higher volume of fire. How many points are you at? I suspect you problem is too many HQ points spent. Unlike many foes, us Nids are scared of Helbrutes, and other Warpsmith horrors.  That may be a possible avenue for you to walk down...?
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/06/26 02:20:18
Subject: Re:Help vs. Tyranids
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Regular Dakkanaut
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Points are low right now. Our last game was only 750. I would like to pack as many MSU Noise Marine units as possible to go for objectives (in rhinos, later). I was considering a Forgefiend, but I really want to stick with a themed "Slaanesh" army and I'm not sure that it'll fit the theme. I guess that's the challenge. If it was just a matter of throwing units at him I'm sure I could find something that would work. I'm just too stubborn to go with net-lists!
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![[Post New]](/s/i/i.gif) 2014/06/26 03:53:21
Subject: Re:Help vs. Tyranids
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Longtime Dakkanaut
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DMDaddy0 wrote:Points are low right now. Our last game was only 750. I would like to pack as many MSU Noise Marine units as possible to go for objectives (in rhinos, later). I was considering a Forgefiend, but I really want to stick with a themed "Slaanesh" army and I'm not sure that it'll fit the theme. I guess that's the challenge. If it was just a matter of throwing units at him I'm sure I could find something that would work. I'm just too stubborn to go with net-lists!
At 750, to many points tied up in HQ slots and elites that are not bringing enough to the table. 200 points in stuff that nid's can eat. Much better to replace the spawn with about 8 Slaanesh bikers or for some real fun 6 Slaanesh Possessed. In a CS detachment they are troops, can pick up a Rhino later, and are EC fluffy as Fabious's experiments. Give you 3 troops slots, one of which is fleet which will help in maelstrom missions.
Slaves to the Voices is a really nice boon table. 2 options make the harder to kill and the third just make them faster. Throw in an Icon of slaanesh for T5 3+/5++/5+++ scoring troops.
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![[Post New]](/s/i/i.gif) 2014/06/26 17:58:20
Subject: Re:Help vs. Tyranids
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Longtime Dakkanaut
Cheyenne WY
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DMDaddy0 wrote:Points are low right now. Our last game was only 750. I would like to pack as many MSU Noise Marine units as possible to go for objectives (in rhinos, later). I was considering a Forgefiend, but I really want to stick with a themed "Slaanesh" army and I'm not sure that it'll fit the theme. I guess that's the challenge. If it was just a matter of throwing units at him I'm sure I could find something that would work. I'm just too stubborn to go with net-lists!
Sounds like the best answer is trimming the HQ expenses, and grabbing more rock stars.  I don't see why a Helbrute could not be a slave to sensation though? Normally I suggest Cultists as a way to free up CSMs for more important jobs, but vs Nids, you're just putting out snacks.  If you do add Cultists, Flamers are a Must upgrade.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/06/26 22:50:19
Subject: Re:Help vs. Tyranids
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Regular Dakkanaut
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barnowl wrote:
At 750, to many points tied up in HQ slots and elites that are not bringing enough to the table. 200 points in stuff that nid's can eat. Much better to replace the spawn with about 8 Slaanesh bikers or for some real fun 6 Slaanesh Possessed. In a CS detachment they are troops, can pick up a Rhino later, and are EC fluffy as Fabious's experiments. Give you 3 troops slots, one of which is fleet which will help in maelstrom missions.
Slaves to the Voices is a really nice boon table. 2 options make the harder to kill and the third just make them faster. Throw in an Icon of slaanesh for T5 3+/5++/5+++ scoring troops.
I agree that perhaps I'm bringing too much in HQ, but really it's still fewer points than my opponent (380 for his Tyrant and Tervigon). Really those are all I'm having trouble with. This past game I deleted three squads just in turn 1. I don't see how replacing spawn with bikes will help. I'm replacing 15 T5 wounds with 8 T5 wounds, and spawn are S5, Fearless, and have Rage. That compared to 30 more points (5 spawn are 165 points while 8 bikers are 185, without weapon options). I've thought about Possessed, but a squad of five is already 130 points without upgrades or a Rhino. Those 5 models would get buried under the gribblies in melee. If I make it a full squad and mount them in a Rhino, then I'm spending 340 points, which is significantly more than my Noise Marines.
I'm thinking about dropping my sorcerer in favor of a Heldrake. It's not a perfect solution, but he'll have almost as hard a time with my Heldrake as I'm having with his MCs. Plus I can roast even more gribblies, assuming it gets on the board quickly enough. A Plasma Helbrute could be an option too, firing blasts into gribblies before charging into melee.
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This message was edited 1 time. Last update was at 2014/06/26 22:50:48
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![[Post New]](/s/i/i.gif) 2014/06/29 13:07:02
Subject: Help vs. Tyranids
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Bewitched Vassal of Angmar
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How about replacing the Sorcerer and both Doom Sirens with a squad of Havocs armed with Auto-cannons/MoS.
This will give you some long range and high strength shots against his MC. They can also be useful against his smaller bugs.
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![[Post New]](/s/i/i.gif) 2014/06/30 01:23:29
Subject: Help vs. Tyranids
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Regular Dakkanaut
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GimlisonofGloin wrote:How about replacing the Sorcerer and both Doom Sirens with a squad of Havocs armed with Auto-cannons/ MoS.
This will give you some long range and high strength shots against his MC. They can also be useful against his smaller bugs.
THAT...is actually a really good idea. I don't know if there's any point in giving them MoS since they're not great in combat, but 4 autocannons will be a good add to the army and provide me some decent shots at the MCs. My Noise Marines do a really good job of killing the little bugs, so the autocannons will help a lot. Any ideas for hybrid blastmasters/autocannons?
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![[Post New]](/s/i/i.gif) 2014/07/01 12:08:42
Subject: Help vs. Tyranids
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Bewitched Vassal of Angmar
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If you decide that the Mos is not for the Havocs maybe use the points for a Combi weapon.
As for a Hybrid Blastmaster/Autocannon, I used some Guitar Charms from Ebay and made a cool looking rock band unit to use as NM or Havocs.
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