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Made in us
Mutilatin' Mad Dok





1. When assembling a shoota boyz mob, I want to put a TL shoota on the Boss Nob. The wording says to me that I have to pay 1 point per model in the unit, even though the Nob can exchange any ranged weapon for a TL shoota at the same cost. Am I correct in reading this that I'm paying a 1 point tax for having a better Nob weapon in a unit that can actually make use of it?

Edit: AARGH, I just noticed this applies to Big Shootas too! This shoota tax is crap!

2. The Traktor Kannon causes an Immobilized result in addition to any other effects when it glances or pens a Flyer. Does this cause another Hull Point of damage? Generally the rules specify whether or not a HP is taken when it references damage table results coming from sources other than rolls.

3. This isn't really dependent on the Ork codex, but it only came to mind because of Traktor Kannons. Since Flyers process Immobilized results by either crashing or being Stunned, it seems to me that if the Kannons inflict an Immobilized result as the damage from a pen, the extra Immobilized would be another roll for crash or stunned (since the vehicle never actually becomes Immobilized). Is this right?

4. Da Finkin' Cap seems to generate its warlord trait regardless of whether the model it's attached to is your Warlord or not. That's got to be a mistake, right?

This message was edited 1 time. Last update was at 2014/07/03 05:34:38


 
   
Made in us
Auspicious Daemonic Herald





1) The nob is a model in the unit so you have to pay the 1 pt
2) No, it doesn't say it does.
3) Yes
4) It says "additional warlord trait". You need a warlord trait to begin with in order to get an additional one.

This message was edited 1 time. Last update was at 2014/07/03 05:33:23


 
   
Made in us
Mutilatin' Mad Dok





Additional just means "adding to." You can add to the number zero. I don't think you're wrong that it's intended to only work on the Warlord, but I don't think there's anything in the rules enforcing that. I mean, it's a permissive rule, permitting the model to generate one more warlord trait than it normally would, whatever that number may be.
   
Made in us
Dakka Veteran





Da finkin' kap also states that it can only be taken by your warlord. It's the footnote for the entry in the physical codex on the page 53.

This message was edited 1 time. Last update was at 2014/07/03 05:42:49


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Chapter "Orks Wargear List" for electronic versions.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Having a Warlord Trait doesn't mean you can use it.
Badrukk has a Warlord Trait. If he's not the Warlord, he can't use it however.
Having an extra Trait means nothing if it's not on the Warlord.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You cannot get the extra trait on any character but your warlord, since the relic can only be taken on your warlord.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Jovial Plaguebearer of Nurgle





Kansas, United States

 Bludbaff wrote:
1. When assembling a shoota boyz mob, I want to put a TL shoota on the Boss Nob. The wording says to me that I have to pay 1 point per model in the unit, even though the Nob can exchange any ranged weapon for a TL shoota at the same cost. Am I correct in reading this that I'm paying a 1 point tax for having a better Nob weapon in a unit that can actually make use of it?

Edit: AARGH, I just noticed this applies to Big Shootas too! This shoota tax is crap!


I would say that you upgrade the Nob first, replacing his "ranged weapon" with the TL shoota. Then, you upgrade the supa-shoota, replacing his "ranged weapon" with the supa-shoota. Then, you upgrade the rest of the unit, replacing their "sluggas" with shootas. Since the nob and supa-shoota(s) don't have sluggas (anymore), you don't pay the cost for them.

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in us
Mutilatin' Mad Dok





Thank you, I had missed the footnote in the wargear section, and that clears it up perfectly. The analogy to defined warlord traits for special characters also demonstrates that it's possible for non-Warlords to have warlord traits that don't do anything.

Octopoid, you may be right. It's mostly a question of whether the phrase "the entire mob" means you have to pay 1 point per model in the unit, or "replace their sluggas" means you pay 1 point per model that is replacing its slugga.
   
Made in us
Longtime Dakkanaut






Instead of starting a new thread I figured I would just ask my question here.

Do you need the Warboss alive to call the waagh!? I am thinking yes, but just want to make sure.

   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 balsak_da_mighty wrote:
Instead of starting a new thread I figured I would just ask my question here.

Do you need the Warboss alive to call the waagh!? I am thinking yes, but just want to make sure.

The Warboss is the only one with the Waaagh! rule. He also needs to be the Warlord.
   
Made in us
Longtime Dakkanaut






I understand that, does he need to be alive?
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

 balsak_da_mighty wrote:
I understand that, does he need to be alive?

Check the BRB. Choosing your army chapter, The Warlord section, Death of a Warlord heading.

This should tell you what you need to know.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Longtime Dakkanaut






I don't have the BRB. But thanks!
   
Made in us
Mutilatin' Mad Dok





Even without the specific interaction with Warlords, the general case is that no unit can do anything when it's dead. Since WAAAGH! is now tied to the Warboss rather than an army-wide special rule, once he's dead you've missed your opportunity. I hadn't really thought about that, so thank you for pointing it out.
   
Made in us
Longtime Dakkanaut






I figured it was like that. I just wanted to get a second opinion on the matter. And you are welcome.
   
 
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