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Made in us
Fixture of Dakka





San Jose, CA


1850 BAO Practice - Sky Fleet Pandora Tyranids vs Farsight-bomb Tau



I'm taking a little break from all my Necron battle reports to showcase some of the other armies and how they play in a competitive atmosphere. This will be my very first game with my new Tyranids in 7th Edition.

This is a practice game for the BAO with potential lists that we both may bring. My opponent is Jamie, aka Commander_Farsight here on dakka. The last time we played, it was my Necrons against a different version of his Farsight-bomb:

Jy2's 7E Necron Battle Reports - 1850 AV13-spam Necrons vs Commander_Farsight's Tau/Tau

This time, he brought a much, much different Farsight build and I must say, it looks actually rather scary (at least for my bugs)! Jamie is still a relatively new player though, with much to learn about the competitive scene. However, he will be attending the BAO this year so requested some practice against me. I, of course, was happy to destroy all newcomers....I mean, to be his sparring partner for this game. Now Jamie does have experience playing against Skyblight back in 6th (when they were arguably much, much better than they are now). I believe that he actually won that game, though it was a closely fought one (correct me if I am wrong, Jamie). As for me, my bugs have always had trouble against Tau back in 6th. Let's just say they were one of 2 armies that I had a losing record against. So here we have the young gun with the ultimate bug-killing army but little competitive experience against the seasoned veteran with lots of tricks up his sleeves. Can Commander_Farsight finally claim the revenge that he has long sought after?

Stay tuned....


-----------------------------------------------------------------------------------


1850 Sky Fleet Pandora

Flyrant - 2x TL-Brainleech Devourers, Electroshock Grubs
Flyrant - 2x TL-Brainleech Devourers, Electroshock Grubs

1x Venomthrope
1x Zoanthrope

3x Ripper Swarms - Deepstrike
3x Ripper Swarms - Deepstrike

2x Biovores
Mawloc

Bastion - Comms Relay

Formation: Skyblight

Flyrant - 2x TL-Brainleech Devourers, Electroshock Grubs

Harpy - TL-Stranglethorns
Harpy - TL-HVC
Hive Crone

11x Gargoyles
11x Gargoyles
11x Gargoyles



1850 Farsight-bomb Tau

Farsight
Shadowsun (Warlord)

7x Bodyguards - 3x Dual Plasmas, 3x Dual Fusions, 6x Target Locks, 1x "Buff" Suit, 14x Gun Drones

6x Fire Warriors
6x Fire Warriors
6x Fire Warriors

Formation: Tau Firebase Cadre

Riptide - HBC, TL-Fusions, Skyfire, Interceptor

3x Broadsides - HYMP, TL-SMS, Skyfire
3x Broadsides - HYMP, TL-SMS, Skyfire


-----------------------------------------------------------------------------------


Mission: Bay Area Open

Primary - Emperor's Will, 4-pts

Secondary - Maelstrom, 3-pts

Bonuses - First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Dawn of War


Initiative: Tyranids


-----------------------------------------------------------------------------------


PRE-GAME THOUGHTS:

Tau is probably the single toughest army for Tyranids currently. I actually had a losing record against Tau last edition (haven't played bugs in 7th yet). While I am glad that they got rid of the Brotherhood and Buffcommander-joining-riptide shenanigans, Tau is still a very strong army and has arguably the best anti-flyer shooting in the game (along with Necrons). However, whereas Tau got slightly nerfed in 7E, so has Skyblight Tyranids. Now it is still a good Tyranid build, but it is no longer the top-tier build that it once was back in 6th. So both armies got slightly weaker with the edition change, but that still doesn't change the fact that Tau is a bad matchup for Tyranids, especially an army packing so much skyfire shooting against a primarily FMC list.

With Shadowsun in the army giving his deathstar Shroud, I expect to see the bomb with 2+ cover. I can't really do much against that. However, Jamie's weakness will be his troops and that is something I can definitely exploit. My strategy will be this:

1. Kill his broadsides.

2. Kill his troops.

3. Ignore his deathstar until I have taken care of #1 and #2 above.

The X-factor here will be my mawloc. My mawloc will actually be very scary for my opponent, especially if he is trying to fit his deathstar into ruins to take advantage of 2+ cover. If he does that, then they should be relatively clumped up together. Now if only my mawloc can hit without scattering, I may be able to do something to his deathstar. Otherwise, they will basically have their way with my army. That unit can probably kill 1-2 FMC's each turn even when flying (and probably 2-3 if on the ground). I'm just going to have to take my lumps against them.

Overall, I don't expect an easy fight. My only advantage is my experience over my opponent. I may be able to come out with the win, however, I think it is going to be a close and very bloody battle.


-----------------------------------------------------------------------------------


Deployment:

Spoiler:
Tyranid Psychic powers:

Flyrant (Warlord): Catalyst, Horror, Dominion
Flyrant: Warp Blast, Horror, Dominion
Flyrant: Warp Blast, Paroxysm, Dominion
Zoanthrope: Onslaught, Warp Blast, Dominion


Tyranid deployment. I leave the biovores, mawloc and 1 unit of deepstriking gargoyles in reserves.


Tau deployment. Pardon the proxies, but my opponent is using Necrons on a large base as proxies for his broadsides. He asked to borrow my broadsides (or broadside equivalent) but I forgot to bring them. However, I did have my Necrons with me.

In any case, his Farsun-bomb will be deepstriking and the troops walking in from reserves.


Overview of our deployment.




-----------------------------------------------------------------------------------


Tyranids 1

Spoiler:
Tyranid Tactical Objectives: Objective #2 & Destroy an Enemy Unit.

Tau Tactical Objectives: Destroy 2 Enemy Units.


My flyers fly off the table.


Flyrants go after the broadsides while staying out of range of the riptide's firepower.


Gargoyles shuffle around, moving onto the ruins to deny my opponent a landing spot for his deathstar next turn. I believe 1 dies to dangerous terrain.

I grab Objective #2.

Maelstrom VP's - Tau: 0, Tyranids: 1


I successfully cast Catalyst. I also manage to cast the Horror to pin down his broadsides. I then fire all 3 of my flyrants into his broadsides....only to kill just 1. I believe my opponent had a stretch where he made 21 2+ saves in a row.




Tau 1

Spoiler:


Riptide fails his Nova. He then moves towards my flyrant but is out of range this turn.


So he ends up shooting at my gargoyles. Thanks to 2+ Shrouded cover, I only lose 1 gargoyle.


Then both units of broadsides fire at my Warlord. I am fortunate to come out of it with only 2W lost.

Next turn will be when the fun begins!




Tyranids 2

Spoiler:
Tyranid Tactical Objectives: Objective #1 & Destroy an Enemy Unit.

Tau Tactical Objectives: Objective #2 & 3 of his units in his Deployment zone (with no enemy scoring units there).


Mawloc lands dead on! I take out 2.5 broadsides.


The last broadside then fails his Morale test and runs off the table.

First Blood and a Maelstrom objective for the bugs.

Maelstrom VP's - Tau: 0, Tyranids: 2


The mawloc then mishaps and is placed in the corner furthest from my opponent.


Flyers come back in.


Flyrants make their moves. One of them goes into Hover mode.


One of my flyrants casts Paroxysm on the riptide. I then reduce his WS/BS to 0!


Shooting by 3 flyrants only manage to chip off 1W from a broadside. WTF?!?

At least my flyrant is able to claim my opponent's Objective #1 by going into Hovering mode (his broadsides were out of range to contest).

Maelstrom VP's - Tau: 0, Tyranids: 3




Tau 2

Spoiler:


The bomb comes in.


As do 2 units of fire warriors (proxied using orks).


The bomb then targets and shoots down 1 of my flyrants with Monster Hunter, Ignore Cover and Twin-linked shooting.


They then jump back into the other terrain piece. Riptide jumps away and fire warriors run.




Tyranids 3

Spoiler:
Tyranid Tactical Objectives: Objective #1 & #2.

Tau Tactical Objectives: Objective #2 & 3 of his units in his Deployment zone (with no enemy scoring units there).


Overview of the top of Turn 3.

BTW, I already have both of my Maelstrom objectives unless my opponent can shoot them off of the objectives.


Rippers deepstrike in.


My Warlord goes forwards. I believe I peril and take a wound while trying to cast Catalyst.


The other flyrant prepares for assault.


Flyers and gargoyles advance.

Mawloc burrows back into reserves.


The rest of my movement.


Flyrant shoots and does 1W (?) to the broadsides.


Biovores bombardment and kill a total of 5 drones and 5 fire warriors (4 from 1 unit and 1from another).

However, I have a major coup here as my Warlord casts the Horror onto Jamie's deathstar. They then fail Morale and get pinned!!!

Instead of shooting with my flyrant, I then opt to run him off the table.


Flyrant then assaults....


....and sweeps the unit of broadsides. He then consolidates back on top of Objective #1.




Tau 3

Spoiler:

Fire warriors come in and go after the rippers.


They take them out.


I believe the Farsight-bomb may be out of range of my flyrant due to being pinned. They opt to fire at my flyers instead. He kills 2 gargoyles, take off 1W from my hive crone, 3W from my middle harpy....


....and 3W from the other harpy as well.

At the end of the turn, I get 2 VP's for holding both objectives. My opponent is still scoreless in the Maelstrom department.

Maelstrom VP's - Tau: 0, Tyranids: 5




Tyranids 4

Spoiler:
Tyranid Tactical Objectives: Destroy an Enemy Unit and 3 of my units in my Deployment zone (with no enemy scoring units there).

Tau Tactical Objectives: Objective #1 and Destroy an Enemy Unit.


My Warlord comes back in. Rippers deepstrike into the same spot as the previous rippers.


Mawloc comes back up. BAM!!! Another direct hit, killing 3-4 crisis suits and perhaps a drone.

Damn, that 140-pt burrowing sucker was responsible for killing about 500-pts of my opponent's army!

My only regret was that I misplayed it slightly. I should have centered the mawloc blast on the "buffsuit" instead. Would have saved me a lot of heartache later on.


In any case, he is forced to sit back in the corner after mishapping.


I couldn't resist going in for the kill. Flyrant and gargoyles go in for the killing blow.

Once again, I cast the Horror onto them. This time, they pass their Morale test.


Flyers vector-strike the bomb and then go after his troops.


I wipe out 1 unit and kill off 4 from the other. I also get one of my Maelstrom objectives for killing an enemy unit.

Maelstrom VP's - Tau: 0, Tyranids: 6


The rest of my turn is full of fail. Flyrant/biovores/gargoyles fail to shoot down any models from the deathstar due to 2+ Shrouded cover from Shadowsun.

The further unit of gargoyles charges first. Overwatch kills 2 and they then fail their charge. The closer unit of gargoyles has to charge through terrain and then rolls 1,1 from 2" away to fail that charge as well.

Although my opponent is severely crippled, he isn't quite out of the game just yet.




Tau 4

Spoiler:

Tau go on the offensive.


Riptide goes after the biovores.


He kills 1 and wounds the other.


The bomb then does just enough wounds to finish off my Warlord....


....and the other flyrant. Ouch!

He gets his 1st Maelstrom objective by killing my Warlord.

Maelstrom VP's - Tau: 1, Tyranids: 6


The bomb then makes its way towards my bastion with its JSJ (jump-shoot-jump) assault move.

So now I am reduced to just 1 single source of synapse - my zoanthrope.




Tyranids 5

Spoiler:
Tyranid Tactical Objectives: Objective #2 and Destroy an Enemy Unit.

Tau Tactical Objectives: Objective #1 and #2.


1 unit of gargoyles fail its Morale, 1 unit passes and the 3rd unit is within range of the zoanthrope's synapse. Gargoyles close in on the deathstar.

Mawloc goes back into reserves.


Shooting kills a suit and scatter from the biovore kills 2 of my gargoyles.


I then attempt to charge with the smaller unit of gargoyles first. Overwatch kills 5. It then fails its charge.


The other unit makes it into combat. Surprisingly, I roll really well and end up killing 4 drones and 1 suit. He then kills 4 of my gargoyles. I actually win combat by 2!!!

Fortunately for my opponent, he passes his Morale test. The bomb then Hit-&-Runs out of combat.




Tau 5

Spoiler:
The only chance Jamie has for a victory is to win the Primary. It's a longshot, but it's a risk worth taking.


Farsight jumps on top of the ruins. Riptide will go after my rippers.


The riptide wipes out my rippers on his objective.


The bodyguards blow up the bastion as well as my venomthrope inside.

We have a slight rules debate on whether Farsight could see my zoan to shoot at him. We decide to resolve it in a gentlemanly way - on a 4+. I lose but fortunately, my zoan (with just 1W left due to Perils earlier on) makes his saves.


In the assault phase, the riptide jumps into my deployment zone for Line breaker.

Currently, my zoan is still holding onto my Objective #2.

Maelstrom VP's - Tau: 1, Tyranids: 7

If the game ends right now, I will take both the Primary and the Secondary.

We roll to see if the game continues, and.....




Tyranids 6

Spoiler:
At this point, time is running out so my opponent concedes the Secondary to me. Thus, we skip the Maelstrom objectives.


Mawloc enters near Objective #2 but scatters out.

Gargoyles move onto Objective #2 and then runs for cover behind the ruins.


Gargoyles get ready for assault. I also have them on my Objective #1 to prevent his star from contesting.


Between vector-strikes and shooting, I only manage to take out 1 suit.


Gargoyles then assault.


Farsight and friends end up killing 4.

That should be game. In order to have any chance, he needed to wipe them out.




Tau 6

Spoiler:
Riptide tries to blast my gargoyles off of his Objective #2. They then go-to-ground for 3+ cover and I only lose 1.


Farsight finishes off the gargoyles. However, he needed a 6" consolidation to consolidate down onto my Objective #1. He doesn't get it.


Game ends.


I get both Emperor's Will objectives to win the Primary. I also win the Secondary. My opponent gets Warlord and Linebreaker (Farsight's unit). I get First Blood and Linebreaker (gargoyles). Sky Fleet Pandora takes it 9-2.




Crushing Victory to Sky Fleet Pandora!!!





-----------------------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:
Tyranids: (by Jy2)

This matchup was actually quite scary for my bugs. Fortunately for me, my opponent decided to reserve his deathstar. That actually gave me 2 turns of breathing room. That meant that I had 2 turns of shooting (since I went 1st) to deal with his units on the table. I just needed to "diminish" his broadsides offensive capabilities and then it wouldn't be as bad when his bomb came in. Well, my initial shooting sucked big time, but then my mawloc saved the day when he came in on Turn 2 by taking out a unit of broadsides. As a matter of fact, I would say that the mawloc was my MVP this game, killing 1 unit of broadsides and a handful of suits.

Also of note this game was my psychic powers. They were instrumental in this game. I pinned 1 unit of broadsides. I then reduced his riptide to BS 0 for a turn. Most importantly, I also pinned his deathstar for a turn, thus saving my flyrants and also setting his deathstar up to get hit by my mawloc once again.

I was very impressed by the Farsight-bomb. The broadsides didn't do much, but the bomb over-achieved once again. Even by snap-firing, it was responsible for the deaths of all 3 of my flyrants, my bastion and the venomthrope and for causing a number of wounds to my other FMC's. If I were to run Tau, the Farsight-bomb would be how I would run them. It is an extremely effective deathstar and in my 2 games against it (using Necrons and Tyranids), so far it has killed its weight in gold and then some.

I felt that I made 2 mistakes in this game, though they weren't anything major. One of the mistakes was when my flyers came in, I should have pushed them more aggressively upfield. But by playing them more conservatively, I missed an opportunity to vector-strike the bomb a turn earlier. The 2nd mistake was when my mawloc came up the 2nd time. I should have centered the blast on the "buffsuit". Sure I wouldn't have killed as many models had I done that, but I would have gotten rid of the unit's ability to re-roll hits, ignore cover, re-roll wounds due to Monster Hunter and to Hit-&-Run out of combat. That would have been a game changer and my flyrants would have probably survived had that unit lost its star player.

As for my opponent, his main mistake was in not playing his deathstar aggressively enough IMO. I can't really blame him though because you need the experience to know when you need to push forwards and when you need to stay back. Unfortunately, you just need to pay your dues to "acquire" this type of experience, and usually you pay for it with the game. But I am sure my opponent has learned a thing or 2 from our game.

Tau: (by Commander_Farsight)

I really screwed up this game. I was unsatisfied with the result. Had my broadsides survived another turn, it would have been great. Not rushing the bomb up the board was a mistake too. I feel like although the score was very one sided, I think it was improvement. By having such a lack of troops, I was banking on scoring the Primary, and that's how I would win. Had I rushed the bomb up, it would have caused a big problem in jy2s deployment zone. Not getting the consolidation was really terrible. From turn 2 or 3 on I knew I was going to just barely hang in there and just try to pull one out. The next time I play Jim's Nids will be the time I finally beat him. Although I did lose again, this was one of my most valuable learning experiences. A few weeks ago against Spam Adams I got crippled after I was seized on, I conceded on turn 3. Stay with it this game and not giving up, I'm proud of myself. Had it gone to turn 7 there was a chance for me to get tabled too, so turn 6 is where I had to grab it. Its always a fun game against jy2, and I appreciate the time he has spent making me a better young 40k player.




This message was edited 13 times. Last update was at 2014/07/16 23:33:34



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
On a Canoptek Spyder's Waiting List






So is he just straight list-tailoring against you or what?
You bring AV-13 wall and he brings 30 Fusion Blasters and now you bring Skyblight and he brings a completely Skyfire upgraded Firebase...

Sometimes the bar eats you 
   
Made in us
Fixture of Dakka





San Jose, CA


Pre-game up.


 Aves wrote:
So is he just straight list-tailoring against you or what?
You bring AV-13 wall and he brings 30 Fusion Blasters and now you bring Skyblight and he brings a completely Skyfire upgraded Firebase...

I don't mind. Before the game, he actually brought something slightly different. I then told him that he needs more anti-air against my army and that he could change it if he wanted. Otherwise, with my huge experience edge, I had a major advantage. This way, it would actually make the battle a challenge for me.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
On a Canoptek Spyder's Waiting List






Might be a better experience for you, but he'll probably learn less tailoring his list than by adapting to the situation. Have to learn to take all comers for a tournament.

Sometimes the bar eats you 
   
Made in us
Fixture of Dakka





San Jose, CA

 Aves wrote:
Might be a better experience for you, but he'll probably learn less tailoring his list than by adapting to the situation. Have to learn to take all comers for a tournament.

Agreed. I am sure he is aware of it and will take a more well-rounded list for the BAO. I even mentioned to him after our game to make sure he takes an All-Comer's list to the tournament. After all, he will have no idea what he will be facing there.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






Looking forward to it! PS expect some Tyranid Battle Reports tomorrow from the ATC... Great representation from the state of Florida, and an amazing event!

Now, on topic, I'm very excited to see picking up the Tyranids again! Love the Rippers.


 
   
Made in us
Fixture of Dakka





San Jose, CA

Congrats to you at the ATC jifel.

Did you win Best Tyranids?




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Foolproof Falcon Pilot





Looks like this will be an interesting game...it seems like tau are one of the major reasons nids won't be seen at the top tables, which is a shame. Also, I think interceptor on broadsides is better than skyfire and I think a buffmander is too good to pass up. That a large farsight bomb isn't the ideal tau crisis suit build nor is it as flexible as multiple specialized suits-but meh.

It's a real shame hive tyrants are only 4 wounds, they seem so fragile for thier points cost, 5 would be more reasonable.

This message was edited 1 time. Last update was at 2014/07/14 03:53:29


Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Fixture of Dakka





San Jose, CA

Fortunately for us bug players, Tau is dwindling in popularity in tournament play. Unfortunately for us, these Tau players who used to ally in Eldar are now running Eldar instead, another bad matchup for our bugs. :(

BTW, while my opponent did not run the buffmander, he does have a "buffsuit" in his bomb for the same effect. I also prefer Interceptor on broadsides for a TAC-list.

Yeah, tyranids should have 5W....and an option for 2+ and wings as well.


This message was edited 1 time. Last update was at 2014/07/14 04:22:06



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Foolproof Falcon Pilot





Lets not get started on warriors.. I'm going to play 50 warriors and see how they do now that they are objective secured. Throw in some venomthropes and hive guard and see what happens.

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Focused Fire Warrior





Lexington, MA

Why 3 units of minimum fire warriors? I think Tau troops in 7th edition are easily replaceable by other more powerful units, especially with the introduction of unbound lists. Fire Warriors are some of the weakest troops, and Kroot even weaker.

FOR THE GREATER F-ING GOOD!  
   
Made in us
Legendary Dogfighter





Alexandria, VA

 TheCadreofFi'rios wrote:
Why 3 units of minimum fire warriors? I think Tau troops in 7th edition are easily replaceable by other more powerful units, especially with the introduction of unbound lists. Fire Warriors are some of the weakest troops, and Kroot even weaker.


Unbound isn't an option as they are practicing for a tournament that doesn't allow unbound armies.
   
Made in us
Fixture of Dakka





San Jose, CA

 mortetvie wrote:
Lets not get started on warriors.. I'm going to play 50 warriors and see how they do now that they are objective secured. Throw in some venomthropes and hive guard and see what happens.

I'd like to see that. It would make for a very interesting list and probably a monkey wrench matchup against the right opponent. Kinda reminds me of your pure wraithguard/blade army.


 TheCadreofFi'rios wrote:
Why 3 units of minimum fire warriors? I think Tau troops in 7th edition are easily replaceable by other more powerful units, especially with the introduction of unbound lists. Fire Warriors are some of the weakest troops, and Kroot even weaker.

The focus of his list is basically just on pure offense. Scoring is just an afterthought. However, his other units - broadsides, riptide and deathstar - are fairly resilient and can be used to score. The Farsun-bomb can actually split up in the end to grab/contest 3 objectives as long as they aren't held by ObSec units.

However, it is because of the weak troops why this list wouldn't be a top-tier tournament build. You NEED better ObSec scoring units, preferably with mobility, to compete with the top dogs in my opinion.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

 Aves wrote:
So is he just straight list-tailoring against you or what?
You bring AV-13 wall and he brings 30 Fusion Blasters and now you bring Skyblight and he brings a completely Skyfire upgraded Firebase...


What I do is I bring 2 Lists when I play Jim, based on what he puts down, I'm not going to lie, I do choose one with a counter. Being that he is so much more experienced than me, its very helpful to have a bit of a leg up somewhere in my army. Now, I would let you know that I am not running the Farsight Bomb for the BAO, but as you will see, even my little counter would not be of much matter by turn 2.


Automatically Appended Next Post:
 jy2 wrote:

Pre-game up.


 Aves wrote:
So is he just straight list-tailoring against you or what?
You bring AV-13 wall and he brings 30 Fusion Blasters and now you bring Skyblight and he brings a completely Skyfire upgraded Firebase...

I don't mind. Before the game, he actually brought something slightly different. I then told him that he needs more anti-air against my army and that he could change it if he wanted. Otherwise, with my huge experience edge, I had a major advantage. This way, it would actually make the battle a challenge for me.




Exactly.


Automatically Appended Next Post:
 jy2 wrote:
 Aves wrote:
Might be a better experience for you, but he'll probably learn less tailoring his list than by adapting to the situation. Have to learn to take all comers for a tournament.

Agreed. I am sure he is aware of it and will take a more well-rounded list for the BAO. I even mentioned to him after our game to make sure he takes an All-Comer's list to the tournament. After all, he will have no idea what he will be facing there.




Yes. Its very different. I would like to actually like to use it against Jim before the BAO starts. I will have all of my models in too. Its very much more MSU.


Automatically Appended Next Post:
 mortetvie wrote:
Looks like this will be an interesting game...it seems like tau are one of the major reasons nids won't be seen at the top tables, which is a shame. Also, I think interceptor on broadsides is better than skyfire and I think a buffmander is too good to pass up. That a large farsight bomb isn't the ideal tau crisis suit build nor is it as flexible as multiple specialized suits-but meh.

It's a real shame hive tyrants are only 4 wounds, they seem so fragile for thier points cost, 5 would be more reasonable.


I believe its fair to say that people either love or hate the Farsight Bomb. Maybe not as black and white as that, but thats what I have noticed. I agree that EWO is better, but in this case, if I had taken interceptor, what good would it have done me? I do understand that there was a giant point sink because of the broadsides, but I also would like to note that without them, I would have been a lot more helpless.

I disagree, they are already a pain


Automatically Appended Next Post:
 jy2 wrote:
 mortetvie wrote:
Lets not get started on warriors.. I'm going to play 50 warriors and see how they do now that they are objective secured. Throw in some venomthropes and hive guard and see what happens.

I'd like to see that. It would make for a very interesting list and probably a monkey wrench matchup against the right opponent. Kinda reminds me of your pure wraithguard/blade army.


 TheCadreofFi'rios wrote:
Why 3 units of minimum fire warriors? I think Tau troops in 7th edition are easily replaceable by other more powerful units, especially with the introduction of unbound lists. Fire Warriors are some of the weakest troops, and Kroot even weaker.

The focus of his list is basically just on pure offense. Scoring is just an afterthought. However, his other units - broadsides, riptide and deathstar - are fairly resilient and can be used to score. The Farsun-bomb can actually split up in the end to grab/contest 3 objectives as long as they aren't held by ObSec units.

However, it is because of the weak troops why this list wouldn't be a top-tier tournament build. You NEED better ObSec scoring units, preferably with mobility, to compete with the top dogs in my opinion.




Ok, dont hate on the green dudes. They are the best troops that Tau have, so not FE. They are paper thin, but they are mobile, 40 outflanking kroot would present a potent problem for your opponent on turn 2 or 3. Tau suffer in troops a lot. Personally, although this is not a great strategy, I want to neuter my opponents army, and then go after their OS troops. They we are on a more even playing field. When you take FW, you have to put them in a Dfish, then with the 3+ jink, you start to run around 150 points. Or you could take a DS suit team that all have 2 flamers. With Tau I want all of my units to do something, so I opt for the suits, and if my opponent goes after single suits, at least they are over killing them. Due to the point sink of the Broadsides, I had to take minimal troops.

Now, IMO the Riptide is one of the best, if not the best scoring units in the game. It can boots 4D6 when you need it to, and it will take almost anything off an objective that is an OS troop. One thing that will be different when I play against Jim's Nids again is that the points put into the only semi viable bomb in this case, will be put into flamer and plasma suits and will also have more than 2 Riptides, for a little in sight to my final BAO list.

Tyranids is actually a hard matchup for me too. Not necessarily my army, but me. I went up against 2 Tervigons yesterday and it was very close. I was running something similar to my BAO list, and I was overwhelmed by the amount of OS troops they produced. Single suits are the best option for tau, and even then you have to hide them with the JSJ.

Expect my Pre-Game thoughts later today.

Oh, and although this is a large statement, I challenge your bugs again before the BAO, I'll bring my final army, and I will exact revenge so we will be 1-3 against eachother instead of 0-4. I will beat you the next time we play.

This message was edited 5 times. Last update was at 2014/07/14 16:43:22


 
   
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I look forward to seeing the results of this battle report. I'm curious how the Farsight bomb performs in this edition. IMO, markerlights is essential for Tau with the new meta being shrouding combined with jink.

   
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 Commander_Farsight wrote:

Expect my Pre-Game thoughts later today.

Oh, and although this is a large statement, I challenge your bugs again before the BAO, I'll bring my final army, and I will exact revenge so we will be 1-3 against eachother instead of 0-4. I will beat you the next time we play.

Ok, I will add in your Pre-game when you post it.

Anytime, buddy. Just PM me.


 SabrX wrote:
I look forward to seeing the results of this battle report. I'm curious how the Farsight bomb performs in this edition. IMO, markerlights is essential for Tau with the new meta being shrouding combined with jink.

Actually, I quite like the Farsun-bomb. It would have been what I would have run last edition had I played Tau. Last edition's Farsun-bomb was stronger IMO, due to the fact that you could take Eldar allies and jetbike troops.

As for the deathstar itself, it has been annoyingly good in the 2 games that I've played against Jamie with. In both games, its kills easily justified its costs. Markerlights is good for the rest of the army, but the bomb itself doesn't need it as it already contains a "buffsuit". And trust me, the bomb will be the biggest production for the army's offense. But for the rest of the army, I'd recommend skyrays and/or tetras for sources of markerlights.

BTW, maybe one of these days, I may want to borrow your Tau for a game or so against another Tau player in our locale who doesn't think the Farsight-bomb is good.




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 jy2 wrote:


BTW, maybe one of these days, I may want to borrow your Tau for a game or so against another Tau player in our locale who doesn't think the Farsight-bomb is good.


Go right ahead! I have almost everything you need minus the Tetras and characters. I've never tried running the Farsight-bomb, but it definitely looks interesting.

   
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 SabrX wrote:
 jy2 wrote:


BTW, maybe one of these days, I may want to borrow your Tau for a game or so against another Tau player in our locale who doesn't think the Farsight-bomb is good.


Go right ahead! I have almost everything you need minus the Tetras and characters. I've never tried running the Farsight-bomb, but it definitely looks interesting.


You should show Team0Comp member Adam why the Farsight Bomb is great too, especially with the infiltrate play you came up with jy2.
   
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 SabrX wrote:
 jy2 wrote:


BTW, maybe one of these days, I may want to borrow your Tau for a game or so against another Tau player in our locale who doesn't think the Farsight-bomb is good.


Go right ahead! I have almost everything you need minus the Tetras and characters. I've never tried running the Farsight-bomb, but it definitely looks interesting.

Thanks. I'll let you know.


 Commander_Farsight wrote:
 SabrX wrote:
 jy2 wrote:


BTW, maybe one of these days, I may want to borrow your Tau for a game or so against another Tau player in our locale who doesn't think the Farsight-bomb is good.


Go right ahead! I have almost everything you need minus the Tetras and characters. I've never tried running the Farsight-bomb, but it definitely looks interesting.


You should show Team0Comp member Adam why the Farsight Bomb is great too, especially with the infiltrate play you came up with jy2.

Actually, I'm not so sure whether that rule is legal anymore. It was legal with the previous BAO FAQ, but I'm not sure if it will be in the new BAO FAQ. Need to check with Reece.




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Already done my friend. Reece gave me the a.o.k over email.
   
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MOAR REPORT!!!!!
   
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I thought you couldnt use farsight and shadowsun in the same list anymore, according to this faq in june this year.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Farsight_Enclaves_v1.1_May14.pdf

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 Orock wrote:
I thought you couldnt use farsight and shadowsun in the same list anymore, according to this faq in june this year.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Farsight_Enclaves_v1.1_May14.pdf

He's using Farsight from the Tau codex, not from the Farsight Enclaves one.




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 jy2 wrote:
 Orock wrote:
I thought you couldnt use farsight and shadowsun in the same list anymore, according to this faq in june this year.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Farsight_Enclaves_v1.1_May14.pdf

He's using Farsight from the Tau codex, not from the Farsight Enclaves one.




So they make it so you cant use the same units in the tau codex in the farsight codex, despite identical points cost and abilities? The minor difference being suits as troops and a bit different wargear? That seems like a copy paste fail or oversight.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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 Orock wrote:
 jy2 wrote:
 Orock wrote:
I thought you couldnt use farsight and shadowsun in the same list anymore, according to this faq in june this year.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Farsight_Enclaves_v1.1_May14.pdf

He's using Farsight from the Tau codex, not from the Farsight Enclaves one.




So they make it so you cant use the same units in the tau codex in the farsight codex, despite identical points cost and abilities? The minor difference being suits as troops and a bit different wargear? That seems like a copy paste fail or oversight.


Two different snapshots in fluff time. Codex: Tau Commander Farsight is when he was still the hero of the empire. Enclaves' Commander Farsight is after the split.
   
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 Commander_Farsight wrote:
Already done my friend. Reece gave me the a.o.k over email.

Awesome!


 Orock wrote:
 jy2 wrote:
 Orock wrote:
I thought you couldnt use farsight and shadowsun in the same list anymore, according to this faq in june this year.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Farsight_Enclaves_v1.1_May14.pdf

He's using Farsight from the Tau codex, not from the Farsight Enclaves one.




So they make it so you cant use the same units in the tau codex in the farsight codex, despite identical points cost and abilities? The minor difference being suits as troops and a bit different wargear? That seems like a copy paste fail or oversight.

For the purposes of this tournament, consider them separate codices just like in 6th. They've decided not to go with the factions for their initial 7E tournament just yet.





Automatically Appended Next Post:


Battle report completed.


This message was edited 1 time. Last update was at 2014/07/16 04:39:18



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But nids are terrible J, the internet said so!

Good report as always

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Interesting battle report. Even with the Tau Firebase Cadre, the number of FMC in your list is still overwhelming.

Mawloc is the real star of this show.

   
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 WrentheFaceless wrote:
But nids are terrible J, the internet said so!

Good report as always

We'll, they're not bad, but by no means are they easy to play, especially against some of the better tournament armies. They are definitely a finesse army nowadays that requires a more tactical general to play well compared to, say, Mechdar, necron av13-spam or any of the other top armies. But in the hands of a capable general, they can be quite good.





Automatically Appended Next Post:
 SabrX wrote:
Interesting battle report. Even with the Tau Firebase Cadre, the number of FMC in your list is still overwhelming.

Mawloc is the real star of this show.

Heh, they used to be even better last edition. That many FMC's can be overwhelming to a degree. On the other hand, it's offensive output got nerfed big time as well. Next time we meet, I will run my Skyblight bugs so that you can get a feel for how they play.

And yeah, the Mawloc was definitely my MVP this game.


This message was edited 2 times. Last update was at 2014/07/16 06:56:14



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 jy2 wrote:
 Commander_Farsight wrote:
Already done my friend. Reece gave me the a.o.k over email.

Awesome!


 Orock wrote:
 jy2 wrote:
 Orock wrote:
I thought you couldnt use farsight and shadowsun in the same list anymore, according to this faq in june this year.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Farsight_Enclaves_v1.1_May14.pdf

He's using Farsight from the Tau codex, not from the Farsight Enclaves one.




So they make it so you cant use the same units in the tau codex in the farsight codex, despite identical points cost and abilities? The minor difference being suits as troops and a bit different wargear? That seems like a copy paste fail or oversight.

For the purposes of this tournament, consider them separate codices just like in 6th. They've decided not to go with the factions for their initial 7E tournament just yet.





Automatically Appended Next Post:


Battle report completed.




It may be legal, but it still feels a bit like how apple funnels its cash through about 8 countries to avoid paying the correct amount of taxes. Legal, but super shadey.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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