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Made in us
Decrepit Dakkanaut





Hyperspace

Anybody want to PM me where I can find the Malanthrope rules? I want a copy of IA - The Anphelion Project, but I'm not interested in paying $60 + $900 shipping and handling.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Sneaky Lictor





Chicago, IL

Verviedi wrote:
Anybody want to PM me where I can find the Malanthrope rules? I want a copy of IA - The Anphelion Project, but I'm not interested in paying $60 + $900 shipping and handling.


Just do a google image search for malanthrope.
   
Made in gb
Longtime Dakkanaut





UK

Verviedi wrote:
Anybody want to PM me where I can find the Malanthrope rules? I want a copy of IA - The Anphelion Project, but I'm not interested in paying $60 + $900 shipping and handling.


Echoing Asmodas.

But good luck trying to use it in a battle against your Tau opponent, it's going to be an Internet source.

YMDC = nightmare 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Asmodas wrote:
Verviedi wrote:
Anybody want to PM me where I can find the Malanthrope rules? I want a copy of IA - The Anphelion Project, but I'm not interested in paying $60 + $900 shipping and handling.


Just do a google image search for malanthrope.

Got a legible copy. Thanks.


Automatically Appended Next Post:
 Frozocrone wrote:
Verviedi wrote:
Anybody want to PM me where I can find the Malanthrope rules? I want a copy of IA - The Anphelion Project, but I'm not interested in paying $60 + $900 shipping and handling.


Echoing Asmodas.

But good luck trying to use it in a battle against your Tau opponent, it's going to be an Internet source.

Don't worry. I won't use it for games at the GW store.


Automatically Appended Next Post:
Right. So my usual opponent is getting Grey Knights next weekend. They should make for some actually fun games!
Any advice on absolutely crushing Grey Knights?
He has a Paladin Squad and a Purgation Squad right now.
Next weekend he is buying the Nemesis Vanguard set and a Stormraven.

This message was edited 2 times. Last update was at 2014/10/28 00:27:08




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Longtime Dakkanaut




Verviedi wrote:
 Frozocrone wrote:
Verviedi wrote:
Played him. He went first.
Flyrant 1- Dead turn 1.
Flyrant 2- 1 wound left turn 1
This left the entire right side of the table with no Synapse. A unit of Termagants ran off the board.
I conceded turn 2 when both my Tervigon and Zoanthrope died, leaving my army with 0 Synapse.

Being forced to start the game in Gliding mode is BS.


How did the Flyrants die first turn?
You have to start the game in Gliding mode. Railgunned and Pulse Rifled to death because he went first.

And what did the rest of the army consist of? Synapse isn't an issue for some models.



Automatically Appended Next Post:
I spent most of that game half-comatose, it was so boring and one-sided.


What size boards do you play on?

Pulse rifles are 30". You deploy 37" away and they cant hit your flyrants. Not to mention that Tau are crappy BS skill without markerlights. And even still those Pulse rifles need 4+ to hit and 5+ to wound and you get a 3+ save. The 12 Firewarriors should get 6 hits with 2 wounds and you will have a fair chance to save both of those. That Riptide and Hammerhead can hit you, but that should not be enough to kill the Flyrant without serious Markerlight support. Markerlights are 36" and are heavy.. so you can either set up 43" away and be perfectly safe just set up 37" away and they have to snap fire most of the time.
Jinking while in Glide mode will save you from about half the wounds if you hide from the Markerlights. A venomthrope makes that 2+.

Deploying properly, the OP list will only have the 2 Hammerheads and Riptide in Range. That is probably 3-4 actual hits and 1-2 Wounds after Jinking. Less with a Venomthrope. Once Swooping your relatively safe and should go after his troop units.


This message was edited 1 time. Last update was at 2014/10/28 00:56:34


 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Fragile wrote:
Verviedi wrote:
 Frozocrone wrote:
Verviedi wrote:
Played him. He went first.
Flyrant 1- Dead turn 1.
Flyrant 2- 1 wound left turn 1
This left the entire right side of the table with no Synapse. A unit of Termagants ran off the board.
I conceded turn 2 when both my Tervigon and Zoanthrope died, leaving my army with 0 Synapse.

Being forced to start the game in Gliding mode is BS.


How did the Flyrants die first turn?
You have to start the game in Gliding mode. Railgunned and Pulse Rifled to death because he went first.

And what did the rest of the army consist of? Synapse isn't an issue for some models.



Automatically Appended Next Post:
I spent most of that game half-comatose, it was so boring and one-sided.


What size boards do you play on?

Pulse rifles are 30". You deploy 37" away and they cant hit your flyrants. Not to mention that Tau are crappy BS skill without markerlights. And even still those Pulse rifles need 4+ to hit and 5+ to wound and you get a 3+ save. The 12 Firewarriors should get 6 hits with 2 wounds and you will have a fair chance to save both of those. That Riptide and Hammerhead can hit you, but that should not be enough to kill the Flyrant without serious Markerlight support. Markerlights are 36" and are heavy.. so you can either set up 43" away and be perfectly safe just set up 37" away and they have to snap fire most of the time.
Jinking while in Glide mode will save you from about half the wounds if you hide from the Markerlights. A venomthrope makes that 2+.

Deploying properly, the OP list will only have the 2 Hammerheads and Riptide in Range. That is probably 3-4 actual hits and 1-2 Wounds after Jinking. Less with a Venomthrope. Once Swooping your relatively safe and should go after his troop units.



We were playing on a 4' by 4' ROB board at the GW store. The FW team had a Fireblade in them, so they got 24 shots instead of 12. 19 hit, 7 wounded, and I failed 5 saves.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Legendary Master of the Chapter






Did they move at all?

Yaknow it only works if they dont move.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 Desubot wrote:
Did they move at all?

Yaknow it only works if they dont move.

.......They moved 6" to get into range......

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Legendary Master of the Chapter






lel yeah you really needa slow down and read there rule book before you play

"Volley Fire: If the FB and every model in the unit remains stationary in the movement phase, there PR or PC fire an additional shot in the shooting phase."

and just in case it comes up. the Ethereal power only works in rapid fire range. (half range)

This message was edited 2 times. Last update was at 2014/10/28 18:04:18


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Verviedi wrote:
 Desubot wrote:
Did they move at all?

Yaknow it only works if they dont move.

.......They moved 6" to get into range......

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Well, we are finding more and more reasons why you keep losing. None of them are related to Nids

Everything this guy is doing that seems over powering or crippling to you, sit down and read a Tau codex about.
   
Made in us
Decrepit Dakkanaut





Hyperspace

Fragile wrote:
Verviedi wrote:
 Desubot wrote:
Did they move at all?

Yaknow it only works if they dont move.

.......They moved 6" to get into range......

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Well, we are finding more and more reasons why you keep losing. None of them are related to Nids

Everything this guy is doing that seems over powering or crippling to you, sit down and read a Tau codex about.

Next time I play him, I am posting a Battle Report.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ca
Rampaging Carnifex




West Coast, Canada

Good, I'm curious to know about the shady dice rolls and rules bending. Hope the game goes well.

   
Made in ru
!!Goffik Rocker!!






Fragile wrote:
Verviedi wrote:
rigeld2 wrote:
Verviedi wrote:
Nids are a monobuild army.

That's just not true.

Every list I see is Double Flyrants, Malanthropes, Mawlocs, Biovores, and Hive Crones, with Rippers capping objectives.


Every Eldar list I see has Farseers, Wraithknights, Jetbikes, Wave Serpents, Fire Warriors.
Every Tau list I see has Riptides, Broadsides, Hammerheads, Kroot, Crisis Suits, Farsight,
Every Space Marine list has Bikes, Tac squads, Drop Pods, Centurions, Chapter masters..

You can play that game with every Dex.


People are just still locked in min max 6-th ed approach. You'll find out that lots of units have their uses now.

This message was edited 1 time. Last update was at 2014/10/29 07:08:36


 
   
Made in au
Trustworthy Shas'vre






Why are you worrying so much about the Hammerhead?

If you spread out properly. the hammerhead can kill maybe 8 Gaunts per turn, if they have no cover. If it shoots at your Flyrant, on average it does less than 1 wound a turn.

If you know you're going second, or are worried about seizing, or have little cover, don't be afraid to deploy your stuff on your back line. You'll still be in range 2nd turn but you negate his alpha strike and can your beasties in the air. Very little in the Tau army can be deadly from over 36" away.

Tau *can* be great at taking out FMC's - but generally they want a few broadsides or sniper drones to do that.


It sounds a lot like he doesn't know the rules well - partly understood, part from the book, part for last edition, part wishful thinking. I'm not going to say its on purpose - I know a lot of people who are kind of the same, and all of us get a rule wrong every now and then. Unfortunately part of the burden falls on you to know how parts of his army work. If things sound too good to be true, or different from what you've heard on the internet or different from your understanding, pause the game to read his rulebook.

Check how he is using his markerlights - it still sounds a bit wrong that he's getting so much mileage out of so few markerlights. Remember:
- markerlights are heavy, so pathfinders/firewarriors with Markerlights will snap-shot after moving
- markerlights still roll to hit as normal. This means BS3 for Fire Warriors, BS5 for Fireblade, BS2 for drones unless they have a controller
- markerlight use must be declared by the firing unit before shooting. Meaning you can waste markerlights ignoring cover if you don't hit in the first place.
- 2 markerlight hits to ignore cover; 1 markerlight hit for +1BS. To get BS5 and ignores cover that requires 4 hits.
- markerlight hits are used per unit - if one unit uses 2 markerlights to get +2 BS, the next unit to fire needs an additional 2 markerlights for +2 BS.

   
Made in us
Legendary Master of the Chapter






Trasvi wrote:
Why are you worrying so much about the Hammerhead?

If you spread out properly. the hammerhead can kill maybe 8 Gaunts per turn, if they have no cover. If it shoots at your Flyrant, on average it does less than 1 wound a turn.


Aren't Flyrants T5 to Hammerhead St10?


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
The Hive Mind





 Desubot wrote:
Trasvi wrote:
Why are you worrying so much about the Hammerhead?

If you spread out properly. the hammerhead can kill maybe 8 Gaunts per turn, if they have no cover. If it shoots at your Flyrant, on average it does less than 1 wound a turn.


Aren't Flyrants T5 to Hammerhead St10?

Flyrants are T6. Harpies and Crones are T5.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut




Verviedi wrote:
Fragile wrote:
Verviedi wrote:
 Desubot wrote:
Did they move at all?

Yaknow it only works if they dont move.

.......They moved 6" to get into range......

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Well, we are finding more and more reasons why you keep losing. None of them are related to Nids

Everything this guy is doing that seems over powering or crippling to you, sit down and read a Tau codex about.

Next time I play him, I am posting a Battle Report.


The we can go over just what is being, bent, played wrong and where you might be making critical mistakes.
   
Made in us
Decrepit Dakkanaut





Hyperspace

barnowl wrote:
Verviedi wrote:
Fragile wrote:
Verviedi wrote:
 Desubot wrote:
Did they move at all?

Yaknow it only works if they dont move.

.......They moved 6" to get into range......

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


Well, we are finding more and more reasons why you keep losing. None of them are related to Nids

Everything this guy is doing that seems over powering or crippling to you, sit down and read a Tau codex about.

Next time I play him, I am posting a Battle Report.


The we can go over just what is being, bent, played wrong and where you might be making critical mistakes.

Thanks!



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

Batrep is up.
http://www.dakkadakka.com/dakkaforum/posts/list/621627.page



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

My opponent just bought the Nemesis Vanguard. I'm guessing he's going GKs

This message was edited 1 time. Last update was at 2014/11/04 12:08:11




Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Sneaky Lictor





Chicago, IL

Cheers, Verviedi, congrats on the win! Weird force your opponent was running, though. GK/IG/Tau?
   
 
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