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Kangodo wrote:So do you have solid rumours and sources that ASM are being made FA, or that they'll remove Sanguinary Guard and Furioso Libs?
If not, can we please take this "discussing the BA as a Codex and wishlisting" to another thread before this one gets locked?
This this thread is no different then any other NR thread, in the absence of new rumors people discuss possibilities. Check the OP for updates.
Dozer Blades wrote:I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
I never said things that were added would vanish. I doubt if anything new will be introduced. I expect point drops and a detachment and that's basically it.
Dozer Blades wrote: I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Based on other 7th edition releases (and even in 6th), the named characters will not be game changers. Mephiston will most likely be nerfed if anything. Just look at Ragnar; hes still playable I guess, but not nearly the slayer of old. I dont mind this trend to be honest.
Dozer Blades wrote: I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Special Characters will likely lose their flavorful rules in return for BRBUSRs. Speculation follows:
Tycho- Dead Mans hand will likely become a relic. Blood Song becomes a master crafted combi-melta. Rites of Battle may stay. Unless they make a new Tycho Model, I can see DC Tycho option goin away.
Lemartes- Fearless and Lituris of Blood will become Zealot. Blood Crozius may become more special and become a relic. Fury Unbound will likely go away, replaced with say Rampage.
Astorath the Grim- Honour of the chapter and Liturgies of Blood will become Zealot like chaplains. Executionors Axe will likely become a 2 handed power axe with ID on a 6 to wound. Shadow of the Primarch will likely go away, depending on what happens to Red thirst.
Mepeheston- moved to Lord of war. ML3 psyker. Transfixing Gaze will change to some sort of bonus in a challenge.
Corbulo- Red Grail will still be FC and FNP 4+, but only to his unit. Becomes a full HQ choice. Blood Chalice on normal Sang Priests will also likely lose the bubble effect, and Sang Priests will become a "one for free per real HQ taken" rather than a 1-3 slot.
Sanguinor- Avenging Angel will change to Rerolls to hit and wound in a challenge. Sanguinors Blessing likely goes away. Aura of Fervor will stay.
Dante- Death Mask of Sanguinus changes to say Fear with a -2 or -3 modifier. Normal Death Masks become Fear. Axe Mortalis as a MC Power Axe that strikes at Initiative. Tactical Precision will become a warlord trait, and Dantes fixed trait.
Seth- Blood Reaver stays the same. Whirlwind of gore replaced with Rampage. Ferocious Instincts will become some sort of boost in a challenge.
That's what I expect to happen to the SCs, looking at the changes to characters in the other 7th ed books. Generally a total of 2-4 combined special rules and relics, and the rest limited to USRs.
Dozer Blades wrote: I doubt any of the new units introduced in the current codex will be removed... Doesn't make sense either. I'm pretty sure BA will get point reductions to bring them in line with other power armor codices. I'm mostly interested to see what GW will do with the special characters... They could be real game changers.
Special Characters will likely lose their flavorful rules in return for BRBUSRs. Speculation follows:
Tycho- Dead Mans hand will likely become a relic. Blood Song becomes a master crafted combi-melta. Rites of Battle may stay. Unless they make a new Tycho Model, I can see DC Tycho option goin away.
Lemartes- Fearless and Lituris of Blood will become Zealot. Blood Crozius may become more special and become a relic. Fury Unbound will likely go away, replaced with say Rampage.
Astorath the Grim- Honour of the chapter and Liturgies of Blood will become Zealot like chaplains. Executionors Axe will likely become a 2 handed power axe with ID on a 6 to wound. Shadow of the Primarch will likely go away, depending on what happens to Red thirst.
Mepeheston- moved to Lord of war. ML3 psyker. Transfixing Gaze will change to some sort of bonus in a challenge.
Corbulo- Red Grail will still be FC and FNP 4+, but only to his unit. Becomes a full HQ choice. Blood Chalice on normal Sang Priests will also likely lose the bubble effect, and Sang Priests will become a "one for free per real HQ taken" rather than a 1-3 slot.
Sanguinor- Avenging Angel will change to Rerolls to hit and wound in a challenge. Sanguinors Blessing likely goes away. Aura of Fervor will stay.
Dante- Death Mask of Sanguinus changes to say Fear with a -2 or -3 modifier. Normal Death Masks become Fear. Axe Mortalis as a MC Power Axe that strikes at Initiative. Tactical Precision will become a warlord trait, and Dantes fixed trait.
Seth- Blood Reaver stays the same. Whirlwind of gore replaced with Rampage. Ferocious Instincts will become some sort of boost in a challenge.
That's what I expect to happen to the SCs, looking at the changes to characters in the other 7th ed books. Generally a total of 2-4 combined special rules and relics, and the rest limited to USRs.
I hope you are wrong if only for my 9 custom made sanguinary priests.
Red Corsair wrote: Man that last Ward codex really planted a foul seed IMO. BA are a codex chapter with a jump honor guard and a death company. The last codex gave us flying wizard and blender naughts along with golden mummy sarcophagus angles and the chibihawk and now everyone thinks they need more bizarre stuff ham-fisted in.
Personally I wish they could undo the libby dread and sanguinary guard, I mean why on earth are BA the first only and last chapter to ever have a libby buried in a dreadnaught sarcophagus? How are sanguinary guard that much different from honor guard?
Yea lets add jump pack centurions to the game though, thats exactly what BA need, MORE fat in an overweight codex. Fine but don't cry when scout bikes/attack bikes/sternguard are taken out. There is a definitely a limit to how much they can cram in before stuff needs to start coming out.
I think Ward's BA codex is probably the best thing GW have put out for a while. It actually showed thinking on how to get units to work, while giving multiple different FUN builds to play around with.
Slow assault units are typically a GW thing that they never seem to fix. Ward actually though about this for Dreads and gave one a pseudo Jump Pack, and the others an assault transport. Simple maybe, but above the level of thinking that normally happens.
You can also see it in trying to get the underused (at least in other Marine codexes) Assault Marines to work. Make them troops. Buffs to actually help them to win an assault, buffs to help them get there in one piece, and guns and other upgrades to help them deal with a wider variety of targets.
I like all the fun stuff that went into the codex (Magna Grapple go !), and helped to “Forge the Narrative” far more than a box out in a rulebook ever did. I hope the current GW blanderiser doesn’t get rid of it all and suck the fun from the book.
The problem with new stuff is that its a lot easier (and far more realistic) to add new stuff to entire races or vast military organisations like the Guard than to a specific elite military force of about 1000 whose background, tactics and equipment has already been defined.
The Tau are a progressive race that are constantly trying things out, the Elder and Necrons have vast quantities of strange and unusual (to other races) equipment.
Sadly this means that as they have chosen to single out a few specific Marine Chapters, we get a variety of "new" stuff crowbarred in and increasingly bizarre "themed" equipment, weapons, vehicles etc to try and give them a reason to exist as a separate Codex.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Mr Morden wrote: The problem with new stuff is that its a lot easier (and far more realistic) to add new stuff to entire races or vast military organisations like the Guard than to a specific elite military force of about 1000 whose background, tactics and equipment has already been defined.
The Tau are a progressive race that are constantly trying things out, the Elder and Necrons have vast quantities of strange and unusual (to other races) equipment.
Sadly this means that as they have chosen to single out a few specific Marine Chapters, we get a variety of "new" stuff crowbarred in and increasingly bizarre "themed" equipment, weapons, vehicles etc to try and give them a reason to exist as a separate Codex.
But isn't the timeline meant to be static? So why would the other races advance whilst SMs don't?
And if we're okay with alien races advancing isn't reasonable enough to assume that since the Codex Astartes was produced thousands of years ago then dome chapters would start to deviate from it?
Or just GW can just retrofit the fluff to add new units, they make and sell models so you can't expect then to stop making new kits for one of their best selling lines.
But isn't the timeline meant to be static? So why would the other races advance whilst SMs don't?
And if we're okay with alien races advancing isn't reasonable enough to assume that since the Codex Astartes was produced thousands of years ago then dome chapters would start to deviate from it?
Or just GW can just retrofit the fluff to add new units, they make and sell models so you can't expect then to stop making new kits for one of their best selling lines.
Who really knows what goes the the head of GW?...
D
Slow decay and stagnation is kind of the bedrock of the fluff for the Imperium. The only "new" stuff they get is old stuff that they forgot they had. It would be nice if there was a Dornian Heresy Ultramarines type chapter that updates tactics and tech on a regular basis for the Imperium but that would require alot of retconning.
But isn't the timeline meant to be static? So why would the other races advance whilst SMs don't?
And if we're okay with alien races advancing isn't reasonable enough to assume that since the Codex Astartes was produced thousands of years ago then dome chapters would start to deviate from it?
Or just GW can just retrofit the fluff to add new units, they make and sell models so you can't expect then to stop making new kits for one of their best selling lines.
Who really knows what goes the the head of GW?...
D
Slow decay and stagnation is kind of the bedrock of the fluff for the Imperium. The only "new" stuff they get is old stuff that they forgot they had. It would be nice if there was a Dornian Heresy Ultramarines type chapter that updates tactics and tech on a regular basis for the Imperium but that would require alot of retconning.
The Mentor Chapter used to be a test bed for new or rediscovered tech IIRC - I remember rules for trinagulating bolter targters and timeshifters etc..............
I don't mind the odd new thing - but when its Santa Logan or similar I am not keen. The whole point of the Imperium is that the Astartes use tried and tested wepaons and equipment
Of course if you go by Space Hulk - the Blood Angels shouldn't have their Terminators split into Assault and Tactical Squads - just Terminators with access to optoions and equipment from both squads (but then that should be true of all Terminators I think)
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
[i]Once again, the releases for this week if you are just catching up on the news
Tyranid Toxicrene/Maleceptor 1 miniature $73 TRUE Warhammer 40k: The Rules small format hardback $58
Tyranid Dice Tin 10 dice $17
via an anonymous source on Faeit 212*****
Toxicrene
Heavy Support, slight over 150pts
Acid blood, Lash whips, fearless, Instinctive behavior feed
On a large oval base with 10 long tentacles and a face like a lictor.
A 5 wound t6 monstrous creature who is hypertoxic and shrouded. this means any hit gains instant death on a wound roll of a 6 due to a toxic cloud. This includes its close combat attacks and its choking cloud
Choking Cloud; 12" assault1 ignores cover, lg blast. Chocking cloud is S3, poisoned 2+ and against open topped vehicles or any vehicle that has lost a hull point the attack gains armour bane.
Maleceptor
Elite Choice: Monstrous Creature, slightly over 200pts
A 4 legged beast with two large scything talons
A psyker level 2, synapse monstrous creature that has an invul save of 5+. It has shadows of the warp and a 4+ save.
Psychic Overload: Warp Charge 2
It has the psychic power psychic overload, which is a 24" focused witchfire. target must take a leadership test on 3d6 and vehicles count as leadership 10, failure causes d3 wounds no armor or cover saves allowed, and a causes a single glancing hit to vehicles, no cover save allowed. The maleceptor can do psychic overload three times a round, but cannot target the same model twice.
Blood Angel Rumors - Oct 2014
via an anonymous source on Faeit 212
BA are indeed pegged for a mid-november release but there will be little or even no model releases at all.
If there is anything released expect either plastic reclusiarch or sang priest. But no new squad kits or vehicles.
Release Schedule Rumors - May 2014
via an anonymous source on Faeit 212
LATE MAY
40k 7th Edition
EARLY-MID JUNE
Orks TRUE
LATE JUNE
Ork Theme Apocalypse Supplement PARTIALLY TRUE
EARLY-MID JULY DUPLICATE Bretons
LATE JULY FALSE Chaos Space Marines Sets and Supplement
EARLY AUGUST FALSE 40k New Starter Set
MID-LATE AUGUST FALSE Blood Angels
EARLY SEPTEMBER FALSE Armageddon Apocalypse Supplement
MID SEPTEMBER FALSE Warhammer Fantasy 9th Edition
LATE SEPTEMBER - EARLY OCTOBER FALSE Orcs and Goblins
MID OCTOBER FALSE Fantasy Starter Set s
Automatically Appended Next Post: I'm guessing someone got an early WD and posted to Natfka first.
This message was edited 1 time. Last update was at 2014/10/27 18:54:54
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Madocyw wrote: Go look at the Tyranid rumor thread. Look at the image of the Toxicrene. Why, that's a smashed BA Termie?! Portent of things to come?
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
Of course if you go by Space Hulk - the Blood Angels shouldn't have their Terminators split into Assault and Tactical Squads - just Terminators with access to optoions and equipment from both squads (but then that should be true of all Terminators I think)
In the most recent version at least that's not correct, there's 2 squads with bolters/fists and heavy weapon and 1 guy with claws who is the last survivor of another squad. The only exception is the sergeant with th/ss and you can normally give sergeants whatever melee weapons you like anyway. They're not mix and match ranged and assault termies I'm afraid
Endriu Death Coy wrote: Assault never really part of BA? Basically just a Codex Chapter? I guess those making those claims were not playing in 2ED.
Nope, a prediliction for assault has always been a feature of the BA. However, the extent to which it is a defining aspect of them has waxed and waned over the years. Being quicker and more mobile than other marines has been a more consistent trait. (On the tabletop at least, of course in the fluff all marines are fast-moving rapid assault forces). Yes, Blood Angels are basically a codex chapter. They have 10 companies of 100 marines, with the main battle companies having 6 tactical squads, 2 devastator squads and 2 assault squads. Other than Death Company, the signature units aren't codex defying. Sanguinary Guard fit into the 1st company as veterans, the Baal predator is just part of the armoury, Sanguinary priests are more active and important apothecaries who can be used on the table in numbrs and Furiosos are just Dreadnoughts with a couple of weapon variations.
I'm kind of interested to see if we get an exclusive model in the campaign box and what units will be included in it.
1. This is a model release no Tyranids codex.
2. A Campaign book will be released and if I remember correctly it's called Leviathan.
3. Blood Angels are still coming.
4. There will be a starter set that contains BA and Tyranids. It will be similar to Storm Claw.
5. Hope to update Blood Angel rumors this week.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
1. This is a model release no Tyranids codex.
2. A Campaign book will be released and if I remember correctly it's called Leviathan.
3. Blood Angels are still coming.
4. There will be a starter set that contains BA and Tyranids. It will be similar to Storm Claw.
5. Hope to update Blood Angel rumors this week.
I snook this into the OP, but didn't have time to post here so thanks