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Made in us
Homicidal Veteran Blood Angel Assault Marine






I wish they would have worked rampage into the new blood talons. Depending on how much jump packs are for death company, giving them counter attack would be pretty hot. Though termies with fearless are decidedly meh.

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Rampage is more a model rule than a weapon rule. It could be that those DC Dreads come out fairly close to Murderfang, but with more options to choose from.

Tau and Space Wolves since 5th Edition. 
   
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Longtime Dakkanaut




Macclesfield, UK

 casvalremdeikun wrote:
So I have a copy of the WD. I have a few things to report from it.

1. The Strike Force Deathstorm Formation has two special rules. Against All Odds which grants all models the Fearless rule. If they already have Fearless they get Counter-Attack. Blood Yell? Which lets Karlaen, once per game during an assault phase, allows all units in the formation re-roll to wound rolls until the end of the phase.
2. Blood Talons are now Strx2, Melee, Shred, Specialist Weapon.

That is all I could find as of now. Will update if I find more.


So Blood Talons have gone up in strength to 10 with re-rolls to wound. Does it mention if they are AP2 now or still AP3?
   
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Infiltrating Broodlord





England

Any special rules.cor.the Nids?

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Blood Talons appear to be AP 2. It is really small writing, hence why I am unsure if it is Blood Yell as well.

So let me correct myself. Blood Talon is Strx2, AP2 , Melee, Shred, Specialist Weapon.


Automatically Appended Next Post:
 Souleater wrote:
Any special rules.cor.the Nids?
Nothing that I could see in WD. Obviously there will be some in the final project though.

This message was edited 1 time. Last update was at 2014/11/26 19:32:24


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Longtime Dakkanaut




Macclesfield, UK

 casvalremdeikun wrote:
Blood Talons appear to be AP 2. It is really small writing, hence why I am unsure if it is Blood Yell as well.

So let me correct myself. Blood Talon is Strx2, AP2 , Melee, Shred, Specialist Weapon.


Sweet, then I am OK with that rule. We lose all the extra attacks when we cause wounds but at least it is now at a good AP and we can re-roll wounds.
   
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Is 'Eavy Metal Calling?





UK

So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Paradigm wrote:
So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.
It appears that way. Makes them capable of ripping through TEQs pretty well. I wonder what the point difference between blood fists and talons will be. I hope I am right on the AP value.

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Deathwatch: 1500 pts
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Infiltrating Broodlord





Oshawa Ontario

DarthOvious wrote:
 casvalremdeikun wrote:
Blood Talons appear to be AP 2. It is really small writing, hence why I am unsure if it is Blood Yell as well.

So let me correct myself. Blood Talon is Strx2, AP2 , Melee, Shred, Specialist Weapon.


Sweet, then I am OK with that rule. We lose all the extra attacks when we cause wounds but at least it is now at a good AP and we can re-roll wounds.


Paradigm wrote:So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.


The "Blood fists" server literally zero purpose now though if talons are as stated. They are just straight up better in every respect.

Not to mention watered down as hell.

We are missing information here, or the rules represents here are for "Blood Fists" and not talons.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Wondering Why the Emperor Left




Toledo, Ohio

Might have to start a little bit of blood angels, even if they're just allies for my Grey Knights... Love new codexs!!

This message was edited 1 time. Last update was at 2014/11/26 20:40:29


 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 casvalremdeikun wrote:
 Paradigm wrote:
So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.
It appears that way. Makes them capable of ripping through TEQs pretty well. I wonder what the point difference between blood fists and talons will be. I hope I am right on the AP value.


I hope you're right on the AP value too, otherwise it is a case of just toning down what we had and to be honest I am not expecting much of this codex to be toning things down for Blood Angels since we really need a gaming boost.


Automatically Appended Next Post:
 Bellzo wrote:
Might have to start a little bit of blood angels, even if they're just allies for my Grey Knights... Love new codexs!!


I have Grey Knights as well. Draigo and Mephiston make one tight baddass unit. Just roll on Biomancy for Mephy and hopefully you'll get iron Arm.

This message was edited 1 time. Last update was at 2014/11/26 20:43:32


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

These are definitely the rules for the Blood Talon. No rules for the Blood Fist are in the book. The only possible difference is if the my are AP3 since the image is very small. But, I crosschecked it with the other 2s on the page and it matches quite well.

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Made in us
Homicidal Veteran Blood Angel Assault Marine






Any mention of changes to red thirst/descent of angels? And any word on what the Hammer of Baal does?

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Is 'Eavy Metal Calling?





UK

 Carnage43 wrote:
DarthOvious wrote:
 casvalremdeikun wrote:
Blood Talons appear to be AP 2. It is really small writing, hence why I am unsure if it is Blood Yell as well.

So let me correct myself. Blood Talon is Strx2, AP2 , Melee, Shred, Specialist Weapon.


Sweet, then I am OK with that rule. We lose all the extra attacks when we cause wounds but at least it is now at a good AP and we can re-roll wounds.


Paradigm wrote:So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.


The "Blood fists" server literally zero purpose now though if talons are as stated. They are just straight up better in every respect.

Not to mention watered down as hell.

We are missing information here, or the rules represents here are for "Blood Fists" and not talons.


I imagine there might be a cost of as much as 15 points attached to the upgrade.

 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 th3maninblak wrote:
Any mention of changes to red thirst/descent of angels? And any word on what the Hammer of Baal does?
Nope. It only has one small image of two pages, one with the Formation's special rules and the other with equipment. The rules for the Hammer of Baal are likely on Karlaen's data sheet.

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Perturbed Blood Angel Tactical Marine




Do you have to take Karlean in this Formation?

This message was edited 1 time. Last update was at 2014/11/26 20:54:30


 
   
Made in gb
Longtime Dakkanaut




Macclesfield, UK

 casvalremdeikun wrote:
 th3maninblak wrote:
Any mention of changes to red thirst/descent of angels? And any word on what the Hammer of Baal does?
Nope. It only has one small image of two pages, one with the Formation's special rules and the other with equipment. The rules for the Hammer of Baal are likely on Karlaen's data sheet.


At least now we are getting some rules that should be in the new codex. The next couple of weeks is going to be a nightmare for me. Especially since I fly out to Thailand for 5 weeks on the 12th of December so the codex will be getting released as I'm on a plane. I am going to try and get the limited edition sent to my local store and see about getting a normal copy of the codex sent to me in Thailand where I am staying.
   
Made in us
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Sioux Falls, SD

rhavien wrote:
Do you have to take Karlean in this Formation?
Yes. That is how formations work.

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Dammit. My gaming group isnt very into SCs...
Man im so pumped about the new codex and stuff, but that box isn't very appealing. More termis I rarely use, another dread and dc which will look odd beside my old ones with their bigger bases... on top of that I have no tyranid player at hand to split the content.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






rhavien wrote:
Dammit. My gaming group isnt very into SCs...
Man im so pumped about the new codex and stuff, but that box isn't very appealing. More termis I rarely use, another dread and dc which will look odd beside my old ones with their bigger bases... on top of that I have no tyranid player at hand to split the content.


So your gaming group isnt into playing the game properly? Im a big advocate of "no restrictions" or changes to the rules. Just go straight out of the book.

If they complain, then tell them that youve been playing with a gimped codex for a long time, so they can shove it =)

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 casvalremdeikun wrote:
 Paradigm wrote:
So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.
It appears that way. Makes them capable of ripping through TEQs pretty well. I wonder what the point difference between blood fists and talons will be. I hope I am right on the AP value.


Blood Fists were just the dumb name for BA specific DCCW.
Walkers now just have a powerfist base, so blood fists can vanish with no practical change.
Blood Claws will likely be an upgrade to the powerfist that costs points.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 MajorWesJanson wrote:
 casvalremdeikun wrote:
 Paradigm wrote:
So they're a straight upgrade to the fists: you lose nothing and gain Shred. Seems fair if the cost is right.
It appears that way. Makes them capable of ripping through TEQs pretty well. I wonder what the point difference between blood fists and talons will be. I hope I am right on the AP value.


Blood Fists were just the dumb name for BA specific DCCW.
Walkers now just have a powerfist base, so blood fists can vanish with no practical change.
Blood Claws will likely be an upgrade to the powerfist that costs points.
That is what I thought. I would think 10-15 pts to upgrade from the DCCW to the Blood Talon would be reasonable. At least now the Furioso can rip apart basically everything in it's path.

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Stealthy Grot Snipa





 DarthOvious wrote:
 casvalremdeikun wrote:
 th3maninblak wrote:
Any mention of changes to red thirst/descent of angels? And any word on what the Hammer of Baal does?
Nope. It only has one small image of two pages, one with the Formation's special rules and the other with equipment. The rules for the Hammer of Baal are likely on Karlaen's data sheet.


At least now we are getting some rules that should be in the new codex. The next couple of weeks is going to be a nightmare for me. Especially since I fly out to Thailand for 5 weeks on the 12th of December so the codex will be getting released as I'm on a plane. I am going to try and get the limited edition sent to my local store and see about getting a normal copy of the codex sent to me in Thailand where I am staying.


You could just buy it in Thailand, you know...

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
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 Thud wrote:
 DarthOvious wrote:
 casvalremdeikun wrote:
 th3maninblak wrote:
Any mention of changes to red thirst/descent of angels? And any word on what the Hammer of Baal does?
Nope. It only has one small image of two pages, one with the Formation's special rules and the other with equipment. The rules for the Hammer of Baal are likely on Karlaen's data sheet.


At least now we are getting some rules that should be in the new codex. The next couple of weeks is going to be a nightmare for me. Especially since I fly out to Thailand for 5 weeks on the 12th of December so the codex will be getting released as I'm on a plane. I am going to try and get the limited edition sent to my local store and see about getting a normal copy of the codex sent to me in Thailand where I am staying.


You could just buy it in Thailand, you know...


Coughcoughsupportinglocalbusinesscoughcough
   
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The Beach

 th3maninblak wrote:
rhavien wrote:
Dammit. My gaming group isnt very into SCs...
Man im so pumped about the new codex and stuff, but that box isn't very appealing. More termis I rarely use, another dread and dc which will look odd beside my old ones with their bigger bases... on top of that I have no tyranid player at hand to split the content.


So your gaming group isnt into playing the game properly? Im a big advocate of "no restrictions" or changes to the rules. Just go straight out of the book.
Well, it's a good thing we have you hear to define how to properly play the game.

Marneus Calgar is referred to as "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible. If the Codex is garbage, then how bad is everyone else?

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The Ultimate Badasses: Colonial Marines 
   
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Pittsburgh, PA, USA

 Azreal13 wrote:
Blood Yell?

Blood. Yell.

Even if this is some mistranslation and it's Blood Shout or some thing, I mean, srsly?



Why is this even a surprise at this point? Sometimes, I like to imagine that the writers in the Studio have a running bet as to who can slip the most uses of a given buzzword past management. Hearty guffaws and more than a few quid are exchanged down at the local pub every time a new codex makes it to the printers.

But then I look at a campaign boxed set named "Deathstorm" and I realize that we're the ones being laughed at over a pint.

   
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Sioux Falls, SD

Again, very small type on a very small image. All I know is it is 4-5 letters long.

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Made in us
Homicidal Veteran Blood Angel Assault Marine






 Veteran Sergeant wrote:
 th3maninblak wrote:
rhavien wrote:
Dammit. My gaming group isnt very into SCs...
Man im so pumped about the new codex and stuff, but that box isn't very appealing. More termis I rarely use, another dread and dc which will look odd beside my old ones with their bigger bases... on top of that I have no tyranid player at hand to split the content.


So your gaming group isnt into playing the game properly? Im a big advocate of "no restrictions" or changes to the rules. Just go straight out of the book.
Well, it's a good thing we have you hear to define how to properly play the game.


I know, right?

But seriously. Not playing with special characters seems a bit silly to me. Theyre a huge part of the game. Its like limiting it to a single detachment and one book all the time.

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Deep Frier of Mount Doom

I know, right? It's almost like single book/detachment was like how it was played for 15 years straight, right? Oh, yeah... single book and single detachment was the standard for 15 years back when GW wasn't shrinking year on year in sales.
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 th3maninblak wrote:
Not playing with special characters seems a bit silly to me. Theyre a huge part of the game. Its like limiting it to a single detachment and one book all the time.


Good for you. Some of us like to make our own characters, or feel that special characters are a crutch, or have our own armies/fluff in which special characters don't fit.

Or, to put another way, different people like different things. Doesn't make 'em silly (unless they're a furry).

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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