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Made in us
Legendary Master of the Chapter






Wait is this relevant anymore?




 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Desubot wrote:
Wait is this relevant anymore?

Nope.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Tunneling Trygon






Well, guess I'll be building Rafen's Death Company Squad after all... Since they're the only troops DC has left. Still a unit and still a troop choice so it counts.
   
Made in us
Legendary Master of the Chapter






Booooooooooo

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Warning From Magnus? Not Listening!



UK

It seems especially misguided to put death company and death company dreads in elites given how overcrowded the elites section is already. Yeah, this is all fairly bad news.

Dead account, no takesy-backsies 
   
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brisbane, australia

wiggle wiggle wiggle wiggle wiggle wiggle

*Insert witty and/or interesting statement here* 
   
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Gotta say, that's kind of a letdown. On first glance, a lot of the more interesting BA builds are no longer viable. Not that an all JP army was competitive or anything, but now it's not even an option.

   
Made in de
Longtime Dakkanaut





I will update the post above as well

Newest infos regarding psychic powers and formations

Iuchiban - Warseer forum
Physic powers are:

Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance
6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.

Fast vehicles are:
Rhinos, Razorbacks and Baal Predators

Special rules for DC: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability.

Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.

This message was edited 1 time. Last update was at 2014/12/08 19:40:54


 
   
Made in gb
Warning From Magnus? Not Listening!



UK

Warhams-77 wrote:

Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


3 additional elites, total 4? That's awfully confusing.

Dead account, no takesy-backsies 
   
Made in no
Stealthy Grot Snipa





Detachment (from the guy on Warseer):

Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


Since I own exactly zero Tactical Marines and a grand total of 5 Scouts, I guess I'm no longer a BA player.

On the bright side, I won't be spending any money on 40k anytime soon.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
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Riverside CA

 Thud wrote:
Detachment (from the guy on Warseer):

Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


Since I own exactly zero Tactical Marines and a grand total of 5 Scouts, I guess I'm no longer a BA player.

On the bright side, I won't be spending any money on 40k anytime soon.

But That new Tactical Squad Box Fixes That...

Space Wolf Player Since 1989
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 DarkStarSabre wrote:
 th3maninblak wrote:
Except assault marines are just troops, and nobs were a force org swap.


This. Orks never had Nobz as 'signature' troops. It was a force org swap from a Warlord and to be fair, the only thing close to that (a Force Org swap from a HQ) that remains in the game is Chaos Marines and the Mark dictating whether Berserkers, Plague Marines, T. Sons or Noise Marines are troops. And, to be perfectly fair this has been something of a Chaos staple since their 3rd edition codex (when the force org chart was introduced as what it is to this day). Expecting Nobz to remain troops was a joke and you know it. Anything that became a Force Org swap by taking X or Y that wasn't in existence previously wasn't going to survive to the next codex and you knew it.

Now, Blood Angels having Assault Marines as troops? That wasn't a swap, that was part of the book itself. Look at Troops, see Assault Marines - I doubt GW are so willing to invalidate armies by structure alone. (P.S., look at your old Ork Codex. Nobz are in Elites.).


Now who knew their special snowflake troops wouldn't remain troops? It can happen to other armies, but they would NEVER take away my blood angels jump troops status!

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
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Hellacious Havoc




Oklahoma

Soooo the detachment focuses on elites rather than fast attack? It sounds like pretty much there is no longer any way to make assault marines the core of your army. Which is what interested me in Blood Angels to begin with...

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
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Is 'Eavy Metal Calling?





UK

Well, the detachment looks awesome as I usually need a bunch more Elites, especially now DC are there as well, and old FC back is great too. S6 AP2 At-init EW Dante is a beast now!

But the loss of LR Dedicated Transports, and Assault Marines as FA is just utterly bland.

 
   
Made in no
Stealthy Grot Snipa





 Anpu42 wrote:
 Thud wrote:
Detachment (from the guy on Warseer):

Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


Since I own exactly zero Tactical Marines and a grand total of 5 Scouts, I guess I'm no longer a BA player.

On the bright side, I won't be spending any money on 40k anytime soon.

But That new Tactical Squad Box Fixes That...


If I wanted Tactical Marines, I'd have gone for vanilla Marines.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
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Deep Frier of Mount Doom

Yeah, that's... um... not good. My troops count just got decimated in my 7,000pt force. Previously, I had one scout squad, two tacticals, two assault squads, and my death co units. Now... the tacticals and scout squad apparently. Ughh... and no furious charge army wide special rule? I guess my previous comment about DA getting stubborn, SM getting a buffet of chapter tactics, and space wolves getting two army wide bonuses and BA getting armor nipples only is true. The sky isn't falling but it definitely is stormy overhead. :(
   
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Portland

 Bull0 wrote:
Warhams-77 wrote:

Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


3 additional elites, total 4? That's awfully confusing.

Pretty sure he's saying 1 HQ, 2 Troops, 1-4 Elites, just worded confusingly.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in de
Longtime Dakkanaut





Iuchiban on Warseer

Mephiston has chaged a lot:
WS BS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.

His sword is AP3

Cost: 175 !!!!! (That's goooooood)

Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges

Sanguinary Priests are HQ, 60 points and units he joins get +1WS and FnP. The are IC btw.

This message was edited 1 time. Last update was at 2014/12/08 19:53:16


 
   
Made in us
Legendary Master of the Chapter






 spiralingcadaver wrote:
 Bull0 wrote:
Warhams-77 wrote:

Detachment is nice:
Mandatory 1 HQ, 1 Elite, 2 Troops
Optional: as usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


3 additional elites, total 4? That's awfully confusing.

Pretty sure he's saying 1 HQ, 2 Troops, 1-4 Elites, just worded confusingly.


It seems more in the line of 1hq 2tr 1 el is compulsory with option 1-3 more elites.

Edit: also some how missed that old man dante is no longer winded swinging that axe

this is great news!

This message was edited 1 time. Last update was at 2014/12/08 19:54:13


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Orock wrote:
 DarkStarSabre wrote:
 th3maninblak wrote:
Except assault marines are just troops, and nobs were a force org swap.


This. Orks never had Nobz as 'signature' troops. It was a force org swap from a Warlord and to be fair, the only thing close to that (a Force Org swap from a HQ) that remains in the game is Chaos Marines and the Mark dictating whether Berserkers, Plague Marines, T. Sons or Noise Marines are troops. And, to be perfectly fair this has been something of a Chaos staple since their 3rd edition codex (when the force org chart was introduced as what it is to this day). Expecting Nobz to remain troops was a joke and you know it. Anything that became a Force Org swap by taking X or Y that wasn't in existence previously wasn't going to survive to the next codex and you knew it.

Now, Blood Angels having Assault Marines as troops? That wasn't a swap, that was part of the book itself. Look at Troops, see Assault Marines - I doubt GW are so willing to invalidate armies by structure alone. (P.S., look at your old Ork Codex. Nobz are in Elites.).


Now who knew their special snowflake troops wouldn't remain troops? It can happen to other armies, but they would NEVER take away my blood angels jump troops status!


The difference between a swap dependent on another unit and something flat out being taken away from troops completely when it was only there has already been explained to you. Did any other codex actually lose something from troops that would make your post have any validity? Or are your apples just the same as everyone else's oranges? I am actually asking because I don't buy or keep track of every codex like I used to back when they were reasonably priced.
   
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Portland

Oh, and their new Force Org looks terrible- like others were saying, if I wanted tac troops, I'd take vanilla marines. I was actually gearing up for a BA ally DC/Jump pack force for my vanillas... looks like that's basically out.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Warning From Magnus? Not Listening!



UK

Here's hoping BA tactical squads can swap their bolters for pistol/CCW and can take jump packs, I guess!

Dead account, no takesy-backsies 
   
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Rampaging Carnifex





South Florida

Those Psychic Powers look really strong. Each one is quite useful.

   
Made in gb
Is 'Eavy Metal Calling?





UK

Mephiston looks better with IC and the points drop, but if it's true that Priests are slot-taking HQs then I hope that detachment has extra HQ slots.

 
   
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Portland

 Desubot wrote:
 spiralingcadaver wrote:
1 HQ, 2 Troops, 1-4 Elites

It seems more in the line of 1hq 2tr 1 el is compulsory with option 1-3 more elites.
Am I missing something?


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
Legendary Master of the Chapter






Honestly though who here actually cares that much about obsec?

iv noticed its pretty much NEVER come into play besides a very rare few times.

at best you can chuck in some cheap scouts (or if they have them LSS) and fill out the rest with FA ASS marines or Elite DC.

Normally Force orgs first set is compulsory so

HQ 1
TR 2
EL 1

Then after that they state the optional

So additional optional 1-3 elites.

Dont know about the rest of the slots.

This message was edited 1 time. Last update was at 2014/12/08 19:58:46


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

A long way from getting too upset (frankly, I've shelved my BA for so long at this point I'd probably only be mildly irritated if they squatted the dex completely) but does it look like they've essentially taken what was already considered one of the armies most in need of a boost, and taken more from it?

Am I missing some massive improvements here because the bad stuff is slapping me in the face so hard?

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The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

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Made in gb
Stubborn Dark Angels Veteran Sergeant






Mephiston has chaged a lot:
WS BS S T W I A L A
6 5 5 5 3 5 4 10 2+
Warlord trait: Adamantium will
Lvl 3
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+.
Has one unique power: Blessing, he gets S10.

His sword is AP3

Cost: 175 !!!!! (That's goooooood)

Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenges

Sanguinary Priests are HQ, 60 points and units he joins get +1WS and FnP. The are IC btw.


Mephiston at IC is good, point cost is also good, but he isn't such a tank, and he will still be champion of killing anything none 2+, but well... He might be good in a death company maybe.

My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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Regular Dakkanaut




So the contents of the Deathstorm box ix actually 3 elites plus a HQ.

It is still great value for money, but not a great way to start a new army.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Orock wrote:
 DarkStarSabre wrote:
 th3maninblak wrote:
Except assault marines are just troops, and nobs were a force org swap.


This. Orks never had Nobz as 'signature' troops. It was a force org swap from a Warlord and to be fair, the only thing close to that (a Force Org swap from a HQ) that remains in the game is Chaos Marines and the Mark dictating whether Berserkers, Plague Marines, T. Sons or Noise Marines are troops. And, to be perfectly fair this has been something of a Chaos staple since their 3rd edition codex (when the force org chart was introduced as what it is to this day). Expecting Nobz to remain troops was a joke and you know it. Anything that became a Force Org swap by taking X or Y that wasn't in existence previously wasn't going to survive to the next codex and you knew it.

Now, Blood Angels having Assault Marines as troops? That wasn't a swap, that was part of the book itself. Look at Troops, see Assault Marines - I doubt GW are so willing to invalidate armies by structure alone. (P.S., look at your old Ork Codex. Nobz are in Elites.).


Now who knew their special snowflake troops wouldn't remain troops? It can happen to other armies, but they would NEVER take away my blood angels jump troops status!


You're right. Clearly I am only a Blood Angels player. Clearly I have never been affected by things changing with my codex. Clearly you haven't learned to read signatures.

Tell you what, continue being hostile. Seems to me as though you are mighty angry about Ork Nobz. If that's the case then I am sorry for you. Pat pat, there there, your wound allocation shenanigans were cut down in their prime and I am sorry. Really, I am.


Now only a CSM player. 
   
 
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