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Made in us
Longtime Dakkanaut





Chicago

 valkyriePROfail wrote:
Why do some people take like for granted that assault marines are all about jp?

ASM in LASPLAS/AC razorback and meltagun/flamer troops at 165 points per squad is dead. And this is what hurts most about it.

That is more than saying that all jp army is dead. The 35 points discount in vehicles was a bless in a codex with such pricey units points wise.


Pretty much this, I have a 2000 point ASM in razorback army which is now largely no longer usable


DT:80S+++G+++M+B++I+Pw40k00+D++A(WTF)/areWD100R+++++T(T)DM+ 
   
Made in gb
Dakka Veteran




Until the FA focused detachments/formations come out in the next couple of weeks.
   
Made in us
Dakka Veteran




Eastern Washington

Im really not liking the rumored changes to dreadnaughts. If true I think we've really lost something. BAs could take a lot of good Dreads. Reducing the possible number of Dreads and nerfing them at the same time really hurts. Not that they were ever super powerful, but armor saturation is a real thing. A couple of Dreads and a Pred with a Rhino worked.

Im still scratching my head on the new Termi models. Terminators suck a full bag of rotten donkey ¢*©k. GW could make them out of gold for $5 a piece and never sell one of them. Which is awful, because there iconic outclassics.

I always prefered more SCI-fi in my sci-fantasy, so less blood thirsty flying lunatics trying to destroy armored vehicles with a pointy stick is fine by me. Not that i don't think it was a dick move, but im sure they'll release a data slate or something that will cover it.

Im also not thrilled by these chapter tactics. Pus one Int helps in assault against SMs but not much else. Moving DOA to a warlord trait was a surprise. Anyone else got a read on our future chapter tactics?

This message was edited 1 time. Last update was at 2014/12/10 14:56:39


4,000 Word Bearers 1,500 
   
Made in gb
Blood-Drenched Death Company Marine





United Kingdom

They shouldn't be releasing datasheets to fix things or offer more options (for extra money) they should be in the fething codex from the off, particularly when the damned thing costs £30 to begin with.

This is doubly the case when they knowingly invalidate previous army builds. If they provide a mechanism to bypass their dickishness as a dataslate or formation then it should be in the book.

   
Made in us
Stalwart Dark Angels Space Marine




Minnesota, USA

Hmm, so Drop Pods are in FA. Cassor looks better now that I can get him a ride.

I have no idea what I am doing.
3k -
2.5k -
.5k - (Dark Hunters)

 
   
Made in gb
Dakka Veteran




 sockwithaticket wrote:
They shouldn't be releasing datasheets to fix things or offer more options (for extra money) they should be in the fething codex from the off, particularly when the damned thing costs £30 to begin with.

This is doubly the case when they knowingly invalidate previous army builds. If they provide a mechanism to bypass their dickishness as a dataslate or formation then it should be in the book.


In that I agree, but you can't expect GW to change their entire business model just for your Blood Angels. GW's DLC propensities are a joke, but that's not a BA issue, that's a GW issue.
   
Made in gb
Blood-Drenched Death Company Marine





United Kingdom

I know, I know. Just venting really.

   
Made in es
Annoyed Blood Angel Devastator





Bilbao

I really hope furiosos and the frag cannon aren't nerfed in any way. They aren't like broken or anything close but still the best unit in the codex.

3000 points
1500 points 
   
Made in es
Fresh-Faced New User




 valkyriePROfail wrote:
I really hope furiosos and the frag cannon aren't nerfed in any way. They aren't like broken or anything close but still the best unit in the codex.


My Death Company guys would like to have a word with you...
   
Made in us
Hellacious Havoc




Oklahoma

I read on (I think) Bolter & Chainsword that frag cannons are now 5 pts and their stats are the same.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in es
Annoyed Blood Angel Devastator





Bilbao

Lowb wrote:
 valkyriePROfail wrote:
I really hope furiosos and the frag cannon aren't nerfed in any way. They aren't like broken or anything close but still the best unit in the codex.


My Death Company guys would like to have a word with you...

Its always risky to say "best unit" but your DC boys would agree at some point

3000 points
1500 points 
   
Made in us
Growlin' Guntrukk Driver with Killacannon




USA, Maine

People upset about the movement of Assault Marines from troop haven't been paying attention to the previous codex releases. Look at orks, two options at troop and no means of shifting slots around.

They are fine doing this because you can just represent the assault armies with unbound lists. Just because most people want to ignore that doesn't mean GW is going to play that game and alter the army to allow for it.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
Regular Dakkanaut





Boise

I can kind of see where people are pissed. Some players, like me, play for fun. Others play to win. What is kind of Ironic, most of the people who are complaining about the Assault Marine change seem to be mostly concerned with competitive play. However, an all jump pack list isn't competitive WHAT-so-ever. Only mech lists, such as non-jump pack marines in razorback spam, is somewhat competitive and was a few years back. Another point to make, lets say GW came out with a new "killer" unit for blood angels, everyone wouldn't be complaining about spending money. You all would be rushing to the store. HELL THE DAMN BA DICE ARE SOLD OUT! Yes, it is only a TAC squad, but it's beautiful!

What drew me the most to play blood angels was death company. They are hard to use but the challenge of getting them into the assault and wreaking havoc is exhilarating.

So the biggest issue for myself is the weapon skill reduction from 5 to 4, same for DC Dread. To me this is the worst change and it really does piss me off. I'm surprised nobody else is really mentioning this. BTW, Assault marines suck and unless your playing for fun, I feel very sorry for you.


The GOOD:

GUYS! We get our own freaking powers! How worried were we a few months back when 7th came out? Everyone was pissed because Mephy lost his powers and we were going to be stuck with the crappy powers for librarians.

Dante is a absolute beast now. We finally have a character that strikes at a good initiative with an AP2 weapon. Lysander Can't do that. Only a Captain with a 50 point burning blade upgrade can. (I REALLY HOPE DANTE STILL HAS HIT AND RUN)- can you imagine?

Our tactical squads are arguably the best in the Astarte now, depending on who you talk to. Especially for us since we are assault oriented. 4 flamers? Cmon guys...

POINTS REDUCTION? the biggest complaint of all. DO I need to say more?

This message was edited 3 times. Last update was at 2014/12/10 16:44:04


"A smooth sea never made for a skilled sailor" - African Proverb 
   
Made in fi
Warp-Screaming Noise Marine






Is there any word yet about the drop pods? Can they be bought empty as fast attack or not?

White Scars Space marines
Daemons 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 masquerade81 wrote:
Is there any word yet about the drop pods? Can they be bought empty as fast attack or not?

Yes

   
Made in us
Blood Angel Terminator with Lightning Claws






GLad to see that Vindicators can still be made fast.

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Stalwart Dark Angels Space Marine




Minnesota, USA

lawlskees wrote:
I can kind of see where people are pissed. Some players, like me, play for fun. Others play to win. What is kind of Ironic, most of the people who are complaining about the Assault Marine change seem to be mostly concerned with competitive play. However, an all jump pack list isn't competitive WHAT-so-ever. Only mech lists, such as non-jump pack marines in razorback spam, is somewhat competitive and was a few years back. Another point to make, lets say GW came out with a new "killer" unit for blood angels, everyone wouldn't be complaining about spending money. You all would be rushing to the store. HELL THE DAMN BA DICE ARE SOLD OUT! Yes, it is only a TAC squad, but it's beautiful!

What drew me the most to play blood angels was death company. They are hard to use but the challenge of getting them into the assault and wreaking havoc is exhilarating.

So the biggest issue for myself is the weapon skill reduction from 5 to 4, same for DC Dread. To me this is the worst change and it really does piss me off. I'm surprised nobody else is really mentioning this. BTW, Assault marines suck and unless your playing for fun, I feel very sorry for you.


Swapping Black Rage for Rage (which allows them to score), Jump packs being very reasonable, and the limit of one unit being removed seem to have taken the edge off the WS loss. Not to mention the possibility of having them strike at Init 5. Properly equped they can wipe out whole units of MEQ without taking a single wound.

This message was edited 1 time. Last update was at 2014/12/10 16:34:42


I have no idea what I am doing.
3k -
2.5k -
.5k - (Dark Hunters)

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 PhillyT wrote:
People upset about the movement of Assault Marines from troop haven't been paying attention to the previous codex releases. Look at orks, two options at troop and no means of shifting slots around.


I've seen other people struck in the face with a mallet, I can see the mallet as it swings towards my face. How much less annoyed does that make me when the mallet hits me in the face?


They are fine doing this because you can just represent the assault armies with unbound lists. Just because most people want to ignore that doesn't mean GW is going to play that game and alter the army to allow for it.


But, as has already been pointed out, Unbound comes with it's own set of compromises and isn't really a valid solution.

Additionally, what I haven't seen really discussed anywhere, is with the loss of ASM as troops for BA, it has been taken away from other options too. Want to run a codex chapter 8th company army? Use the BA codex! Want to use another chapter, Legion or Warband which heavily favours assault troops? Use the BA codex! Simply want to represent a fast moving Vanguard force comprised solely of fast moving, close assault units? Use the BA codex!

While GW apparently give us lots of options so we have a sandbox to play in, they keep taking significant options away.

Unbound is not a solution, at best it's a finger in the dyke.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Resentful Grot With a Plan





Seattle

Any word on BA dreads still being able to take the claws that allow an extra hit for every unsaved wound? Us Orkz would like to know.

Insert inspiring text here.
3K 
   
Made in us
Regular Dakkanaut





Boise

The "I wish Matt Ward would have written this codex" ........I couldn't stop laughing.

"A smooth sea never made for a skilled sailor" - African Proverb 
   
Made in es
Fresh-Faced New User




 Makinit wrote:
Any word on BA dreads still being able to take the claws that allow an extra hit for every unsaved wound? Us Orkz would like to know.


That rule is gone, those give Shred now, like lightning claws do....
   
Made in us
Resentful Grot With a Plan





Seattle

Lowb wrote:
 Makinit wrote:
Any word on BA dreads still being able to take the claws that allow an extra hit for every unsaved wound? Us Orkz would like to know.


That rule is gone, those give Shred now, like lightning claws do....


Da Boyz will be 'appy to hear dat.

Insert inspiring text here.
3K 
   
Made in us
Oozing Plague Marine Terminator





Any news on Dante's Cheese Mask Curse? The one that subtracted 1 from EVERY STAT LINE from a character? Is it gone? Please tell me it's gone....
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 Makinit wrote:
Lowb wrote:
 Makinit wrote:
Any word on BA dreads still being able to take the claws that allow an extra hit for every unsaved wound? Us Orkz would like to know.


That rule is gone, those give Shred now, like lightning claws do....


Da Boyz will be 'appy to hear dat.


Yep. 10 points to gain shred on an already s10 ap2 attack is probably the worst spent 10 points in the book now. Blenderosos are no longer a thing. It's now one of those "noob-check" options, just thrown in to quickly separate who is decent at list building and who is terrible.

Our local ork and tyranid players are also cheering.


Automatically Appended Next Post:
 Nightlord1987 wrote:
Any news on Dante's Cheese Mask Curse? The one that subtracted 1 from EVERY STAT LINE from a character? Is it gone? Please tell me it's gone....


I've been searching far and wide for this answer, and no one has bothered to mention it yet.

If it's still there, Dante is an absolute monster now. If not, he's still pretty hot.

This message was edited 1 time. Last update was at 2014/12/10 18:07:28


20000+ points
Tournament reports:
1234567 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Nightlord1987 wrote:
Any news on Dante's Cheese Mask Curse? The one that subtracted 1 from EVERY STAT LINE from a character? Is it gone? Please tell me it's gone....


An educated guess would say it's gone, and it is now what causes his fear bubble, since it is just a better death mask, and death masks now cause fear.

Note, no evidence just pure guess work.

   
Made in be
Kelne





That way,then left

It IS gone indeed, and Dante's got Hit'n'run.
Eternal warrior still make him hot ,especially hitting at strength 6AP2 at I 6!
   
Made in gb
Loyal Necron Lychguard



Netherlands

lawlskees wrote:
I can kind of see where people are pissed. Some players, like me, play for fun. Others play to win. What is kind of Ironic, most of the people who are complaining about the Assault Marine change seem to be mostly concerned with competitive play. However, an all jump pack list isn't competitive WHAT-so-ever. Only mech lists, such as non-jump pack marines in razorback spam, is somewhat competitive and was a few years back. Another point to make, lets say GW came out with a new "killer" unit for blood angels, everyone wouldn't be complaining about spending money. You all would be rushing to the store. HELL THE DAMN BA DICE ARE SOLD OUT! Yes, it is only a TAC squad, but it's beautiful!

Additions are never a bad thing, it are 'deletions' that upset people.

What drew me the most to play blood angels was death company. They are hard to use but the challenge of getting them into the assault and wreaking havoc is exhilarating.
So the biggest issue for myself is the weapon skill reduction from 5 to 4, same for DC Dread. To me this is the worst change and it really does piss me off. I'm surprised nobody else is really mentioning this. BTW, Assault marines suck and unless your playing for fun, I feel very sorry for you.

The Priest/Corbulo brings them back to WS5
WS, S and I5 Death Company-squads with cheap JP's should ease the pain.

There is also more 'GOOD' than what you just said
I think that the Codex seems extremely strong and fun, it's just a little pain that the ASM/DC are no longer Troops.
It'd be nice if we could just accept that some people don't like this change and then we can all continue to freak out over how awesome everything else looks.
   
Made in us
Sadistic Inquisitorial Excruciator





Clearly BA need an FA heavy detachment, so that I can run it to buy empty pods for my primary. GW would make hundreds off the drop pods they could sell me alone.
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

Mavnas wrote:
Clearly BA need an FA heavy detachment, so that I can run it to buy empty pods for my primary. GW would make hundreds off the drop pods they could sell me alone.


2 compulsory FA choices and a techmarine as HQ. Call it the "rental pod" detachment.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Wasn't there a screenshot earlier saying that Blood Claws STILL got their extra attacks?

 
   
 
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