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![[Post New]](/s/i/i.gif) 2015/01/11 07:03:06
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Legendary Master of the Chapter
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The head in that picture makes me sad.
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![[Post New]](/s/i/i.gif) 2015/01/11 07:34:31
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Crushing Clawed Fiend
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Personally tried sm size heads on peacekeepers and really liked the size. I tried them on the enforcers and they look way too big and the wrong angles. Ig heads are closer but still a bit too big....
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![[Post New]](/s/i/i.gif) 2182/05/11 07:15:01
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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barnacle111 wrote:Personally tried sm size heads on peacekeepers and really liked the size. I tried them on the enforcers and they look way too big and the wrong angles. Ig heads are closer but still a bit too big....
What? You're Australian and you have your Peacekeepers already? When? How? What wizardry is this? Did you get a shipping notice?
Automatically Appended Next Post:
Also, that head looks really good on the Peacekeepers
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This message was edited 2 times. Last update was at 2015/01/11 07:49:00
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![[Post New]](/s/i/i.gif) 2015/01/11 08:34:49
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Incorporating Wet-Blending
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BobtheInquisitor wrote:Only a problem if you assume that's his permanent body. There is a lot of transhumanist or post humanist sci if out there now where people can transfer their minds to new bodies easily, or simply stay no physical you til they decide to download into a new body. So, yes, I picture the Enforcers as essentially robots with the hardware to run human 'software', which is downloaded into them prior to each mission. Between missions, they could be living like Bosses in the matrix or designer bodies or living fursuits or whatever. They look like they share a tech base with Sedition Wars, and that universe explicitly contains AIs, cloning, augmetics and relife abilities. Throw in some nanowank if you want. It works just fine, if not better than the official fluff, which also includes relifing, cloning, cybernetics and robots. I don't really see a problem.
The thing about this kind of transhumanist sci-fi - Sedition Wars included - is that it is mostly written by people who have no fething clue what they're talking about. It's on the level of believing a camera will steal your soul. Unless you transplant the "hardware" (the brain) into this mechanical body and include enough mechanical or biological components to keep that hardware alive (as is done with MECs in XCOM, and full 'borgs in Cyberpunk 2020), the only way you're going to get this kind of transfer is after a literal miracle of the "Scientists discover the human soul!" variety. That does have its own potential - the approach I suggested for Sedition Wars would have drones discriminated against not merely for being genetically engineered humans, but for not being compatible with this technology and thus "proven" to be soulless, and also justifies having only one of any individual active at any one time, either due to it being literally impossible for the soul to be in two bodies at once or just because it causes crippling disorientation.
Failing those two options, you could still have an AI system that is modelled after a real person but it is not that person, or a command & control system like a more advanced version of modern day drones.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2015/01/11 10:07:06
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Crushing Clawed Fiend
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AkhilleusK42 wrote:barnacle111 wrote:Personally tried sm size heads on peacekeepers and really liked the size. I tried them on the enforcers and they look way too big and the wrong angles. Ig heads are closer but still a bit too big....
What? You're Australian and you have your Peacekeepers already? When? How? What wizardry is this? Did you get a shipping notice?
Automatically Appended Next Post:
Also, that head looks really good on the Peacekeepers
No shipping notice, just turned up two weeks ago! Down side is the lack of my forge fathers!
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![[Post New]](/s/i/i.gif) 2015/01/11 10:20:22
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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Two weeks ago? Dammit man, I feel left out in the cold. Do you know if any other Aussies have theirs already? Two weeks is a long delay...
What do you think of the HP Enforcers and the visored helmets? You got a picture of an unpainted visored model you can scale against both a restic figure and a 40k figure? Don't worry if you can't, just envious and impatient.
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![[Post New]](/s/i/i.gif) 2015/01/11 11:04:05
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Androgynous Daemon Prince of Slaanesh
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Two weeks? I still haven't seen mine. Grrrrr. I guess I was in the final wave. Blah.
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2015/01/11 11:14:24
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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I feel your pain, we should start a club.
Our motto could be:
"Two weeks has left us too weak to wait"
Our club will be the envy of all the cool cats in the land. Barnacle111 will wish his order arrived late, he'll be so jelly
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![[Post New]](/s/i/i.gif) 2015/01/11 11:36:19
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Crushing Clawed Fiend
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If you want something to pass the time, then decide on the colour scheme I should use.... I'm stuck.
In the meantime, I will go and organise some comparison pictures.
Oh and yes, I wish I was in your club, sounds awesome :p
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![[Post New]](/s/i/i.gif) 2015/01/11 11:45:39
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Androgynous Daemon Prince of Slaanesh
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Our club is too cool for the likes of people who have their stuff. This here is the angry posse!! *insert angry redneck Texan voice*
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Reality is a nice place to visit, but I'd hate to live there.
Manchu wrote:I'm a Catholic. We eat our God.
Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind. |
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![[Post New]](/s/i/i.gif) 2015/01/11 13:35:12
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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barnacle111 wrote:If you want something to pass the time, then decide on the colour scheme I should use.... I'm stuck.
In the meantime, I will go and organise some comparison pictures.
Oh and yes, I wish I was in your club, sounds awesome :p
Haha, thanks for working on the pictures! For my Enforcers I'm going to be doing individualised paint jobs, because I'm using them elsewhere, but I think you can't go wrong with dark grey, it's always a winner, maybe with a bright colour to offset it?
The angry posse, early variant of the Angry Marines. We are Grimdark
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![[Post New]](/s/i/i.gif) 2015/01/11 17:33:38
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Legendary Master of the Chapter
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AlexHolker wrote: BobtheInquisitor wrote:Only a problem if you assume that's his permanent body. There is a lot of transhumanist or post humanist sci if out there now where people can transfer their minds to new bodies easily, or simply stay no physical you til they decide to download into a new body. So, yes, I picture the Enforcers as essentially robots with the hardware to run human 'software', which is downloaded into them prior to each mission. Between missions, they could be living like Bosses in the matrix or designer bodies or living fursuits or whatever. They look like they share a tech base with Sedition Wars, and that universe explicitly contains AIs, cloning, augmetics and relife abilities. Throw in some nanowank if you want. It works just fine, if not better than the official fluff, which also includes relifing, cloning, cybernetics and robots. I don't really see a problem.
The thing about this kind of transhumanist sci-fi - Sedition Wars included - is that it is mostly written by people who have no fething clue what they're talking about. It's on the level of believing a camera will steal your soul. Unless you transplant the "hardware" (the brain) into this mechanical body and include enough mechanical or biological components to keep that hardware alive (as is done with MECs in XCOM, and full 'borgs in Cyberpunk 2020), the only way you're going to get this kind of transfer is after a literal miracle of the "Scientists discover the human soul!" variety. That does have its own potential - the approach I suggested for Sedition Wars would have drones discriminated against not merely for being genetically engineered humans, but for not being compatible with this technology and thus "proven" to be soulless, and also justifies having only one of any individual active at any one time, either due to it being literally impossible for the soul to be in two bodies at once or just because it causes crippling disorientation.
Failing those two options, you could still have an AI system that is modelled after a real person but it is not that person, or a command & control system like a more advanced version of modern day drones.
That is often a problem with that type of background. Some authors acknowledge it, often explaining that there is a cultural shift with regards to what constitutes consciousness (and often not everyone believes in it), while others just rack up tons of uncomfortable implications. My favorite example is Star Trek, where the transporters pretty much work by duplicating someone and killing the original.
Automatically Appended Next Post:
i guess I don't mind a bit of magical thinking in my sci if toys. But I do mind terrible sculpting consistency across a range.
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This message was edited 2 times. Last update was at 2015/01/11 17:36:16
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![[Post New]](/s/i/i.gif) 2015/01/11 17:39:41
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Near Golden Daemon Caliber
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^Yeah transporters are creepy as all hell when you put it that way. I had kind of always let myself assume since everything was being put back in place at the destination that maybe the original would survive the process... but you are probably right. Makes me think of the prestige teslaporter thing, with a slightly tidier cleanup of the original Kind of like playing FTL and using the (relatively) new clone chambers. The people coming out of those chambers after the original dies will, for all intents and purposes, be that same person with all of the skills abilities and memories of his previous life... but the conciousness/awareness of the dude that dies will go away. So to the rest of the universe, same dude just came back, unfortunately for the dead guy he still died. His poor clone may not even realize the terrible cycle as to him, he remembers it all perfectly. Wonder if any of Naruto's countless shadow clones ever pondered their brief existence followed by non-existence once they're reabsorbed Ok way off topic here. I'm gonna have to agree that the stock heads are a bit small but I haven't seen anything yet that I prefer to use.
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This message was edited 1 time. Last update was at 2015/01/11 17:41:53
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![[Post New]](/s/i/i.gif) 2015/01/11 17:46:48
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Legendary Master of the Chapter
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I wonder how Defiance UAMC helmets would look on the enforcers...
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![[Post New]](/s/i/i.gif) 2015/01/12 02:55:19
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Unstoppable Bloodthirster of Khorne
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AkhilleusK42 wrote:Two weeks ago? Dammit man, I feel left out in the cold. Do you know if any other Aussies have theirs already? Two weeks is a long delay...
What do you think of the HP Enforcers and the visored helmets? You got a picture of an unpainted visored model you can scale against both a restic figure and a 40k figure? Don't worry if you can't, just envious and impatient.
Heh. Mantic are probably keeping mine till last, especially so they can miss out on 50% of it.
I keep forgetting that their Mission Control is a thing, and apparently - so do they. Did you know that the Enforcers in Peacekeeper Armour in Hard Plastic are currently in Tooling, and due in the warehouse in December? On the other hand, Forge Guard Hard Plastic are in Production, also due in the Warehouse in December.
http://www.manticgames.com/kickstarter/mission-control/deadzone-shipping.html
Their last update (Christmas Eve) doesn't inspire a lot of confidence, I'll say:
We’ve roughly two-thirds of the way through shipping what are in some cases very large and complicated orders.
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Shipping will likely be completed in January
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This message was edited 1 time. Last update was at 2015/01/12 02:58:59
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![[Post New]](/s/i/i.gif) 2015/01/12 03:16:01
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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Azazelx wrote: AkhilleusK42 wrote:Two weeks ago? Dammit man, I feel left out in the cold. Do you know if any other Aussies have theirs already? Two weeks is a long delay...
What do you think of the HP Enforcers and the visored helmets? You got a picture of an unpainted visored model you can scale against both a restic figure and a 40k figure? Don't worry if you can't, just envious and impatient.
Heh. Mantic are probably keeping mine till last, especially so they can miss out on 50% of it.
I keep forgetting that their Mission Control is a thing, and apparently - so do they. Did you know that the Enforcers in Peacekeeper Armour in Hard Plastic are currently in Tooling, and due in the warehouse in December? On the other hand, Forge Guard Hard Plastic are in Production, also due in the Warehouse in December.
http://www.manticgames.com/kickstarter/mission-control/deadzone-shipping.html
Their last update (Christmas Eve) doesn't inspire a lot of confidence, I'll say:
We’ve roughly two-thirds of the way through shipping what are in some cases very large and complicated orders.
...
Shipping will likely be completed in January
If they are in tooling, which their up-to-date *cough cough* mission control specifies, AND the pictures from Barnacle111 are in fact his own, I can't help but infer the only possible explanation:
HP Enforcers in warehouse + Barnacle111 has HP Enforcers = Barnacle111's house is in fact Mantic's warehouse
Ergo, we should take up our qualms with him. You bring the overly excitable rabble and I'll bring the pitchforks and indignation. Your move, Mantic warehouse
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![[Post New]](/s/i/i.gif) 2015/01/12 03:55:04
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Unstoppable Bloodthirster of Khorne
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How about overly-excited rabbits? Which is how I initially misread your post.
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![[Post New]](/s/i/i.gif) 2015/01/12 04:03:16
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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While a fun endeavour, I'm not sure how menacing a group of rabbits (however excitable) will sufficiently motivate Barnacle111 to release the goods, plus, then you also have me lugging a bunch of pitchforks for minions that lack the opposable thumbs to use them. I guess it could work if I had some sort of rabbit weapon? Also, does SA use myxomatosis? Because that might cause issues...
On topic, I know very little of warpath, if I had Corporation marines, are there usable rules for them in Deadzone?
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![[Post New]](/s/i/i.gif) 2015/01/12 05:20:00
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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[DCM]
Incorporating Wet-Blending
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Meanwhile, my wave three box will arrive tomorrow, one day ahead of schedule.
I got the Earth Forces DZ cards from the Mars Attacks KS so I can use my Sedition Wars guys as Corporation troops. That might be the way to go.
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![[Post New]](/s/i/i.gif) 2015/01/12 05:32:39
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Pyre Troll
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got my box saturday, just haven't had time to do more then rattle it a bit due to work
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![[Post New]](/s/i/i.gif) 2015/01/12 08:39:20
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Longtime Dakkanaut
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AkhilleusK42 wrote:
On topic, I know very little of warpath, if I had Corporation marines, are there usable rules for them in Deadzone?
Not yet but the word on the vine is they will be included in the next expansion.
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![[Post New]](/s/i/i.gif) 2015/01/12 08:54:44
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fighter Pilot
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overtyrant wrote: AkhilleusK42 wrote:
On topic, I know very little of warpath, if I had Corporation marines, are there usable rules for them in Deadzone?
Not yet but the word on the vine is they will be included in the next expansion.
Thanks for the info, mate :-)
Kinda looking forwards to Warpath 2.0, at least if it brings more Deadzoneable miniatures!
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![[Post New]](/s/i/i.gif) 2015/01/12 13:31:12
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fixture of Dakka
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My wave 3 has arrived. Most things seem there, including various bases for the extra zombies.
Things that are missing: 10 40mm Bases for the 2 additional Peacekeeper sprues I bought. An extra large base for a Marauder Stuntbot. I think there's another 40mm base missing for something else too.
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![[Post New]](/s/i/i.gif) 2015/01/12 14:00:18
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Decrepit Dakkanaut
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I have a vague thought that the bases may have shipped in a previous wave, check your invoices etc
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![[Post New]](/s/i/i.gif) 2015/01/12 14:05:50
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Compel wrote:My wave 3 has arrived. Most things seem there, including various bases for the extra zombies.
Things that are missing: 10 40mm Bases for the 2 additional Peacekeeper sprues I bought. An extra large base for a Marauder Stuntbot. I think there's another 40mm base missing for something else too.
Were peacekeepers supposed to have 40mm bases? (I got 4 sprues of peacekeepers but no 40mm bases)
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2015/01/12 14:41:23
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Regular Dakkanaut
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CptJake wrote: Compel wrote:My wave 3 has arrived. Most things seem there, including various bases for the extra zombies.
Things that are missing: 10 40mm Bases for the 2 additional Peacekeeper sprues I bought. An extra large base for a Marauder Stuntbot. I think there's another 40mm base missing for something else too.
Were peacekeepers supposed to have 40mm bases? (I got 4 sprues of peacekeepers but no 40mm bases)
Yes, any you ordered in survey 1 or 2 had their bases included in wave 2. If you ordered any in wave 3 they messed up and forgot to ship any bases for them. They said to fill out the missing parts form and expect a fast return on it due to just bases.
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DC:80+s---GM--B--I--Pw40k09-D+A++/eWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/01/12 15:33:09
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Pious Warrior Priest
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overtyrant wrote: AkhilleusK42 wrote:
On topic, I know very little of warpath, if I had Corporation marines, are there usable rules for them in Deadzone?
Not yet but the word on the vine is they will be included in the next expansion.
Not quite... Ronnie has mentioned on the blog that ZZor and Corporation are being saved for something else in the future (most likely another DZ expansion, or possibly warpath, even I don't for sure!).
Factions for Deadzone:Infestation were confirmed as Veermyn and Enforcer Pathfinders at the Open Day, with renders shown for both and concept art.
Just got my DZ wave 3 a few minutes ago (hello warpath army!), very very happy with the quality of the plastics, back to rendera quality of tooling, especially looking at the details on the gun.
The multi-part nature of the new sprues (enforcers, pathfinders, forge guard) with separate legs and lots of parts packed on to a very dense sprue is great, it all feels much much closer to a GW or Dreamforge kit in terms of quality.
Mantic has hard plastics sorted at this point, I think we can expect a lot more sprues to be released from now on, pretty much 100% hard plastic with the odd metal character, just like things were back when the company first launched.
The more board game style releases will still be in Mars Attacks/ DBX/ DS plastic.
Enforcers are looking like they will be the flagship range for Mantic's sci-fi game, they now have 2 kits which will probably make 5-6 unit types for warpath, with another 1-2 types of infantry sprue in the next KS being likely, and then whatever warpath brings on top.
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This message was edited 3 times. Last update was at 2015/01/12 15:38:53
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![[Post New]](/s/i/i.gif) 2015/01/12 15:45:22
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Near Golden Daemon Caliber
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Once they get the pathfinders on hard plastic, Enforcers should be able to do almost anything space marines can do, except have demons popping out of their armor, and GW can keep that concept ehh.
I'll definitely be down for some hard plastic pathfinders.
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![[Post New]](/s/i/i.gif) 2015/01/12 16:14:59
Subject: The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Regular Dakkanaut
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Not super interested in veer'myn or pathfinders to be honest. Hopefully other factions will be unlocked (Crystallans or robots would be my first choices)or some interesting stuff for existing factions...and a tier level where I can get all that stuff but not the veer'myn/pathfinders.
I find it interesting that core boxes for sci fi games always seem to be human's vs something, who decided that everyone wants a human "good guys?"(Not that the corporations are good guys at all).
Bring on the interesting aliens!
I'm totally willing to have my opinion changed when they launch the KS, just not expecting it.
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DC:80+s---GM--B--I--Pw40k09-D+A++/eWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/01/12 16:20:12
Subject: Re:The NEW Mantic games - Sci-fi N&R: Painted Peacekeepers, New Dreadball & Deadzone 2.0 Previews pg.11
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Pious Warrior Priest
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Found this octagonal fortress, will be about £50 / $80 on release:
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