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Made in us
Thane of Dol Guldur




Idea...Ork drop pod. Roll D3, this is the number of times you scatter for Deep Strike Deployment. (If more than once, scatter, then scatter from that result, then scatter from the second result if you rolled a 3)
   
Made in us
Nurgle Chosen Marine on a Palanquin






If it was an ork drop pod, it would always scatter, move 3D6 and have a 1/6 chance to explode when it lands.

   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

 gwarsh41 wrote:
If it was an ork drop pod, it would always scatter, move 3D6 and have a 1/6 chance to explode when it lands.
Way too simple. I need pages upon pages of charts for this.
   
Made in us
Thane of Dol Guldur




 gwarsh41 wrote:
If it was an ork drop pod, it would always scatter, move 3D6 and have a 1/6 chance to explode when it lands.


OK, how about this:

Idea...Ork drop pod. Roll D3, this is the number of times you scatter for Deep Strike Deployment. (If more than once, scatter, then scatter from that result, then scatter from the second result if you rolled a 3) After each individual scatter 1/6 chance of Explosion. If the drop pod Explodes, ignore any further scattering and resolve at the point where it explodes.
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

I suspect that we'll get an Orky droppod equivalent the instant that a sculptor at GW comes up with a model that the company thinks that they can sell. Remember, they are a model company; they don't care about being 'fair' to each race, they only care about giving them models that people think are cool and which will sell.

Then they'll make it crap. I direct your attention to the Gorkanaut.
   
Made in us
Thane of Dol Guldur




 Charles Rampant wrote:
I suspect that we'll get an Orky droppod equivalent the instant that a sculptor at GW comes up with a model that the company thinks that they can sell. Remember, they are a model company; they don't care about being 'fair' to each race, they only care about giving them models that people think are cool and which will sell.

Then they'll make it crap. I direct your attention to the Gorkanaut.


For an opposing view, look at the Tyrannocyte. Horrible model, good rules. I'm converting my own, so all they sold this guy is 1 $4 copy of White Dwarf.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Charles Rampant wrote:
I suspect that we'll get an Orky droppod equivalent the instant that a sculptor at GW comes up with a model that the company thinks that they can sell. Remember, they are a model company; they don't care about being 'fair' to each race, they only care about giving them models that people think are cool and which will sell.

Then they'll make it crap. I direct your attention to the Gorkanaut.


I dunno, I really like my Morkanaught. But then again, I suppose having access to the coveted KFF makes it immediatly better than the Gnaught. But...I honestly don't think the Gnaught was designed to run solo. Probably to be paired with the Mnaught. And of course, everything in our army NEEDS to be taken in at least twos if we want any chance of them pulling weight or not getting totally blasted off the field.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Orks don't have drop pod rules because GW doens't make Ork Drop Pod models.

GW is not likely to release drop pod rules becuase if Orks had them, ork players would bust out soup cans with wings and rokkits.



Well, at least I would

   
Made in us
Longtime Dakkanaut





if you rearrange the letters in ork, you have rok. So anywhere orks are, roks are...

but yeah the ghaz DS thing is the best we can get. Unfortunately its totally random so there is no real way to plan an army around it.
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

And who says you can't fight in space? Make a table laid out like the inside of a space ship; drop pods slam into the hull and troops spill out.

Someone in my town made a board like this. All sections of wall with open spaces to represent hangers and jazz, and we made all sorts of random rules (hull breach my favorite).

 
   
Made in gb
Wicked Ghast





Carmarthen, Wales

OrkaMorka wrote:
And who says you can't fight in space? Make a table laid out like the inside of a space ship; drop pods slam into the hull and troops spill out.

Someone in my town made a board like this. All sections of wall with open spaces to represent hangers and jazz, and we made all sorts of random rules (hull breach my favorite).


do you have these written up they sound awesome
   
Made in ca
Tough-as-Nails Ork Boy





Manitoba

Unfortunately my friend was sent to another military base so he's not around anymore. But it was basically a d6 chart that you rolled on if you used a blast or ballistic weapon over str5. If I recall:

1. Hull Breach - everyone in that room is sucked out into space. I think it was a strength test to see how long you could hold on before the hole is sealed by a shield.

2. Hull breach - everyone in that segment just dies

3. Tunnel of death - plasma coolant pipes release a ball of fire that shoots down the corridor/around the room. I think it's str and ap was same as plasma pistol

I could be off, but that's the three I remember. It was pretty nifty because you can play each game different. We had games where orks were boarding through hull breaches on the ship to try and reach the generator. Another one very "aliens" esque where the marines had to run to a ship by turn 5 before the ship explodes whole nids try and stops em

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

If it was truely orky.

It would have as good chance of failing, blowing up, or scattering.
Its odds on landing right wjhere you want would be low

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

OrkaMorka wrote:
Unfortunately my friend was sent to another military base so he's not around anymore. But it was basically a d6 chart that you rolled on if you used a blast or ballistic weapon over str5. If I recall:

1. Hull Breach - everyone in that room is sucked out into space. I think it was a strength test to see how long you could hold on before the hole is sealed by a shield.

2. Hull breach - everyone in that segment just dies

3. Tunnel of death - plasma coolant pipes release a ball of fire that shoots down the corridor/around the room. I think it's str and ap was same as plasma pistol

I could be off, but that's the three I remember. It was pretty nifty because you can play each game different. We had games where orks were boarding through hull breaches on the ship to try and reach the generator. Another one very "aliens" esque where the marines had to run to a ship by turn 5 before the ship explodes whole nids try and stops em


Someone really needs to make a topic on this and expand it. I want to derail this thread really bad now with all kinds of questions.

Like, if you are playing space marines to they have Mag boots or anything that would keep them from flying through space?
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Ork Drop Pods

Up to 20 Boyz, or 1 Deff Dread, or 3 Killa Kanz.

Half your Ork Drop Pods, rounded up, land in turn 1, the rest enter normally in later rounds.

Scatter 4D6.


   
 
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