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![[Post New]](/s/i/i.gif) 2014/12/10 14:37:50
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Thane of Dol Guldur
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Idea...Ork drop pod. Roll D3, this is the number of times you scatter for Deep Strike Deployment. (If more than once, scatter, then scatter from that result, then scatter from the second result if you rolled a 3)
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![[Post New]](/s/i/i.gif) 2014/12/10 15:17:29
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Nurgle Chosen Marine on a Palanquin
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If it was an ork drop pod, it would always scatter, move 3D6 and have a 1/6 chance to explode when it lands.
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![[Post New]](/s/i/i.gif) 2014/12/10 15:36:36
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Bonkers Buggy Driver with Rockets
Denmark.
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gwarsh41 wrote:If it was an ork drop pod, it would always scatter, move 3D6 and have a 1/6 chance to explode when it lands.
Way too simple. I need pages upon pages of charts for this.
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![[Post New]](/s/i/i.gif) 2014/12/10 15:39:14
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Thane of Dol Guldur
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gwarsh41 wrote:If it was an ork drop pod, it would always scatter, move 3D6 and have a 1/6 chance to explode when it lands.
OK, how about this:
Idea...Ork drop pod. Roll D3, this is the number of times you scatter for Deep Strike Deployment. (If more than once, scatter, then scatter from that result, then scatter from the second result if you rolled a 3) After each individual scatter 1/6 chance of Explosion. If the drop pod Explodes, ignore any further scattering and resolve at the point where it explodes.
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![[Post New]](/s/i/i.gif) 2014/12/10 16:35:03
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Foolproof Falcon Pilot
Livingston, United Kingdom
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I suspect that we'll get an Orky droppod equivalent the instant that a sculptor at GW comes up with a model that the company thinks that they can sell. Remember, they are a model company; they don't care about being 'fair' to each race, they only care about giving them models that people think are cool and which will sell.
Then they'll make it crap. I direct your attention to the Gorkanaut.
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![[Post New]](/s/i/i.gif) 2014/12/10 16:37:32
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Thane of Dol Guldur
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Charles Rampant wrote:I suspect that we'll get an Orky droppod equivalent the instant that a sculptor at GW comes up with a model that the company thinks that they can sell. Remember, they are a model company; they don't care about being 'fair' to each race, they only care about giving them models that people think are cool and which will sell.
Then they'll make it crap. I direct your attention to the Gorkanaut.
For an opposing view, look at the Tyrannocyte. Horrible model, good rules. I'm converting my own, so all they sold this guy is 1 $4 copy of White Dwarf.
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![[Post New]](/s/i/i.gif) 2014/12/10 22:44:51
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Charles Rampant wrote:I suspect that we'll get an Orky droppod equivalent the instant that a sculptor at GW comes up with a model that the company thinks that they can sell. Remember, they are a model company; they don't care about being 'fair' to each race, they only care about giving them models that people think are cool and which will sell.
Then they'll make it crap. I direct your attention to the Gorkanaut.
I dunno, I really like my Morkanaught. But then again, I suppose having access to the coveted KFF makes it immediatly better than the Gnaught. But...I honestly don't think the Gnaught was designed to run solo. Probably to be paired with the Mnaught. And of course, everything in our army NEEDS to be taken in at least twos if we want any chance of them pulling weight or not getting totally blasted off the field.
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![[Post New]](/s/i/i.gif) 2014/12/13 21:30:48
Subject: Re:Drop pods fair for tyranids, but orks would be broken with them?
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Gargantuan Gargant
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Orks don't have drop pod rules because GW doens't make Ork Drop Pod models.
GW is not likely to release drop pod rules becuase if Orks had them, ork players would bust out soup cans with wings and rokkits.
Well, at least I would
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![[Post New]](/s/i/i.gif) 2014/12/13 22:10:43
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Longtime Dakkanaut
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if you rearrange the letters in ork, you have rok. So anywhere orks are, roks are...
but yeah the ghaz DS thing is the best we can get. Unfortunately its totally random so there is no real way to plan an army around it.
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![[Post New]](/s/i/i.gif) 2014/12/14 01:42:23
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Tough-as-Nails Ork Boy
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And who says you can't fight in space? Make a table laid out like the inside of a space ship; drop pods slam into the hull and troops spill out.
Someone in my town made a board like this. All sections of wall with open spaces to represent hangers and jazz, and we made all sorts of random rules (hull breach my favorite).
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![[Post New]](/s/i/i.gif) 2014/12/14 02:41:56
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Wicked Ghast
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OrkaMorka wrote:And who says you can't fight in space? Make a table laid out like the inside of a space ship; drop pods slam into the hull and troops spill out.
Someone in my town made a board like this. All sections of wall with open spaces to represent hangers and jazz, and we made all sorts of random rules (hull breach my favorite).
do you have these written up they sound awesome
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![[Post New]](/s/i/i.gif) 2014/12/14 14:43:27
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Tough-as-Nails Ork Boy
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Unfortunately my friend was sent to another military base so he's not around anymore. But it was basically a d6 chart that you rolled on if you used a blast or ballistic weapon over str5. If I recall:
1. Hull Breach - everyone in that room is sucked out into space. I think it was a strength test to see how long you could hold on before the hole is sealed by a shield.
2. Hull breach - everyone in that segment just dies
3. Tunnel of death - plasma coolant pipes release a ball of fire that shoots down the corridor/around the room. I think it's str and ap was same as plasma pistol
I could be off, but that's the three I remember. It was pretty nifty because you can play each game different. We had games where orks were boarding through hull breaches on the ship to try and reach the generator. Another one very "aliens" esque where the marines had to run to a ship by turn 5 before the ship explodes whole nids try and stops em
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![[Post New]](/s/i/i.gif) 2014/12/14 14:46:53
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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If it was truely orky.
It would have as good chance of failing, blowing up, or scattering.
Its odds on landing right wjhere you want would be low
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/12/16 13:16:54
Subject: Drop pods fair for tyranids, but orks would be broken with them?
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Boom! Leman Russ Commander
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OrkaMorka wrote:Unfortunately my friend was sent to another military base so he's not around anymore. But it was basically a d6 chart that you rolled on if you used a blast or ballistic weapon over str5. If I recall:
1. Hull Breach - everyone in that room is sucked out into space. I think it was a strength test to see how long you could hold on before the hole is sealed by a shield.
2. Hull breach - everyone in that segment just dies
3. Tunnel of death - plasma coolant pipes release a ball of fire that shoots down the corridor/around the room. I think it's str and ap was same as plasma pistol
I could be off, but that's the three I remember. It was pretty nifty because you can play each game different. We had games where orks were boarding through hull breaches on the ship to try and reach the generator. Another one very "aliens" esque where the marines had to run to a ship by turn 5 before the ship explodes whole nids try and stops em
Someone really needs to make a topic on this and expand it. I want to derail this thread really bad now with all kinds of questions.
Like, if you are playing space marines to they have Mag boots or anything that would keep them from flying through space?
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![[Post New]](/s/i/i.gif) 2014/12/17 03:52:02
Subject: Re:Drop pods fair for tyranids, but orks would be broken with them?
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Gargantuan Gargant
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Ork Drop Pods
Up to 20 Boyz, or 1 Deff Dread, or 3 Killa Kanz.
Half your Ork Drop Pods, rounded up, land in turn 1, the rest enter normally in later rounds.
Scatter 4D6.
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