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![[Post New]](/s/i/i.gif) 2014/12/15 00:34:34
Subject: Re:Absurd rules you'd love to see
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Lone Wolf Sentinel Pilot
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New special rule for Inquisitors
Exterminatus
You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.
You must then declare Exterminatus. Your opponent must remove all of his models from the board. You immediately count as having won the game.
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![[Post New]](/s/i/i.gif) 2014/12/15 04:12:28
Subject: Re:Absurd rules you'd love to see
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Regular Dakkanaut
Latveria
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Mr.Omega wrote:New special rule for Inquisitors
Exterminatus
You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.
You must then declare Exterminatus. Your opponent must remove all of his models from the board. You immediately count as having won the game.
Too overpowered. More like:
Exterminatus
Remove all inquisition HQ units from the board and place them into reserve. Then, all units on the board suffer 10 Strength 10 AP 1 Melta Armorbane Fleshbane Instant-Death hits for each model in that unit with no cover saves or armor saves allowed. There are no kill points for Exterminatus, all objectives are removed, and the game is ended.
Fluffy? Yes. Usable? Maybe.
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Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned |
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![[Post New]](/s/i/i.gif) 2014/12/15 04:29:33
Subject: Re:Absurd rules you'd love to see
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Dark Angels Librarian with Book of Secrets
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The Internet is for Khorn wrote: Mr.Omega wrote:New special rule for Inquisitors
Exterminatus
You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.
You must then declare Exterminatus. Your opponent must remove all of his models from the board. You immediately count as having won the game.
Too overpowered. More like:
Exterminatus
Remove all inquisition HQ units from the board and place them into reserve. Then, all units on the board suffer 10 Strength 10 AP 1 Melta Armorbane Fleshbane Instant-Death hits for each model in that unit with no cover saves or armor saves allowed. There are no kill points for Exterminatus, all objectives are removed, and the game is ended.
Fluffy? Yes. Usable? Maybe.
Exterminatus
You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.
You must then declare Exterminatus. Pour gasoline all over the board, light the board on fire, then chant "Purge the heretic!"
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This message was edited 1 time. Last update was at 2014/12/15 04:30:45
~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2014/12/15 04:39:49
Subject: Re:Absurd rules you'd love to see
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Nasty Nob
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To combat New Model Syndrome (the first time you field a painted model, it dies horribly), all newly painted models get a 'Look Out, Sir!" roll of 1+ if there is an older model in their army on the board, but only against their first wound suffered in their first fielded game.
This rule is called Thanks, Old-timer!
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![[Post New]](/s/i/i.gif) 2014/12/17 18:47:26
Subject: Re:Absurd rules you'd love to see
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Spawn of Chaos
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All Catachan infantry units have a 2+ Manly Save
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FTW |
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![[Post New]](/s/i/i.gif) 2014/12/17 18:49:24
Subject: Re:Absurd rules you'd love to see
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Ultramarine Librarian with Freaky Familiar
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Let's take the current 40k rules design philosophy to it's logical extreme.
"feth that rule":
Before the movement phase on your first turn nominate one USR from either a Codex or the Rulebook. You may now ignore it. Yes, that includes this one.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2014/12/17 20:34:10
Subject: Absurd rules you'd love to see
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Bounding Assault Marine
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"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
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"The enemies of the Emperor fear many things. They fear discovery, defeat, despair, and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!"
7883pts
2000pts
Harlequins 2000pts
Your paints are not thin enough. Needs more wash. |
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![[Post New]](/s/i/i.gif) 2014/12/17 21:28:24
Subject: Absurd rules you'd love to see
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Dark Angels Librarian with Book of Secrets
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BladeTX wrote:"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
All marines get 1+ plot save and 1+ FNP
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2014/12/17 21:28:31
Subject: Absurd rules you'd love to see
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Slaanesh Chosen Marine Riding a Fiend
Maine
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BladeTX wrote:"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
Good thing the rule isn't mandatory and must be agreed upon!
Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.
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This message was edited 1 time. Last update was at 2014/12/17 21:29:17
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![[Post New]](/s/i/i.gif) 2014/12/17 21:36:17
Subject: Absurd rules you'd love to see
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Longtime Dakkanaut
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Melevolence wrote: BladeTX wrote:"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
Good thing the rule isn't mandatory and must be agreed upon!
Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.
Nah that'll never happen. Orks dont want an insta-win. Would be a waste of all our shiny choppas.
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![[Post New]](/s/i/i.gif) 2014/12/17 21:39:29
Subject: Absurd rules you'd love to see
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Niiru wrote:Melevolence wrote: BladeTX wrote:"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
Good thing the rule isn't mandatory and must be agreed upon!
Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.
Nah that'll never happen. Orks dont want an insta-win. Would be a waste of all our shiny choppas.
Well, in that case, all you have to do is believe they can't win. Doesn't have to be a win before deployment :p Just no matter what they do, they can't get good rolls and we krump and loot!
Also, I'd like to know who ever has shiny choppas...mine are all bloody and rusty from proppa use!
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This message was edited 1 time. Last update was at 2014/12/17 21:39:59
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![[Post New]](/s/i/i.gif) 2014/12/17 21:41:26
Subject: Absurd rules you'd love to see
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Terminator with Assault Cannon
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Melevolence wrote: BladeTX wrote:"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
Good thing the rule isn't mandatory and must be agreed upon!
Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.
That only works if you are mobbed up. Must have 4+ Ork Players on your side of the table.
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Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!
Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."
:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)
"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
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![[Post New]](/s/i/i.gif) 2014/12/17 21:56:17
Subject: Absurd rules you'd love to see
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Steadfast Grey Hunter
Boston, MA
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The other week at our store, I pointed out my name is Walker. Thus, I can fire all of my weapons at full ballistic skill, can only be hit on front armor in close combat, and ignore the Unwieldy rule every time I play.
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Build Paint Play |
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![[Post New]](/s/i/i.gif) 2014/12/17 21:59:10
Subject: Absurd rules you'd love to see
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Gore-Soaked Lunatic Witchhunter
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Grab some of the Crusade of Fire rules for Flyers. Ork planes that could make ram attacks.
Also the Heavy Shokk Attack Gun, mount it on a Battlewaggon and if you get 11 or 12 for the Strength the vehicle tank shocks or rams what you shot at.
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![[Post New]](/s/i/i.gif) 2014/12/17 22:03:06
Subject: Absurd rules you'd love to see
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Poisonous Kroot Headhunter
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Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.
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![[Post New]](/s/i/i.gif) 2014/12/17 22:31:24
Subject: Absurd rules you'd love to see
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Slaanesh Chosen Marine Riding a Fiend
Maine
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PastelAvenger wrote:Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.
It's funny you mention that, as it was a rumored rule for Stormboyz before the dex dropped :p We also figured that we'd lose some Boyz for doing it (A la getting sucked into engines while trying to chop up the flier XD )
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This message was edited 2 times. Last update was at 2014/12/17 23:19:28
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![[Post New]](/s/i/i.gif) 2014/12/18 05:27:32
Subject: Absurd rules you'd love to see
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Tough Traitorous Guardsman
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Havoc Bikers. You can thank "diary of a chaos space marine" for that idea.
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![[Post New]](/s/i/i.gif) 2014/12/18 05:34:52
Subject: Absurd rules you'd love to see
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Longtime Dakkanaut
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Fenris Frost wrote:The other week at our store, I pointed out my name is Walker. Thus, I can fire all of my weapons at full ballistic skill, can only be hit on front armor in close combat, and ignore the Unwieldy rule every time I play.
Ha, nicely done
AnomanderRake wrote:Grab some of the Crusade of Fire rules for Flyers. Ork planes that could make ram attacks.
Also the Heavy Shokk Attack Gun, mount it on a Battlewaggon and if you get 11 or 12 for the Strength the vehicle tank shocks or rams what you shot at.
This is already a rule :p take a look at the mekboy junka. For 165pts you get a tank with a shokk. Automatically Appended Next Post: One id like to see:
Orky Overload - Any ork unit can choose to let a mek overload their weapons. Their weapons will then gain +1 strength and/or -1 AP. However, any 1s rolled to hit will mean the weapon backfires and the ork unit takes the hit instead.
Funny thing is, i actually think this sounds pretty good, and balanced. This would be a great ork rule.
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This message was edited 1 time. Last update was at 2014/12/18 09:37:24
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![[Post New]](/s/i/i.gif) 2014/12/18 13:02:29
Subject: Absurd rules you'd love to see
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Nurgle Predator Driver with an Infestation
Calixis sector / Screaming Vortex
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Believe it or not, that is a rule I think.
It's said in the 7th ed rulebook, near the start.
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CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition |
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![[Post New]](/s/i/i.gif) 2014/12/18 14:58:27
Subject: Absurd rules you'd love to see
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Killer Klaivex
The dark behind the eyes.
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I think it's suggested as a possibility, not as a 'proper' rule.
Doesn't it say something like "Some players may consider any dice that rolls off the table an automatic failure. After all, if you can't hit a table with a dice, what chance do your troops stand of hitting their mark?"
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/18 19:43:10
Subject: Absurd rules you'd love to see
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Hallowed Canoness
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Melevolence wrote: PastelAvenger wrote:Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.
It's funny you mention that, as it was a rumored rule for Stormboyz before the dex dropped :p We also figured that we'd lose some Boyz for doing it (A la getting sucked into engines while trying to chop up the flier XD )
Was an actual power of the Swooping Hawk apolcalypse formation in Apoc1e.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2014/12/18 21:10:44
Subject: Absurd rules you'd love to see
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Veteran Knight Baron in a Crusader
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I would like to see balanced, concise, clearly written rules that don't have any contradictions and are somewhat affordable. They shouldn't make shooting far better than assault in every circumstance, they shouldn't make psykers unstoppable without using psykers of your own, they shouldn't make fliers untouchable without your own flier and they should favor in game tactics over list building. This is only absurd because it's GW we're talking about.
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![[Post New]](/s/i/i.gif) 2014/12/18 21:12:08
Subject: Absurd rules you'd love to see
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Killer Klaivex
The dark behind the eyes.
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Toofast wrote:I would like to see balanced, concise, clearly written rules that don't have any contradictions and are somewhat affordable. They shouldn't make shooting far better than assault in every circumstance, they shouldn't make psykers unstoppable without using psykers of your own, they shouldn't make fliers untouchable without your own flier and they should favor in game tactics over list building. This is only absurd because it's GW we're talking about.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2014/12/19 01:37:41
Subject: Absurd rules you'd love to see
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Gore-Soaked Lunatic Witchhunter
Seattle
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.. psykers being unstoppable without having any other psychic shenanigans to stop them is kinda the whole point of psykers in the setting.
They're space-wizards, if you can't shoot the space-wizards, then the space-wizards feth you up real bad.
The moral of the story? Always shoot the space-wizards.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/12/19 01:48:00
Subject: Absurd rules you'd love to see
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Longtime Dakkanaut
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PastelAvenger wrote:Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.
That would be cool. I've thought about having a rule where some deep striking units got a chance to have skyfire and assault aircraft the turn they came in from reserves since they "hit them on the way down".
Also, a universal special rule that lets you assault the turn you come in from reserves really should be a thing. I can understand not letting everybody do it for game balance, but for some units (genestealers are the one I am most familiar with, although I am sure there are many others such as Warp talons or Assault Marines), that is literally their whole point, and not being able to do it makes them useless.
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Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/12/19 02:58:48
Subject: Absurd rules you'd love to see
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Dakka Veteran
Colorado Springs
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Every single ork model should have Split Fire.
A mob of 30 boyz aiming at a single target (or aiming at all) is just silly.
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![[Post New]](/s/i/i.gif) 2014/12/19 07:35:04
Subject: Absurd rules you'd love to see
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Lone Wolf Sentinel Pilot
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JohnU wrote:Every single ork model should have Split Fire.
A mob of 30 boyz aiming at a single target (or aiming at all) is just silly.
All ork models have forced split fire. If you aren't shooting at least 2 targets, half of your bullets are wasted firing in the air.
Also, I really want to see a boost to death or glory. Your tin foil ork "vehicle" if it can be called that is trying to run over my squad of terminators? Why would a single terminator try to take it on, when 5 of them could easily win a game of red rover against it?
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![[Post New]](/s/i/i.gif) 2014/12/19 08:41:14
Subject: Re:Absurd rules you'd love to see
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Ancient Space Wolves Venerable Dreadnought
I... actually don't know. Help?
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2+ Invul on all Chaos models?
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![[Post New]](/s/i/i.gif) 2014/12/19 09:33:57
Subject: Absurd rules you'd love to see
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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jreilly89 wrote: BladeTX wrote:"To game or to lore" rule
You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."
Warning: Filthy xenos players will not be fans of this rule.
All marines get 1+ plot save and 1+ FNP
So one tacsqaud, vs 100 orks, has a few chips in the paint of my marines armour.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/12/19 10:02:17
Subject: Re:Absurd rules you'd love to see
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Stitch Counter
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Tyranid Rule: Infestation
Units within 12" of a toxicrene or venomthrope at the end of each turn roll a D6. On a roll of a 1, roll a further D6. This is how many hits are suffered by the unit at STR 4 AP5.
For each unsaved wound, replace the model killed with a Ripper Swarm.
Chaos Rule: The Endless Horde
Any units killed by a Nurgle model roll 2D6. If the total is more than half the leadership characteristic of the model, leave the model in play.
The model is now controlled by the Chaos player, retains the same stats with the exception of +1 Toughness and gains Slow and Purposeful.
(Take forever to play, would actually be a pain to remember BUT I just love the idea of the fallen models being tempted by Nurgle to receive his blessings of reincarnation)
Universal Special Rule: The Fickle Hand of Fate
Any players who spill beer instantly roll a D6.
On any result other than a 6, the player must buy a new round of beers for all players. Beer for the beer God.
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This message was edited 1 time. Last update was at 2014/12/19 10:10:26
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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