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Made in gb
Lone Wolf Sentinel Pilot





UK

New special rule for Inquisitors

Exterminatus


You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.

You must then declare Exterminatus. Your opponent must remove all of his models from the board. You immediately count as having won the game.
   
Made in us
Regular Dakkanaut




Latveria

 Mr.Omega wrote:
New special rule for Inquisitors

Exterminatus


You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.

You must then declare Exterminatus. Your opponent must remove all of his models from the board. You immediately count as having won the game.


Too overpowered. More like:

Exterminatus
Remove all inquisition HQ units from the board and place them into reserve. Then, all units on the board suffer 10 Strength 10 AP 1 Melta Armorbane Fleshbane Instant-Death hits for each model in that unit with no cover saves or armor saves allowed. There are no kill points for Exterminatus, all objectives are removed, and the game is ended.

Fluffy? Yes. Usable? Maybe.


Playing:
Main:
-Chaos Daemons
-Sometimes CSM allies for Daemons
Alts:
-Dark Angels
-Inquisition, nobody expects the imperial
-Officio Assassinorum
-Legion of the Damned 
   
Made in us
Dark Angels Librarian with Book of Secrets






 The Internet is for Khorn wrote:
 Mr.Omega wrote:
New special rule for Inquisitors

Exterminatus


You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.

You must then declare Exterminatus. Your opponent must remove all of his models from the board. You immediately count as having won the game.


Too overpowered. More like:

Exterminatus
Remove all inquisition HQ units from the board and place them into reserve. Then, all units on the board suffer 10 Strength 10 AP 1 Melta Armorbane Fleshbane Instant-Death hits for each model in that unit with no cover saves or armor saves allowed. There are no kill points for Exterminatus, all objectives are removed, and the game is ended.

Fluffy? Yes. Usable? Maybe.




Exterminatus


You may force your opponent to take the first turn. He must deploy his army within his deployment zone, setting up reserves and all other pre-battle arrangements.

You must then declare Exterminatus. Pour gasoline all over the board, light the board on fire, then chant "Purge the heretic!"

This message was edited 1 time. Last update was at 2014/12/15 04:30:45


~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Nasty Nob




Cary, NC

To combat New Model Syndrome (the first time you field a painted model, it dies horribly), all newly painted models get a 'Look Out, Sir!" roll of 1+ if there is an older model in their army on the board, but only against their first wound suffered in their first fielded game.

This rule is called Thanks, Old-timer!

 
   
Made in nz
Spawn of Chaos





Lost in the Chaos Wastes

All Catachan infantry units have a 2+ Manly Save

FTW 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Let's take the current 40k rules design philosophy to it's logical extreme.

"feth that rule":

Before the movement phase on your first turn nominate one USR from either a Codex or the Rulebook. You may now ignore it. Yes, that includes this one.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Bounding Assault Marine





Minot, ND

"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.

"The enemies of the Emperor fear many things. They fear discovery, defeat, despair, and death. Yet there is one thing they fear above all others. They fear the wrath of the Space Marines!"

7883pts
2000pts
Harlequins 2000pts
Your paints are not thin enough. Needs more wash. 
   
Made in us
Dark Angels Librarian with Book of Secrets






 BladeTX wrote:
"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.


All marines get 1+ plot save and 1+ FNP

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 BladeTX wrote:
"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.


Good thing the rule isn't mandatory and must be agreed upon!

Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.

This message was edited 1 time. Last update was at 2014/12/17 21:29:17


 
   
Made in gb
Longtime Dakkanaut




UK

Melevolence wrote:
 BladeTX wrote:
"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.


Good thing the rule isn't mandatory and must be agreed upon!

Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.



Nah that'll never happen. Orks dont want an insta-win. Would be a waste of all our shiny choppas.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Niiru wrote:
Melevolence wrote:
 BladeTX wrote:
"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.


Good thing the rule isn't mandatory and must be agreed upon!

Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.



Nah that'll never happen. Orks dont want an insta-win. Would be a waste of all our shiny choppas.



Well, in that case, all you have to do is believe they can't win. Doesn't have to be a win before deployment :p Just no matter what they do, they can't get good rolls and we krump and loot!

Also, I'd like to know who ever has shiny choppas...mine are all bloody and rusty from proppa use!

This message was edited 1 time. Last update was at 2014/12/17 21:39:59


 
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

Melevolence wrote:
 BladeTX wrote:
"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.


Good thing the rule isn't mandatory and must be agreed upon!

Edit: On second thought, I'd be happy with this rule. According to Ork lore, gak happens because they believe it strong enough. Sooo...at the beginning of the game, I insta win merely because I thought it so hard.


That only works if you are mobbed up. Must have 4+ Ork Players on your side of the table.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in us
Steadfast Grey Hunter




Boston, MA

The other week at our store, I pointed out my name is Walker. Thus, I can fire all of my weapons at full ballistic skill, can only be hit on front armor in close combat, and ignore the Unwieldy rule every time I play.

Build Paint Play 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Grab some of the Crusade of Fire rules for Flyers. Ork planes that could make ram attacks.

Also the Heavy Shokk Attack Gun, mount it on a Battlewaggon and if you get 11 or 12 for the Strength the vehicle tank shocks or rams what you shot at.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Poisonous Kroot Headhunter





Manchester uk

Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 PastelAvenger wrote:
Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.


It's funny you mention that, as it was a rumored rule for Stormboyz before the dex dropped :p We also figured that we'd lose some Boyz for doing it (A la getting sucked into engines while trying to chop up the flier XD )

This message was edited 2 times. Last update was at 2014/12/17 23:19:28


 
   
Made in se
Tough Traitorous Guardsman






Havoc Bikers. You can thank "diary of a chaos space marine" for that idea.
   
Made in gb
Longtime Dakkanaut




UK


Fenris Frost wrote:The other week at our store, I pointed out my name is Walker. Thus, I can fire all of my weapons at full ballistic skill, can only be hit on front armor in close combat, and ignore the Unwieldy rule every time I play.


Ha, nicely done


AnomanderRake wrote:Grab some of the Crusade of Fire rules for Flyers. Ork planes that could make ram attacks.

Also the Heavy Shokk Attack Gun, mount it on a Battlewaggon and if you get 11 or 12 for the Strength the vehicle tank shocks or rams what you shot at.


This is already a rule :p take a look at the mekboy junka. For 165pts you get a tank with a shokk.


Automatically Appended Next Post:
One id like to see:


Orky Overload - Any ork unit can choose to let a mek overload their weapons. Their weapons will then gain +1 strength and/or -1 AP. However, any 1s rolled to hit will mean the weapon backfires and the ork unit takes the hit instead.


Funny thing is, i actually think this sounds pretty good, and balanced. This would be a great ork rule.

This message was edited 1 time. Last update was at 2014/12/18 09:37:24


 
   
Made in fr
Nurgle Predator Driver with an Infestation





Calixis sector / Screaming Vortex

niv-mizzet wrote:

If a die falls off the table when rolled, it's an auto fail.


Believe it or not, that is a rule I think.
It's said in the 7th ed rulebook, near the start.

CSM
Militarum Tempestus
Dark Angels (Deathwing)
Inquisition 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Talon of Anathrax wrote:

Believe it or not, that is a rule I think.
It's said in the 7th ed rulebook, near the start.


I think it's suggested as a possibility, not as a 'proper' rule.

Doesn't it say something like "Some players may consider any dice that rolls off the table an automatic failure. After all, if you can't hit a table with a dice, what chance do your troops stand of hitting their mark?"

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Hallowed Canoness





Between

Melevolence wrote:
 PastelAvenger wrote:
Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.


It's funny you mention that, as it was a rumored rule for Stormboyz before the dex dropped :p We also figured that we'd lose some Boyz for doing it (A la getting sucked into engines while trying to chop up the flier XD )




Was an actual power of the Swooping Hawk apolcalypse formation in Apoc1e.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Veteran Knight Baron in a Crusader





I would like to see balanced, concise, clearly written rules that don't have any contradictions and are somewhat affordable. They shouldn't make shooting far better than assault in every circumstance, they shouldn't make psykers unstoppable without using psykers of your own, they shouldn't make fliers untouchable without your own flier and they should favor in game tactics over list building. This is only absurd because it's GW we're talking about.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Toofast wrote:
I would like to see balanced, concise, clearly written rules that don't have any contradictions and are somewhat affordable. They shouldn't make shooting far better than assault in every circumstance, they shouldn't make psykers unstoppable without using psykers of your own, they shouldn't make fliers untouchable without your own flier and they should favor in game tactics over list building. This is only absurd because it's GW we're talking about.



 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

.. psykers being unstoppable without having any other psychic shenanigans to stop them is kinda the whole point of psykers in the setting.

They're space-wizards, if you can't shoot the space-wizards, then the space-wizards feth you up real bad.

The moral of the story? Always shoot the space-wizards.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 PastelAvenger wrote:
Jump troops able to attack flyers but are unable to move next turn and immediately are unengaged from combat after 1 round.
That would be cool. I've thought about having a rule where some deep striking units got a chance to have skyfire and assault aircraft the turn they came in from reserves since they "hit them on the way down".

Also, a universal special rule that lets you assault the turn you come in from reserves really should be a thing. I can understand not letting everybody do it for game balance, but for some units (genestealers are the one I am most familiar with, although I am sure there are many others such as Warp talons or Assault Marines), that is literally their whole point, and not being able to do it makes them useless.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Dakka Veteran




Colorado Springs

Every single ork model should have Split Fire.

A mob of 30 boyz aiming at a single target (or aiming at all) is just silly.
   
Made in us
Lone Wolf Sentinel Pilot





 JohnU wrote:
Every single ork model should have Split Fire.

A mob of 30 boyz aiming at a single target (or aiming at all) is just silly.


All ork models have forced split fire. If you aren't shooting at least 2 targets, half of your bullets are wasted firing in the air.


Also, I really want to see a boost to death or glory. Your tin foil ork "vehicle" if it can be called that is trying to run over my squad of terminators? Why would a single terminator try to take it on, when 5 of them could easily win a game of red rover against it?
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

2+ Invul on all Chaos models?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 jreilly89 wrote:
 BladeTX wrote:
"To game or to lore" rule

You and your opponent must decide before game start whether to play the tabletop game according to the rules written or play it according to the lore and books written of your armies."

Warning: Filthy xenos players will not be fans of this rule.


All marines get 1+ plot save and 1+ FNP


So one tacsqaud, vs 100 orks, has a few chips in the paint of my marines armour.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Stitch Counter





The North

Tyranid Rule: Infestation

Units within 12" of a toxicrene or venomthrope at the end of each turn roll a D6. On a roll of a 1, roll a further D6. This is how many hits are suffered by the unit at STR 4 AP5.

For each unsaved wound, replace the model killed with a Ripper Swarm.



Chaos Rule: The Endless Horde

Any units killed by a Nurgle model roll 2D6. If the total is more than half the leadership characteristic of the model, leave the model in play.

The model is now controlled by the Chaos player, retains the same stats with the exception of +1 Toughness and gains Slow and Purposeful.
(Take forever to play, would actually be a pain to remember BUT I just love the idea of the fallen models being tempted by Nurgle to receive his blessings of reincarnation)






Universal Special Rule: The Fickle Hand of Fate

Any players who spill beer instantly roll a D6.

On any result other than a 6, the player must buy a new round of beers for all players. Beer for the beer God.

This message was edited 1 time. Last update was at 2014/12/19 10:10:26


Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
 
   
 
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