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Made in us
Fireknife Shas'el






I agree. I prefer to see MC survivable based on T rather than saves.

I'd rather the FNP upgrade change the Shield ability to 4++ and FNP when purchased. That way you still need to nova each turn to use it, you can't use FNP to prevent the nova damage, and cuts back on the shield.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
Douglas Bader






 Savageconvoy wrote:
I really don't see how a Riptide really destroys the fluff. Tau were against building machines so large that you needed to install anti-grav generators just to stop them from collapsing under their own weight. The Riptide is just a machine that's about the size of one of their tanks, which rests on 3 tiny landing pads.


It's against the fluff because the previous fluff was that the Tau didn't build giant anime robots. Unlike the religious zealots of the Imperium the Tau have sensible engineers and build sensible weapons, a policy that does not allow large walkers. Crisis suits are Starship Troopers power armor equivalents, and fill a similar "heavy infantry" role. The Riptide, on the other hand, is way too big for that role and competes with tanks (where it loses horribly because large walkers are a stupid design choice). If GW wasn't obsessed with selling giant MCs they would have recognized that the Riptide is just an ion cannon Hammerhead with much weaker armor and buffed the ion cannon's stats.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Fireknife Shas'el






 Peregrine wrote:

It's against the fluff because the previous fluff was that the Tau didn't build giant anime robots.

So building Dreadnaught sized robots is fine. Building one that is only twice the size of that is going too far? The Tau were against fortress sized titans. Not against a larger crisis suit. It's not stated anywhere, if it was then it's obviously retconned.
The Crisis suits are piloted mechs. Not Power Armor. They sit in the chest and are plugged into to the suit. If anything the Crisis suits need to be made larger to support the fluff.

This message was edited 1 time. Last update was at 2015/01/03 05:40:07


I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 Savageconvoy wrote:
 Peregrine wrote:

It's against the fluff because the previous fluff was that the Tau didn't build giant anime robots.

So building Dreadnaught sized robots is fine. Building one that is only twice the size of that is going too far? The Tau were against fortress sized titans. Not against a larger crisis suit. It's not stated anywhere, if it was then it's obviously retconned.
The Crisis suits are piloted mechs. Not Power Armor. They sit in the chest and are plugged into to the suit. If anything the Crisis suits need to be made larger to support the fluff.


I agree with most of what savage convoy said, but in terms of the making crisis suits bigger, while I think it would look cool to have enforcer crisis suits everywhere, the pilots legs actually go into a bit of the legs so they have space(edit:they are the size the fluff supports). This nullifies the need to have enforcers everywhere (even though they are super amazing awesome cool ect)

This message was edited 1 time. Last update was at 2015/01/03 10:34:52


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in gb
Shas'la with Pulse Carbine





Watford, England

I personally think the riptide is about the right size ever since playing Titanfall. I think the crisis is too small and the broadside is probably too small too. Just looking at the size of a tau to fit inside it. Bear in mind the way the legs are articulated wouldn't allow the Tau legs to go down
   
Made in dk
Bonkers Buggy Driver with Rockets




Denmark.

 CREEEEEEEEED wrote:
 Savageconvoy wrote:
 Peregrine wrote:

It's against the fluff because the previous fluff was that the Tau didn't build giant anime robots.

So building Dreadnaught sized robots is fine. Building one that is only twice the size of that is going too far? The Tau were against fortress sized titans. Not against a larger crisis suit. It's not stated anywhere, if it was then it's obviously retconned.
The Crisis suits are piloted mechs. Not Power Armor. They sit in the chest and are plugged into to the suit. If anything the Crisis suits need to be made larger to support the fluff.


I agree with most of what savage convoy said, but in terms of the making crisis suits bigger, while I think it would look cool to have enforcer crisis suits everywhere, the pilots legs actually go into a bit of the legs so they have space(edit:they are the size the fluff supports). This nullifies the need to have enforcers everywhere (even though they are super amazing awesome cool ect)

Wait, as far as I've understood, the Tau is put into the machine in a fetus position, the head peaking above their knees?
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

Boniface wrote:
Bear in mind the way the legs are articulated wouldn't allow the Tau legs to go down

The thing about the legs I got from a black library work, I believe it is either Fire Caste, The Greater Good, or Damocles. But it is definitely mentioned.

Also a quote from page 40 of the current tau codex:

"It is a towering battle suit, easily twice the size of the fire warrior who wears it." If we look at the models, this is reflected well, so it probably doesn't need resizing.


Minor edit of spelling

This message was edited 1 time. Last update was at 2015/01/03 12:24:46


 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in us
Fiery Bright Wizard






Idaho

1. I think this ones is already a thing, though I am not sure

Commanders and suits are space marines, str. 8+ to isnta-death, they are good, but far from unstoppable god-suits the complaints seem to make them. The commander with the sensor suit and other buff mod is up there in points. Drone swarms aren't that common, or effective really, even with the improved bs. since tau seem to be army wide 3, 5 on some. Riptide = baneblade = lord of skulls = every other big thing made in recent years, bitch at one bitch at all. Skyfire isn't a huge deal unless you run flyer heavy, if not, it's just a waste of points. Outside of tournament lists, where everyone seems to be WAAC, tau are fairly balanced, unless you are min-maxing, or something similar

Finaly, people, CC isn't that hard to get into!

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Longtime Dakkanaut






In a Trayzn pokeball

 Brennonjw wrote:

Finaly, people, CC isn't that hard to get into!


YYYAAAAAYYYY!!!!!!!!!!

 JohnHwangDD wrote:
The hobby is actually hating GW.
 iGuy91 wrote:
You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
 Elbows wrote:
You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures...
the_scotsman wrote:
Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming?
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Yea, people should really get THAT memo about assault. its not very hard to pull off...

Heck, I managed to pull myself into assault more than a few times WITH my tau. (wrecking a tank with a crisis suit slapping it is very satisfying.)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Crisis suits may have low WS, but againt targets like tanks they make up for it with number of attacks, and high base strength.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






They are still worse at it than tactical marines, after all these guys got S6 grenades, and three marines cost less than one suit.
Its not something to rely on, its just something that's fun when it works.

Same as having a single crisis suit duke it out for three whole rounds against a necron overlord. that should NOT happen. but it did.
(though my record is the "Roomba wars" where drones bonked necron wraiths to death XD)
(Or maybe the "khorne lord assault derp" scenario where he died in a challenge against my commander? heck I got too many of such occasions, my tau are locally known as the assault tau army)

This message was edited 1 time. Last update was at 2015/01/05 13:49:48


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Running tau into melee can be hilarious. Like taking out heavy tanks via EMP FWs.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in ca
Ork Boy Hangin' off a Trukk




Toronto, Canada

I'm in the camp that Riptides should be LOWs, or an AV13 walker with jump and/or skimmer abilities.

Or both.
   
Made in us
Legendary Master of the Chapter






Hunam0001 wrote:
I'm in the camp that Riptides should be LOWs, or an AV13 walker with jump and/or skimmer abilities.

Or both.


Do we really want a jinking disco distruption pod riptide?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran




Hunam0001 wrote:
I'm in the camp that Riptides should be LOWs, or an AV13 walker with jump and/or skimmer abilities.

Or both.


But then Mind-shackling, Poisoning and Gate of Eternity-ing them wouldn't be as funny (or possible).

Also if it had AV13 it would be as sturdy as the Gorkanaut, Morkanaut and the Knight-Titan. Given its role, it doesn't really need the heavy armor a walker does as its not supposed to get close enough to need armor that high. Thats one of the things the jet-pack is for. AV13 might imply it could jump into melee (which might go poorly given its initiative is 2, meaning it would be swinging at the same time as nauts. Also if it did engage it melee it likely wouldn't win against either nauts or knights , one of which has a D-Weapon, the other of which drops you to initiative 1 for any un-saved wound).

Also if they made the Riptide a LOW, they'd have to do the same for the nauts and anything else with 5 hull-points.

   
Made in ca
Ork Boy Hangin' off a Trukk




Toronto, Canada

Yeah, I just meant give it an AV, and some way of sill doing the jet pack thing.

But certainly LOW slot.
   
Made in us
Legendary Master of the Chapter






I dont think it is LOW worthy. its should just have an "experimental" force org that requires unlocking with characters to add a tax.

It doesnt need AV. it just needs to be T5 so we can at least ID it with St10 and bolters will wounds on 5s instead of 6s.

Massive points increase for IA
Changes to EWO and FNP

it doesnt have to be complicated.... its over powered but not WS level of pants on head.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran




Hunam0001 wrote:
But certainly LOW slot.


There are better things to take in the LOW slot than the riptide for Tau. Till FW unveils what the Tau super-heavy ground unit will be, we have to go off the notion that any LOW for the Tau that isn't a character will be a flyer.
   
Made in de
Fresh-Faced New User




 Desubot wrote:
It doesnt need AV. it just needs to be T5 so we can at least ID it with St10 and bolters will wounds on 5s instead of 6s.

Changes to EWO and FNP

T5 are you kidding me? pls look at !!every!! other MC that could be find, T6 to T8 is what you can find so no thats not gonna happen and ID such a bit 200pt modell isnt ok. I agree that the Rip does soak to much damage up but reducing the toughness isnt right, maybe invul to max 4+?


The Imperial Answer wrote:
There are better things to take in the LOW slot than the riptide for Tau. Till FW unveils what the Tau super-heavy ground unit will be, we have to go off the notion that any LOW for the Tau that isn't a character will be a flyer.

Can only agree with that, Tau arnt the race which builds big walker and titans, the only really big models will be flyers/transporter or FW will break with the style tau are meant to be.

This message was edited 1 time. Last update was at 2015/01/05 23:16:42


 
   
Made in us
Legendary Master of the Chapter






Then Daemon princes and i believe a few things off Nids have T5.

St10 doesnt exist enough in the crazy numbers needed.

At best it will light a fire under tau ass when vindicators come to play. which can be out played.

It allows for extra damage from bolter level shots.

Keep it same price or a little lower and raise the upgrades and people wont complain.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in de
Fresh-Faced New User




ok my bad, forgott Daemon prince, but every MC from tyras has W6, i looked the codex before i wrote that. (harpy and drude doesnt count for me cause flyers)

Again, i agree with you that the Rip holds to much damage till it falls but T5 isnt the right way. I think the extremly cheap Ion and the kombination from 2+ Armour and 3+ invulsave is the main problem.
When the ion would be 10-20pt more expensive + range to ~48" than this would be fixed + reducing the max invul from Nova to 4+

This message was edited 1 time. Last update was at 2015/01/05 23:43:04


 
   
Made in us
Longtime Dakkanaut





The only thing that needs a change is the cost of the Ion Accelerator on the Riptide, raise the cost and maybe edit their supporting fire to two units can overwatch instead of every unit within six inches. Other then that the Tau do not need to be nerfed in anyway shape and form, vast majority of Tau hate is overblown and overdone.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Dakka Veteran




While on the subject of Riptides, what about hate for the Y'vahra and the R'varna ? I hear those get a lot of criticism.
   
Made in us
Legendary Master of the Chapter






The sub munitions one got nerfed to ap4 so not much complaints anymore. I haven't seen the new one in action yet

This message was edited 1 time. Last update was at 2015/01/06 00:17:20


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

The new one looks pretty balanced on paper FWIW.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Fireknife Shas'el






Why can't we look at what those models have and compare the durability of the models?

I'm confused. Are we looking to make the Riptide balanced or nerf it so it never gets seen again? Because that is honestly what a lot of people are suggesting.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in at
Dakka Veteran




Hunam0001 wrote:
Yeah, I just meant give it an AV, and some way of sill doing the jet pack thing.

But certainly LOW slot.


In a game where:
- any Imperial player can field as many Kniggts as he feels like through the IK detachment
- any GK player can field 3 NDKs per CAD as heavy support
- any Nids player can field 2 Flyrants per CAD as HQ

What makes the Riptide deserve a LOW slot?
   
Made in il
Warplord Titan Princeps of Tzeentch






It's Tau. And Tau are nor allowed to have good stuff.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in de
Fresh-Faced New User




R'varna (submunition) is Ap4 which is useless in an army that has so much ap4

Y'vahra is interessting, it can deal really heavy damage to vehicles and heavy infantry andi dont know why the ioncannon use its profile and the haywireeffect together. The rules are still experimentall so i think it will be changed. The flamer is a little bit to strong i think, torrent 6" is ok but heavy 2 AP2 is to much. Maybe heavy 2 AP3 but i think a flamer with AP2 could just be to extreme. The AP3 from the CSMflyer is really strong so i think better AP isnt ok.

For the rest:
THe anger from many players cause of the time of taudar is still there so we get such comments for so long and it won't change in the near future. Maybe when we will get a new codex but then they will find new thinks that are so op^^
I have to say, that some combinations from tau are really heavy and some things should be fixed/changed but the most points that are discussed here arent such a problem i think.

This message was edited 2 times. Last update was at 2015/01/06 09:35:06


 
   
 
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