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![[Post New]](/s/i/i.gif) 2014/12/23 15:42:58
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Stealthy Grot Snipa
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Hey guys,
I have always been a fan of some of the units in IA:8, however im just not sure how they now interact with the new dex. An example;
Junka - Elite slot in IA:8, but can be taken as an elite slot or DT for big mek in a 'codex: orks' army.
So I would presume that the new codex still counts as the 'codex: orks' correct?
What about the Waaagh suppliment?
And what about the formations?
Mogrok's Bossboyz - so with this I get 3 big meks, whom I can equip and gear from the standard codex, would this mean that I could then bring with them each a junka if I chose to do so? I can't see why I wouldn't be able to?
Any insight would be greatly appreciated
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/12/23 15:51:38
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Prescient Cryptek of Eternity
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Solar Shock wrote:Hey guys,
I have always been a fan of some of the units in IA:8, however im just not sure how they now interact with the new dex. An example;
Junka - Elite slot in IA:8, but can be taken as an elite slot or DT for big mek in a 'codex: orks' army.
So I would presume that the new codex still counts as the 'codex: orks' correct?
What about the Waaagh suppliment?
And what about the formations?
Mogrok's Bossboyz - so with this I get 3 big meks, whom I can equip and gear from the standard codex, would this mean that I could then bring with them each a junka if I chose to do so? I can't see why I wouldn't be able to?
Any insight would be greatly appreciated 
The Big Meks in Mogrok's Bossboyz can definitely take Junkas. Junkas are effectively an additional unit entry in Codex: Orks thanks to IA8.
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![[Post New]](/s/i/i.gif) 2014/12/26 02:35:06
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Yellin' Yoof on a Scooter
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Just a reminder that Forgeworld updated IA8 to 6th edition rules in a free-to-download PDF on their website. It's recommended for any Ork player.
Despite the old wording of 'these units may be taken in a Dred Mob', they all have Faction Orks and due to the listbuilding method in 7th edition, most detachment types require only that you pick units from the same Faction, not the same book. But before you get too crazy with these new options, be careful, as the units in IA8 lack common new Ork rules such as 'ere We Go!
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: 7000+ : 2200+ : 570 : 400+
Fortifications: 400+
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![[Post New]](/s/i/i.gif) 2014/12/26 04:13:06
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Longtime Dakkanaut
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Most dread mob units are fine for use in a standard army. The ere we go rule isnt on walkers anyway, so itll only be an issue if you run pure dread mob with spanner boyz and slashers... but if youre running a dread mob its cos you want deff dreads as troops lol
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![[Post New]](/s/i/i.gif) 2014/12/26 12:51:56
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Stealthy Grot Snipa
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Dilt wrote:Just a reminder that Forgeworld updated IA8 to 6th edition rules in a free-to-download PDF on their website. It's recommended for any Ork player.
Despite the old wording of 'these units may be taken in a Dred Mob', they all have Faction Orks and due to the listbuilding method in 7th edition, most detachment types require only that you pick units from the same Faction, not the same book. But before you get too crazy with these new options, be careful, as the units in IA8 lack common new Ork rules such as 'ere We Go!
Could you explain a little more here, im not 100%. Your not saying i can make a 7ed list using the new dex and simply use IA8 units within the same FoC? So like i could take a weirdboy, then some troops, then simply bring a megadread as heavy? - in this case id have used both books in creating 1 FoC.
I can see that in the PDF update that like the 'warkopta' ; can be taken as a FA in a 'standard codex orks' list. so here it explicitly tells me i can port it over almost 'as if the unit were in the actual codex'. Are you suggesting that with 7ed, i can assume that;
all units in the codex and IA8 have faction orksi can therefore build lists using 1 FoC with units across both books?
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/12/26 13:04:42
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Prescient Cryptek of Eternity
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Solar Shock wrote: Dilt wrote:Just a reminder that Forgeworld updated IA8 to 6th edition rules in a free-to-download PDF on their website. It's recommended for any Ork player.
Despite the old wording of 'these units may be taken in a Dred Mob', they all have Faction Orks and due to the listbuilding method in 7th edition, most detachment types require only that you pick units from the same Faction, not the same book. But before you get too crazy with these new options, be careful, as the units in IA8 lack common new Ork rules such as 'ere We Go!
Could you explain a little more here, im not 100%. Your not saying i can make a 7ed list using the new dex and simply use IA8 units within the same FoC? So like i could take a weirdboy, then some troops, then simply bring a megadread as heavy? - in this case id have used both books in creating 1 FoC.
I can see that in the PDF update that like the 'warkopta' ; can be taken as a FA in a 'standard codex orks' list. so here it explicitly tells me i can port it over almost 'as if the unit were in the actual codex'. Are you suggesting that with 7ed, i can assume that;
all units in the codex and IA8 have faction orksi can therefore build lists using 1 FoC with units across both books?
The trick is that in 7th Edition there is not such thing as a "standard codex orks" list. There are only Detachments and Formations. The only restriction on a Combined Arms Detachment is that all units selected have the Orks Faction.
Does the Warkopta have the Orks Faction? Probably, because we're told we can take it in a standard codex orks list and in 6th edition that basically meant "photo copy me, glue me into the back of your orks codex and pretend I was there the whole time".
Does the Mega-Dread have the Orks Faction? Probably not. We're not told we can take it in a standard codex orks list and in 6th edition that basically meant "you can only take me in a Dread Mob list".
You'd have to demonstrate that a Mega-Dread has Faction: Orks. I would assume it has Faction: Dread Mob since that's the name of the army list it was selected from. We can't really know until ForgeWorld updates IA8 to 7th Edition.
HIWPI? Go crazy. They're obviously Ork models.
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![[Post New]](/s/i/i.gif) 2015/03/06 13:15:20
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Longtime Dakkanaut
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The mege and meka dreads are both "can be fielded in a codex orks army", that pdf just hasnt got it written in because... well because forgeworld. The entry listing in the printed book has it in.
Though a meka dread can only be fielded in a standard list, if you also have a mega dread.
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![[Post New]](/s/i/i.gif) 2014/12/26 13:44:55
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Prescient Cryptek of Eternity
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Niiru wrote:The mege and meka dreads are both "can be fielded in a codex orks army", that pdf just hasnt got it written in because... well because forgeworld. The entry listing in the printed book has it in.
Though a meka dread can only be fielded in a standard list, if you also have a mega dread.
The PDF is the latest, updated copy. If it's not in the PDF, it's not in the list. You can't pick and choose the bits from the old list ( IA8 physical book) that were taken out. I wish you could.
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![[Post New]](/s/i/i.gif) 2014/12/26 15:16:18
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Longtime Dakkanaut
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Kriswall wrote:Niiru wrote:The mege and meka dreads are both "can be fielded in a codex orks army", that pdf just hasnt got it written in because... well because forgeworld. The entry listing in the printed book has it in.
Though a meka dread can only be fielded in a standard list, if you also have a mega dread.
The PDF is the latest, updated copy. If it's not in the PDF, it's not in the list. You can't pick and choose the bits from the old list ( IA8 physical book) that were taken out. I wish you could.
Actually Apocalypse 2 was released in 2013, which I think was after the dread mob pdf was released. They are both 6th edition releases anyway. Apocalypse 2 is the updated release book for these models, relative to IA8. The difference is, IA8 has the specific "dread mob" codex entires, whereas apoc2 just has updates for specific models (mega/meka, kill tanks, grot mega tank, superheavies). However they do have the "usable in standard 40k" tags on them.
Besides I have seen forum threads where people have contacted forgeworld about it, and they always seem to send people to look at Apoc2. They also say all their releases are now 40k approved, so they no longer bother with the stamp anyway i think (though this is more recent, so isnt relevant to this specific dreadmob query).
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This message was edited 1 time. Last update was at 2014/12/26 15:17:51
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![[Post New]](/s/i/i.gif) 2014/12/26 15:30:52
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Prescient Cryptek of Eternity
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Niiru wrote: Kriswall wrote:Niiru wrote:The mege and meka dreads are both "can be fielded in a codex orks army", that pdf just hasnt got it written in because... well because forgeworld. The entry listing in the printed book has it in.
Though a meka dread can only be fielded in a standard list, if you also have a mega dread.
The PDF is the latest, updated copy. If it's not in the PDF, it's not in the list. You can't pick and choose the bits from the old list ( IA8 physical book) that were taken out. I wish you could.
Actually Apocalypse 2 was released in 2013, which I think was after the dread mob pdf was released. They are both 6th edition releases anyway. Apocalypse 2 is the updated release book for these models, relative to IA8. The difference is, IA8 has the specific "dread mob" codex entires, whereas apoc2 just has updates for specific models (mega/meka, kill tanks, grot mega tank, superheavies). However they do have the "usable in standard 40k" tags on them.
Besides I have seen forum threads where people have contacted forgeworld about it, and they always seem to send people to look at Apoc2. They also say all their releases are now 40k approved, so they no longer bother with the stamp anyway i think (though this is more recent, so isnt relevant to this specific dreadmob query).
I didn't realize that Apoc 2 was the latest rules source. I REALLY wish FW would make a list for each model/unit and tell you where the most recent rules are.
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![[Post New]](/s/i/i.gif) 2014/12/26 15:39:33
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Longtime Dakkanaut
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Kriswall wrote:
I didn't realize that Apoc 2 was the latest rules source. I REALLY wish FW would make a list for each model/unit and tell you where the most recent rules are.
I *believe* this is true. The dreadmob pdf has no dates, other than it being 6th edition update. And Apocalypse 2 is also for 6th. both are esentially identical in all the rules, including the addition of hullpoints etc, so it seemed like the dreadmob pdf was their FAQ update for IA8 (sorting out updates like hullpoints), and then the models which were apocalypse-worthy were put into Apoc2.
Either way, as neither of the books overwrite the other explicitly, and they both say they are updates for IA8, I would count them as both being of the same age.
However there is one or two (EXTREMELY minor) differences in the loadouts, so just to be safe if you are running a megadread in a normal codex army, use the apoc2 entry if you can. But to be honest, only the most hardcore of rules lawyers would even bat an eye at it anyway, I only say that in case you play against really annoying people
The difference is literally something like... one piece of wargear that can no long be changed for another. Except its an upgrade you'd never have done anyway. And is probably an error in any case lol. Good old forgeworld.
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![[Post New]](/s/i/i.gif) 2014/12/26 16:44:33
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Stealthy Grot Snipa
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Thanks guys, little history there  in fact i have seen the discussion about the 40k approved stamp and seen the same reasoning, if i remember correctly in the end that was the agreed way it was interpreted.
I think i will play it as they are all ork faction, as in reality i am not worried about running spanner boys and the such, so the clashes between the majorly changed mob rule and 'ere we go wont affect the game, nor will the old ramshackle rule. Its more simply so i can add in the cool units such as grot tanks and walkers.
i doubt any one at my local FLGS will really care.
Thanks for the responses
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/12/26 18:08:43
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Longtime Dakkanaut
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for a standard 40k codex orks army:
Grot Tanks : Elites (not fast attack)
Grot mega tank : Fast attack
Mega dread : Heavy
Meka dread : HQ (requires 1 mega dread)
Junka : Elites or big mek dedicated transport
Warkopta : Fast attack
Think thats pretty much it. You can basically run a dread mob army using standard codex, so its no big deal.
EXCEPT you dont get to run 3 deff dreads as a single squadron troops choice. Which is a real shame. That would be cool.
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![[Post New]](/s/i/i.gif) 2014/12/26 19:55:11
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Stealthy Grot Snipa
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Niiru wrote:for a standard 40k codex orks army:
Grot Tanks : Elites (not fast attack)
Grot mega tank : Fast attack
Mega dread : Heavy
Meka dread : HQ (requires 1 mega dread)
Junka : Elites or big mek dedicated transport
Warkopta : Fast attack
Think thats pretty much it. You can basically run a dread mob army using standard codex, so its no big deal.
EXCEPT you dont get to run 3 deff dreads as a single squadron troops choice. Which is a real shame. That would be cool.
Well theres all the; Bigtrakks, squiggoths and so forth that are missing, those are just whats on the update.
And yeh it is a shame, you cant run them as a squadron of troops which would be sweeeet
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2014/12/26 19:59:57
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Longtime Dakkanaut
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oh, well squiggoths are heavy support, I think gargantuan squiggoths are lords of war... Big trakks though are one of the only ones that didnt get a specific force slot, however common sense would be heavy support.
Id say just run it. None of it is overpowered, they're all well tested and have been used by ork players for years. The dread mob is pretty much an official "unofficial" codex by this point. I'd just run all the models in it in a standard codex orks list.
The only things you cant transfer of course are the special rules, such as dread mob warlord traits and the troops options.
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![[Post New]](/s/i/i.gif) 2014/12/26 23:45:38
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Yellin' Yoof on a Scooter
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I'm a fan of the argument that Dred Mob (as of the 6e update) is a codex supplement of Codex Orks as it requires Codex Orks for certain unit and model rules. Dred Mob outright states that it was designed to be used in conjunction with the main Ork book. Therefore the units are Faction Orks as per codex supplements on page 118 of the main rulebook.
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This message was edited 2 times. Last update was at 2014/12/26 23:47:09
: 7000+ : 2200+ : 570 : 400+
Fortifications: 400+
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![[Post New]](/s/i/i.gif) 2015/02/11 11:37:49
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Stealthy Grot Snipa
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An old thread of mine; so does this count as necromancy? I have no idea, but the question is relevant and starting a new thread seems silly.
The Dred Mob update;
Big trakks and warkopta skwadrons, both have lost the text that was originally in IA:8 that stated they could be taken as part of a squadron.
I mean, the warkopta's unit entry is under the title ' Warkopta Skwadron', yet is unit composition; 1 warkopta....
Am I still able to take these as Skwadrons; specifically the big trakk? As thats what I want to do
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/02/11 11:43:00
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Nasty Nob on Warbike with Klaw
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That's just the Dred Mob list. The other entries in IA:8 are still valid.
The whole book wasn't replaced by a small pdf.
There are entries in the book, separate from the Dread Mob list, for Big Trakks, Warkoptas, Kustom Stompas etc etc
These are still valid, and still available for standard Ork lists.
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This message was edited 1 time. Last update was at 2015/02/11 11:43:29
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![[Post New]](/s/i/i.gif) 2015/02/11 11:56:09
Subject: IA-8 Interaction with New: Ork codex, suppliments and formations
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Stealthy Grot Snipa
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grendel083 wrote:That's just the Dred Mob list. The other entries in IA:8 are still valid.
The whole book wasn't replaced by a small pdf.
There are entries in the book, separate from the Dread Mob list, for Big Trakks, Warkoptas, Kustom Stompas etc etc
These are still valid, and still available for standard Ork lists.
Thanks Grendel, I just had concerns, as the big trakk is in the update and IA;8, but none of them seem to replace each other. time to get working on me big trakks then!
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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