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Made in us
Regular Dakkanaut





los angeles

.So with new codices being all everyday news how do you rank this or that codex? For this exercise you do not have to rank every codex, just give a general view of where you feel this, or that codex lies in the general power rankings of the 40k universe.. I will start.

1. Eldar... With Wave serpents being handed out to the whole army at will. This army doesn't even nee to rely on its way better than average Heavy Support slot to win games. This army is the one to beat.

2. Knight Titans. Adamantime Lance. WTF?

3. Space Marines. Between their scoring drop pods and their chapter master bike bergaide is a whole bunch of great USRs I am very jealous of.

4. Grey Knights. How many warp charges?

5. Chaos Daemons. How many warp charges?

And I'm done. What factions are running the show? Why are they?

This is a awesome sig  
   
Made in gb
Shas'ui with Bonding Knife




Eldar
IoM ally shenanigans
Daemons
Necrons
   
Made in au
Infiltrating Broodlord





Brisbane

God Tier (In no particular order)

Tyranids Pentaflyrant or Barbed Hierodule + Triflyrant
Eldar WS Spam w/ Wraithknights
Sevrin Loth or Tigurius Centistar + Greyknight Nemesis Strikeforce with Librarian, Draigo and Dreadknights

Tier 1

Iron Hands drop pod spam with Chpater Master Smash Fether
Chaos Daemons with a pick of Balesword GUO, Flying Nurgle Balesword Dps (Other Dps also quite good), Kairos, Be'Lakor and throw in some summoning
Imperial Knights Adamantine Lance
White Scars
Tau Farsun Bomb with Riptide and Skyrays
Necron AV13 Wall with Bargelords
Greentide with lucky stikk + Mad Dok Grotsnik with loads of Kannons
MSU Tyranids with Flyrants / Mawlocs / Dakkafexes in pods

Tier 2 (In no particular order)
Grey Knights
Space Wolves
Blood Angels
Sisters
Dark Eldar
Orks
Astra Militarum
Inquisition

Also worth a note is the Culexus and Vindicare Assassin are quite good in their own right.

 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






1. Eldar

2. SM/ Necrons/ Daemons/ Inquisition/ Imperial Knights

3. Tau/ Tyrannids/ SW/ IG/ Sisters/ Grey Knights/ DE/ BA/

4. CSM/ DA/ Orks

   
Made in gb
Shas'ui with Bonding Knife




 Big Blind Bill wrote:
1. Eldar

2. SM/ Necrons/ Daemons/ Inquisition/ Imperial Knights

3. Tau/ Tyrannids/ SW/ IG/ Sisters/ Grey Knights/ DE/ BA/

4. CSM/ DA/ Orks



+1 the only change I'd make would be Orks into tier 3.
   
Made in es
Growlin' Guntrukk Driver with Killacannon






 Zande4 wrote:
Greentide with lucky stikk + Mad Dok Grotsnik with loads of Kannons


The lucky stikk works better on units with decent saves and small enough so that every hit in CC counts, meganobs being the perfect match IMHO, but on a greentinde it is mostly useless. Are you sure you don't mean the Big Bosspole?



War does not determine who is right - only who is left. 
   
Made in au
Infiltrating Broodlord





Brisbane

 Agent_Tremolo wrote:
 Zande4 wrote:
Greentide with lucky stikk + Mad Dok Grotsnik with loads of Kannons


The lucky stikk works better on units with decent saves and small enough so that every hit in CC counts, meganobs being the perfect match IMHO, but on a greentinde it is mostly useless. Are you sure you don't mean the Big Bosspole?


It raises the entire Greentide's weapon skill to 5, the re-rolls only work for the bearer anyway and you're taking a Warboss to unlock the formation so you may as well raise 120+ Ork Boyz to WS5 for 25 points. Not really a need for a Bosspole with Grotsnik being Fearless.

This message was edited 2 times. Last update was at 2015/01/10 16:20:42


 
   
Made in gb
Longtime Dakkanaut




UK

 Agent_Tremolo wrote:
 Zande4 wrote:
Greentide with lucky stikk + Mad Dok Grotsnik with loads of Kannons


The lucky stikk works better on units with decent saves and small enough so that every hit in CC counts, meganobs being the perfect match IMHO, but on a greentinde it is mostly useless. Are you sure you don't mean the Big Bosspole?



Also means you can use the warboss to tank a bunch of weaker hits on his 2+ MA save, rerolling the 1's. Not too many that you end up dying to bad luck, but you can end up saving a bunch of boyz that way over the course of a game. Even if you only save 10 boyz over a few turns with it, thats still like 30+ more attacks in combat, and more bodies to throw in front of actual threats.

Grotsnik is also crazy useful with his fearless. I've been tempted to chuck him in with some MANz, but his points cost makes it a bit too expensive unless its a big mob of manz. In the greentide blob he's very efficient though.
   
Made in au
Infiltrating Broodlord





Brisbane

Niiru wrote:
 Agent_Tremolo wrote:
 Zande4 wrote:
Greentide with lucky stikk + Mad Dok Grotsnik with loads of Kannons


The lucky stikk works better on units with decent saves and small enough so that every hit in CC counts, meganobs being the perfect match IMHO, but on a greentinde it is mostly useless. Are you sure you don't mean the Big Bosspole?



Also means you can use the warboss to tank a bunch of weaker hits on his 2+ MA save, rerolling the 1's. Not too many that you end up dying to bad luck, but you can end up saving a bunch of boyz that way over the course of a game. Even if you only save 10 boyz over a few turns with it, thats still like 30+ more attacks in combat, and more bodies to throw in front of actual threats.

Grotsnik is also crazy useful with his fearless. I've been tempted to chuck him in with some MANz, but his points cost makes it a bit too expensive unless its a big mob of manz. In the greentide blob he's very efficient though.


Yeah it's a great way to run the Greentide throw in some Klaws on the Nobz to kill some high AV and it's a very scary formation.

 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Aaaah. I see your points. I just thought having WS5 on a greentide was kind of wasteful, since so many attacks (and even more with Rampage) are going to end up overpowering whatever threat they come across. But as a means to protect your boss (or, even better, Grotsnik himself, since the Warboss on the 'tide can't get gifts of Gork and Mork) from being sniped, the Lucky Stikk might actually be useful. Pity I can't squeeze a working greentide under 750 points, I've just signed up for a fast tourney and I'd love to give this setup a try.



War does not determine who is right - only who is left. 
   
Made in gb
Prophetic Blood Angel Librarian




 Zande4 wrote:
God Tier (In no particular order)

Tyranids Pentaflyrant or Barbed Hierodule + Triflyrant
Eldar WS Spam w/ Wraithknights
Sevrin Loth or Tigurius Centistar + Greyknight Nemesis Strikeforce with Librarian, Draigo and Dreadknights

Tier 1

Iron Hands drop pod spam with Chpater Master Smash Fether
Chaos Daemons with a pick of Balesword GUO, Flying Nurgle Balesword Dps (Other Dps also quite good), Kairos, Be'Lakor and throw in some summoning
Imperial Knights Adamantine Lance
White Scars
Tau Farsun Bomb with Riptide and Skyrays
Necron AV13 Wall with Bargelords
Greentide with lucky stikk + Mad Dok Grotsnik with loads of Kannons
MSU Tyranids with Flyrants / Mawlocs / Dakkafexes in pods

Tier 2 (In no particular order)
Grey Knights
Space Wolves
Blood Angels
Sisters
Dark Eldar
Orks
Astra Militarum
Inquisition

Also worth a note is the Culexus and Vindicare Assassin are quite good in their own right.


Mostly agree with this. Love the fact that Dark Angels are considered so poor (they have to be bottom along with scions imo), that they didn't even get a mention. Others that you must be putting in tier 3 (as in, not mentioned) are CSM, the Lost and Damned (although i would have to say after reading IA:13, they definitely deserve tier 2) and Legion of the Damned.

I used to consider orks and BA bottom tier. So GW have done a really good job with the new dexes. Making them good, but not uber fromage fests.
   
Made in us
Stealthy Space Wolves Scout






Stick a Painboy in a green tide, get hit with whatever daemon fire gives them FnP a few times.. you now have 100+ MEQ save orks. How about you move them up to teir 2, buddy?


Automatically Appended Next Post:
Directed at the guy who placed them bottom tier.


Automatically Appended Next Post:
 Big Blind Bill wrote:
1. Eldar

2. SM/ Necrons/ Daemons/ Inquisition/ Imperial Knights

3. Tau/ Tyrannids/ SW/ IG/ Sisters/ Grey Knights/ DE/ BA/

4. CSM/ DA/ Orks



Make a sisters army that can wipe orks.

This message was edited 2 times. Last update was at 2015/01/11 11:22:28



DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Pyeatt wrote:
Stick a Painboy in a green tide, get hit with whatever daemon fire gives them FnP a few times.. you now have 100+ MEQ save orks. How about you move them up to teir 2, buddy?


Automatically Appended Next Post:
Directed at the guy who placed them bottom tier.


Automatically Appended Next Post:
 Big Blind Bill wrote:
1. Eldar

2. SM/ Necrons/ Daemons/ Inquisition/ Imperial Knights

3. Tau/ Tyrannids/ SW/ IG/ Sisters/ Grey Knights/ DE/ BA/

4. CSM/ DA/ Orks



Make a sisters army that can wipe orks.

I'm sorry I hurt your feelings.

I still think sisters are better overall.

Edit: Board wipe orks would be pretty difficult. Win a normal game against orks using sisters? Perfectly doable.

This message was edited 1 time. Last update was at 2015/01/11 11:28:36


 
   
Made in us
Stealthy Space Wolves Scout






Meh, it's all a matter of opinion.


DR:80-S++G+M-B---I+Pw40k#10++D+A++++/cWD-R+++T(T)DM+
(Grey Knights 4500+) (Eldar 4000+ Pts) (Tyranids 3000 Pts) (Tau 3000 Pts) (Imperial Guard 3500 Pts) (Doom Eagles 3000 Pts) (Orks 3000+ Pts) (Necrons 2500 Pts) (Daemons 2000) (Sisters of Battle 2000) (2 Imperial Knights) 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Yeah totally.

I might have been a bit too harsh on the orks, they would be fine in 3rd tier. I wouldn't put them any higher though.

   
Made in gb
Fully-charged Electropriest






Just a quick point as I've seen a couple of comments about it recently but the Warboss in the Green Tide formation isn't eligible to take Da Lucky Stikk as he only has access to the Relics in the Ghazghkull supplement not the main Codex. So no +1WS for the tide unless people add a second WB from another detachment to it, that's why people will take the Big Bosspole instead.
   
Made in au
Infiltrating Broodlord





Brisbane

xlDuke wrote:
Just a quick point as I've seen a couple of comments about it recently but the Warboss in the Green Tide formation isn't eligible to take Da Lucky Stikk as he only has access to the Relics in the Ghazghkull supplement not the main Codex. So no +1WS for the tide unless people add a second WB from another detachment to it, that's why people will take the Big Bosspole instead.


Yeah I usually take the Big Bosspole on him and ally in another Warboss with Da Lucky Stick. I have Grotsnikk as my HQ from the supplement.

Having 2 sources of fearless makes it a little harder to snipe them out.

This message was edited 1 time. Last update was at 2015/01/11 18:48:04


 
   
Made in gb
Longtime Dakkanaut




UK

Yeh, as the formation is Ghazghkul, you can't take the lukky stikk on that specific warboss, but generally you would field a normal detachment along with the formation and so there's the chance to get a stikk. Or other options, there are a few good choices.
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

Eldar
Any FMC list
Knights
IoM allies

DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0

QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






 Lobukia wrote:
Eldar
Any FMC list
Knights
IoM allies

In 6th edition I would have agreed with you over FMCs.

In 7th edition though you really have to say shooting FMCs. (Like Flyrants).

Daemon FMC lists are not as powerful as they used to be imo as they lack reliable and point worthy ranged attacks outside of psychic powers, which are more unreliable.
The most common daemon FMCs now are nurgle DPs - and most of the time they don't even fly.
   
Made in ru
!!Goffik Rocker!!






 Agent_Tremolo wrote:
Aaaah. I see your points. I just thought having WS5 on a greentide was kind of wasteful, since so many attacks (and even more with Rampage) are going to end up overpowering whatever threat they come across. But as a means to protect your boss (or, even better, Grotsnik himself, since the Warboss on the 'tide can't get gifts of Gork and Mork) from being sniped, the Lucky Stikk might actually be useful. Pity I can't squeeze a working greentide under 750 points, I've just signed up for a fast tourney and I'd love to give this setup a try.


Actually, GT has some problems with killiness. You're spread out and multicharging or get charged on the flank mostly. So, ammount of attacks is not that great, you're getting as many as you'd get from a 20-strong squad, besides they're s3. You do have more power klaws. So, ws5 is super-helpful.



Automatically Appended Next Post:
 Big Blind Bill wrote:
1. Eldar

2. SM/ Necrons/ Daemons/ Inquisition/ Imperial Knights

3. Tau/ Tyrannids/ SW/ IG/ Sisters/ Grey Knights/ DE/ BA/

4. CSM/ DA/ Orks



I'd say that the greentide is absolutely t2 in your list. Blitz brigade is between t2 and t3 - it's more vulnerable to being countered but also counters some of the lists itself. Regular orkses without formations are close to t3.

This message was edited 2 times. Last update was at 2015/01/12 10:32:01


 
   
 
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