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![[Post New]](/s/i/i.gif) 2015/02/15 16:20:33
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Warplord Titan Princeps of Tzeentch
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I have yet to see the shaodwseers or deathjesters rules leaked anywhere.
As for the traits, what is NOT amazing on a +4 to initiative stealing (steal on 2+ effectifly), NDK style shunt move, +1" to every movement (move, run, charge, HnR, consolidation, whatever), reroll all 1s to attack (both shooting and CC), instant death on all attacks, CONTROLLING GAME LENGTH and moving things from the table into reserves while deploying to counter-deploy even when you went first?
The only traits that are as good are tau, and strategic is close because of the chance for the OP "master of ambush"
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2015/02/15 16:29:57
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Thermo-Optical Hac Tao
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Shadowseer and DJ rules are in the Harlequin rumours thread.
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![[Post New]](/s/i/i.gif) 2015/02/15 18:18:29
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Longtime Dakkanaut
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ImAGeek wrote:Shadowseer and DJ rules are in the Harlequin rumours thread.
The death jester is a monster! WS/bs5 if he causes a fatality with his shrieker cannon, the unit makes a LD test at -2, if they fail, they fall back in a directionf of HIS choosing. Setting up charges, or forcing you to move off any table edge.
I am going to be running codex eldar: trolloquines for the foreseeable future
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This message was edited 1 time. Last update was at 2015/02/15 18:19:13
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![[Post New]](/s/i/i.gif) 2015/02/15 18:24:10
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Is 'Eavy Metal Calling?
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Lythrandire Biehrellian wrote: ImAGeek wrote:Shadowseer and DJ rules are in the Harlequin rumours thread.
The death jester is a monster! WS/bs5 if he causes a fatality with his shrieker cannon, the unit makes a LD test at -2, if they fail, they fall back in a directionf of HIS choosing. Setting up charges, or forcing you to move off any table edge.
I am going to be running codex eldar: trolloquines for the foreseeable future 
Even better than setting up charges, if I recall a Fleeing unit that is charged is immediately removed. So one hit and some lucky rolls can essentially one-shot an entire unit!
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![[Post New]](/s/i/i.gif) 2015/02/15 18:43:46
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Ladies Love the Vibro-Cannon Operator
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Paradigm wrote:Lythrandire Biehrellian wrote: ImAGeek wrote:Shadowseer and DJ rules are in the Harlequin rumours thread.
The death jester is a monster! WS/bs5 if he causes a fatality with his shrieker cannon, the unit makes a LD test at -2, if they fail, they fall back in a directionf of HIS choosing. Setting up charges, or forcing you to move off any table edge.
I am going to be running codex eldar: trolloquines for the foreseeable future 
Even better than setting up charges, if I recall a Fleeing unit that is charged is immediately removed. So one hit and some lucky rolls can essentially one-shot an entire unit!
This makes no sense.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/02/15 19:04:31
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Is 'Eavy Metal Calling?
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wuestenfux wrote: Paradigm wrote:Lythrandire Biehrellian wrote: ImAGeek wrote:Shadowseer and DJ rules are in the Harlequin rumours thread.
The death jester is a monster! WS/bs5 if he causes a fatality with his shrieker cannon, the unit makes a LD test at -2, if they fail, they fall back in a directionf of HIS choosing. Setting up charges, or forcing you to move off any table edge.
I am going to be running codex eldar: trolloquines for the foreseeable future 
Even better than setting up charges, if I recall a Fleeing unit that is charged is immediately removed. So one hit and some lucky rolls can essentially one-shot an entire unit!
This makes no sense.
The explanation, or the tactic? In theory, it works like this:
DJ shoots a unit, causes a casualty
The unit fails LD on -2, and 'falls back' 2d6 towards the nearest Troupe
The Troupe then charges, and as the target is already fleeing, it is removed.
Unless that last rule has been removed in 7th, it should work.
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![[Post New]](/s/i/i.gif) 2015/02/15 19:11:07
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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You test to regroup if you are falling back and charged. If you fail to regroup then you die.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2015/02/15 19:14:58
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Is 'Eavy Metal Calling?
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Hulksmash wrote:You test to regroup if you are falling back and charged. If you fail to regroup then you die.
Ah, it comes up so rarely I'd forgotten the exact wording. But still, combine it with the various Ld-debuffs available and it's still pretty viable, either you run down the unit entirely or your Harlies can go to work.
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![[Post New]](/s/i/i.gif) 2015/02/15 19:45:26
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Hallowed Canoness
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Monstrous Creatures are not an issue to an army that can field three characters with a version of Mind War that keeps going until the target dies.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/02/15 19:58:04
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Executing Exarch
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Whats interesting is the stacking of the death jester rule. One failed wound is a morale test at -2. If you break and have other death jesters you could very well chase a unit off the table since you auto fail morale when you're already broken. Automatically Appended Next Post: Furyou Miko wrote:Monstrous Creatures are not an issue to an army that can field three characters with a version of Mind War that keeps going until the target dies.
Its unlikely, with ML2 you might get 1 or 2 with it.
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This message was edited 1 time. Last update was at 2015/02/15 19:58:44
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2015/02/15 20:09:00
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Hallowed Canoness
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Deny the Witch is pathetic, powers are super-easy to cast these days, I fail to see how this is... wait, standard Harlie squads don't provide warp charges, do they? >>
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2015/02/15 20:14:57
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Executing Exarch
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Furyou Miko wrote:Deny the Witch is pathetic, powers are super-easy to cast these days, I fail to see how this is... wait, standard Harlie squads don't provide warp charges, do they? >>
No, and what Im saying is that you'd have to spam shadowseers for the CHANCE to get a roll of a 6 on the phatasmancy table. Then manage to cast it, then manage not to have your opponent tie or beat you in the roll considering all MCs are Ld10.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2015/02/15 20:28:49
Subject: Re:Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Regular Dakkanaut
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First turn, flat out Raider with Grotesquerie and AoM Succubus next to problem unit. Shoot DJ(s) at it until you kill one model. Unit takes fall back test at -5 Ld. If they break, you decide which direction they fall back. This could be bad news for bikes, beasts, cavalry if they are near a side table edge. I'm now super excited about Codex: Troll.
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![[Post New]](/s/i/i.gif) 2015/02/16 08:36:23
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Warplord Titan Princeps of Tzeentch
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Ravenous D wrote: Furyou Miko wrote:Deny the Witch is pathetic, powers are super-easy to cast these days, I fail to see how this is... wait, standard Harlie squads don't provide warp charges, do they? >>
No, and what Im saying is that you'd have to spam shadowseers for the CHANCE to get a roll of a 6 on the phatasmancy table. Then manage to cast it, then manage not to have your opponent tie or beat you in the roll considering all MCs are Ld10.
Not all MCs are Ld10. riptide for example is Ld9.
And with ungodly number of LD debuffs between quinns and DE, you can easily drop even an LD10 dude to 6, or even lower.
Quinns are good at the mental war.
As for the "chain DJ off the board" idea-the main issue there is range. but with DJ having assault type guns you can run them around in the transports, or heck even run them in the squads in order to make him draw your target of choice towards his very own squad for the assault-he needs not be stand-alone.
The main reason the quinn transport is 6" in my mind, is that a big squad with both DJ and SS could become a small madhouse quite quickly.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2015/02/16 08:47:20
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Longtime Dakkanaut
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Can't units make only one fall back move per turn?
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![[Post New]](/s/i/i.gif) 2015/02/16 09:33:39
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Resolute Ultramarine Honor Guard
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Everytime they fail a Morale test, which I just looked up.
However, Death Jesters in the same squad would all have to roll at the same time due to firing the same weapon, so you'd have to shoot three (assuming they are in troupes) seperate units at one squad to make them run that much... 7 Death Jesters cost what? Just over 400 points? And that's to get 21 shots a turn.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/02/16 11:35:40
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Warplord Titan Princeps of Tzeentch
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We aint saying its the most effective tool ever, just that its trolltastic.
But even if you have 2-3 jesters running around, the mere potential to make multi-fallbacks is there.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2015/02/16 12:51:21
Subject: Re:Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Regular Dakkanaut
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This is what I'm curious about. According to the BRB, "Units that are Falling Back automatically fail all Morale checks..." Would this mean that if the squad loses 25% of the unit after the DJ shoots at it, OR, another DJ causes a casualty to the same unit during the shooting phase, that the unit would auto-fail the second morale test and keep falling back?
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![[Post New]](/s/i/i.gif) 2015/02/16 13:04:22
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Is 'Eavy Metal Calling?
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Yes, I think so. Subsequent DJ Wounds would prompt automatically failed Morale tests, and cause a Fall Back in whatever direction you choose. I guess you have to make sure you keep them in separate units, as otherwise I'd imagine you just cause one test.
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![[Post New]](/s/i/i.gif) 2015/02/16 14:28:13
Subject: Re:Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Regular Dakkanaut
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Has anyone seen what the weapons are for the Voidweaver?
Cant find any rumours on the prismatic cannon or the haywaire cannon.
Thanks for the help!!!
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![[Post New]](/s/i/i.gif) 2015/02/16 14:32:24
Subject: Re:Is it just me, or are Harlequins shaping up to be the worst army in the game?
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!!Goffik Rocker!!
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I've got a feeling that many people in this thread were expecting to get Supplement: Wave serpents.
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![[Post New]](/s/i/i.gif) 2015/02/16 14:38:48
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Stealthy Grot Snipa
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BoomWolf wrote:I have yet to see the shaodwseers or deathjesters rules leaked anywhere.
As for the traits, what is NOT amazing on a +4 to initiative stealing (steal on 2+ effectifly), NDK style shunt move, +1" to every movement (move, run, charge, HnR, consolidation, whatever), reroll all 1s to attack (both shooting and CC), instant death on all attacks, CONTROLLING GAME LENGTH and moving things from the table into reserves while deploying to counter-deploy even when you went first?
The only traits that are as good are tau, and strategic is close because of the chance for the OP "master of ambush"
Going first has its pros and cons. On one hand it would be nice to get off some of those psychic powers before you get tabled, but on the other it's nice to have the last turn for grabbing objectives, especially with super fragile units.
Shunt on a Dreadknight and shunt on a unit of Harlequins are two different things. One of those units can survive a little bit of fire power and be joined by several other shunting units, and the other, well... Not so much.
+1" to movement is a neat bonus, but hardly game-breaking. Your fragile, expensive unit that already had a target on it from including your warlord now has another.
CC buffs for a Troupe Master. Yay!
You can't get the extra turn if your warlord is dead. Which he will be.
Deployment shenanigans is cool. If only you could be sure to get that one.
It's not that the traits are bad compared to other tables, it's just that they don't really help the Harlequins with stuff they desperately need (i.e., staying alive for more than three turns).
As for the relics; the -2ld is an autotake on one of your Shadowseers (especially since they get Telepathy), your Troupe Master warlord (if he's in a detachment/formation that gets the run+charge power) needs the 3++, but it's nothing to write home about, and that's about it. The ap3 sword is okay, but in the end only gives you a damage output similar to a SM Captain with a power sword. Not awful, but by no means amazing.
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"The Emporer is a rouge trader."
- Charlie Chaplain. |
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![[Post New]](/s/i/i.gif) 2015/02/16 17:07:56
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Flashy Flashgitz
Clarksville, TN
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Ever play Orks?
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FASTA, DAKKA, WAAAGH, KRUMP, ORKS WIN AGAIN!!!
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![[Post New]](/s/i/i.gif) 2015/02/16 18:40:32
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Bonkers Buggy Driver with Rockets
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I know exactly how you feel. My greatest fear is that this new space clown codex will be better than my beloved orks!
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For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling |
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![[Post New]](/s/i/i.gif) 2015/02/16 19:31:23
Subject: Re:Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Sneaky Lictor
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Incognito15 wrote:Has anyone seen what the weapons are for the Voidweaver?
Cant find any rumours on the prismatic cannon or the haywaire cannon.
Thanks for the help!!!
The haywire cannon is S4 AP4 haywire small blast, range 24"
The prismatic cannon (going from memory) has three firing modes, dispersed, something else and focused. Dispersed is S3 AP 5 large blast, the middle one is S4 AP3 small blast, and the focused one is S7 AP 2 Lance. I believe all three firing modes have 24" range.
Prismatic cannon looks to be worth the points for the upgrade on the Voidweaver. Automatically Appended Next Post: Ravenous D wrote: Furyou Miko wrote:Deny the Witch is pathetic, powers are super-easy to cast these days, I fail to see how this is... wait, standard Harlie squads don't provide warp charges, do they? >>
No, and what Im saying is that you'd have to spam shadowseers for the CHANCE to get a roll of a 6 on the phatasmancy table. Then manage to cast it, then manage not to have your opponent tie or beat you in the roll considering all MCs are Ld10.
Apparently, you have not read the Tyranid codex, as almost none of their MCs are Ld 10. Carnifexes of all varieties (T-fex, Haruspex, Stone Crusher), for example, are Ld 7.
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This message was edited 1 time. Last update was at 2015/02/16 19:35:47
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![[Post New]](/s/i/i.gif) 2015/02/16 20:44:26
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Steadfast Grey Hunter
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curran12 wrote: Sasori wrote:Really need to see the codex before we can make some solid judgments. When has the lack of evidence and testing ever gotten in the way of a whiny conclusion here at Dakka? Well, you Sr. had just describe a great chunk of post in the general section of dakkadakka, you earn it a beer if ever we met Automatically Appended Next Post: koooaei wrote:I've got a feeling that many people in this thread were expecting to get Supplement: Wave serpents. Nah, a lot of poeple were expecting 10pts eldars with 10 pts 14av Wave searpents, with an inv of 2++ and fusions guns that are s10 ap1 assault 10 rending... yeah i know, but its what people want these days in an army to even consider it a good army In more serious tone, the solitare is a beast on cc, in a single turn he is capable of take down a whole unit of whatever you want (excepting broken things, you now, blob guard with priest and invisibility, that kind of stuff) the death jester is a hell of fun to play and troll the opponent, and the shadowseer and the psyquic powers look so  great, in others words i see codex: Harlenquin as a solid realese and a fun army, with a great sinergy in between the units and many fun builds. I keep thinking they did make a really good job with the DJ, he is the new troll as how he should be
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This message was edited 3 times. Last update was at 2015/02/16 20:58:14
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![[Post New]](/s/i/i.gif) 2015/02/16 22:58:37
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Dakka Veteran
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Waaagh 18 wrote:
I know exactly how you feel. My greatest fear is that this new space clown codex will be better than my beloved orks!
I only play orks. I think all the 7th books after orks have been better =(
Harlequins are already looking sstronger than orks rules wise.
We could convert up some"mad boyz" and use them as harlequins. Crazy ork clowns would be amusing lol
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This message was edited 1 time. Last update was at 2015/02/16 22:59:23
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/02/16 23:42:12
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Fresh-Faced New User
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did not read what everyone else said but yes they are not a stand alone army. But the old rules they were killing machines. I think they should have made them the killing machines the stories make them out to be but that doesnt sell as well
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This message was edited 1 time. Last update was at 2015/02/16 23:42:43
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![[Post New]](/s/i/i.gif) 2015/02/17 02:12:19
Subject: Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Swift Swooping Hawk
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Doonan wrote:did not read what everyone else said but yes they are not a stand alone army. But the old rules they were killing machines. I think they should have made them the killing machines the stories make them out to be but that doesnt sell as well
Maybe you SHOULD read the previous comments. (as well as the leaked rules)
They're looking more and more like a standalone force. As for "killing machines"; I have a feeling that if you can get them there, in close combat they will be.
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"If you are not naughty you get a cookie. If you are naked, you get a cookie." - Insaniak, Dakka Mod
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![[Post New]](/s/i/i.gif) 2015/02/17 02:19:25
Subject: Re:Is it just me, or are Harlequins shaping up to be the worst army in the game?
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Fixture of Dakka
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A stand alone force that lacks an HQ choice...
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Do you play 30k? It'd be a lot cooler if you did. |
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