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Made in ca
Hurr! Ogryn Bone 'Ead!




Borden

I find he works perfect on foot with my foot army, he has sent many enemies off the table edge and forced people to play in the center.


:cadia: 
   
Made in us
Longtime Dakkanaut




He does a good job at loosening up castles too. Drive the fire warriors away from supporting fire, and into the arms of your awaiting troupes.

   
Made in us
Sneaky Striking Scorpion






the_scotsman wrote:
But...the beasts do not make the Shadowseer move 12" do they??


Nope, but it's hardly much of an issue. You have 12 beasts on large bases, so you only need to daisy-chain 2 (one behind forward most units, 1 behind that) to keep the Shadowseer in coherency. Given beasts ridiculous movement, it's not like you're jeopardizing that much offense anyway.

Also, I posted the math on Cegs Revenge earlier, so I'll recap here. Unless you are already taking all the units because you like them, re-rolling 1's is not even close to worth it. The only two units in the codex that benifit from it in any substatial way are Solitaires and whatever takes Starmist Rainment. Everything else gets almost negligible benefit. If you are taking everything but 1 Shadowseer/DJ for the detachment anyway, then yes go for it. ANYTHING but a 60 point investment to go out of your way to get Ceg Revenge isn't worth it. Even one barebones skyweaver unit makes it not worth it.

This message was edited 1 time. Last update was at 2015/03/26 20:57:03


It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire 
   
Made in us
Longtime Dakkanaut




Ok, just a heads up. My ultramarine opponent will be using several vehicles he built using my updated V.D.R. (link in SIG) in our game Saturday. I'll post the rules for them when he emails them to me later. Gonna be sweet

   
Made in us
Hellion Hitting and Running






I go back and forth on the beasts. My biggest problem is lack of fast attack slots. I want 2 razorwings, 2 scourges, and 2 reavers....oh and 2 beast packs. (I might go one scourge and one beast pack) The beast packs do a great job tying things up and blocking enemy movement while your clowns prepare for the killing blows. VoT would help with them survive part of what makes beast so good is that they are cheap and you are adding a minimum of 60 points. Another way of keeping them alive would be to cast stealth and shroud on them from another unit. You are not guaranteed to get it but if you have three seerers with two powers each you are very likely to get it. But then again if you have the dance of shadows you may want to give it to your reavers for those nice 2+ jinks.

Also, what is better 2 ml2 shadow seerers or 3 ml1 seers. 2 ml2 gives more warp charges and more rolls on powers but 3 ml1 dishes out much more pain in combat.

My current list is:
DE 1500

HQ undecided

troops
2x5 wyches

FA
6 reavers w/ 2 caltrop
razor wing
5 scourge w/ 4 haywire

masque

elite
1 ml2 shadow seer w/ haywire and mask
2 ml2 shadow seers (possibly 3 ml1)

troops

4 players and TM w/ caresses
4 players and TM w/ kisses
4 players and TM w/ embrace

fast attack
2 starweavers (wyches go here)

heavy
void weaver w/ prism

Now I have 154 points still to use. I am not sure if I should take:
a succubus and put her in with one of the troupes.
a solitaire and a Lhamean.
2 shadowseers and a Lhamean.
4 medusa and a raider
   
Made in us
Sneaky Striking Scorpion






 lambsandlions wrote:
I go back and forth on the beasts. My biggest problem is lack of fast attack slots. I want 2 razorwings, 2 scourges, and 2 reavers....oh and 2 beast packs. (I might go one scourge and one beast pack) The beast packs do a great job tying things up and blocking enemy movement while your clowns prepare for the killing blows. VoT would help with them survive part of what makes beast so good is that they are cheap and you are adding a minimum of 60 points. Another way of keeping them alive would be to cast stealth and shroud on them from another unit. You are not guaranteed to get it but if you have three seerers with two powers each you are very likely to get it. But then again if you have the dance of shadows you may want to give it to your reavers for those nice 2+ jinks.

Also, what is better 2 ml2 shadow seerers or 3 ml1 seers. 2 ml2 gives more warp charges and more rolls on powers but 3 ml1 dishes out much more pain in combat.

My current list is:
DE 1500

HQ undecided

troops
2x5 wyches

FA
6 reavers w/ 2 caltrop
razor wing
5 scourge w/ 4 haywire

masque

elite
1 ml2 shadow seer w/ haywire and mask
2 ml2 shadow seers (possibly 3 ml1)

troops

4 players and TM w/ caresses
4 players and TM w/ kisses
4 players and TM w/ embrace

fast attack
2 starweavers (wyches go here)

heavy
void weaver w/ prism

Now I have 154 points still to use. I am not sure if I should take:
a succubus and put her in with one of the troupes.
a solitaire and a Lhamean.
2 shadowseers and a Lhamean.
4 medusa and a raider


3 ML 2 Shadowseers

Absolutely feel you on FA slots w/DE. Thank god they get 6 already, the codex would have been so cramped otherwise. My general feelings w/DE allies is this: Always bring razorwings for AA/AT, then choose between scourges, beasts and reavers. Beasts and Reavers are great at distraction: boost/run up in your opponents face and force them to shoot at the unit, leaving your Harlies relatively unmolested as they get in position.

Razorwings are amazing, as the turn they come in they get 4 S7 blasts, good for AT/AI and AA (RAW works against FMCs, just not flyers w/AV) and/or 2 AP2 shots for AA/AT. Highly versitile alpha strike potential that is pretty safe from retaliation. All of those roles compliment Harlies well, with the exception of AI (harlies do that just fine ). So your other FA slots become about whether you need AT, AI/destraction, or a little of both. AT- Scourges. Destraction unit- Beasts. Little of Column A/B- Reavers. I've found S6 rending attacks to be extremely versitile in taking out tanks, and T4 3+ is relatively tough for the army.

One thing you might consider in that army is a huge unit of wyches. You've got 2 SS's, and I always advocate using Veil to it's fullest w/them by keeping them on the ground. Yes it makes them a bit slower, but being as they can't be targeted it's a fair trade. Hawire on both, 100 more points in wyches w/ hekatrix w/haywire and whichever upgrades (no idea, don't run wyches myself). Frees up a Skyweaver for Harlies (who need protecting), and gives Wyches a durable transport option. Lhamean as your HQ, in a corner somewhere. Both SS's have a very good chance at Shroud/stealth, or go for gold and get Invis. Eitherway you have a giant durable blob running up the center of the table dominating board control. Could be an interesting option to try out.

More standard, and point-click advice: I'd go Solitaire. He compliments the MSU style of the army more, and is a very credible threat that has to be dealt with while being moderately durable. Succubus doesn't add much (outside of theme), as she'd be a glass-cannon going into a squad of glass cannons.

More shdowseers is an option, but I wouldn't do 2 more. 1 more ML2 + more troupes. Shaving another point somewhere can give you 3 more troupes for one largish squad. The 4th shadowseer wouldn't add that much more utility tbh. Medusa I've seen batted around a lot, but never used. Same goes for D-scythes in a raider. Yea, I guess it's a good idea on paper but if you scatter out of range and have to disembark you've just given up a lot of easy points.

Alt standard option- another Razorwing. Can't have to many.

It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire 
   
Made in us
Deadly Dire Avenger





Hey there guys, enjoying the Harlequin thread so far, just diving into them. I posted here asking about what to turn my boxes into for my harlequin force (i.e. skyweaver v voidweaver and such.) right here:

http://www.dakkadakka.com/dakkaforum/posts/list/0/641879.page#7705702

But I figure some may not see that from this thread... I have a tourney tomorrow and would like some input on what to build. I have 1 SS, 1 DJ, 1 Solitaire, and 1 x5 man troupe (old metal ones) built, and these boxed sets unbuilt:

3 Voidweaver/Starweaver
2 Skyweaverst
2 Troupes

So how should I equip them? For the 1750 tourney tomorrow should I slap the boxed sets together and run it? Or just do eldar accompanied with Heroes Path? Thanks!

-Mat


Automatically Appended Next Post:
Matt*

This message was edited 1 time. Last update was at 2015/03/28 02:25:34


Paranoia is a very comforting state of mind. If you think they're out to get you, it means you think you matter.

Follow me on Twitter: @MattTaylor1776

Check out my website:
authormatthewtaylor.com

Check out my first short stories on Kindle:

http://goo.gl/wToqsA 
   
Made in us
Shadowy Grot Kommittee Memba






You can make 1 Starweaver 1 Voidweaver and 1 unit of Skyweavers into a formation plus a heroes path, that's not bad and honestly youll need all those units anyway.

You're kind of locked into the old metal load out for the troupe though which is suboptimal to say the least...what is it 2x Fusion 2x Kiss power sword troupe master? Bleargh.

Anyway, if you do decide to do just heroes path all I can say is a Mask of Secrets ML2 Shadowseer with telepathy is one mean mother.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Deadly Dire Avenger





the_scotsman wrote:
You can make 1 Starweaver 1 Voidweaver and 1 unit of Skyweavers into a formation plus a heroes path, that's not bad and honestly youll need all those units anyway.

You're kind of locked into the old metal load out for the troupe though which is suboptimal to say the least...what is it 2x Fusion 2x Kiss power sword troupe master? Bleargh.

Anyway, if you do decide to do just heroes path all I can say is a Mask of Secrets ML2 Shadowseer with telepathy is one mean mother.


Thanks! The tourney is pretty lax when it comes to rules, its all super friendly and the only competitive aspect is each person kicks in 10 bucks and the top 3 placers get store credit. So with the old metal models I could equip them however I pay points for, as long as it is clear to my opponent who has what.

So you reckon that taking the my eldar and just throwing in the Heroes Path with ML2 Shadowseer would be best? Then maybe next month (its the last saturday of every month) Ill probably have more harlequins to use as a main force?



Automatically Appended Next Post:
How does this look:

Eldar w/ Harlequins (Heroes Path and Cegorach's Jest)

HQ:
Farseer w/ Singing Spear

Elite:

6 Fire Dragons: Exarch w/ Firepike and Fast shot
Wave Serpent for Dragons w/ SL and G. Walk Matrix

Troop:

8 Dire Avengers (go with the Farseer)

3 Windriders

Fast attack:
Crimson Hunter Exarch: Bright Lances and Pulse Laser

Heavy Support:

Wraithknight w/ Scatter, Suncannon and Scattershield

Harlequins:

CJ:
2 Skyweavers with haywirecannon and Zephyrglaive
5 Troupes: 4 players + TM w/ Caress, 2 fusion pistols, TM has Crescendo and Haywire nades.
1 Void Weaver w/ Prism

Heroes Path:
Death Jester
Shadowseer: Lv2, Neuro disruptor, Mask of Secrets
Solitaire

total is 1,747 Pts.

Seem OK?

This message was edited 1 time. Last update was at 2015/03/28 03:19:01


Paranoia is a very comforting state of mind. If you think they're out to get you, it means you think you matter.

Follow me on Twitter: @MattTaylor1776

Check out my website:
authormatthewtaylor.com

Check out my first short stories on Kindle:

http://goo.gl/wToqsA 
   
Made in us
Been Around the Block




Havelock wrote:
Hey there guys, enjoying the Harlequin thread so far, just diving into them. I posted here asking about what to turn my boxes into for my harlequin force (i.e. skyweaver v voidweaver and such.) right here:

http://www.dakkadakka.com/dakkaforum/posts/list/0/641879.page#7705702

But I figure some may not see that from this thread... I have a tourney tomorrow and would like some input on what to build. I have 1 SS, 1 DJ, 1 Solitaire, and 1 x5 man troupe (old metal ones) built, and these boxed sets unbuilt:

3 Voidweaver/Starweaver
2 Skyweaverst
2 Troupes

So how should I equip them? For the 1750 tourney tomorrow should I slap the boxed sets together and run it? Or just do eldar accompanied with Heroes Path? Thanks!

-Mat



The Skyweavers' weapons are really easy to magnetize. 1/8" x 1/16" magnets fit right into the weapon mount slot without drilling, clip the tab on the haywire and shiriken cannons and place a magnet on the end and you can run either option.
(I did not bother with the glaives/star bolos, way too small a space for me)

I bought three boxes of Voidweavers/Starweavers too and I built 1 Void weaver and 2 Starweavers. You will need 1 Void weaver for many of the formations, but its not that great, so I have the minimum of 1. I plan on running two Troupes in transports and one on foot, so 2 Starweavers works perfectly.

As far as the Harlies themselves, it really depends, there does not seem to be a single build that everyone agrees on, except that I would model them with something other than the base close combat weapons. For each box, I built 2 embraces (which is all the box comes with), 3 kisses, and I built two Troupe masters, one with a caress, the other with a kiss, just to play with the options for a 5 man squad. I did end up getting a total of 4 boxes because, you know, options

   
Made in us
Shadowy Grot Kommittee Memba






Okay, with the solo troupe you DEFINITELY want a Starweaver. Make it a 6-man (because what the heck) take a PS on the master and kisses on the passengers and point it at something with an armor value.

As for the skyweavers, 2x with zephyr and haywire isn't gonna mesh great with your list, stick with shurikens. For extra Eldar trickery you could even stick that bikeseer in there to prescience their shurikens and glaive attacks. S5 AP2 is nothing to sneeze at and can really F up a lot of targets.

See, the problem with harlies and Eldar is they're not quite as buddy-buddy as the DE where there's obvious synergy, you gotta just tailor them for what your list doesn't do. In your case, those fire dragons are gonna be WAY better at vehicle popping than those fusion harlies. Instead, you should leverage the enormous threat range of move vehicle+Disembark 6"+fleet run+fleet charge starting turn two and hit something that isn't expecting to be hit. Six kisses means you can either have a good chance to ID any single model or you can deal a bunch of AP2 wounds to break a units morale.


As for the Heroes Path, that's a formation I find works best leveraging a couple different relics. The Mask of Secrets works wonders with the death jester and the Psychic Shriek power, allowing the pair to work in concert to debuff and demolish whole units on their own while at first not seeming worth it to shoot at (a pair of low points models with a 2+ cover save). It's pretty impressive when you move into range of 3 units, delete 1 with a shriek, pin another with hallucinogen grenades, and cause a third to flee with the jester.


The solitaire I've been liking more and more with the relic Kiss from the codex. Before I had been shaving a hull point off a vehicle or killing 1-2 high AV models before being splattered by weight of fire, but I've found that he works much better at making his points back just being a blender that causes 7-8 wounds against some pinned or feared infantry unit and sweeps them with an initiative test. The solitaire is great at being a bully and can really last a long time jumping from relatively defenseless target to target mopping up.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




So, I got my game in against the ultramarines. Definitive victory for the Harlequins! Played hammer and anvil deadlock maelstrom mission (with a house rule that any objective held at a the end is worth 3 points)
He was running 3 experimental vehicles using my V.D.R. so I can't say for certain how it would have gone against a standard army (said he'll run them next game )
I seized the initiative to start, he was looking to just sweep me off the table, so wasn't in good position objectives wise. By the time all was said and done, he conceded bottom of turn 4 with only his "flight type" knight of ultramar and his captain left on the table.

My take away from this game is heavy armor is only a serious problem on walkers. Our the embrac and kiss just don't cut it against av13 fronts
Otherwise, great game, and looking forward to a rematch!

   
Made in us
Longtime Dakkanaut




1500 point game this weekend against sisters. Pretty competitive player with a mid range shooty army, so should be a hard matchup. Going to add a few things to the army I had last page, going to fill out more bodies and weapons on the foot troupes, maybe another jetbike or two to get rid of any fortifications/ vehicles he may bring. Here's hoping I can close the gap before he makes my Harlequin do the burny dance

   
Made in us
Sneaky Lictor





Chicago, IL

I finally got a game in with my Harlequins. I played a 1000 point escalation league game against Blood Angels.

My list was a little weird because I was trying to use what I have painted, which was mostly the old finecast Harlequins, so bear with me:

Cast of Players
5 x players, 2 with kiss, 1 with embrace
Troupe Master with Kiss
Shadowseer
Death Jester

Faolchu's Blade Formation
2x Skyweavers w/Haywire and Bolas
2x Skyweavers w/Shuriken Cannons and Bolas
Voidweaver w/Prism Cannon

Eldar CAD
Spiritseer
Jetbikes x3
Guardians x10 w/Scatter Laser Platform
in a Wave Serpent w/Scatter Laser, Holo Fields
5x Swooping Hawks

I think that was about it.

My opponent was running Mephiston in a Drop Pod w/a Tactical Squad and Sanguinary Priest, 5 of the Sanguinary Guard, another Tac Squad in a Rhino and an Assault Marine Squad.

I didn't take any pictures or take notes, unfortunately, so I can't do a proper batrep. But, what I can tell you is that the Faolchu's Blade formation worked out great. Mephiston and co. dropped in behind the Voidweaver and fired about 20 shots into its rear. I jinked off every hullpoint and the Voidweaver survived the game intact. I even shot and killed a Marine with the rear Shuriken Cannon while jinking. Skyweavers... took out about 500 points of my opponent's army by themselves. 1 Skyweaver team tossed its bolas into the Tac Squad and took out 7 marines in one round of shooting. They also killed most of the Sanguinary Guard squad, the Rhino and a few Assault Marines. I ran them in squads with different weapon loadouts just to see how they worked, and both the cannons and the haywire were great. The re-rollable jink is nice for when you fly up into your opponent's face and throw the bolas, as the turn after you are exposed and that re-roll is key. The Voidweaver very much held its own, too, killing its value in Marines. Mephiston in a drop pod ended up being a mistake against this army because he is not mobile enough once he arrives and I just ran/turbo-boosted away from him once he hit the ground. The Harlequin troupe was an all-star, too, killing the assault marines and then charging and wiping out a depleted Tac Squad that had assaulted the Hawks. At the end of the game my opponent had just Mephiston with 1 wound and a depleted Tac Squad, plus the Drop Pod, while I still had the Voidweaver, Eldar Jetbikes, a few Hawks and a nearly full Harlequin Troupe (having taken just 2 casualties from shooting on turn 1). I ended up pulling it out 6-4.

If I run this list again, I will probably drop the Hawks. They didn't add much to the list.



Here's a shot of my recently (almost) finished Skyweavers, by the way.

This message was edited 1 time. Last update was at 2015/03/31 16:41:57


 
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

Thanks for sharing!

Great to hear the rejink formation worked for you. I had been contemplating it since it was brought up a couple pages back. Good idea combining it with COP rather than the Masque or C Revenge formation where the same units woudl not benefit.

Also nice looking bikes! Question, I have not put mine together yet but looked at the instructions.

Is there a more stable method for the flying base? Meaning is it more secure and less flimsly than say the current wind rider bikes.

I was thinking of magnetizing the bikes to their flying bases.

Thanks!

2500
2000
2250
1750 
   
Made in us
Sneaky Striking Scorpion






Also Good news, bad news.

Good news: all the above comments about DE allies are perfectly valid for the foreseeable future.

Bad news: all the comments about CWE allies are about to become moot.....

It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire 
   
Made in us
Longtime Dakkanaut




So, played the sisters. He had a fortress of redemption, Uriah Jacobs, and a giant pile of heavy bolters. I had a masque detachment, and the heroes path formation. Scattering of special weapons on my units, solitaire had cegorachs rose, had trip ml2 SS and death jesters, and two units of the jetbike( one glaive on each two man unit, and haywire blasters on both)

My take away, infiltrating the solitaire to guarantee turn two charges is BEASTLY. he did so much work, especially when in any sort of cover. So hard to bring down. The pistols on troupers are wasted points with this detachment, anything within 6-12 inches I would wanna shoot, I'd rather run towards and charge. The bikes with haywire may not be the toughest units in the game, but they are close to the toughest in the army. With the 4 haywire blasters on the field, I could just point, click, delete nearly any vehicle I pointed at. One round of shooting from ONE TEAM put down a sister and put two hull points on the central tower, one on the central annex, and one on the missile silo.
Death jesters did a great job mucking about, claiming objectives, bullying anyone who wasn't fearless, absorbing fire, and picking out the basic priest at one point. Well worth 60 points IMO.

We won, but the solitaire was the only thing left alive at the end of turn 5 with one wound. He had 15 models on the table, but had started out with around 54 and the building. Failed two 7" charges turn two and ate ALL of the fire power he could swing my direction the next turn.

All in all, great game and can't wait to play them I the future.

Edit: stupid autocorrect

This message was edited 2 times. Last update was at 2015/04/04 00:07:46


   
Made in us
Frightening Flamer of Tzeentch





Somewhere

I am putting my sky weavers together tonight and am not used to the new flying bases.

the ball on the end looks to need go be glued to the bike. I could magnetize but I just think that's weird.

is that the new trend? Glue your flying base? I am assuming the weaver kit has the same base.

This message was edited 1 time. Last update was at 2015/04/07 00:20:29


2500
2000
2250
1750 
   
Made in us
Automated Space Wolves Thrall




NYC

 Skerr wrote:
I am putting my sky weavers together tonight and am not used to the new flying bases.

the ball on the end looks to need go be glued to the bike. I could magnetize but I just think that's weird.

is that the new trend? Glue your flying base? I am not assuming the weaver kit has the same base.


I was in denial. I even wrote to GW. Here was the reply btw:

Thank you for writing in to us! We had forwarded this on to the UK to double-check on this for you. The UK did confirm "this model is intended to be glued on to the stem, with the ball fitting about 1/3 to 1/2 of the way in depending on the angle you have the model."


I've been magnetizing stands just so I can actually fit everything in a transport case. All the skimmer stands for the Harlies are like this. Imagine moving this whole thing with glued on bases on the Skyweavers, Starweavers and Voidweavers? It's already stressful moving them with the guys hanging out on top with bolas and guns.
   
Made in us
Hellion Hitting and Running






 Booklooker wrote:


I've been magnetizing stands just so I can actually fit everything in a transport case. All the skimmer stands for the Harlies are like this. Imagine moving this whole thing with glued on bases on the Skyweavers, Starweavers and Voidweavers? It's already stressful moving them with the guys hanging out on top with bolas and guns.
This brings up a great point. Harlequins and Dark eldar are the most fragile armies. What is the best way to transport them. My tau I can slap in a foam box and they are good too go but I don't trust all those spikes and streamers and what in foam. What is the best transport case? I might try a magnetic case, but I am not sure what to do with my voidravens.
   
Made in us
Sneaky Lictor





Chicago, IL

 Skerr wrote:
I am putting my sky weavers together tonight and am not used to the new flying bases.

the ball on the end looks to need go be glued to the bike. I could magnetize but I just think that's weird.

is that the new trend? Glue your flying base? I am not assuming the weaver kit has the same base.


Thanks for your nice comments on the bikes, and to answer your question, I superglued them to the flying bases. Those things just would not stay on without glue, so I gave up and glued them in place. It makes them a little more tricky to transport, but fortunately my main army is Tyranids, so my case has a lot of oddly-shaped foam cutouts that ended up working fine. Hope that helps! I will probably do the same thing with the Voidweaver/Starweavers, as the darn Voidweaver kept falling off its base during the game, too.


Automatically Appended Next Post:
 lambsandlions wrote:
 Booklooker wrote:


I've been magnetizing stands just so I can actually fit everything in a transport case. All the skimmer stands for the Harlies are like this. Imagine moving this whole thing with glued on bases on the Skyweavers, Starweavers and Voidweavers? It's already stressful moving them with the guys hanging out on top with bolas and guns.
This brings up a great point. Harlequins and Dark eldar are the most fragile armies. What is the best way to transport them. My tau I can slap in a foam box and they are good too go but I don't trust all those spikes and streamers and what in foam. What is the best transport case? I might try a magnetic case, but I am not sure what to do with my voidravens.


I ended up laying the Skyweavers on their side in the foam, so that the bolas are facing upward. The bolas are very delicate and cannot support the weight of the model. I put a little extra pluck foam that was left over around the edges of the models so that they would not move during transport. Definitely not the easiest models to transport, but do-able with some forethought. I am thinking about ordering some extra pluck foam trays to make some custom-fitted trays for the rest of the vehicles.

This message was edited 1 time. Last update was at 2015/04/06 14:00:52


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Bolas are definitely something I'd do my best to magnetize only for the lessened chance of breaking them.
   
Made in us
Frightening Flamer of Tzeentch





Somewhere

Hmmmm, not sure if I wii glue or magnetized.

Hanyone ever glued washers under model bases for a little extra weight?

2500
2000
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1750 
   
Made in us
Hellion Hitting and Running






 Skerr wrote:
Hmmmm, not sure if I wii glue or magnetized.

Hanyone ever glued washers under model bases for a little extra weight?
Most of the plastic minis are light enough that they don't need it, unless you are a hormogaunt. I think I am going to glue two or three magnets on my bases and then carry them on a piece of sheet metal.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

[snipped]

This message was edited 1 time. Last update was at 2015/04/10 09:03:59


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in ph
Material for Haemonculus Experiments




What would you guys change about this list.

Harlequin Masque + Dark Artisan

I haven't tried a game with these guys yet. The basic idea is dark artisan Deepstrikes as a distraction as well as giving -2LD debuff from coven supplement.
shadowseever with mask goes in the big troupe, two reamining shadowseer joins the smaller troupes in skyweavers.
the deathjesters feel out of place without a transport or bodyguard, I am considering to just drop two of them, drop heroes path all together and then get a unit of bikes?

Spoiler:

Masque Detatchement

Elite

Shadowseer: Mastery level 2, Haywire Grenades
Shadowseer: Mastery level 2, Haywire Grenades
Shadowseer: Mastery level 2, Haywire Grenades, Mask of Secrets
Deathjester
Deathjester

Troops
4 Players, Troupe Master: 3 Harlequin's Caress, Haywire Grenades
4 Players, Troupe Master: 3 Harlequin's Caress, Haywire Grenades
11 Players, Troupe Master: 4 Harlequin's Caress, 1 Harlequin's Kiss, Haywire Grendes, Starmist Raiment

Fast Attack
Starweaver
Starweaver

Heavy Support
Voidweaver

The Heroes' Path
Solitaire
Shadowseer: Mastery level 2, Haywire Grenades
Deathjester

Dark Artisan
Haemonculus: Webway portal, Scissorhand, Syndriq's sump, The Nightmare Doll
Talos: Ichor injector, Twin-linked Heat-lance
Cronos: Spirit probe

1850


Thanks for any comments.
   
Made in us
Regular Dakkanaut





I'm planning on taking a full Cegorach's Revenge list to an 1850 tournament in a few weeks. It's single source, so I can only have one formation. Being 1850 and wanting to have some fun, I opted for the revenge to get the nice benefits, seeing as how I would have to take everything in a normal masque to even touch 1850.

I'll let y'all know how I do, but here's my list:
Spoiler:

Revenge

Death Jester - Haywire
Death Jester - Haywire
Death Jester - Haywire

Shadowseer - Lvl 2, Haywire, Mask
Shadowseer - Lvl 2, Haywire
Shadowseer - Lvl 2, Haywire

Solitaire - Rose

3x Skyweavers - 1 glaive
3x Skyweavers - 1 glaive

Troupe - 3x kisses, 2x embrace, haywire Starmist (warlord)
Troupe - 3x kisses, 2x embrace, haywire
Troupe - 10x Caress
3x Starweavers

2x Void weavers - haywire


ITC 2016 - Best of Harlequins  
   
Made in us
Longtime Dakkanaut




ThrashPower wrote:
What would you guys change about this list.

Harlequin Masque + Dark Artisan

I haven't tried a game with these guys yet. The basic idea is dark artisan Deepstrikes as a distraction as well as giving -2LD debuff from coven supplement.
shadowseever with mask goes in the big troupe, two reamining shadowseer joins the smaller troupes in skyweavers.
the deathjesters feel out of place without a transport or bodyguard, I am considering to just drop two of them, drop heroes path all together and then get a unit of bikes?

Spoiler:

Masque Detatchement

Elite

Shadowseer: Mastery level 2, Haywire Grenades
Shadowseer: Mastery level 2, Haywire Grenades
Shadowseer: Mastery level 2, Haywire Grenades, Mask of Secrets
Deathjester
Deathjester

Troops
4 Players, Troupe Master: 3 Harlequin's Caress, Haywire Grenades
4 Players, Troupe Master: 3 Harlequin's Caress, Haywire Grenades
11 Players, Troupe Master: 4 Harlequin's Caress, 1 Harlequin's Kiss, Haywire Grendes, Starmist Raiment

Fast Attack
Starweaver
Starweaver

Heavy Support
Voidweaver

The Heroes' Path
Solitaire
Shadowseer: Mastery level 2, Haywire Grenades
Deathjester

Dark Artisan
Haemonculus: Webway portal, Scissorhand, Syndriq's sump, The Nightmare Doll
Talos: Ichor injector, Twin-linked Heat-lance
Cronos: Spirit probe

1850


Thanks for any comments.


I've been having a lot of success running the death jesters independently as single model units with haywire grenades. My 1750 list has 3 normal ones and the heroes path. While the leadership manipulation isn't a guarantee, forcing your opponent to make 2-3 of them every turn WILL make them target to death jesters..even of they don't run off the table, everyone but marines is snap shooting the next turn automatically. Without our own flyers, that's a legitimate issue.

I roll on the light table and hope to get infiltrate or the reposition options to maximize their targets. Good luck, the list looks solid!
   
Made in us
Regular Dakkanaut





So I took my quins for a practice game today against CAD Necrons. My opponent didn't have a massive deathstar, but did play with some fun choices. My list can be found above.

Necrons
Obyron
Cryptek - Chrono
20 warriors
10 warriors - ark
Nightbringer
Deceiver
4x Destroyers
3x Heavy destroyers
4x wraiths - whip coils
5x lychguard - swords & boards


We played modified book missions, with relic as well as 3 crusade objectives, standard first blood/warlord/linebreaker.

Quick result - Harlequins win! Game ended on 5 with 2 crusade objectives to 1, I controlled the relic, and had first blood & linebreaker to his nothing. All that was left were the 4 wraiths, the ghost ark on 2 hps, and obyron.
I had my starmist warlord and 1 kiss trouper from his squad, one glaive skyweaver with 1 wound, the solitaire with 1 wound, one void weaver, and one starweaver. It was an enjoyable game, with sweeping advances taking most of the warriors out.


In depth -
Seers all got mirror of the minds, mask had fog of dreams, and the other two had laugh of sorrows. Quite a good smattering of powers. Warlord got Encore for his warlord trait. I went second.
Early game saw me bring most of my shuriken cannons to kill the deceiver turn 1, while losing most of my large caress unit. Forced a few leadership checks from the death jesters on the large unit of warriors, but they passed their -2 test turn 1 and turn 2.

Turn 2, he killed 2 out of 3 jesters as well as seers with some ridiculous rolls. I was able to assault the nightbringer with kisses and take him down as well as bring the mask within range to the 20 man unit. Skyweavers flanked the necrons, doing some damage to the destroyers. Solitaire and the remains of the caress unit tied up the warriors in my turn.
Turn 3 saw the wraiths making a long charge to the jetbikes, but they were able to hit and run out with one glaive on full wounds. Solitaire and one caress trouper killed 5 warriors, losing the trouper, and forcing him to flee at -7 leadership. I10 auto-sweeping was very nice and allowed me to charge the remaining destroyers in my turn with the solitaire but doing minimal damage. Heavy destroyers were taken out by kisses & embraces.
Turn 4 saw the lychguard charging the warlord's starweaver, blowing it up from obyron and pinning the unit about 3" away from them. 10 warriors disembarked and shot up the second troupe and shadowseer. Skyweaver charged in to help the solitaire do some damage to the destroyers. The other skyweavers charged the lychguard and managed to not only survive, but kill a lychguard in the process. Passed morale and held up the unit from charging the warlord.
Turn 5, the wraiths killed the last skyweaver in the first unit, but the solitaire was unable to be attacked in combat (multiple combat) and escaped from it after dispatching the final 2 destroyers. I was able to charge the remaining 10 warriors with the Solitaire and second unit of skyweavers, while also finishing off the lychguard, leaving just obyron alive. Solitaire and skyweaver killed off all but 3 warriors, having them fail morale and cause the second auto-sweep. Game ended, and twisted encore allowed the warlord to move & run to be within range of the relic.


Overall thoughts - Revenge was nice for the Solitaire, keeping him alive with 1 wound (darn 2's!). Rose more than made its points with some key rerolls killing off full wound destroyers and warriors. Shadowseers could have done more, but my opponent was denying powers something awful (ie - Fog on the lychguard went off on 3 dice. He rolls 5 dice and gets 3 6's to deny it, haha). Jesters provided a nice distraction, overwatch soak against the 20 man warriors, and general annoying unit. Voidweavers were cute, forcing jinks on the ark and doing minimal damage to the warriors, but were by and large left unmolested by my opponent. Lastly, twisted encore warlord trait proved just how powerful of a rule it was, being both hilarious and useful, though even without it I would have won 2 objectives to none (warlord movement/run got far away from an objective to the relic).

Was the army fun? Absolutely. Could it be competitive? Yes. Will it be the end all be all of top tier armies? Not as a stand alone force, but certainly with eldar or dark eldar (such as the rumored farseers and warhost detachment....).

Will post more after the tournament next weekend.

ITC 2016 - Best of Harlequins  
   
Made in gb
Regular Dakkanaut





North Coast, NSW, Australia

Cool. Thanks for the report. Nice to see them doing well against the necrons!

'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
 
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