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Made in gb
Drop Trooper with Demo Charge






Nocturne

Got a tournament coming up and have been warned about Imperial Knights. Any tactical advice or specific units to take?

1 GW standard case, 2/3 full of s,
One Kaiser Rushforth with guard in... Mostly painted!
Try elementgames.co.uk for money off GW, saved me loads!
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Made in gb
Longtime Dakkanaut





UK

It helps to know what army you're playing.

anyway the person who brings an IK to 600 is a first class TFG.

YMDC = nightmare 
   
Made in us
Legendary Master of the Chapter






Only at 600? jeeze. the way you beat it is by placing all objectives you can on the sides, split your army into two and go for the sides

that way he has to commit to one side or the other giving you time to get objectives.

Otherwise ask that he doesn't bring it since its really a pain.

Also LOS blocking terrain helps alot. (or multi part ruins so that you can hide underneath and not get assaulted or shot at. (remember you need LOS to even attempt a charge, and his eyes are really high up there)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut



Orlando

Knight in 600 points? What an a-hole. Theres unfortunately not a lot you can do about it short of maybe a sterguard squad with melta bombs and melta guns/combis. Even then I am pretty sure mathhammer will prove that isn't enough. Who brings a superheavy in less than a thousand points? I know its a tournament but its still supposed to be fun for all players.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Legendary Master of the Chapter






I Honestly wouldn't even bother trying to kill it. its 2 lemon russes taped together with walker protection and a 4++ on one side. unless you are fully list tailoring (like a bunch of sterns combat squading two facings, or 2-3 units of haywire scourges) you are basically never going to kill it

The final counter however is flyers, since they only have a stubber that can target anti air (unless we doing forgeworld)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

A knight in a 600 point game? Sounds silly.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Lanchester square law makes it hard to take down an IK at such a small pt level.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Brigadier General





The new Sick Man of Europe

I'm honestly never heard of tournament being played at points value any less than 1500pts

Anyway Stormraven or Talon that can't be hit with his main gun and melee weapon would be my best choice.

This message was edited 1 time. Last update was at 2015/03/09 20:54:14


DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in gb
Quick-fingered Warlord Moderatus







Swap out your tactical squad for another scout squad with sniper rifles and an ML and, as others have mentioned, put one on eigther side of the board - make him choose which unit his sheild counts against!
While he's tied up thinking about that; bring the flyer in from behined against his rear AV11 - that will really bother him because i would start having concerns at that point.

Primary concern as a marine is the S8 AP3 battle cannon - it's not barrage so make sure your scouts and marines get a good cover save.
Perhaps you could drop pod the heavy bolters behined enemy lines for an easy linebreaker VP?

I'm not 100% on marine points costs, but i hope that helps!

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Longtime Dakkanaut




Haywire swooping hawks. Keep them hidden, jump out if he gets too close, pray to hit enough to bring the beast down. I think you'd need 2x6 man units to pull it off though...

   
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Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Inquisitor with 3 Skulls, and as many LotD units with Melta as you can fit.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
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Longtime Dakkanaut




Simple. Space marine bikes. 3 man units with meltas and combi melta. Three of those should be sufficient.
   
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Legendary Master of the Chapter






Fragile wrote:
Simple. Space marine bikes. 3 man units with meltas and combi melta. Three of those should be sufficient.


3 shots?

Through a 4++

against 6 hp?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Regular Dakkanaut




Decurion with Zahndrekh, 20 Warriors, 5 Immortals and 5 Tomb Blades with shieldvanes and shadowlooms. Take the 'reroll ones' trait and tank with Zahndrekh, use what cover you have have the Blades hit the flank or rear. The battlecannon will be useless against both Zahndrekhs unit and the blades, and if you spread the other units out they'll be reasonably safe until the monster is close enough to charge.
   
Made in gb
Longtime Dakkanaut




Bring an Imperial Knight.
   
Made in us
Legendary Master of the Chapter






People still use the battle cannon version?

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




 Desubot wrote:
Fragile wrote:
Simple. Space marine bikes. 3 man units with meltas and combi melta. Three of those should be sufficient.


3 shots?

Through a 4++

against 6 hp?



3 shots? 3x3 is 9. And with a 12" move you can easily get into multiple facings and the shield only covers 1.
   
Made in us
Legendary Master of the Chapter






Woop stopped reading at 3man units

But you cant forget. the knight also moves 12". guns are infinity longer range than you. all of them besides the stubber goes through your armor and wounds on a 2+

You are more than likely not going to be in melta range as well.

You will need an EXTENSIVELY well covered terrain table if you want any chance of getting close or have more bike squads.

Attack bikes with multi melta could help maybe.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Desubot wrote:
People still use the battle cannon version?


it's useful in a MSU enviroment when you don't nesscarily need to kill/maim two tanks a turn.


that said in a 600 point game an Imperial Knight is unlikely as you'd have insufficant points to take much else.

This message was edited 1 time. Last update was at 2015/03/10 21:25:24


Opinions are not facts please don't confuse the two 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Desubot wrote:Otherwise ask that he doesn't bring it since its really a pain.


Considering it's a tournament, I doubt that's an option.

SirDonlad wrote:Swap out your tactical squad for another scout squad with sniper rifles and an ML and, as others have mentioned, put one on eigther side of the board - make him choose which unit his sheild counts against!
While he's tied up thinking about that; bring the flyer in from behined against his rear AV11 - that will really bother him because i would start having concerns at that point.


Knights are 13/12/12 and really aren't scared of a single missile launcher in a scout squad.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
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Legendary Master of the Chapter






 Drasius wrote:
Desubot wrote:Otherwise ask that he doesn't bring it since its really a pain.


Considering it's a tournament, I doubt that's an option.

SirDonlad wrote:Swap out your tactical squad for another scout squad with sniper rifles and an ML and, as others have mentioned, put one on eigther side of the board - make him choose which unit his sheild counts against!
While he's tied up thinking about that; bring the flyer in from behined against his rear AV11 - that will really bother him because i would start having concerns at that point.


Knights are 13/12/12 and really aren't scared of a single missile launcher in a scout squad.


Oh right.

Though i think the biggest question we haven't asked yet is wtf are you bringing? the advise will highly depend on what army you have or plan on playing

This message was edited 1 time. Last update was at 2015/03/10 22:22:05


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Yeah, most of this is a crap shoot of tactics until we know what the OP has in the way of armies.

SM Bikers with Melta or Fire Dragons in a WS are the easiest 2 ways that I know of to kill the IK.
   
Made in gb
Quick-fingered Warlord Moderatus







I looked at his images and he has a 600pt salamanders army, so i think it's safe to assume thats what he's going to this tournament with.

I tried to make a suggestion which utilizes what he has already without just saying "buy more stuff" - although i accept that is in fact what he has to do given the stated scenario so i went for 'buying as little as possible'.

The sniper plan isn't a great one i'll grant you, but with a psyker he may get some luck with re-rolls. The sniper rifle has rending after all so a 6 to pen can do something and a missile launcher gives tactical flexibility - after all; he may not end up playing against it and will then have to deal with massed troops at some point.

https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle..  
   
Made in us
Dakka Veteran




That'll show those local friendly gamers how to play killteam! Seriously, what a jerk, and what a poorly ran "tourny". Small points games are supposed to be all about the fun, silly interactions in my book. Throw some fodder units at it and use fast attack to claim objectives.
   
Made in au
Dakka Veteran






Canberra

How would four Soul Grinders with the Daemon of Slaanesh upgrade fare?

   
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Auspicious Daemonic Herald





 VorpalBunny74 wrote:
How would four Soul Grinders with the Daemon of Slaanesh upgrade fare?

Well if you got multiple in to combat with it at the same time it would work but you should expect 1 grinder to die before swinging and 1 grinder alone isn't enough to kill it reliably so you really need to get 3+ to fight it at once.
   
Made in gb
Battleship Captain




 SirDonlad wrote:
The sniper plan isn't a great one i'll grant you, but with a psyker he may get some luck with re-rolls. The sniper rifle has rending after all so a 6 to pen can do something and a missile launcher gives tactical flexibility - after all; he may not end up playing against it and will then have to deal with massed troops at some point.


Sadly not anymore; a 6 to wound penetrates saves but that's it.

Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Longtime Dakkanaut




Halandri

 NinjaJc01 wrote:
Got a tournament coming up and have been warned about Imperial Knights. Any tactical advice or specific units to take?
I was watching some 600 point games the other day. The lists as far as I recall:

IK, space marine captain, 5 tacs, 5 scouts.
vs
Shokk Big Mek (warlord), Trukk mob (claw nob), foot mob (claw nob), 2 artillery and 1 small grot squad.

Even when the artillery was getting hot every other shot and the big mek killed himself the imperial force simply didn't stand a chance. They re-racked a few times and even changing tactics would only delay the inevitable.
   
Made in gb
Lead-Footed Trukkboy Driver





Tank bustas? with a load of assaulting melta bombs should be fine. Or take like 12 units of grots with a couple of war bosses and run around the board just collecting objectives
   
Made in au
Dakka Veteran






Canberra

 CrownAxe wrote:
Well if you got multiple in to combat with it at the same time it would work but you should expect 1 grinder to die before swinging and 1 grinder alone isn't enough to kill it reliably so you really need to get 3+ to fight it at once.
I like those odds!

   
 
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