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![[Post New]](/s/i/i.gif) 2015/03/14 05:20:42
Subject: Heroes of the storm
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Longtime Dakkanaut
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Just wondering if anyone on here played it? It is in beta and was wondering if anyone tryed to get in and didn't make it :(
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This message was edited 1 time. Last update was at 2015/03/14 05:24:10
I need to go to work every day.
Millions of people on welfare depend on me. |
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![[Post New]](/s/i/i.gif) 2015/03/14 05:42:57
Subject: Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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Play it constantly, it's very fun.
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![[Post New]](/s/i/i.gif) 2015/03/14 13:12:30
Subject: Heroes of the storm
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Decrepit Dakkanaut
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Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.
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![[Post New]](/s/i/i.gif) 2015/03/14 13:31:10
Subject: Heroes of the storm
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Veteran ORC
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I've played it.
The fact that every map has a secondary objective helps, but the lack of items kind of keeps it bland, imo.
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2015/03/14 14:03:35
Subject: Heroes of the storm
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Soladrin wrote:Played it for a while but quickly grew tired of it. It's a MOBA without any real depth.
All MOBAs lack depth.
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![[Post New]](/s/i/i.gif) 2015/03/14 14:44:03
Subject: Heroes of the storm
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Veteran ORC
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I don't think you've ever played DotA.......
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2015/03/14 14:51:29
Subject: Re:Heroes of the storm
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Longtime Dakkanaut
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I actually hated the other types because of items lol. Too spend 900+ hours to win type of thing going on. I preffer everyone has the same thigns and how you play changes the outcome like chess  . btw the reason I ask and started this topic is because they sent me 4 new beta keys was wondering if anyone wanted to try it out.
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I need to go to work every day.
Millions of people on welfare depend on me. |
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![[Post New]](/s/i/i.gif) 2015/03/14 14:54:48
Subject: Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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Problem with Dota is that most of it is early game farming, one of the major reasons I prefer HOTS over Dota and League is that your mostly dealing with the map itself (objectives), the enemy heroes, and that leveling is the primary factor rather then how many tiny little creeps you've managed to last hit.
Last Hitting was a mechanic that was from a limitation of Warcraft 3, it adds a sort of intriguing skill gap, but at the same time it's an artificial skill gap that the whole game depends upon.
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![[Post New]](/s/i/i.gif) 2015/03/14 15:58:58
Subject: Heroes of the storm
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Veteran ORC
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ZebioLizard2 wrote:
Problem with Dota is that most of it is early game farming, one of the major reasons I prefer HOTS over Dota and League is that your mostly dealing with the map itself (objectives), the enemy heroes, and that leveling is the primary factor rather then how many tiny little creeps you've managed to last hit.
Last Hitting was a mechanic that was from a limitation of Warcraft 3, it adds a sort of intriguing skill gap, but at the same time it's an artificial skill gap that the whole game depends upon.
No, Early Game with DotA is NOT all farming; depending on which character you pick, you are fully capable of running around and ganking by Level 1 (Crystal Maiden, Vengeful Spirit, Lion, Sven, Alchemist to name a few). If a person only spends the early game farming, that's his/her fault
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2015/03/14 16:59:18
Subject: Heroes of the storm
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Secret Force Behind the Rise of the Tau
USA
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I'd also hardly call last hitting an artificial skill gap. Far and above last hitting is the most difficult skill to master in MOBAs and the one that really separates expert players from everyone else.
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![[Post New]](/s/i/i.gif) 2015/03/14 18:02:10
Subject: Heroes of the storm
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Beta'd DoTA 2. Your point? Unengaging bland gameplay. Played it for seven hours, constantly telling myself that it'll hook me in, and after what felt like a lifetime, I just called it there.
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![[Post New]](/s/i/i.gif) 2015/03/14 19:06:35
Subject: Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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LordofHats wrote:I'd also hardly call last hitting an artificial skill gap. Far and above last hitting is the most difficult skill to master in MOBAs and the one that really separates expert players from everyone else.
That's not exactly what artificial skill gap means, it's mostly just the factor that it was a previous limitation of a system (warcraft3), where there was nothing better and now as a result most copy Dota and Dota 2 in order to use that as an artificial skill gap (gate?) in order to provide a level of skill needed rather then any naturally occurring one within the moba genre, thankfully within the second generation moba's we are starting to see people use different measures outside of it to provide actual ingame measures of skill rather then who can poke creeps well enough.
No, Early Game with DotA is NOT all farming; depending on which character you pick, you are fully capable of running around and ganking by Level 1 (Crystal Maiden, Vengeful Spirit, Lion, Sven, Alchemist to name a few). If a person only spends the early game farming, that's his/her fault
That is true, though I suppose I am biased here because I often was playing what was considered the "Ward Bitch" and as a result if I wasn't spending all my gold on wards I was being a full detriment to the team, I just never liked the mechanics behind farming in the game and how they pushed things towards an odd tier of either "Carry or Babysitter to Carry".
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![[Post New]](/s/i/i.gif) 2015/03/14 19:12:23
Subject: Re:Heroes of the storm
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Decrepit Dakkanaut
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After Strife was heavily changed to be more similar to DotA / LoL, HotS is the best MOBA out there. It's the only MOBA with a vastly different gameplay and very enjoyable.
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![[Post New]](/s/i/i.gif) 2015/03/14 20:37:59
Subject: Heroes of the storm
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Secret Force Behind the Rise of the Tau
USA
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ZebioLizard2 wrote:That's not exactly what artificial skill gap means, it's mostly just the factor that it was a previous limitation of a system (warcraft3),
Wait... So your idea of artificial, is that a core mechanic was imported from another game? It's like that stupid thread about ARPG's all over again...
ingame measures of skill rather then who can poke creeps well enough.
It's really not that simple. The entire play mechanics of a MOBA in early game are about managing your ability to farm without getting killed (or to get yourself kills). The battle over the core resource (gold/w/e is in its place) is the main driving factor in the game, as well as the only real way for a team to come from behind. Different Mobas do this in different ways ( DI:Epidemic was pretty nifty in this regard) but at the end of the day the game is all about getting the best tims to make the best build so you can get more kills to get better items. It's been that way since day one. There's nothing artificial about it.
"Carry or Babysitter to Carry".
Maybe your just playing the wrong genre.
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![[Post New]](/s/i/i.gif) 2015/03/14 23:33:16
Subject: Re:Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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Maybe your just playing the wrong genre.
I enjoy the Genre, I just hate the base execution of the 'last hit' system and prefer a better gold gain mechanic, is that so hard to understand? Everyone typically cribs off Dota 2/ LoL because they popularized it due to a mechanic from a former system.
Even League was trying to fix it in a variety of ways while retaining that mechanic with it's attempts to allow the support to gain some sort of measured gold gain alongside the Carry.
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![[Post New]](/s/i/i.gif) 2015/03/15 04:09:26
Subject: Re:Heroes of the storm
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Secret Force Behind the Rise of the Tau
USA
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ZebioLizard2 wrote:I enjoy the Genre, I just hate the base execution of the 'last hit' system and prefer a better gold gain mechanic, is that so hard to understand?
No. I understand it.Your position on it just seems to be utterly arbitrary.
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![[Post New]](/s/i/i.gif) 2015/03/15 05:02:39
Subject: Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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Regardless of said thoughts, Heroes seems to be in a decent position of trying something interesting and seems to be doing rather fine so far given opinions on the matter.
The only fault I've seen is the weird update schedule Blizzard has with it being in beta yet it gets barely a patch a month to two months at times, typically about four to seven weeks, that along with an even slower hero release schedule...
Balancing could be a bit better in some area's, they tend to remove things with something to replace it, but sometimes they'll come in a later patch as they admitted with Tyrael, that and some odd overnerfings at times while some heroes have remained fully solid (Stitches in particular).
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This message was edited 2 times. Last update was at 2015/03/15 05:07:08
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![[Post New]](/s/i/i.gif) 2015/03/15 06:02:56
Subject: Re:Heroes of the storm
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Incorporating Wet-Blending
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LordofHats wrote: ZebioLizard2 wrote:I enjoy the Genre, I just hate the base execution of the 'last hit' system and prefer a better gold gain mechanic, is that so hard to understand?
No. I understand it.Your position on it just seems to be utterly arbitrary.
I don't think it would be inaccurate to say ZebioLizard2 dislikes last hitting as a skill gate because it tests the wrong skill.
Choosing whether to lane clear or last hit tests your strategic decision-making. Pushing the lane can mean taking down the enemy tower or killing an enemy champion, denying the enemy gold due to tower minion kills, or giving yourself time to roam before they push it back. Not pushing the lane can lure the enemy into an ambush or protect yourself from one.
Actually last hitting to get gold is a test of your timing. It makes the game more challenging in the same way a quicktime event does.
Now, I have no problem with last hitting in League of Legends. It's an adequate method of two champions choosing amongst themselves who needs the gold more, and to allow your opponents to disrupt your progression by attacking you. But DOTA 2 is pretty crap in this regard. Turn time and animation delay make autoattacks feel unresponsive, and the smaller differential between hero and creep attack damage means you have a smaller window to hit in with your less responsive controls. Throw in denial on top of that, and the problem gets worse.
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This message was edited 1 time. Last update was at 2015/03/15 06:07:54
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2015/03/15 06:06:40
Subject: Re:Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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I don't think it would be inaccurate to say ZebioLizard2 dislikes last hitting as a skill gate because tests the wrong skill.
That would be my thoughts on it, thank you for putting it in a far more eloquent manner.
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![[Post New]](/s/i/i.gif) 2015/03/15 11:24:25
Subject: Re:Heroes of the storm
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Secret Force Behind the Rise of the Tau
USA
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AlexHolker wrote:
Choosing whether to lane clear or last hit tests your strategic decision-making. Pushing the lane can mean taking down the enemy tower or killing an enemy champion, denying the enemy gold due to tower minion kills, or giving yourself time to roam before they push it back. Not pushing the lane can lure the enemy into an ambush or protect yourself from one.
Actually last hitting to get gold is a test of your timing. It makes the game more challenging in the same way a quicktime event does.
Okay, this is a distinction I can understand. I disagree with it, but I understand it.
But DOTA 2 is pretty crap in this regard. Turn time and animation delay make autoattacks feel unresponsive, and the smaller differential between hero and creep attack damage means you have a smaller window to hit in with your less responsive controls. Throw in denial on top of that, and the problem gets worse.
Definitely agree with this. One of the reasons I just can't get into DOTA2, on top of in LoL I already understand the champions and items and don't need to look through them all figuring them out xD
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![[Post New]](/s/i/i.gif) 2015/03/15 12:06:47
Subject: Re:Heroes of the storm
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Decrepit Dakkanaut
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Last-hitting is what really takes the fun out of games for me and my wife. While I still play some MOBA, she only plays HotS right now. Last-hitting certainly takes skill and if you take denying in the bag as well, then it's early game where a good player will brutally stomp a weaker player into the ground with the rage of an angry god. It's zero fun, however. It's a purely mechanical "Check for HP >X, click target" part of the game. Robotic, if you want to. Definitely zero fun. What is fun are teamfights, where you have to fully focus on the action at hand, carefully measure using your skills etc. Those are fun.
Strife used to be focused around teamfights but, for whatever reason, S2 Games decided to throw it all over and make it a boring "lane for 10+ minutes before stuff happens" game just like most other MOBAs.
HotS therefore is the only MOBA that doesn't revolve around this boring mechanism anymore and instead focuses on dynamic action all the time. Easily takes the cake.
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![[Post New]](/s/i/i.gif) 2015/03/15 12:44:50
Subject: Re:Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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Sigvatr wrote:Last-hitting is what really takes the fun out of games for me and my wife. While I still play some MOBA, she only plays HotS right now. Last-hitting certainly takes skill and if you take denying in the bag as well, then it's early game where a good player will brutally stomp a weaker player into the ground with the rage of an angry god. It's zero fun, however. It's a purely mechanical "Check for HP >X, click target" part of the game. Robotic, if you want to. Definitely zero fun. What is fun are teamfights, where you have to fully focus on the action at hand, carefully measure using your skills etc. Those are fun.
Strife used to be focused around teamfights but, for whatever reason, S2 Games decided to throw it all over and make it a boring "lane for 10+ minutes before stuff happens" game just like most other MOBAs.
HotS therefore is the only MOBA that doesn't revolve around this boring mechanism anymore and instead focuses on dynamic action all the time. Easily takes the cake.
How was Strife before anyways? It's one of those I haven't really played yet, along with dawngate though that one's dead anyways, I never really saw much distinction for Strife.
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![[Post New]](/s/i/i.gif) 2015/03/15 16:16:21
Subject: Re:Heroes of the storm
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Decrepit Dakkanaut
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ZebioLizard2 wrote:
How was Strife before anyways? It's one of those I haven't really played yet, along with dawngate though that one's dead anyways, I never really saw much distinction for Strife.
Strife used to be mainly about teamfights. While last-hitting was still in, due to last-hits being shared between allies on the lane, the task could be shared and was less of a hassle. Furthermore, with the map being far smaller than in comparable games and hero bounty being high, constantly ganking and going for teamfights always was the better idea and favorable to laning. Even in lane, creeps weren't much of a threat and you could always go straight for the enemy heroes. There was Out of Combat regeneration even in lane, which means that not taking or dealing damage for X seconds yielded to a regeneration status that restored mana + hp quite quickly over time. Attack, hide in a bush, heal, attack again.
Now, hero bounty is far lower than it was before, there are more creeps in the lane, creep damage is insane, with one wave being able to take a lone hero out from early-to midgame, thus heavily punishing any attempt to attack enemy heroes early on. Towers have a longer range and offer bonus regeneration, also got more damage. Global HP buff to all heroes. OoC regeneration drastically nerfed.
Right now, it's your average run-of-the-mill "Stay in lane and farm forever" boredom you see in all other MOBAs. Almost fortunately, Strife is a rapidly sinking ship, however, with the player base being down to a dwindling amount of players and roughly 40-60% of the playerbase being Russian.
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![[Post New]](/s/i/i.gif) 2015/03/15 19:41:52
Subject: Heroes of the storm
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Veteran ORC
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It would almost seem like that is the favorable type of MobA amongst most MobA players.....
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I've never feared Death or Dying. I've only feared never Trying. |
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![[Post New]](/s/i/i.gif) 2015/03/15 20:49:42
Subject: Heroes of the storm
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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thedarkavenger wrote:
Beta'd DoTA 2. Your point? Unengaging bland gameplay. Played it for seven hours, constantly telling myself that it'll hook me in, and after what felt like a lifetime, I just called it there.
Homeworld and Sins of a Solar Empire also had unegagging bland gameplay.
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![[Post New]](/s/i/i.gif) 2015/03/15 21:02:34
Subject: Heroes of the storm
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Decrepit Dakkanaut
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BlaxicanX wrote: thedarkavenger wrote:
Beta'd DoTA 2. Your point? Unengaging bland gameplay. Played it for seven hours, constantly telling myself that it'll hook me in, and after what felt like a lifetime, I just called it there.
Homeworld and Sins of a Solar Empire also had unegagging bland gameplay.
Wat.
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![[Post New]](/s/i/i.gif) 2015/03/15 21:44:25
Subject: Heroes of the storm
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Beautiful and Deadly Keeper of Secrets
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Slarg232 wrote:It would almost seem like that is the favorable type of MobA amongst most MobA players.....
Well that is true, but if it's just more of the same they just go back to what they put more time into to begin with so it's end in a failure to just be another "league or dota clone"
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![[Post New]](/s/i/i.gif) 2015/03/16 00:09:26
Subject: Re:Heroes of the storm
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Longtime Dakkanaut
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no one needs a beta key?
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I need to go to work every day.
Millions of people on welfare depend on me. |
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![[Post New]](/s/i/i.gif) 2015/03/16 00:38:48
Subject: Heroes of the storm
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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Not gonna lie, this whole time I thought you were referring to the Starcraft 2 custom map.
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This message was edited 1 time. Last update was at 2015/03/16 00:38:59
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![[Post New]](/s/i/i.gif) 2015/03/16 06:30:32
Subject: Heroes of the storm
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Longtime Dakkanaut
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It was fun for the few matches I played, I liked the interaction between all of the heroes from Blizzard games.
But, like most MOBA's, it got boring REAL fast.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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