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Made in us
Battlefield Tourist




MN (Currently in WY)

 Shrapnelsmile wrote:
I sadly sold my ks stuff to cleanse some bad memories with it all.
Im back in, just picked up Civilians and the cable climbing Forelorn Hope team.
I'm trying to get a starter thru a LGS but im not sure if this is distrubed in stores?

My aspirations are to run a starter demo protecting running civilians at a tournament in California later this year.


If your LGS can't do it, then you can pop right to Ironclad Games website and get it. http://quietmartianfront.com/shop/


Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Longtime Dakkanaut





Central Valley, California

Thanks bud. Yes i can order via mini market I'm a loyal fan of theirs.
Just asked this on their forum -- is starter set still considered balanced for demos?


Automatically Appended Next Post:
Thanks bud. Yes i can order via mini market I'm a loyal fan of theirs.
Just asked this on the AQMF website forum -- is starter set still considered balanced for demos?

This message was edited 1 time. Last update was at 2017/02/03 18:02:00


~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I will pipe in my opinion. I think this is a scenario game, and the scenario in the starter set is lacking. Pointswise I think it is relatively close, but it depends on if you make the tanks MkII or MkIII and if you give the Tripods special gear.

I have an actual review of the game at my blog in my sig if you want my full thoughts on the game.

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Longtime Dakkanaut





Central Valley, California

great I'll check it out now (wasn't showing up on my phone)


Automatically Appended Next Post:
 Easy E wrote:
I will pipe in my opinion. I think this is a scenario game, and the scenario in the starter set is lacking. Pointswise I think it is relatively close, but it depends on if you make the tanks MkII or MkIII and if you give the Tripods special gear.

I have an actual review of the game at my blog in my sig if you want my full thoughts on the game.


Great blog, I really enjoyed it.

I vastly prefer narrative games over ultra competitive systems like warmachine now. That's why I love age of sigmar so much.
I'll be picking up more Martian Front soon. Working on getting the guys at Iron clad connected to my LGS's game department manager.

Cheers.

This message was edited 2 times. Last update was at 2017/02/04 05:18:43


~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * A War Transformed  
   
Made in us
Incorporating Wet-Blending






Miniature Market : Deal of the Day : 3/2-3/3 : Martian Power Node: $13

http://www.miniaturemarket.com/icg-tr011.html

This message was edited 1 time. Last update was at 2017/03/03 07:13:20


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Twisted Trueborn with Blaster





North Denver

Starter set is only $40 today!

http://www.miniaturemarket.com/dailynews/

For 40 bucks, I'll give it a shot.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I am now tempted to get a couple more starter sets!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Longtime Dakkanaut




AAAUUUUGGGGGGHHHHHH its sold out :(

Thinks Palladium books screwed the pooch on the Robotech project. 
   
Made in us
Twisted Trueborn with Blaster





North Denver

Just got my stuff and I'm figuring out how to assemble it all.

I can't find the rules for the "black dust" and green gas" in the rulebook? Is there any reason NOT to give the walkers one of those?

What all tanks can I build and should I build?
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I have not been impressed with Green Gas, but Black Smoke Launchers look cool and work great against infantry in trenches/cover.

For some reason they are not in the mini-rulebook but they can be found here: http://aqmf.freeforums.net/thread/71/available-rules-scenarios-battle-reports

Support Blood and Spectacles Publishing:
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Made in us
Dakka Veteran




You can find the full rules here as well as all the tank variants

http://quietmartianfront.com/rulesfaqs/

I found MKIII pretty much serve the bill although I put together a couple MKIIIs (infantry support variant) and a unit of upgunned MKIII's (dropped the machine gun and added a 4-inch). One of the big flaws in the game was the point balancing of the steam tanks is not very good. Why would you ever take MKII's over MKIII's or ever take a MKIIb at all?

This message was edited 1 time. Last update was at 2017/04/27 20:37:01


 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I take lots of MkII's because I like the look of them.

Also, Martians can only kill so many tanks at a time, so sometimes it is fun to swarm them with cheaper tanks!

Final reason, AQMF is a terrible tournament game for the reasons you point out. However, it is a good scenario/event game.

This message was edited 1 time. Last update was at 2017/04/27 21:34:36


Support Blood and Spectacles Publishing:
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Made in us
Battlefield Tourist




MN (Currently in WY)

All Quiet on the Martian Front: Battle Report- Counter-attack at the Yellow Medicine River

After the defeat at Camp Release, the Martians attempted to chase down the fleeing humans. However, they encountered unexpectedly stiff resistance. The delay allowed the Minnesota volunteers to regroup at Fort Ridgeley. High Command at Fort Snelling rushed reinforcements to the area to bolster the defenses.

After the success of the rearguard, the Minnesota Volunteers sent an armored column back up the river to blunt the continued Martian advance and to probe the enemy for potential weakness. A screening force of Rough Riders went ahead of the main force looking for trouble. Behind this screen came steaming the armored column.

Little did the humans know, but a Martian advanced guard had been put in place to act as a trip wire for the rest of the cell. These machines were dug into the woodlands, fields, and bluffs of the region. There they waited for the expected human counter-attack.


Forces

Martian Advanced Guard
Scout + Target- 150
Grenadier- 100
Slaver Tripod- 100
2x Lobotons- 40
3x Drones- 60
3x Assault Tripods


Minnesota Volunteers
2 Rough Rider Squads- 90 points

Reserves-
1 MkII Command Tank-
3 MK II Tanks- 240
3 MK II Tanks- 240
3 MKIII Tanks- 280
1 Field Gun Battery- 80

Mission
The Martians are in hiding using Blip markers scattered around the board. 1 Blip marker per unit, so it is clear Tripods are about, but unclear where they are. Blips are revealed when you come within 6 inches of them, they move, or they shoot.

The Minnesota Volunteers will have initiative to start the battle. The bulk of the Minnesota forces are in reserve. They will begin to arrive in Turn 2 on a d6 roll of 5+ with each subsequent turn reducing it 1 until they auto arrive at 1+.

The treeline is soft cover for all units for Def +1.

The Martians are trying to destroy the human attackers while the Humans are trying to drive the Martians away and press on up river.

Set-up
The board is fields to the south, with the dense Great Woods on the North side. The River is assumed to be just off board to the south. A few scattered bluffs block off the fields and woods.

On the Easy side, two squads of Rough Rider scouts are deployed 6 inches in from a short board edge. The Minnesota Volunteers will arrive on this edge. Martian blips are along the tree line and behind a few bluffs.






See the full report here:
http://bloodandspectacles.blogspot.com/2017/05/all-quiet-on-martian-front-battle.html

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