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![[Post New]](/s/i/i.gif) 2016/03/15 22:21:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Infiltrating Broodlord
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Glitcha wrote:
The source of where the points discrepcies is from FW old facebook page, which you can't see anymore, but if you e-mail them about it they will tell you it should cost 800pts. Personally I've not been able to tell me how it breaks down. Because its supposed to be buzzgob+ his stompa. If you want to use Buzzgob stompa, you should check with TO before the event to see if they are going to allow it and how many point it is. Personally, the couple times i've played it, we've just gone with what the pdf says.
I've had different responses from FW, including you simply roll a die to see if it's allowed! One time here around 6 people emailed them at the same time so they obviously had a conflab and were more consistent, and on the sixth or 7th email said it was a misprint, that you had to pay extra for the stompa as it's scoring...
I used to think it was unfair but now I think it's reasonable to go with the rules as written. Stompa being remodelled as we speak...
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![[Post New]](/s/i/i.gif) 2016/03/15 22:25:15
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Let's be honest too some of the fw models are obscenely overprice ,cash not cost. Looking at you gargantuan squiggoth and ork super heavy tanks.
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This message was edited 1 time. Last update was at 2016/03/15 22:27:03
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![[Post New]](/s/i/i.gif) 2016/03/16 12:24:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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gungo wrote:tag8833 wrote: Glitcha wrote:gungo wrote: koooaei wrote:That's kinda homeruled cause FW clearly stated they underpriced it by 400 pts.
Define clearly because afaik they never made any public statement nor have I seen any statement. I've heard people say they recieved emails back but even the two emails I saw contradicted themselves. One reply stated you had to pay for buzzgrob, the big Mek stomp and then add 300 more points. The other said it was just a stompa and 300 points. And a third reply I've never seen claimed you just need to pay for buzzgrob and that 300 was a misprint and should be 880 as per apoc. This is about as clear as mud. That's three different supposed emails not even including the official 6th Ed update which is what ITC uses. At least that update is clear pay for buzzgrob and add 300 points for a big Mek stompa.
The one question I have for you is if fw has gone back and updated PDFs before because the used the wrong profiles why in the world haven't they gone back and changed the point cost on this PDF in over three years? It makes no sense.
The source of where the points discrepcies is from FW old facebook page, which you can't see anymore, but if you e-mail them about it they will tell you it should cost 800pts. Personally I've not been able to tell me how it breaks down. Because its supposed to be buzzgob+ his stompa. If you want to use Buzzgob stompa, you should check with TO before the event to see if they are going to allow it and how many point it is. Personally, the couple times i've played it, we've just gone with what the pdf says.
When I emailed them more than a year ago, they said buzzgob's Stompa upgrade was supposed to be 830 points, just like an ordinary big mek stompa, and that it was a typo. They also indicated that they might fix the pdf to fix the typo, but a month or so later I followed up with them, and they said something like, "That pdf is 3 Ork codexes, and 2 main rulebooks old, and you'll just have to wait until IA8 gets a rerelease, but you won't have to wait long". That was a year ago.
Someone said they recently received an email from them stating there is no known timeframe for IA8 and that a future IA book with Orks may come at a later time. The rumour reportedly is IA8 models hasn't sold as well as they liked Elysium models don't sell as well as krieg models except for the vulture gunship with punisher cannons, Raven guard stuff was not selling except for a few korvydae models, and most of the ork models wasn't a big seller except bikes and zhardsnark.
I think the orks got left behind when they started to update the armies for the newer editions of 40k. IA8 is closer to 5th edition I believe. Honestly, the only thing orks need are some new rules and price adjustments. For example, give the ork warkopta deep strike. I'd own 2-3 of those. Cyberorks are awesome, but way over cost in points. Gort tanks are cool, maybe just take their apoc formation and make it a regular formation. (Same for the Warhopta/ deffkopta formation)
The other thing is as ork players, we build are own things. FW makes awesome models, but the price can be a little too much. Why pay $100+ shipping when you can loot something and make your own.
Example My Mek junka
Still a WIP, but the turret comes off for any of the options. Plus it doubles as my flakkatrak.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/16 12:26:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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@Glitcha--that's an awesome model.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/16 12:34:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Thank you  I need to finish it.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/16 12:35:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ancient Ultramarine Venerable Dreadnought
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I'm sure it will look even better finished.
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INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
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![[Post New]](/s/i/i.gif) 2016/03/16 12:38:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Yeah, lol. Its a pretty nice model. I usually play mine with a SAG Turret because who does not like SAG spam Automatically Appended Next Post: Now for a discussion, in the interest of making Orks more competitive, what have we gained in the W!G book to help us with that?
Personally, I like the air armada. The ability to auto fix our plans and get our bombs back. Not a big fan of the screaming decent rule, but I can deal with it. I believe that if you wanted to use this formation, a defense line with Com relay is required.
The battle wagon formation and bully boyz are still some good formations to take as well.
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This message was edited 1 time. Last update was at 2016/03/16 13:09:21
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/16 13:24:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Ghastly Grave Guard
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So which books do I need now to do anything with Orks? Codex, Waaagh! Ghazkull and IA8?
Besides bikers and Tankbustas, what are my good units? I take it the old "Boyz before toyz" is long outdated? Are Lootas still any good?
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![[Post New]](/s/i/i.gif) 2016/03/16 14:05:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Lord Corellia wrote:So which books do I need now to do anything with Orks? Codex, Waaagh! Ghazkull and IA8?
Besides bikers and Tankbustas, what are my good units? I take it the old "Boyz before toyz" is long outdated? Are Lootas still any good?
Codex Ork and Waagh! Ghaz are the two you can buy right now. FW has pulled IA8 from its site. Lootas are still good. They did not get changed when the codex got updated. I think they moved from an elite slot to a heavy. The Big gunz/Mek gunz are pretty nice. There is no restrictions on the number of 'ard boyz you want to have now.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/16 17:26:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Feral Wildboy with Simple Club
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Lord Corellia wrote:So which books do I need now to do anything with Orks? Codex, Waaagh! Ghazkull and IA8?
Besides bikers and Tankbustas, what are my good units? I take it the old "Boyz before toyz" is long outdated? Are Lootas still any good?
Have a look at the first post of this discussion, Waaagh 18 (and others) has done a pretty good job at ranking the different units.
The way I see it, beside a few exceptions, we have no formations for our powerful units, but we have a lot of formations for the weaker ones. That sucks.
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![[Post New]](/s/i/i.gif) 2016/03/17 15:19:52
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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gungo wrote:I doubt the answer is yes but can you take buzzgrobs stompa in a great waagh detachment (and/or zhardsnark for that matter)? The 6th Ed update says you can take it as a normal codex choice but I doubt the stompa choice in the great waaagh detachment means all types of stompas.
That also means you cannot take them in the Great Waaagh-band, as it only allows for certains units and choices. If you take a CAD with factions orks you are good tho.
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With love from Denmark
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![[Post New]](/s/i/i.gif) 2016/03/17 15:48:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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Anyone play with an ammunition dump? I feel like, even if you don't use any other fortification, at least learn to build and use that on a large squad of Lootas or something
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/03/17 18:22:13
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Rismonite wrote:Anyone play with an ammunition dump? I feel like, even if you don't use any other fortification, at least learn to build and use that on a large squad of Lootas or something
Oh yeah, I've done it with my lootas. You can get about 10 of them around the ammo dump. Personally, I take the bastion for it. Bastion, ammo dump and barricades
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/23 16:09:29
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Yellin' Yoof on a Scooter
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Do you use a model for the ammo dump?
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![[Post New]](/s/i/i.gif) 2018/10/16 12:18:58
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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FW might not redo ia13, but they have to do something. They have ork models, and maybe 3 of them actualy have rules in books stI'll sold. How do you sell models for a game without rules? It's probably going to be like a small booklet or another "update". But still there has to be something, and not just the dreddmob update that is hidden on the web.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/03/18 02:08:53
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah for real. How can they expect to sell anything without rules? Unless it has "Experimental rules" to download its incredibly hard to get rules for just about any FW model now, since whats still available is also insanely outdated.
Garg Squiggoth is the only ork one i can think of that isnt plagued by new/old rule conflicts. But the garg squiggoth isnt nearly powerful enough to justify that hefty pricetag.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/18 04:34:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Rismonite wrote:Anyone play with an ammunition dump? I feel like, even if you don't use any other fortification, at least learn to build and use that on a large squad of Lootas or something
Can't help thinking that an extra loota is better. Re-rolling 1-s for 10 lootas is like 1.66 extra lootas. However, when the number of lootas goes down, the effect also does. But when you get 1-2 extra bodies instead, it remains constant, helps morale a bit and doesn't force you to bunch up to meet an inevitable template.
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![[Post New]](/s/i/i.gif) 2016/03/18 07:39:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Rismonite wrote:Anyone play with an ammunition dump? I feel like, even if you don't use any other fortification, at least learn to build and use that on a large squad of Lootas or something
What is an ammunition dump?
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![[Post New]](/s/i/i.gif) 2016/03/18 12:02:23
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Yes you do need to model the ammo dump. I believe its the size of the base piece for the quad-gun. The ammo dump is an upgrade for fortifications that allows a model within 3" re-roll 1's. You could use a bigger squad, just have to remember that only the models with in 3" get the reroll. The only issue is that if you get shot by a blast maker, you are going to give up a lot of wounds if a direct hit is rolled. You could use the ammo dump for artillery pieces? Kustom mega kannon now gets to reroll its gets hot roll test.
On the note of fortifications, Pipe line + burnas can really screw with any unit that is out on foot. You gain torrent on the burnas, even if they are in a transport. Don't think I would use a battle wagon, but a looted wagon or mek junka would be good. You do need to be open top to make this effective.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/18 18:32:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Liche Priest Hierophant
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Would that Reroll include the "# of shots per model" roll for Lootas? 'cause that could make it worth it.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2016/03/18 20:59:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Anvildude wrote:Would that Reroll include the "# of shots per model" roll for Lootas? 'cause that could make it worth it.
Boy would it ever. Unfortunately it does not.
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![[Post New]](/s/i/i.gif) 2016/03/21 14:35:34
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Trukks or warkoptas?
I thought about trading out some of my trukks for warkoptas. Same armor values, but different weapons. The nice thing is the warkoptas can jink.  The warkopta can't carry mega nobs, but can be in squads. I don't think this is a great idea for them. The plus side is you can get a TL rattle kannon and a scorcha. The warkopa comes in about twice the cost of a trukk, but is not a dedicated transport. Just a thought I had.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/21 14:53:06
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Glitcha wrote:Trukks or warkoptas?
I thought about trading out some of my trukks for warkoptas. Same armor values, but different weapons. The nice thing is the warkoptas can jink.  The warkopta can't carry mega nobs, but can be in squads. I don't think this is a great idea for them. The plus side is you can get a TL rattle kannon and a scorcha. The warkopa comes in about twice the cost of a trukk, but is not a dedicated transport. Just a thought I had.
I prefer Trukks if I'm honest, it's still AV10 so meh. I only rate Venoms because of the invulnerable save and high amount of shots they can dish out.
Besides, a lot of my FA slots are used for Deffkoptas. Which I can take with a Trukk for the same price as a Warkopta.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/03/21 14:53:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Sneaky Kommando
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Lord Corellia wrote:So which books do I need now to do anything with Orks? Codex, Waaagh! Ghazkull and IA8?
Besides bikers and Tankbustas, what are my good units? I take it the old "Boyz before toyz" is long outdated? Are Lootas still any good?
heh. A sign this thread is kind of ridiculously too long...it's devolved into a general on going discussion., but questions like that are generally answered early on (and the first post is updated as the convo evolves).
@Glithca: now *that* is an intriguing idea!!! Transports that can jink! I hadn't considered that.
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 0215/09/10 04:30:21
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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General_K wrote: Lord Corellia wrote:So which books do I need now to do anything with Orks? Codex, Waaagh! Ghazkull and IA8?
Besides bikers and Tankbustas, what are my good units? I take it the old "Boyz before toyz" is long outdated? Are Lootas still any good?
heh. A sign this thread is kind of ridiculously too long...it's devolved into a general on going discussion., but questions like that are generally answered early on (and the first post is updated as the convo evolves).
@Glithca: now *that* is an intriguing idea!!! Transports that can jink! I hadn't considered that.
Yes can jink and has more gunz. You have to give up a fast attack slot, but you can zip around the table. You also don;t have to worry about terrain being in your way you can fly over it. but you take the risk of crashing into it on a 1.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2016/03/22 01:50:36
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Quick question that's been bothering me recently.
So I'm about to (finally) finish up a squad of deffkotpas. Running three of them solo has done decent work, but they're not quite as tough as I'd like to be running them on their own, so I'm probably going to try running them in squads of five to avoid morale issues, at least for the first death. I'm aware I can plop an HQ on a bike with them, though that gets rid of their delicious 24'' turbo-boost. After some thinking, though, would it not be a bad idea to replace my squad of 9 bikers with a squad of 5 deffkoptas?
The deffkotpas are cheaper (I run them naked with TL rokkits), go faster, and have the same number of wounds as the 9 bikers (+1 for the nob). The deffkoptas ignore terrain and have a better weapon, at least in my opinion. They're also a smaller unit, which makes it easier to maneuver them while still staying effective. The bikers, on the other hand, character and BP, giving them a decent chance (2/3 chance if my math is correct) of not running from a failed morale check. They're also better in melee (though I've never had great success with my bikers in CC). Granted, I could take both, but if it comes down to one or the other, wouldn't deffkoptas be a slightly better option, regardless of their morale issues?
Then again, it could just be me- my bikers seem to be cursed. They always die to shooting in the first turn since they're huge targets, do horrid with their shooting, or get hunted down by better bike units. Honestly, the best work they've ever done was getting eaten by a pack of wulfen that put those furry feths in perfect range for my lootas to smash.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/22 02:14:45
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Nasty Nob
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It's been my experience that anything I make big enough to be worth shooting first gets shot first. You make them big like your bikes, they'll get shot first by the same Ignores Cover AP4 giving your bikes hell.
Your meta sounds like it needs to meet a Blitz Brigade loaded with the Bully Boyz and 30 Tankbustas. Or perhaps a WAAAGH! Tide large enough to make the table collapse.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2016/03/22 02:54:31
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Rismonite wrote:It's been my experience that anything I make big enough to be worth shooting first gets shot first. You make them big like your bikes, they'll get shot first by the same Ignores Cover AP4 giving your bikes hell.
Your meta sounds like it needs to meet a Blitz Brigade loaded with the Bully Boyz and 30 Tankbustas. Or perhaps a WAAAGH! Tide large enough to make the table collapse.
Lately my local meta has been space wolves, space wolves, space wolves, and more space wolves. My past 4 out of 5 games have been space wolves. We once had 4 space wolves players across 3 tables. Honestly, they're a fun fight, but we need some damn variety. We do have a couple other armies, such as one eldar player floating around, but he's infrequent and usually tackles the necron player. We also have a demon guy, and 3 of us have a side ork army, though they don't usually bring them. But it's honestly not ignore cover that gets my bikes; it's usually them getting assaulted or fleeing after a few deaths by shooting.
I do want some Tankbustas though. Bjorn the Fellhanded wrecks my boyz pretty bad (as do most walkers), and it's hard to put him down. I feel tankbustas will really put a thorn in the old fart's side. I'm just not sure how to transport them since trukks are deathtraps for anything with a 6+ save, and battlewagons are a bit expensive. I am leaning towards plopping them in a BW loaded with rokkits and a kannon. Or just a naked BW, either-or.
Also it's a GW store so FW is out of the question.
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"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted |
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![[Post New]](/s/i/i.gif) 2016/03/22 04:41:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Big Mek in Kustom Dragster with Soopa-Gun
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my local meta is an asston of necrons. Funny thing is all except one picked up necrons before that new dex dropped or was even hinted at.
Makes me want to run orks even less. I consistently get hung up on warriors because pk's dont do jack against RP.
Also, i dont think a GW store would deny FW models. FW is owned by GW these days anyway.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/22 11:35:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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Vitali Advenil wrote: Rismonite wrote:It's been my experience that anything I make big enough to be worth shooting first gets shot first. You make them big like your bikes, they'll get shot first by the same Ignores Cover AP4 giving your bikes hell.
Your meta sounds like it needs to meet a Blitz Brigade loaded with the Bully Boyz and 30 Tankbustas. Or perhaps a WAAAGH! Tide large enough to make the table collapse.
Lately my local meta has been space wolves, space wolves, space wolves, and more space wolves. My past 4 out of 5 games have been space wolves. We once had 4 space wolves players across 3 tables. Honestly, they're a fun fight, but we need some damn variety. We do have a couple other armies, such as one eldar player floating around, but he's infrequent and usually tackles the necron player. We also have a demon guy, and 3 of us have a side ork army, though they don't usually bring them. But it's honestly not ignore cover that gets my bikes; it's usually them getting assaulted or fleeing after a few deaths by shooting.
I do want some Tankbustas though. Bjorn the Fellhanded wrecks my boyz pretty bad (as do most walkers), and it's hard to put him down. I feel tankbustas will really put a thorn in the old fart's side. I'm just not sure how to transport them since trukks are deathtraps for anything with a 6+ save, and battlewagons are a bit expensive. I am leaning towards plopping them in a BW loaded with rokkits and a kannon. Or just a naked BW, either-or.
Also it's a GW store so FW is out of the question.
If your GW store does not allow FW, I'd find another store to play at. Seems kind of silly that they would not allow FW since they own the company. I can understand the whole, we don't carry that product in the store, but a lot of the most iconic models for 40k are/were FW.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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